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	<title>Comments on: No Seriously, Does City of Heroes Have Issues?</title>
	<atom:link href="http://www.killtenrats.com/2006/04/28/no-seriously-does-city-of-heroes-have-issues/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2006/04/28/no-seriously-does-city-of-heroes-have-issues/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Thu, 20 Nov 2008 18:47:00 +0000</pubDate>
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		<title>By: Incomplete Evil at Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2006/04/28/no-seriously-does-city-of-heroes-have-issues/#comment-25988</link>
		<dc:creator>Incomplete Evil at Kill Ten Rats</dc:creator>
		<pubDate>Wed, 12 Mar 2008 01:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=680#comment-25988</guid>
		<description>[...] two years ago, I whined about Issue 7, also late. The gap between 6 and 7 ran from October 27 to June 6, about 7.5 months. At the time, I [...]</description>
		<content:encoded><![CDATA[<p>[...] two years ago, I whined about Issue 7, also late. The gap between 6 and 7 ran from October 27 to June 6, about 7.5 months. At the time, I [...]</p>
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		<title>By: samut</title>
		<link>http://www.killtenrats.com/2006/04/28/no-seriously-does-city-of-heroes-have-issues/#comment-5268</link>
		<dc:creator>samut</dc:creator>
		<pubDate>Fri, 05 May 2006 16:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=680#comment-5268</guid>
		<description>You found a villain to free? Cool. In my Mayhem Mish last night I let myself get caught and then busted down all the doors; nobody was home.

One side mission I did find led to an office building filled with bombs; after setting them off the place caught on fire. We took fire damage until leaving; on the outside the building graphic had changed to show flames coming out of the windows. Very cool.</description>
		<content:encoded><![CDATA[<p>You found a villain to free? Cool. In my Mayhem Mish last night I let myself get caught and then busted down all the doors; nobody was home.</p>
<p>One side mission I did find led to an office building filled with bombs; after setting them off the place caught on fire. We took fire damage until leaving; on the outside the building graphic had changed to show flames coming out of the windows. Very cool.</p>
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		<title>By: Glazius</title>
		<link>http://www.killtenrats.com/2006/04/28/no-seriously-does-city-of-heroes-have-issues/#comment-5266</link>
		<dc:creator>Glazius</dc:creator>
		<pubDate>Fri, 05 May 2006 15:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=680#comment-5266</guid>
		<description>Having completed my first Mayhem Mission, I have to say they're pretty dang fun. Run around a fairly destructible Paragon City makin' total chaos, with a running time limit until you've got to pull out. Stationary objects are unmissable but have "levels" to reflect their relative destructability - big ol' trucks are level 15, payphones are level 3, exploding barrels are level 5 - and award no XP on destruction. However, taking out the first object of some type gets you a time bonus - 30 seconds for a parking meter, largest I've seen is 3 minutes for a car - and some objects later the time bonus will repeat itself. Taking out the cop NPCs and the Longbow who spawn to hunt you down will also give you a time bonus per complete group defeated. 

Die and get hucked into jail, but it's not all bad - you can bust out a villain who got thrown in there with you. Unfortunately since Paragon City is full of hostiles once they're outside they get distracted easily. My cellmate ended up blowing his fool self up by punching a car until it exploded.

You're ultimately supposed to make your way to some soft target (like a bank) at the far end of the instanced mayhem zone, and bust inside and get the loot via a normal heist. A special hero with a Longbow escort will show up to stop you, and once they're down the mission completes and you get a special temp power. You can still stick around causing chaos, though, which is actually kinda recommended since there are other targets besides just the bank that you can wipe out things in the overworld to get keys to. In my mission I only managed to get tipped off to the imprisoned villain, but there were several other doors which reacted like they were locked instead of just unenterable.

