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	<title>Comments on: Segregation</title>
	<atom:link href="http://www.killtenrats.com/2006/02/27/segregation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2006/02/27/segregation/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Mon, 13 Oct 2008 02:20:34 +0000</pubDate>
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		<item>
		<title>By: Spot</title>
		<link>http://www.killtenrats.com/2006/02/27/segregation/#comment-3274</link>
		<dc:creator>Spot</dc:creator>
		<pubDate>Fri, 03 Mar 2006 20:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=621#comment-3274</guid>
		<description>The changes to the mission system are trivial in the big picture. There is virtually no art assets and no audio work to be done. It is all code and not that much of it.

The graphic engine is a concern I agree, but it did not change in any extreme way.

The avatar customization differences are laughable at best. The customization system is an engine anyway. It is engineered to handle dynamic assets. The modifications to this would not remotely take four months. Try a few weeks at the longest.

The new powers wont work? What exactly do you mean? The particle scripts, or the mechanics code which is already written? This is the weakest one of all man.

The point is that it may have delayed them another month (with the exception of the graphic engine concerns I agree). But do not forget that most of the things you list here have ALREADY been resolved simply from shared missions in Pocket D. The system is already handling content from both sides, and avatars from both sides, and powers from both sides.</description>
		<content:encoded><![CDATA[<p>The changes to the mission system are trivial in the big picture. There is virtually no art assets and no audio work to be done. It is all code and not that much of it.</p>
<p>The graphic engine is a concern I agree, but it did not change in any extreme way.</p>
<p>The avatar customization differences are laughable at best. The customization system is an engine anyway. It is engineered to handle dynamic assets. The modifications to this would not remotely take four months. Try a few weeks at the longest.</p>
<p>The new powers wont work? What exactly do you mean? The particle scripts, or the mechanics code which is already written? This is the weakest one of all man.</p>
<p>The point is that it may have delayed them another month (with the exception of the graphic engine concerns I agree). But do not forget that most of the things you list here have ALREADY been resolved simply from shared missions in Pocket D. The system is already handling content from both sides, and avatars from both sides, and powers from both sides.</p>
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	<item>
		<title>By: Glazius</title>
		<link>http://www.killtenrats.com/2006/02/27/segregation/#comment-3273</link>
		<dc:creator>Glazius</dc:creator>
		<pubDate>Fri, 03 Mar 2006 18:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=621#comment-3273</guid>
		<description>Spot: Well, here's the thing to consider.

You have four features, which will take about four months each. Launchdate is in a year, and there's very little crossover between the features.

- the new game's mission system will not work with the old game
- the new game's graphics engine will not work with the old game
- the new game's avatar customization system will not work with the old game
- the new game's powers will not work with the old game

Which of these is the least important in a game where the two sides are expected to meet regularly?

--GF</description>
		<content:encoded><![CDATA[<p>Spot: Well, here&#8217;s the thing to consider.</p>
<p>You have four features, which will take about four months each. Launchdate is in a year, and there&#8217;s very little crossover between the features.</p>
<p>- the new game&#8217;s mission system will not work with the old game<br />
- the new game&#8217;s graphics engine will not work with the old game<br />
- the new game&#8217;s avatar customization system will not work with the old game<br />
- the new game&#8217;s powers will not work with the old game</p>
<p>Which of these is the least important in a game where the two sides are expected to meet regularly?</p>
<p>&#8211;GF</p>
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	</item>
	<item>
		<title>By: Spot</title>
		<link>http://www.killtenrats.com/2006/02/27/segregation/#comment-3267</link>
		<dc:creator>Spot</dc:creator>
		<pubDate>Thu, 02 Mar 2006 23:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=621#comment-3267</guid>
		<description>Glazius, I understand that there are a few changes with CoV, but any publisher like NCS which will tell me that this did not get fixed with launch due to minor quest system changes when they were already mixing all the new assets and code with the current installation is going to make me laugh horribly.

How about that for a run-on sentence? :)</description>
		<content:encoded><![CDATA[<p>Glazius, I understand that there are a few changes with CoV, but any publisher like NCS which will tell me that this did not get fixed with launch due to minor quest system changes when they were already mixing all the new assets and code with the current installation is going to make me laugh horribly.</p>
<p>How about that for a run-on sentence? :)</p>
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	<item>
		<title>By: Spot</title>
		<link>http://www.killtenrats.com/2006/02/27/segregation/#comment-3266</link>
		<dc:creator>Spot</dc:creator>
		<pubDate>Thu, 02 Mar 2006 22:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=621#comment-3266</guid>
		<description>Zubon, four zones or one zone it doesn’t really matter. Not to mention that PvP zones do not really lay claim to what I am speaking of here.

