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	<title>Comments on: Identity Crisis</title>
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	<link>http://www.killtenrats.com/2005/06/05/identity-crisis/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: The Claw</title>
		<link>http://www.killtenrats.com/2005/06/05/identity-crisis/comment-page-1/#comment-1341</link>
		<dc:creator>The Claw</dc:creator>
		<pubDate>Thu, 23 Jun 2005 16:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=311#comment-1341</guid>
		<description>&quot;Back then, your imagination was responsible for creating not only your environments but your character as well. Nothing relied on the cost of your GPU or how much memory you had. As long as your computer could display text, you could play the game as well as anyone else.&quot;

I&#039;m sorry to say that this statement isn&#039;t true: you had to have 16k of RAM to play the Infocom games.  My friend with an Atari 400 was quite jealous that I could play Zork on my Atari 800XL.  ;-)</description>
		<content:encoded><![CDATA[<p>&#8220;Back then, your imagination was responsible for creating not only your environments but your character as well. Nothing relied on the cost of your GPU or how much memory you had. As long as your computer could display text, you could play the game as well as anyone else.&#8221;</p>
<p>I&#8217;m sorry to say that this statement isn&#8217;t true: you had to have 16k of RAM to play the Infocom games.  My friend with an Atari 400 was quite jealous that I could play Zork on my Atari 800XL.  ;-)</p>
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		<title>By: Ian</title>
		<link>http://www.killtenrats.com/2005/06/05/identity-crisis/comment-page-1/#comment-1173</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Wed, 08 Jun 2005 18:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=311#comment-1173</guid>
		<description>Bleh, for clarity &quot;It&#039;s cookie-cutterish&quot; should be &quot;it ISN&#039;T cookie-cutterish&quot;. Should really review before I hit that &quot;submit&quot; button and not after. :X</description>
		<content:encoded><![CDATA[<p>Bleh, for clarity &#8220;It&#8217;s cookie-cutterish&#8221; should be &#8220;it ISN&#8217;T cookie-cutterish&#8221;. Should really review before I hit that &#8220;submit&#8221; button and not after. :X</p>
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		<title>By: Ian</title>
		<link>http://www.killtenrats.com/2005/06/05/identity-crisis/comment-page-1/#comment-1172</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Wed, 08 Jun 2005 18:46:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=311#comment-1172</guid>
		<description>I liked what you said about the text based games. I actually played a text based online RPG a long time ago, and it made me realize long ago that &quot;the mind is the best 3D engine there is&quot;. Really half of the fun was reading people&#039;s descriptions and imagining what they looked like. The game was GemStone III and it was outragiously expensive to play way back then ($3/hr on AOL, since there wasn&#039;t a &quot;modern day&quot; internet) but I enjoyed it more than I&#039;ve enjoyed any game since. There were various reasons, but the main reasons were the depth of the game and the sense of community. The game had 80-100 people online during PEAK hours back then, and normally there were 20-35 online at any one time. I assume the cost is why, not many people could afford $100-$400/mo AOL bills. =)

Anyhow I my point is I loved the depth of that game, and I think a lot of games these days don&#039;t have near as much depth and flexability. I&#039;ve actually started playing Eve after reading Ethic&#039;s posts about it and remembering my brief 10 or so day free trial a while back. It was boring compared to a lot of the online RP (now called MMO) games, and still is in most cases, but I know it has a LOT of depth. It&#039;s open-ended, and players are a large part of the in-game storyline, just like in that tiny game I used to play a long time ago. People roleplayed there in GemStone because it was how you became respected in the community (plus hidden GMs would randomly give good roleplayers experience boosts that lasted a few days) and in Eve you are almost forced into playing some form of a role, but that role is entirely up to you it&#039;s cookie-cutterish like most MMOs today are. The depth of the game is like a play you are going to see, and the graphics are just like the backdrop and wardrobe. If you&#039;re going to see a play for the backdrops and wardrobe because you know the play is going to suck or at best be sub-standard, why even go?</description>
		<content:encoded><![CDATA[<p>I liked what you said about the text based games. I actually played a text based online RPG a long time ago, and it made me realize long ago that &#8220;the mind is the best 3D engine there is&#8221;. Really half of the fun was reading people&#8217;s descriptions and imagining what they looked like. The game was GemStone III and it was outragiously expensive to play way back then ($3/hr on AOL, since there wasn&#8217;t a &#8220;modern day&#8221; internet) but I enjoyed it more than I&#8217;ve enjoyed any game since. There were various reasons, but the main reasons were the depth of the game and the sense of community. The game had 80-100 people online during PEAK hours back then, and normally there were 20-35 online at any one time. I assume the cost is why, not many people could afford $100-$400/mo AOL bills. =)</p>
<p>Anyhow I my point is I loved the depth of that game, and I think a lot of games these days don&#8217;t have near as much depth and flexability. I&#8217;ve actually started playing Eve after reading Ethic&#8217;s posts about it and remembering my brief 10 or so day free trial a while back. It was boring compared to a lot of the online RP (now called MMO) games, and still is in most cases, but I know it has a LOT of depth. It&#8217;s open-ended, and players are a large part of the in-game storyline, just like in that tiny game I used to play a long time ago. People roleplayed there in GemStone because it was how you became respected in the community (plus hidden GMs would randomly give good roleplayers experience boosts that lasted a few days) and in Eve you are almost forced into playing some form of a role, but that role is entirely up to you it&#8217;s cookie-cutterish like most MMOs today are. The depth of the game is like a play you are going to see, and the graphics are just like the backdrop and wardrobe. If you&#8217;re going to see a play for the backdrops and wardrobe because you know the play is going to suck or at best be sub-standard, why even go?</p>
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		<title>By: Darniaq</title>
		<link>http://www.killtenrats.com/2005/06/05/identity-crisis/comment-page-1/#comment-1163</link>
		<dc:creator>Darniaq</dc:creator>
		<pubDate>Wed, 08 Jun 2005 00:16:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=311#comment-1163</guid>
		<description>I partly agree with Winter in that CoH had the most customizations available; however, they were restricted to textures and details over basically three body forms with some slider variability. SWG has the most overall customization, lacking less in details but way more in body forming. EQ2 was a surprising disappointment. I assumed when they pre-shipped the Character Generator free module (with pre-orders) that it was incomplete. I was surprised to be wrong months later.

