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	<title>Comments on: Looking Back: Ethic&#8217;s 2005 MMORPG Predictions</title>
	<atom:link href="http://www.killtenrats.com/2005/12/26/looking-back-ethics-2005-mmorpg-predictions/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2005/12/26/looking-back-ethics-2005-mmorpg-predictions/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Thu, 20 Nov 2008 18:08:41 +0000</pubDate>
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		<title>By: Dellaster</title>
		<link>http://www.killtenrats.com/2005/12/26/looking-back-ethics-2005-mmorpg-predictions/#comment-2665</link>
		<dc:creator>Dellaster</dc:creator>
		<pubDate>Mon, 02 Jan 2006 02:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=550#comment-2665</guid>
		<description>Just to give a bit of trivia, Wish was sort of resurrected by Magic Hat Software as Irth Online (www.irthonline.com). 

Perhaps you'll recall that several reasons, one or all, were cited by various people for Wish's demise: point-n-click movement, a single shard/server for all players, and, the big one, no PvP. Irth Online addresses all three: WASD &#38; mouse movement, multiple servers (if they get the players), and heavy focus on PvP.

It's too bad all those people were wrong about the reasons for Wish's demise. The reactions to Irth Online have been ... poor. Much more so than Wish at the time of its cancellation.

There's a lesson here somewhere.</description>
		<content:encoded><![CDATA[<p>Just to give a bit of trivia, Wish was sort of resurrected by Magic Hat Software as Irth Online (www.irthonline.com). </p>
<p>Perhaps you&#8217;ll recall that several reasons, one or all, were cited by various people for Wish&#8217;s demise: point-n-click movement, a single shard/server for all players, and, the big one, no PvP. Irth Online addresses all three: WASD &amp; mouse movement, multiple servers (if they get the players), and heavy focus on PvP.</p>
<p>It&#8217;s too bad all those people were wrong about the reasons for Wish&#8217;s demise. The reactions to Irth Online have been &#8230; poor. Much more so than Wish at the time of its cancellation.</p>
<p>There&#8217;s a lesson here somewhere.</p>
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		<title>By: Comstar</title>
		<link>http://www.killtenrats.com/2005/12/26/looking-back-ethics-2005-mmorpg-predictions/#comment-2650</link>
		<dc:creator>Comstar</dc:creator>
		<pubDate>Thu, 29 Dec 2005 06:52:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=550#comment-2650</guid>
		<description>Any predictions on WW2OL? It's getting re-released in North America as Battleground Europe (now with deployment and sniper scopes). Though the obivious answer is the same one for SB/UO/EQ1 etc I supose.</description>
		<content:encoded><![CDATA[<p>Any predictions on WW2OL? It&#8217;s getting re-released in North America as Battleground Europe (now with deployment and sniper scopes). Though the obivious answer is the same one for SB/UO/EQ1 etc I supose.</p>
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		<title>By: krones</title>
		<link>http://www.killtenrats.com/2005/12/26/looking-back-ethics-2005-mmorpg-predictions/#comment-2643</link>
		<dc:creator>krones</dc:creator>
		<pubDate>Tue, 27 Dec 2005 21:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=550#comment-2643</guid>
		<description>Good call on AC2!</description>
		<content:encoded><![CDATA[<p>Good call on AC2!</p>
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		<title>By: Chris</title>
		<link>http://www.killtenrats.com/2005/12/26/looking-back-ethics-2005-mmorpg-predictions/#comment-2639</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 27 Dec 2005 13:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=550#comment-2639</guid>
		<description>I still have a soft spot in my heart for Horizons.  I loved my dragon.

I think they can only go up, especially now that they've signed up Peter S. Beagle to write for them.  The biggest problems I had with the game were that (a) &lt;a href="http://www.mischiefbox.com/blog/?p=31" rel="nofollow"&gt;their customer service was nonexistent&lt;/a&gt; and (b) the game ended up being an obvious succession of tougher grinding.  That said, they had a reasonably consistent backstory (and most importantly, a &lt;i&gt;reason&lt;/i&gt; why the mobs were where they were), and they really did involve the players in changing the world--not to the same extent as the original premise, but still impressive and &lt;a href="http://eq2players.station.sony.com/news_archive.vm?id=632&#38;section=Development&#38;month=current" rel="nofollow"&gt;recently imitated by EQ2&lt;/a&gt;.

In 2004, I bought and played CoH, Lineage 2, AC2, EQ2, WoW, and DAOC: Catacombs.  In 2005, I played WoW, EQ2, a couple days of DAOC, tried some indie games, and bought GW and CoV--all in all, a &lt;i&gt;really bad&lt;/i&gt; years for new MMOs.  I'm looking forward to 2006, with plans to check out Tabula Rasa, MEO, and DDO, and maybe even Auto Assault if it turns out to be a fun and innovative game.</description>
		<content:encoded><![CDATA[<p>I still have a soft spot in my heart for Horizons.  I loved my dragon.</p>
<p>I think they can only go up, especially now that they&#8217;ve signed up Peter S. Beagle to write for them.  The biggest problems I had with the game were that (a) <a href="http://www.mischiefbox.com/blog/?p=31" rel="nofollow" onclick="javascript:pageTracker._trackPageview ('/outbound/www.mischiefbox.com');">their customer service was nonexistent</a> and (b) the game ended up being an obvious succession of tougher grinding.  That said, they had a reasonably consistent backstory (and most importantly, a <i>reason</i> why the mobs were where they were), and they really did involve the players in changing the world&#8211;not to the same extent as the original premise, but still impressive and <a href="http://eq2players.station.sony.com/news_archive.vm?id=632&amp;section=Development&amp;month=current" rel="nofollow" onclick="javascript:pageTracker._trackPageview ('/outbound/eq2players.station.sony.com');">recently imitated by EQ2</a>.</p>
<p>In 2004, I bought and played CoH, Lineage 2, AC2, EQ2, WoW, and DAOC: Catacombs.  In 2005, I played WoW, EQ2, a couple days of DAOC, tried some indie games, and bought GW and CoV&#8211;all in all, a <i>really bad</i> years for new MMOs.  I&#8217;m looking forward to 2006, with plans to check out Tabula Rasa, MEO, and DDO, and maybe even Auto Assault if it turns out to be a fun and innovative game.</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2005/12/26/looking-back-ethics-2005-mmorpg-predictions/#comment-2637</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Tue, 27 Dec 2005 01:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=550#comment-2637</guid>
		<description>There is debate about whether some of those are residing in hell.  Or perhaps whether their players are.</description>
		<content:encoded><![CDATA[<p>There is debate about whether some of those are residing in hell.  Or perhaps whether their players are.</p>
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