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	<title>Comments on: Don&#8217;t Save Me</title>
	<atom:link href="http://www.killtenrats.com/2006/07/15/dont-save-me/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2006/07/15/dont-save-me/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Thu, 20 Nov 2008 17:20:07 +0000</pubDate>
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		<title>By: Jezebeau</title>
		<link>http://www.killtenrats.com/2006/07/15/dont-save-me/#comment-9074</link>
		<dc:creator>Jezebeau</dc:creator>
		<pubDate>Tue, 18 Jul 2006 22:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=759#comment-9074</guid>
		<description>EVE I'll agree to.  Their development approach is their strong suit.  My one complaint about them is that "learning skills" are an obvious cash-grab.

As far as smaller devs often being unreasonable in terms of scale, I can agree with that.  I suppose another model that should be looked to for support is the GW/CoX system of dynamic open instance separation so they can keep crowding down despite area constraints.</description>
		<content:encoded><![CDATA[<p>EVE I&#8217;ll agree to.  Their development approach is their strong suit.  My one complaint about them is that &#8220;learning skills&#8221; are an obvious cash-grab.</p>
<p>As far as smaller devs often being unreasonable in terms of scale, I can agree with that.  I suppose another model that should be looked to for support is the GW/CoX system of dynamic open instance separation so they can keep crowding down despite area constraints.</p>
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		<title>By: Vlad</title>
		<link>http://www.killtenrats.com/2006/07/15/dont-save-me/#comment-9030</link>
		<dc:creator>Vlad</dc:creator>
		<pubDate>Mon, 17 Jul 2006 19:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=759#comment-9030</guid>
		<description>&lt;i&gt;+ publishers are the root of the problem
+ they probably haven't heard of successful non-EQ mmo's
+ the only mentionable released ones were Puzzle Pirates &#38; ATITD, both
self-published (with a free trial and no box cost)&lt;/i&gt;

EVE?  I guess it's more EQ-like than PP and ATITD, but I think it's
also different enough to stand on its own.  Their development approach
is also something that I think is worthy of emulation by other small
MMO compnies.

&lt;i&gt;+ small, visionary devs can't afford to finish their projects
without security in publishing&lt;/i&gt;

I'm not sure that the publishers are entirely to blame here; there are
too many "small, visionary devs" that want to create something
different, yet still on the scale (world and budget) of World of
Warcraft or EverQuest II.</description>
		<content:encoded><![CDATA[<p><i>+ publishers are the root of the problem<br />
+ they probably haven&#8217;t heard of successful non-EQ mmo&#8217;s<br />
+ the only mentionable released ones were Puzzle Pirates &amp; ATITD, both<br />
self-published (with a free trial and no box cost)</i></p>
<p>EVE?  I guess it&#8217;s more EQ-like than PP and ATITD, but I think it&#8217;s<br />
also different enough to stand on its own.  Their development approach<br />
is also something that I think is worthy of emulation by other small<br />
MMO compnies.</p>
<p><i>+ small, visionary devs can&#8217;t afford to finish their projects<br />
without security in publishing</i></p>
<p>I&#8217;m not sure that the publishers are entirely to blame here; there are<br />
too many &#8220;small, visionary devs&#8221; that want to create something<br />
different, yet still on the scale (world and budget) of World of<br />
Warcraft or EverQuest II.</p>
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		<title>By: Nicodemus</title>
		<link>http://www.killtenrats.com/2006/07/15/dont-save-me/#comment-9008</link>
		<dc:creator>Nicodemus</dc:creator>
		<pubDate>Sun, 16 Jul 2006 18:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=759#comment-9008</guid>
		<description>Nicely posted!</description>
		<content:encoded><![CDATA[<p>Nicely posted!</p>
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	<item>
		<title>By: Oz</title>
		<link>http://www.killtenrats.com/2006/07/15/dont-save-me/#comment-8994</link>
		<dc:creator>Oz</dc:creator>
		<pubDate>Sun, 16 Jul 2006 05:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=759#comment-8994</guid>
		<description>/standing applause

It's been said before, but I really enjoyed how it was said.  Go go clever!</description>
		<content:encoded><![CDATA[<p>/standing applause</p>
<p>It&#8217;s been said before, but I really enjoyed how it was said.  Go go clever!</p>
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		<title>By: Jezebeau</title>
		<link>http://www.killtenrats.com/2006/07/15/dont-save-me/#comment-8980</link>
		<dc:creator>Jezebeau</dc:creator>
		<pubDate>Sat, 15 Jul 2006 21:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=759#comment-8980</guid>
		<description>Bah.  Firefox Beta 1 ate my post.  To summarize:

+ publishers are the root of the problem
+ they probably haven't heard of successful non-EQ mmo's
+ the only mentionable released ones were Puzzle Pirates &#38; ATITD, both self-published (with a free trial and no box cost)
+ we who would rather look into other games than raid MC two-score more times are a small market
+ small, visionary devs can't afford to finish their projects without security in publishing

I'm still waiting for the second coming, when &lt;a href="http://www.glitchless.com" rel="nofollow"&gt;Glitchless&lt;/a&gt; will rise from the dead and there will be a new Dawn.</description>
		<content:encoded><![CDATA[<p>Bah.  Firefox Beta 1 ate my post.  To summarize:</p>
<p>+ publishers are the root of the problem<br />
+ they probably haven&#8217;t heard of successful non-EQ mmo&#8217;s<br />
+ the only mentionable released ones were Puzzle Pirates &amp; ATITD, both self-published (with a free trial and no box cost)<br />
+ we who would rather look into other games than raid MC two-score more times are a small market<br />
+ small, visionary devs can&#8217;t afford to finish their projects without security in publishing</p>
<p>I&#8217;m still waiting for the second coming, when <a href="http://www.glitchless.com" rel="nofollow" onclick="javascript:pageTracker._trackPageview ('/outbound/www.glitchless.com');">Glitchless</a> will rise from the dead and there will be a new Dawn.</p>
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