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	<title>Comments on: DDO: The Second Day</title>
	<atom:link href="http://www.killtenrats.com/2006/03/21/ddo-the-second-day/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2006/03/21/ddo-the-second-day/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Thu, 20 Nov 2008 15:17:19 +0000</pubDate>
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		<item>
		<title>By: Lachek</title>
		<link>http://www.killtenrats.com/2006/03/21/ddo-the-second-day/#comment-3776</link>
		<dc:creator>Lachek</dc:creator>
		<pubDate>Wed, 22 Mar 2006 19:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=651#comment-3776</guid>
		<description>Charging for modules is basically what they're doing, by making a game that only brings you up to level 10 and then coming out with expansions for higher-level content - the problem is that they're charging a monthly fee TOO. Imagine if WoW only supported up to level 30 or so, and you had to buy expansions for the "Epic" content... and the "Epic" content consisted of killing the same monsters but they're now +20 levels and a shade of red instead of blue...

I agree, though - DDO would have been really cool if it followed the Guild Wars model of no monthly fee but $20 content expansions every five levels or so. In addition to this, they could have premium dungeons, like Bioware's premium modules for NWN. And so what if there was uber-loot in some of the premium dungeons? The game isn't PvP anyway, what do I care if Buddy wants to pee away his hard-earned cash for a Vorpal Headband +4...</description>
		<content:encoded><![CDATA[<p>Charging for modules is basically what they&#8217;re doing, by making a game that only brings you up to level 10 and then coming out with expansions for higher-level content - the problem is that they&#8217;re charging a monthly fee TOO. Imagine if WoW only supported up to level 30 or so, and you had to buy expansions for the &#8220;Epic&#8221; content&#8230; and the &#8220;Epic&#8221; content consisted of killing the same monsters but they&#8217;re now +20 levels and a shade of red instead of blue&#8230;</p>
<p>I agree, though - DDO would have been really cool if it followed the Guild Wars model of no monthly fee but $20 content expansions every five levels or so. In addition to this, they could have premium dungeons, like Bioware&#8217;s premium modules for NWN. And so what if there was uber-loot in some of the premium dungeons? The game isn&#8217;t PvP anyway, what do I care if Buddy wants to pee away his hard-earned cash for a Vorpal Headband +4&#8230;</p>
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		<title>By: Inhibit</title>
		<link>http://www.killtenrats.com/2006/03/21/ddo-the-second-day/#comment-3771</link>
		<dc:creator>Inhibit</dc:creator>
		<pubDate>Wed, 22 Mar 2006 17:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=651#comment-3771</guid>
		<description>Ethic.... perhaps your gfx card sacrificed itself to protect you from a month of suckiness?

The card is dead, long live the card!

Har!</description>
		<content:encoded><![CDATA[<p>Ethic&#8230;. perhaps your gfx card sacrificed itself to protect you from a month of suckiness?</p>
<p>The card is dead, long live the card!</p>
<p>Har!</p>
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		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2006/03/21/ddo-the-second-day/#comment-3743</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Wed, 22 Mar 2006 03:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=651#comment-3743</guid>
		<description>Well I can confirm the graphics problem is not related to DDO. I think my card is frying out on me. Did the same thing in EVE tonight. Bah.</description>
		<content:encoded><![CDATA[<p>Well I can confirm the graphics problem is not related to DDO. I think my card is frying out on me. Did the same thing in EVE tonight. Bah.</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2006/03/21/ddo-the-second-day/#comment-3742</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Wed, 22 Mar 2006 02:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=651#comment-3742</guid>
		<description>How would that be for setting new standard of design quality?  "Buy our content ala carte!"  You would be so embarassed to be the guy at the office whose module never sold.

Also, intense need to avoid instant mudflation.  If players buy expansion packs for new loot and levels, we have an instant incentive for designers to add too much loot or xp to a dungeon.  "Buy MINE."  I presume there would be some in-corporation reward incentive for highly popular modules, in fact if not explicitly as players respond to certain things so some people do better for the company.</description>
		<content:encoded><![CDATA[<p>How would that be for setting new standard of design quality?  &#8220;Buy our content ala carte!&#8221;  You would be so embarassed to be the guy at the office whose module never sold.</p>
<p>Also, intense need to avoid instant mudflation.  If players buy expansion packs for new loot and levels, we have an instant incentive for designers to add too much loot or xp to a dungeon.  &#8220;Buy MINE.&#8221;  I presume there would be some in-corporation reward incentive for highly popular modules, in fact if not explicitly as players respond to certain things so some people do better for the company.</p>
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		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2006/03/21/ddo-the-second-day/#comment-3739</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Tue, 21 Mar 2006 20:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=651#comment-3739</guid>
		<description>I think they should have made the game free to play, but modules cost money. Just like regular D&#038;D. Put out various modules (dungeons) that you can buy. Solo, group, raid, whatever. Charge for them based on the intended time needed to complete. You could package them or sell them ala carte.</description>
		<content:encoded><![CDATA[<p>I think they should have made the game free to play, but modules cost money. Just like regular D&#038;D. Put out various modules (dungeons) that you can buy. Solo, group, raid, whatever. Charge for them based on the intended time needed to complete. You could package them or sell them ala carte.</p>
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	<item>
		<title>By: A55cl0wn</title>
		<link>http://www.killtenrats.com/2006/03/21/ddo-the-second-day/#comment-3738</link>
		<dc:creator>A55cl0wn</dc:creator>
		<pubDate>Tue, 21 Mar 2006 19:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=651#comment-3738</guid>
		<description>Fun enough for a little while I guess (speaking from beta experience only though) - I'm just a little miffed that it's essentially Guildwars with a monthly fee.  Centralized chat room with instanced mini dungeons, not truly an _M_MO imo....but I guess they're all going that way now   :(</description>
		<content:encoded><![CDATA[<p>Fun enough for a little while I guess (speaking from beta experience only though) - I&#8217;m just a little miffed that it&#8217;s essentially Guildwars with a monthly fee.  Centralized chat room with instanced mini dungeons, not truly an _M_MO imo&#8230;.but I guess they&#8217;re all going that way now   :(</p>
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