Cloak and Dagger

EVE[EVE Online] I’ve decided to train up the skills that would allow me to fly a covert ops ship with the covert ops cloaking device. This is supposed to allow me to fly around undetected. I’m hoping there is something cool to be had with it, perhaps smuggling opportunities (delivering high priced items into 0.0 space). I understand the cloaking device will not allow you to transport stolen goods past Concord, so that is out.

From what I have read, I should be able to fly around and observe things without anyone knowing about it. How this all works, I’ll find out in about 10 days. That’s how long it will take to get my Electronics Upgrades skill up to 5. Then I just need to purchase a Covert Ops ship and cloaking device. Should only cost me around 30 million ISK. Yeah, only. Right. Ouch.

Barring that, I will be very close to being able to fly Interceptors so that will also be cool, I hope. Just one skill to raise from 4 to 5 in order to be able to fly those super fast ships. What good will this all bring to me? I really don’t know. The carrot was hanging there and I just started chasing after it.

– Ethic

Published by

Ethic

I own this little MMO gaming blog but I hardly ever write on it any more. I'm more of a bloglord or something. Thankfully I have several minions to keep things rolling along.

4 thoughts on “Cloak and Dagger”

  1. Covert ops is good for transporting in 0.0 as if you hit some trouble you can hide very well from them.

    Gotta be careful tho, if you get too close to another object, you will decloak, around 2.5km, also if you fly through something during warp, you will decloak. So be careful! Very handy for setting up ambushes though, move your covert ops guy 15km behind the enemy and then warp the rest of the gang 15km to the covert ops guy and you drop right on top of them.

  2. That is something I want to test. I’ve read that the covert ops cloak has a “cycle time” of something like 30 seconds. Which means every 30 seconds it basically does a check to see if you are too close to an item before allowing the cloak to continue. It’s kind of like a renewal. It’s active for 30 seconds, no matter where you are. After 30 seconds it needs to “restart”. It checks to see if you *can* re-activate it (based on the rules) and if so, it stays active. If not, decloak occurs.

    I don’t know if this is true, but it seems to be a common perception.

  3. It’d be nice if there were a way to view that timer.

    Smuggling sounds fun. I might give it a shot eventually, if I stick with Eve. Right now, just trying to establish my foundation and make a few bucks. Good luck to you on your venture, Ethic. See you in space.

  4. I think you are right Ethic and here is my offering of proof.
    1)all modules in EvE work in cycles, this reduces lag as you send data packets every so often and not continuosly

    2)There are times when Ill get right up on a gate and still be cloaked. And I mean I’m sitting 0m from the thing. The cloak fails to deactivate until lag drops.

    So yeah I think you may be onto something. The way to check is to pull up the in-game network monitor and watch the flags section, or is it timers. Anyway activate your cloak and see what new flag/timer appears and monitor it for activity.

    -cheers
    safe journies space fans.

Comments are closed.