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	<title>Comments on: The Log In Trap</title>
	<atom:link href="http://www.killtenrats.com/2006/07/20/the-log-in-trap/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2006/07/20/the-log-in-trap/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Thu, 20 Nov 2008 18:41:38 +0000</pubDate>
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		<item>
		<title>By: What_theDuck</title>
		<link>http://www.killtenrats.com/2006/07/20/the-log-in-trap/#comment-10198</link>
		<dc:creator>What_theDuck</dc:creator>
		<pubDate>Sun, 13 Aug 2006 17:13:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=762#comment-10198</guid>
		<description>What if on sign-in a players wepons are inactive for N number of seconds? Defenses works, just not offenses. They can move and get ready (or run like a coward), but not attack. 

Of course the bad side to this is 15 ships come in out of nowhere, power up defenses preventing the folks getting ambushed from finishing off the bait that lured them in.</description>
		<content:encoded><![CDATA[<p>What if on sign-in a players wepons are inactive for N number of seconds? Defenses works, just not offenses. They can move and get ready (or run like a coward), but not attack. </p>
<p>Of course the bad side to this is 15 ships come in out of nowhere, power up defenses preventing the folks getting ambushed from finishing off the bait that lured them in.</p>
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		<title>By: Netboyz</title>
		<link>http://www.killtenrats.com/2006/07/20/the-log-in-trap/#comment-9739</link>
		<dc:creator>Netboyz</dc:creator>
		<pubDate>Fri, 04 Aug 2006 19:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=762#comment-9739</guid>
		<description>Forcing someone to be immobile for 3 minutes following login?  Yeah, that's what players will like, sitting there picking their asses for 3 minutes while they cannot do anything.  Taking movement control away from a player is never the way to solve game design.

Whew.  I said it.</description>
		<content:encoded><![CDATA[<p>Forcing someone to be immobile for 3 minutes following login?  Yeah, that&#8217;s what players will like, sitting there picking their asses for 3 minutes while they cannot do anything.  Taking movement control away from a player is never the way to solve game design.</p>
<p>Whew.  I said it.</p>
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	<item>
		<title>By: Heartless Gamer</title>
		<link>http://www.killtenrats.com/2006/07/20/the-log-in-trap/#comment-9659</link>
		<dc:creator>Heartless Gamer</dc:creator>
		<pubDate>Wed, 02 Aug 2006 18:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=762#comment-9659</guid>
		<description>Everyone seems to have overlooked the easiest solution.  The map!  Just add a "### people logged off in the last hour in this system" to the info block of a system.  Works the same way as "### of ships destroyed in the last hour".   This way you can see a logoff trap and choose whether to engauge.  Also it really deters the tactic because it gives away your potential fleet size.

Only thing it doesn't solve is log off and wait several hours to log back in to rampage a system.  A simple change would be to include all logoffs in the last 24 hours that still haven't logged back on.

Just something simple to check the number of logoffs in a system would suffice.  Hell they could even make it a / command.</description>
		<content:encoded><![CDATA[<p>Everyone seems to have overlooked the easiest solution.  The map!  Just add a &#8220;### people logged off in the last hour in this system&#8221; to the info block of a system.  Works the same way as &#8220;### of ships destroyed in the last hour&#8221;.   This way you can see a logoff trap and choose whether to engauge.  Also it really deters the tactic because it gives away your potential fleet size.</p>
<p>Only thing it doesn&#8217;t solve is log off and wait several hours to log back in to rampage a system.  A simple change would be to include all logoffs in the last 24 hours that still haven&#8217;t logged back on.</p>
<p>Just something simple to check the number of logoffs in a system would suffice.  Hell they could even make it a / command.</p>
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		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2006/07/20/the-log-in-trap/#comment-9545</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Mon, 31 Jul 2006 14:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=762#comment-9545</guid>
		<description>I'll post something once everything is official, so stay tuned...</description>
		<content:encoded><![CDATA[<p>I&#8217;ll post something once everything is official, so stay tuned&#8230;</p>
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	<item>
		<title>By: FOXTROTNIN3R</title>
		<link>http://www.killtenrats.com/2006/07/20/the-log-in-trap/#comment-9543</link>
		<dc:creator>FOXTROTNIN3R</dc:creator>
		<pubDate>Mon, 31 Jul 2006 12:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=762#comment-9543</guid>
		<description>Me too... our corp just joined a subsidiary of BoB :P ... We'll see how that goes.  Are you hangin out in 0.0 at all?...I used to be in Immensea, but we are out in Fountain now :P ...let me know if we are neighbors :)</description>
		<content:encoded><![CDATA[<p>Me too&#8230; our corp just joined a subsidiary of BoB :P &#8230; We&#8217;ll see how that goes.  Are you hangin out in 0.0 at all?&#8230;I used to be in Immensea, but we are out in Fountain now :P &#8230;let me know if we are neighbors :)</p>
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		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2006/07/20/the-log-in-trap/#comment-9508</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Sun, 30 Jul 2006 17:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=762#comment-9508</guid>
		<description>Yeah I have been playing more often. Lots of things going on in our corp lately. It's been exciting.</description>
		<content:encoded><![CDATA[<p>Yeah I have been playing more often. Lots of things going on in our corp lately. It&#8217;s been exciting.</p>
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	<item>
		<title>By: FOXTROTNIN3R</title>
		<link>http://www.killtenrats.com/2006/07/20/the-log-in-trap/#comment-9507</link>
		<dc:creator>FOXTROTNIN3R</dc:creator>
		<pubDate>Sun, 30 Jul 2006 16:15:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=762#comment-9507</guid>
		<description>Thanks Ethic :) ... I havent seen you online in quite awhile, you still buzzin around Tranquillity?... as far as this issue, I hope CCP takes a look at this thread, it would rule if they fixed Local :P</description>
		<content:encoded><![CDATA[<p>Thanks Ethic :) &#8230; I havent seen you online in quite awhile, you still buzzin around Tranquillity?&#8230; as far as this issue, I hope CCP takes a look at this thread, it would rule if they fixed Local :P</p>
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	<item>
		<title>By: CrazyKinux</title>
		<link>http://www.killtenrats.com/2006/07/20/the-log-in-trap/#comment-9444</link>
		<dc:creator>CrazyKinux</dc:creator>
		<pubDate>Fri, 28 Jul 2006 19:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=762#comment-9444</guid>
		<description>Great work guys! Issue resolved, ok what's the next exploit. 

Oh and whose taking this to CCP?</description>
		<content:encoded><![CDATA[<p>Great work guys! Issue resolved, ok what&#8217;s the next exploit. </p>
<p>Oh and whose taking this to CCP?</p>
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