In any case, I agree controls are most important, and animation just behind. Players need to feel a connection between pressing the key and seeing an action in games that use FPS-like controls (we accept casting bars of course...)

The visual aspect is still very important. Unfortunately, most games restrict real customization to the *pre*game. Afterwords, only games with a huge array of statistically-equivalent equipment afford players an opportunity to go for look *and* function (ie, EQ1). Otherwise, players go for function, and only a minor subset of roleplayers build sets on look. They become their fashion-clothing, things for roleplay events.

I was heartened to see the Tailor NPC come to CoH. It&#039;s about time the awesome character customization available at creation came back into the &quot;real&quot; game that follows. </description>
		<content:encoded><![CDATA[<p>I partly agree with Winter in that CoH had the most customizations available; however, they were restricted to textures and details over basically three body forms with some slider variability. SWG has the most overall customization, lacking less in details but way more in body forming. EQ2 was a surprising disappointment. I assumed when they pre-shipped the Character Generator free module (with pre-orders) that it was incomplete. I was surprised to be wrong months later.</p>
<p>In any case, I agree controls are most important, and animation just behind. Players need to feel a connection between pressing the key and seeing an action in games that use FPS-like controls (we accept casting bars of course&#8230;)</p>
<p>The visual aspect is still very important. Unfortunately, most games restrict real customization to the *pre*game. Afterwords, only games with a huge array of statistically-equivalent equipment afford players an opportunity to go for look *and* function (ie, EQ1). Otherwise, players go for function, and only a minor subset of roleplayers build sets on look. They become their fashion-clothing, things for roleplay events.</p>
<p>I was heartened to see the Tailor NPC come to CoH. It&#8217;s about time the awesome character customization available at creation came back into the &#8220;real&#8221; game that follows.</p>
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		<title>By: Spot</title>
		<link>http://www.killtenrats.com/2005/06/05/identity-crisis/comment-page-1/#comment-1158</link>
		<dc:creator>Spot</dc:creator>
		<pubDate>Tue, 07 Jun 2005 20:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=311#comment-1158</guid>
		<description>Abalieno, I completely agree with you. I have immediately dropped other games (like Matrix) because of the shitty controls. That topic was just not in the scope of this post. :)</description>
		<content:encoded><![CDATA[<p>Abalieno, I completely agree with you. I have immediately dropped other games (like Matrix) because of the shitty controls. That topic was just not in the scope of this post. :)</p>
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		<title>By: Abalieno</title>
		<link>http://www.killtenrats.com/2005/06/05/identity-crisis/comment-page-1/#comment-1153</link>
		<dc:creator>Abalieno</dc:creator>
		<pubDate>Mon, 06 Jun 2005 22:36:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=311#comment-1153</guid>
		<description>Controls and animations are more important than the visual aspect.

Some players will tell you the contrary but that&#039;s not what they&#039;ll pay with their money.</description>
		<content:encoded><![CDATA[<p>Controls and animations are more important than the visual aspect.</p>
<p>Some players will tell you the contrary but that&#8217;s not what they&#8217;ll pay with their money.</p>
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		<title>By: illuminarc</title>
		<link>http://www.killtenrats.com/2005/06/05/identity-crisis/comment-page-1/#comment-1152</link>
		<dc:creator>illuminarc</dc:creator>
		<pubDate>Mon, 06 Jun 2005 18:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=311#comment-1152</guid>
		<description>Re: putting a bit of text about yourself - this was standard in NWN multiplayer, as long as you didnt get the almost-roleplayer who wrote &#039;you see a hot young elf who makes you feel giddy&#039; - when they have no say over what my character may feel. Text descriptions can be fine as long as they are not abused - keep it practical and objective.</description>
		<content:encoded><![CDATA[<p>Re: putting a bit of text about yourself &#8211; this was standard in NWN multiplayer, as long as you didnt get the almost-roleplayer who wrote &#8216;you see a hot young elf who makes you feel giddy&#8217; &#8211; when they have no say over what my character may feel. Text descriptions can be fine as long as they are not abused &#8211; keep it practical and objective.</p>
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		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2005/06/05/identity-crisis/comment-page-1/#comment-1151</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Mon, 06 Jun 2005 17:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=311#comment-1151</guid>
		<description>Asheron&#039;s Call 2 went out of it&#039;s way to make helms have open faces so that people could still see their &quot;unique&quot; face (yeah right). Eventually, after so many people claimed they looked silly, they started making full-face helms. 

