SWG: Major Overhaul

SWG[Star Wars: Galaxies] Check this out:

Greetings Star Wars Galaxies Players, Fans, and Other Denizens of the Galaxy:

My name is Julio Torres and I am the Producer on Star Wars Galaxies for LucasArts. We wanted you, the great members of the Galaxies community, to be the first to hear some exciting news about the current and future plans for Star Wars Galaxies!

Over the past year we have been working hard to respond to feedback we have gotten from players, fans, focus groups, and other research. This feedback has ultimately centered on one key area: the game does not feel like a heroic Star Wars experience. Currently, the early game has a steep learning curve and there is no clearly defined path of advancement or adventure. Many of our fans who bought the game did not see enough Star Wars style action early-on and ultimately left our world. It is our goal to change this and improve the experience for all players.

We are introducing a series of game enhancements to Star Wars Galaxies this month that include both significant enhancements to the live game as well as a completely redesigned experience for new players. The primary areas of focus include combat and profession and character development. The combat depicted in the Star Wars films, fiction, and canon that we have all come to know and love is fast-paced, action-packed, and visually intense. In order to stay true to the Star Wars fiction as well as to make the combat system more engaging, we have shifted the turn-based paradigm towards a much more engaging fast-action combat system where you control every move! After receiving feedback from members of the community, conducting extensive focus tests, and evaluating the combat systems of other games in the genre, we are confident this new fast-action combat truly delivers what players, fans, and gamers have come to expect from a Star Wars experience.

As mentioned earlier, combat is not the only area where we decided to focus our improvement efforts. We have also improved and brought more clarity to the profession and character development system.

Changing a live game is never easy. We realize that players do not like to have their experience altered. These enhancements will take some getting used to and for that reason we lined-up some incentives for the current players to enjoy as our thanks for your loyalty to our game.

We value our community and want you to stay with us. Our goal is to continuously improve the Star Wars experience, the one we all know and love from the films and fiction; action-packed, story-driven, Star Wars fun. With these features and enhancements we are setting the stage for incredible things to come for Galaxies with more announcements happening in the coming months.

I’d like to thank you all for your continued support of Star Wars Galaxies and for making it one of the premier gaming experiences online today.

May The Force Be With You,

Julio Torres, Producer – LucasArts

And then this:

Hello all. As most of you know, I have been in Austin the last day and a half. We have been testing out new changes to Star Wars Galaxies. While most people will be afraid and uneasy about the changes, I want to let you know about what is going on, and how things are going.

First, let me start by saying that combat has become more fun and is a better change for the game. No longer will it be all about mashing specials and the best weapon. This is a new system and is not a rehash of the old or current system. With that im mind, please keep an open mind.

Now coming will be a drastic change in skills. There will be 9 classes as follows:

Smuggler, Bounty Hunter, Commando, Medic, Force Sensitive, Officer (think SL), Tradesman, Entertainer, Spy. Poli and Pilot will remain unchanged.

Most experience can no be either quest based or grinding. With skills will come abilities as well as rewards. Crafters will have 4 sub crafters. I will not get into the large scale of the changes. As there are others that are also having things to say about it.

Basic points, entertainers and crafters will no longer draw agro unless they pick a fight. There are drastic changes to the way that specials work. I will be writing up basic 0.1 guides when I get back home tonight. Those will be in more detail.

And last but not least from schild over at F13:

Basically they went through, ripped out 80% of the classes, left in the following: Force Sensitive, Bounty Hunter, Officer, Smuggler, Commando, Spy, Trader (all the tradeskills – 4 base sets now – Domestics, Structures, Munitions, Engineering), Medic and Entertainer. Here’s the deal. Right click shoots – you have to aim. Left click fires off a special ability.

No more auto attack.
No more hotkey combat.

Once collision detection goes in, this will probably be the game I play. There’s actual skill involved now. You can run from people and they can’t just autohit you.

Oops, one more. The new FAQ.

From what I have seen, go live on this is 11/22. Yeah, in about 2 weeks.

– Ethic

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Ethic

I own this little MMO gaming blog but I hardly ever write on it any more. I'm more of a bloglord or something. Thankfully I have several minions to keep things rolling along.

18 thoughts on “SWG: Major Overhaul”

  1. “In order to stay true to the Star Wars fiction as well as to make the combat system more engaging, we have shifted the turn-based paradigm towards a much more engaging fast-action combat system where you control every move!”

    Venture a guess at what exactly that means in “plain ‘glish”?

