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	<title>Comments on: Is Mark Rein Right?</title>
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	<link>http://www.killtenrats.com/2006/07/12/is-mark-rein-right/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Gatombre</title>
		<link>http://www.killtenrats.com/2006/07/12/is-mark-rein-right/comment-page-1/#comment-9036</link>
		<dc:creator>Gatombre</dc:creator>
		<pubDate>Mon, 17 Jul 2006 23:30:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=757#comment-9036</guid>
		<description>As a related aside, has anybody ever looked at the .hack series of PS2 faux-MMORPGs? They&#039;re the first example of epsodic content that I can remember seeing; decent games that retailed for $50, but made it exceedingly clear you were only playing a fourth of a game.

Valve could have likely gotten away with that with the Half-Life 2 episodes, and it wouldn&#039;t surprise me if some studio ends up trying.</description>
		<content:encoded><![CDATA[<p>As a related aside, has anybody ever looked at the .hack series of PS2 faux-MMORPGs? They&#8217;re the first example of epsodic content that I can remember seeing; decent games that retailed for $50, but made it exceedingly clear you were only playing a fourth of a game.</p>
<p>Valve could have likely gotten away with that with the Half-Life 2 episodes, and it wouldn&#8217;t surprise me if some studio ends up trying.</p>
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		<title>By: Nicodemus</title>
		<link>http://www.killtenrats.com/2006/07/12/is-mark-rein-right/comment-page-1/#comment-8954</link>
		<dc:creator>Nicodemus</dc:creator>
		<pubDate>Fri, 14 Jul 2006 15:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=757#comment-8954</guid>
		<description>I think you misunderstand the concept of &quot;episodic content&quot;.

Releasing updates or new content every month for an MMORPG is not the same. It isn&#039;t episodic, and it is already paid for through the regular monthly subscriptions (or whatever other revenue channels a MOG might have). Any developer that doesn&#039;t support a MOG with regular content updates, doesn&#039;t have a clue. Regular expansions are also not episodic content.

Your NWN modules also don&#039;t classify as episodic content. Each module is relatively unrelated to the others, and they are different from the original storyline. 

So, neither of your examples are appropriate, and they don&#039;t offer a valid arguement that Rein might be wrong.

I should say though, that there are exceptions to the rule...episodic content may very well work for some properties, but Rein&#039;s point (and I concur) is that the model in general is &quot;broken&quot;...it sounds good on paper (like in-game advertising) but in practice isn&#039;t very stable or good for game developers and consumers. 

The NWN digital distribution modules are an interesting idea, and it looks like that approach is perfect for NWN. I wouldn&#039;t call it episodic by any means (because it isn&#039;t) but I wouldn&#039;t quite classify it as expansions either (expansions are generally quite large and substantial)...I think just calling them Story Modules is probably best.

Am I just splitting hairs here? What is the difference between a story module and episodes?

Story Module = self contained story.
Episode = Story *split* into pieces.

You can get any of the NWN modules and play them on their own, and in any order. It isn&#039;t necessary to meet any prerequisites from playing or completing a previous one, and you won&#039;t be lost trying to understand what is going on with the story because you missed something.

With episodic content, you are paying for a story or game, in parts. You need to get them in order to logically progress (would you read comic books out of order? What about watching LOST episodes in a random sequence?)

I am sure there are opportunities for releasing episodic content over the Internet...I&#039;ve heard about a lot of experiments over the years with various media types (including web &quot;tv&quot; shows and so forth), but none of these seem to have had any staying power (wonder why?). 

While you can make stories episodic, I don&#039;t think it is a good idea to do that to a game. Stick with modules with new stories, or expansions with loads of new content.

Just my two cents.