If they move to implement team missions all over the place that would be wonderful, but I still have beef with the fact that it was not launched with this implemented.

At this point I own CoH but only had the trial of CoV and will not be buying it (even though my favorite char is in CoV) because I will not be able to play with my good friends.</description>
		<content:encoded><![CDATA[<p>Zubon, four zones or one zone it doesn’t really matter. Not to mention that PvP zones do not really lay claim to what I am speaking of here.</p>
<p>If they move to implement team missions all over the place that would be wonderful, but I still have beef with the fact that it was not launched with this implemented.</p>
<p>At this point I own CoH but only had the trial of CoV and will not be buying it (even though my favorite char is in CoV) because I will not be able to play with my good friends.</p>
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		<title>By: Samut</title>
		<link>http://www.killtenrats.com/2006/02/27/segregation/#comment-3243</link>
		<dc:creator>Samut</dc:creator>
		<pubDate>Thu, 02 Mar 2006 04:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=621#comment-3243</guid>
		<description>I completed the cauldron mission, if that's the one that gives you the Nectar temporary power.

The hero-villain teamup missions were a lot of fun; I hope they get brought back as soon as possible.</description>
		<content:encoded><![CDATA[<p>I completed the cauldron mission, if that&#8217;s the one that gives you the Nectar temporary power.</p>
<p>The hero-villain teamup missions were a lot of fun; I hope they get brought back as soon as possible.</p>
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	<item>
		<title>By: Glazius</title>
		<link>http://www.killtenrats.com/2006/02/27/segregation/#comment-3226</link>
		<dc:creator>Glazius</dc:creator>
		<pubDate>Wed, 01 Mar 2006 15:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=621#comment-3226</guid>
		<description>...uh, unless they slipped a bug in a past patch, no. I've had Boris the Russian and teamed with a VGmate who had Desdemona the Glint. 

It's not 'both go to your broker and get the heist', btw, it's 'one teammate gets the heist' and everybody with a full broker bar for the zone will have it cleared and the broker will offer a new contact. 

CoH is going to incorporate CoV's mission structure, the questions are 'when' and 'how', and since it's obviously taking more than 6 months to resolve I much prefer the state of affairs where I can actually play CoV, instead of the one where a completely functioning game is held up in development waiting for interoperability issues to be resolved.

--GF

For the record, I never had a lockbox/cauldron mission successfully shared-complete.</description>
		<content:encoded><![CDATA[<p>&#8230;uh, unless they slipped a bug in a past patch, no. I&#8217;ve had Boris the Russian and teamed with a VGmate who had Desdemona the Glint. </p>
<p>It&#8217;s not &#8216;both go to your broker and get the heist&#8217;, btw, it&#8217;s &#8216;one teammate gets the heist&#8217; and everybody with a full broker bar for the zone will have it cleared and the broker will offer a new contact. </p>
<p>CoH is going to incorporate CoV&#8217;s mission structure, the questions are &#8216;when&#8217; and &#8216;how&#8217;, and since it&#8217;s obviously taking more than 6 months to resolve I much prefer the state of affairs where I can actually play CoV, instead of the one where a completely functioning game is held up in development waiting for interoperability issues to be resolved.</p>
<p>&#8211;GF</p>
<p>For the record, I never had a lockbox/cauldron mission successfully shared-complete.</p>
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	<item>
		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2006/02/27/segregation/#comment-3220</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Tue, 28 Feb 2006 22:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=621#comment-3220</guid>
		<description>Clarification: you must run the same heist, not just any heist, to get the new contact.  That is, you must have the same broker, and for all I know there could be other limitations on "same heist."

I never checked whether destroying a teammate's lockbox would complete your own lockbox mission.</description>
		<content:encoded><![CDATA[<p>Clarification: you must run the same heist, not just any heist, to get the new contact.  That is, you must have the same broker, and for all I know there could be other limitations on &#8220;same heist.&#8221;</p>
<p>I never checked whether destroying a teammate&#8217;s lockbox would complete your own lockbox mission.</p>
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	<item>
		<title>By: Spot</title>
		<link>http://www.killtenrats.com/2006/02/27/segregation/#comment-3219</link>
		<dc:creator>Spot</dc:creator>
		<pubDate>Tue, 28 Feb 2006 20:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=621#comment-3219</guid>
		<description>Well I understand the technical and mechanic concerns. The issue I see is the fact that Cryptic should have worked out these issues before launch. This is another example of critical pieces of a product getting left for a patch because they were rushing to market.</description>
		<content:encoded><![CDATA[<p>Well I understand the technical and mechanic concerns. The issue I see is the fact that Cryptic should have worked out these issues before launch. This is another example of critical pieces of a product getting left for a patch because they were rushing to market.</p>
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