    Sounds like they went to the ole ‘point-n-killit’© routine. Last part from schild@F13 is pretty much SW:BF2, only reversed. R-click is special attack, L-click main attack. *shrug* Some code consolidation from the lucasarts folks? Makes for easier patchin’ if all your games run the same…

    “News release from Lucas Arts: ‘Soon we will be releasing Windu’s Mace. A cross between our popular franchise, and the fantasy genre. In ‘Windu’s Mace’, you can be a Fighter, an Elf, a Healer… and a a Jedi!! Lap it up kids!! And, as an added bonus you’ll get a free Jedi thermas if you pre-order! Keep your Kool-aid© cool, and your soup hot with this marvel of the Force®!”

    Am I being synical?

  2. Holy… I just dropped a load in my pants.

    I have ZERO faith in SOE development teams. This many game changing approaches in as many years of development for SWG = bad juju!

    Great find though :)

  3. FYI, that is the FAQ at the end of my post. I think this is extremely interesting and I applaud them for trying something different. Too bad they didn’t make the game fun in the first place because this is way too late to try to win everyone back. But we’ll see.

  4. Inhibit, the FAQ has this: “To engage a target you will simply left-click on the target and right-click to use a special-attack, command, or item.”

    So perhaps schild was wrong?

  5. So they are redoing the combat system after keeping people in suspense for over a year the last time they redid the combat system?

    Blech.

    So glad I left.

  6. Yes, they just sold an expansion too. This is being taken by the current users as a slap in the face ( I can see their point). Problem is, SWG was heading to the grave and this is their attempt to revive it before it is too late. Side affect is that a lot of current subscribers will leave. Some new ones may try it and some old players may come back.

    Sounds like they have been working on this for a good while, and at the same time selling people on a totally different game. It’s going to piss off a lot of people. Thing is, they feel like this is the only hope for the game to survive much longer. It could very well be the final nail in the coffin, but it could also breathe new life into the crapfest it used to be.

  7. Somewhat off topic:

    I don’t suppose someone on KTR has some insider info on WoW character transfers? That’s like one of the underlying issues behind a good number of people contemplating kissing WoW goodbye (among other crap Blizz keeps pulling). Is it going to be limited to the expansion, or will they implement paid transfers sooner?

    Back on topic:

    I did play SWG for a while when it came out. Got tired of the grind and awful economics (I couldn’t compete with mega-grinders who undersell everyone so much that you can’t sell anything for any profit whatsoever). Maybe different now, I dunno. But question to bring it back to this topic, does SWG implement any of the features WoW players have been begging Bliz to implement since day 1? Like character transfers, for instance?

  8. Psyae, last I heard, toon xfers won’t happen until the expansion hits… and even then it’s going to be limitted in where you can xfer to.

    That’s not insider info… just what has been said by Bliz. And, it bears a ring of truth to it. I can’t see them doing xfers -into- heavily populated servers. Considering the whole point is to spread the population better.

    And I seem to remember something too about not moving toons from PvP servers to PvE servers… or maybe it was PvE to PvP…

  9. OMG… I just found the “Happy Jedi Fun” level in SW:BF2. Mos Eiseles (sp? the place where Luke and Obi-wan met Solo) set to conquest mode. It’s all the big names in a battle royale. Anyone that held a light saber (and added for fun extra Boba Fett, Leiah, and Solo all using blasters) is in this fight. I picked Aayla Secura b/c I though 2 sabers>1 saber. And living through a duel with Vader, Greivous, Palpatine, AND Anikan (guess he gets to be in the game twice) with Yoda and Luke beside me… Mucho con GUSTO!

    Anyone getting this game, I would suggest after you are comfortable with the controls, stop doing the campaign and spend some time in the “Instant Action” part of the game. Very fun.

  10. Here’s some News everyone might want to know about…
    SOE/LA is AXEING the Profession CH (Creature Handler) and one of the devs TIGGS claims that it’s only a 1% player base Profession, However, another Dev, GARVA, posted a List of ALL the Porfessions from Lest to Most popular, and out of 37 Professions, Creature Handler is ranked at Number 11!!! This is even Above Commando…

    Now, can anyone explain to me how CH is at 1%????

    The Forums are in an Upheavel and CH players as well as all the other professions and the Non-Ch’ers are Quite, well Ticked beyond anything.

    Take a look at these posts from Players all over the place: I’ve pasted a URL for those that don’t know where to go.

    SOE/LA STOP THIS MADNESS.
    http://forums.station.sony.com/swg/board?board.id=creature_handler

  11. These nge are horrible. The jedi profession will have very limited abilities. I agree that a change is in order, but not cutting alot of our abilities out. They are changing this game for one reason: the ability to play this game on a game console like xbox 360. Thats it.

  12. Honestly, I hate the changes so far, BORING. I though the game was boring before, and this is slightly more interesting. But still, boring. Don’t get me wrong, I hate the game less now. Slightly less.

    Perhaps it’s not fair because I’ve been playing a lot of Star Wars Battlefront 2 and I’ll tell you that is how Star Wars combat should be. There is no way, I mean no damn way, the combat in SW:G can be anything close to SW:BF2.

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