--GF</description>
		<content:encoded><![CDATA[<p>Having completed my first Mayhem Mission, I have to say they&#8217;re pretty dang fun. Run around a fairly destructible Paragon City makin&#8217; total chaos, with a running time limit until you&#8217;ve got to pull out. Stationary objects are unmissable but have &#8220;levels&#8221; to reflect their relative destructability - big ol&#8217; trucks are level 15, payphones are level 3, exploding barrels are level 5 - and award no XP on destruction. However, taking out the first object of some type gets you a time bonus - 30 seconds for a parking meter, largest I&#8217;ve seen is 3 minutes for a car - and some objects later the time bonus will repeat itself. Taking out the cop NPCs and the Longbow who spawn to hunt you down will also give you a time bonus per complete group defeated. </p>
<p>Die and get hucked into jail, but it&#8217;s not all bad - you can bust out a villain who got thrown in there with you. Unfortunately since Paragon City is full of hostiles once they&#8217;re outside they get distracted easily. My cellmate ended up blowing his fool self up by punching a car until it exploded.</p>
<p>You&#8217;re ultimately supposed to make your way to some soft target (like a bank) at the far end of the instanced mayhem zone, and bust inside and get the loot via a normal heist. A special hero with a Longbow escort will show up to stop you, and once they&#8217;re down the mission completes and you get a special temp power. You can still stick around causing chaos, though, which is actually kinda recommended since there are other targets besides just the bank that you can wipe out things in the overworld to get keys to. In my mission I only managed to get tipped off to the imprisoned villain, but there were several other doors which reacted like they were locked instead of just unenterable.</p>
<p>&#8211;GF</p>
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		<title>By: Samut</title>
		<link>http://www.killtenrats.com/2006/04/28/no-seriously-does-city-of-heroes-have-issues/#comment-4962</link>
		<dc:creator>Samut</dc:creator>
		<pubDate>Tue, 02 May 2006 15:45:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=680#comment-4962</guid>
		<description>How fun are the Mayhem Missions?</description>
		<content:encoded><![CDATA[<p>How fun are the Mayhem Missions?</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2006/04/28/no-seriously-does-city-of-heroes-have-issues/#comment-4922</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Mon, 01 May 2006 23:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=680#comment-4922</guid>
		<description>And Issue 7 is, yes, on test.  It is everything you expected and more, which is to say exactly what has been previewed with some balance changes.</description>
		<content:encoded><![CDATA[<p>And Issue 7 is, yes, on test.  It is everything you expected and more, which is to say exactly what has been previewed with some balance changes.</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2006/04/28/no-seriously-does-city-of-heroes-have-issues/#comment-4906</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Sun, 30 Apr 2006 23:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=680#comment-4906</guid>
		<description>That sounds correct to me.  While it has never been stated, the assumption is that Mayhem Missions are PvE content.</description>
		<content:encoded><![CDATA[<p>That sounds correct to me.  While it has never been stated, the assumption is that Mayhem Missions are PvE content.</p>
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		<title>By: Samut</title>
		<link>http://www.killtenrats.com/2006/04/28/no-seriously-does-city-of-heroes-have-issues/#comment-4892</link>
		<dc:creator>Samut</dc:creator>
		<pubDate>Sun, 30 Apr 2006 00:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=680#comment-4892</guid>
		<description>Not being more familiar with big MMORPGs, I was foolishly logging in every day in the hopes that I7 would start downloading. It looks really cool, especially with that Mayhem Mission video.

Oh, and everything I've read so far suggests Mayhem Missions are instanced. Big name heroes can indeed show up, but they're computer controlled (not PVP).</description>
		<content:encoded><![CDATA[<p>Not being more familiar with big MMORPGs, I was foolishly logging in every day in the hopes that I7 would start downloading. It looks really cool, especially with that Mayhem Mission video.</p>
<p>Oh, and everything I&#8217;ve read so far suggests Mayhem Missions are instanced. Big name heroes can indeed show up, but they&#8217;re computer controlled (not PVP).</p>
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		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2006/04/28/no-seriously-does-city-of-heroes-have-issues/#comment-4886</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Sat, 29 Apr 2006 22:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=680#comment-4886</guid>
		<description>Those Mayhem Missions, do they occur in a "mirror" of the hero's cities or will there be actual heroes running about? And if they are, can they interfere?</description>
		<content:encoded><![CDATA[<p>Those Mayhem Missions, do they occur in a &#8220;mirror&#8221; of the hero&#8217;s cities or will there be actual heroes running about? And if they are, can they interfere?</p>
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