Some Things Yohoho! Puzzle Pirates Did/Does Right

[Puzzle Pirates] Next we have an MMOArrPG. Oh, those clever puns!

Yohoho! Puzzle Pirates is not a game I have played a lot. I have played enough to sample most things, but I have not done everything and I have never gotten involved in the in-game politics of blockades and such. When I feel like playing the game of mini-games, I log on, find a shop or pick-up crew, and merrily play whatever amuses me. When I have had enough, I collect my pieces of eight and head out.

Lego Graphics

Doesn’t everything look friendly on the high seas of puzzles? Everyone looks like a little Lego figure, with cartoonish colors and a smiling face. You manipulate little globes of bilge or wind to help the ship go. Battles happen via friendly shapes.

Someone needs to speak rather harshly to give offense, and it passes cleanly if you do so in pirate lingo. Everything just seems friendlier with all the smiles around. If you like colorful and cartoonish, you will like this.

Fun Mini-Games

Tetris is a good game. I like Dr. Mario, too. Bejeweled, yes, and many other little games. Puzzle Pirates packages many of them or variations on them and allows them to be played competitively.

Swordfighting and sailing are similar to Dr. Mario. The latest game, Rumble, is a cousin to Bust-A-Move. Carpentry is a lot like a jigsaw puzzle, which is fitting given the name. Some of the games are not obvious variants on well-known games, like the crafting games. You also have more standard games available like poker and hearts.

You could grind mini-games, if you like. You are ranked by your volume of experience and your relative skill at the game. They become harder over time as they add bits past a tutorial grace period. I do not think I am as good at bilging with that extra piece in there.

Cooperative Puzzling

So why do you need a group to play Tetris? Well, besides most activities being more fun with friends, groups of puzzle-players are how the game moves forward. The functions on the ship are driven by the different puzzles, where you would fight something or watch bouncing bars in another game. You build ships and everything you might want through other puzzles. So you are all working together to do something, and you can feel the effects if your bilge pumper goes AFK (unless you have really excellent carpenters). Getting a team of competent players really does help.

And where are you going on your boat? Pillaging! Let’s find other ships and raid their booty! I imagine you can raid other players, but I have mostly been on attacks on NPC ships. You have opposing teams of pirates dropping blocks on each other as they do well or poorly on their own screens. You can team up with friends to take out enemies quickly, and the computer pirates might team up to shower you with brick-based pain.

There are a great many games that can be played competitively, whether you are trying to drink your opponent under the table or give him a good drubbing.

Alternative Pricing

The different seas have different pricing schemes. Blue oceans are all-you-can-eat, while green ones are ala carte. That is, Cobalt has a monthly fee, while Veridian charges nothing but requires a payment to do certain things, such as buying a new sword or getting a badge. Both servers have prices in pieces of eight, which you can earn on the high seas, but the green servers add costs in doubloons when making purchases. You can buy doubloons for real money from the developers or from other players for pieces of eight; they are consumed when you spend them in-game.

Do you intend to play a lot? If so, a blue server might suit you better. If not, you get to decide your value of time-versus-money. There are always players willing to buy or sell doubloons, with a convenient in-game system. Play for hours to earn money or just spend money from work so that you can focus on playing? It seems like a good way to incorporate RMT into the servers that would otherwise have no revenue. I have not played much, but I have spent nothing; I have bought a few doubloons from players, and since they are sitting on a mostly inactive character, I have effectively taken them out of the economy. Someday, I may buy a better sword.

How have you enjoyed your time on the high seas?

: Zubon

(Please remember, comments may be moderated for Shiny Happy Week posts. This is a festival of joy, not complaints.)

2 thoughts on “Some Things Yohoho! Puzzle Pirates Did/Does Right”

  1. In case you missed it, Three Rings’ CEO Daniel James has a new blog, The Flogging Will Continue. I noticed it’s conveniently linked on the right, as well. It looks to be mostly industry posts so far which still manage to utterly fascinate me.

    Arrr! Good show, me mateys!

  2. Pingback: MMOG Nation

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