Nicodemus</description>
		<content:encoded><![CDATA[<p>I think you misunderstand the concept of &#8220;episodic content&#8221;.</p>
<p>Releasing updates or new content every month for an MMORPG is not the same. It isn&#8217;t episodic, and it is already paid for through the regular monthly subscriptions (or whatever other revenue channels a MOG might have). Any developer that doesn&#8217;t support a MOG with regular content updates, doesn&#8217;t have a clue. Regular expansions are also not episodic content.</p>
<p>Your NWN modules also don&#8217;t classify as episodic content. Each module is relatively unrelated to the others, and they are different from the original storyline. </p>
<p>So, neither of your examples are appropriate, and they don&#8217;t offer a valid arguement that Rein might be wrong.</p>
<p>I should say though, that there are exceptions to the rule&#8230;episodic content may very well work for some properties, but Rein&#8217;s point (and I concur) is that the model in general is &#8220;broken&#8221;&#8230;it sounds good on paper (like in-game advertising) but in practice isn&#8217;t very stable or good for game developers and consumers. </p>
<p>The NWN digital distribution modules are an interesting idea, and it looks like that approach is perfect for NWN. I wouldn&#8217;t call it episodic by any means (because it isn&#8217;t) but I wouldn&#8217;t quite classify it as expansions either (expansions are generally quite large and substantial)&#8230;I think just calling them Story Modules is probably best.</p>
<p>Am I just splitting hairs here? What is the difference between a story module and episodes?</p>
<p>Story Module = self contained story.<br />
Episode = Story *split* into pieces.</p>
<p>You can get any of the NWN modules and play them on their own, and in any order. It isn&#8217;t necessary to meet any prerequisites from playing or completing a previous one, and you won&#8217;t be lost trying to understand what is going on with the story because you missed something.</p>
<p>With episodic content, you are paying for a story or game, in parts. You need to get them in order to logically progress (would you read comic books out of order? What about watching LOST episodes in a random sequence?)</p>
<p>I am sure there are opportunities for releasing episodic content over the Internet&#8230;I&#8217;ve heard about a lot of experiments over the years with various media types (including web &#8220;tv&#8221; shows and so forth), but none of these seem to have had any staying power (wonder why?). </p>
<p>While you can make stories episodic, I don&#8217;t think it is a good idea to do that to a game. Stick with modules with new stories, or expansions with loads of new content.</p>
<p>Just my two cents.</p>
<p>Nicodemus</p>
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		<title>By: Stormwaltz</title>
		<link>http://www.killtenrats.com/2006/07/12/is-mark-rein-right/comment-page-1/#comment-8934</link>
		<dc:creator>Stormwaltz</dc:creator>
		<pubDate>Thu, 13 Jul 2006 19:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=757#comment-8934</guid>
		<description>He might be right in some cases, but the real world example of the two companies I&#039;ve worked at say he&#039;s wrong.

Asheron&#039;s Call has been releasing fresh free content every month for years. That kept people subscribed for a long time. We never had as many subscribers as other MMGs, but 1999 to ~2002 we did have the lowest churn. People who subscribed tended to stay. Even if they were only popping in once a month to see what was new.

Neverwinter Nights Digital Distribution modules ($5-$10) paid for the last few patches by the Live Team. Which seems to argue the exact opposite of what he&#039;s saying - in order to continue supporting the game, we used the profits from episodic content.</description>
		<content:encoded><![CDATA[<p>He might be right in some cases, but the real world example of the two companies I&#8217;ve worked at say he&#8217;s wrong.</p>
<p>Asheron&#8217;s Call has been releasing fresh free content every month for years. That kept people subscribed for a long time. We never had as many subscribers as other MMGs, but 1999 to ~2002 we did have the lowest churn. People who subscribed tended to stay. Even if they were only popping in once a month to see what was new.</p>
<p>Neverwinter Nights Digital Distribution modules ($5-$10) paid for the last few patches by the Live Team. Which seems to argue the exact opposite of what he&#8217;s saying &#8211; in order to continue supporting the game, we used the profits from episodic content.</p>
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		<title>By: TheeNickster</title>
		<link>http://www.killtenrats.com/2006/07/12/is-mark-rein-right/comment-page-1/#comment-8909</link>
		<dc:creator>TheeNickster</dc:creator>
		<pubDate>Thu, 13 Jul 2006 01:05:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=757#comment-8909</guid>
		<description>I haven&#039;t downloaded any episodes yet. I&#039;m concerned that I&#039;ll end up paying more for the same amount of content I used to get from buying at the store. Let&#039;s continue with your example of halflife 2 as episodes:

Buying Half Life 2 at the store was either $49.99 or at most $59.99. On that scale then the entire halflife 2 game would be three episodes. If there are six episodes your now paying $120 for the same package.

Let&#039;s not forget that your downloading the game too, so no retail expenses to deal with. All in all, it&#039;s got the potential to be a sweet scam. Time will tell if we consumers let it be a sweet scam.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t downloaded any episodes yet. I&#8217;m concerned that I&#8217;ll end up paying more for the same amount of content I used to get from buying at the store. Let&#8217;s continue with your example of halflife 2 as episodes:</p>
<p>Buying Half Life 2 at the store was either $49.99 or at most $59.99. On that scale then the entire halflife 2 game would be three episodes. If there are six episodes your now paying $120 for the same package.</p>
<p>Let&#8217;s not forget that your downloading the game too, so no retail expenses to deal with. All in all, it&#8217;s got the potential to be a sweet scam. Time will tell if we consumers let it be a sweet scam.</p>
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		<title>By: Darth Pixel</title>
		<link>http://www.killtenrats.com/2006/07/12/is-mark-rein-right/comment-page-1/#comment-8902</link>
		<dc:creator>Darth Pixel</dc:creator>
		<pubDate>Wed, 12 Jul 2006 21:15:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=757#comment-8902</guid>
		<description>The title of this article should have been: &quot;What if Mark Rein were right?&quot;

Remember, you cannot run out of ink while blogging.

Your comments are really good, however.</description>
		<content:encoded><![CDATA[<p>The title of this article should have been: &#8220;What if Mark Rein were right?&#8221;</p>
<p>Remember, you cannot run out of ink while blogging.</p>
<p>Your comments are really good, however.</p>
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