There were certain sets of armor that were better than any others so everyone at those levels had the same set. The only difference is, that you could dye them different colors. For example, my Tumerok had all red armor so it gave him a little bit of uniqueness.

And talking about people being able to add a bit of text, I entertained myself more than once in CoH by just sitting in one spot and reading the backstories people wrote for their characters.</description>
		<content:encoded><![CDATA[<p>Asheron&#8217;s Call 2 went out of it&#8217;s way to make helms have open faces so that people could still see their &#8220;unique&#8221; face (yeah right). Eventually, after so many people claimed they looked silly, they started making full-face helms. </p>
<p>There were certain sets of armor that were better than any others so everyone at those levels had the same set. The only difference is, that you could dye them different colors. For example, my Tumerok had all red armor so it gave him a little bit of uniqueness.</p>
<p>And talking about people being able to add a bit of text, I entertained myself more than once in CoH by just sitting in one spot and reading the backstories people wrote for their characters.</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2005/06/05/identity-crisis/comment-page-1/#comment-1150</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Mon, 06 Jun 2005 16:27:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=311#comment-1150</guid>
		<description>City of Heroes: where you spend two hours deciding exactly how your character should look, down to the shade of red on your tights&#039; stripes and just how much to move that third slider for &quot;jaw&quot;...and then you turn on Stone Armor or Blazing Aura or Bright Nova and never see that costume again.

I am also amused by games that let you customize little except your character&#039;s face, then make almost all the worthwhile helmets cover it up.  Asheron&#039;s Call springs to mind.

In City of Heroes and A Tale in the Desert (I&#039;m not sure about other games), you can put a bit of info about yourself or your character.  Some people are going to use that.  In ATITD, some people have extensive text.  That probably gives you a bit more in ways to present yourself and your character/game than what hairstyle you have chosen.

Equipment-centered games have the problem that everyone looks alike in Uber Armor 7.  My new Guild Wars elementalist looks like every other elementalist not because we chose similar hair styles, but because we all start in that same outfit and upgrade to a purple version.</description>
		<content:encoded><![CDATA[<p>City of Heroes: where you spend two hours deciding exactly how your character should look, down to the shade of red on your tights&#8217; stripes and just how much to move that third slider for &#8220;jaw&#8221;&#8230;and then you turn on Stone Armor or Blazing Aura or Bright Nova and never see that costume again.</p>
<p>I am also amused by games that let you customize little except your character&#8217;s face, then make almost all the worthwhile helmets cover it up.  Asheron&#8217;s Call springs to mind.</p>
<p>In City of Heroes and A Tale in the Desert (I&#8217;m not sure about other games), you can put a bit of info about yourself or your character.  Some people are going to use that.  In ATITD, some people have extensive text.  That probably gives you a bit more in ways to present yourself and your character/game than what hairstyle you have chosen.</p>
<p>Equipment-centered games have the problem that everyone looks alike in Uber Armor 7.  My new Guild Wars elementalist looks like every other elementalist not because we chose similar hair styles, but because we all start in that same outfit and upgrade to a purple version.</p>
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		<title>By: plugin</title>
		<link>http://www.killtenrats.com/2005/06/05/identity-crisis/comment-page-1/#comment-1146</link>
		<dc:creator>plugin</dc:creator>
		<pubDate>Mon, 06 Jun 2005 15:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=311#comment-1146</guid>
		<description>It really bugs me when I see someone in Guild Wars that looks exactly like I do.  I even had this happen to me in CoH when I played even though that was a character creation process that would yield very unique characters.  

To answer the question though: For me, graphics certainly aren&#039;t everything.  However, it&#039;s important to me that my character doesn&#039;t look like every other character out there in the game.  Uniqueness is important.  

Outside the world of MMOs, I&#039;m really looking forward to Oblivion&#039;s character creation and playing around with that.  Should be a blast.</description>
		<content:encoded><![CDATA[<p>It really bugs me when I see someone in Guild Wars that looks exactly like I do.  I even had this happen to me in CoH when I played even though that was a character creation process that would yield very unique characters.  </p>
<p>To answer the question though: For me, graphics certainly aren&#8217;t everything.  However, it&#8217;s important to me that my character doesn&#8217;t look like every other character out there in the game.  Uniqueness is important.  </p>
<p>Outside the world of MMOs, I&#8217;m really looking forward to Oblivion&#8217;s character creation and playing around with that.  Should be a blast.</p>
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