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	<title>Comments on: WoW vs. EVE</title>
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	<link>http://www.killtenrats.com/2006/09/27/wow-vs-eve/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Sat, 06 Sep 2008 20:01:55 +0000</pubDate>
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		<title>By: Coherent</title>
		<link>http://www.killtenrats.com/2006/09/27/wow-vs-eve/#comment-10928</link>
		<dc:creator>Coherent</dc:creator>
		<pubDate>Mon, 02 Oct 2006 21:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=800#comment-10928</guid>
		<description>I got here by googling EVE Online and Titans because I'm interested in the Doomsday weapon firing.  It's a pretty cool event, and almost makes me want to get into EVE Online.

But the prospect of investing MONTHS of playtime before I can start to have "Fun" basically kills that urge.  The thing is, yeah, even if I happened to know just the right model to choose and how to build a character to last me a lifetime, it would be weeks or months before I would even know if it's the kind of game that I want to play.  There's no 'zero level' that will allow you to learn the basics while having fun too.

WoW is a superior game because, no matter what class you pick, you'll be enjoying the quests in the noob area within 10 minutes of logging on for the first time.  You'll be facing interesting challenges and overcoming them immediately, even if they're tiny and weak compared to an endgame player's everyday play schedule.  And, as you grow in power, you discover a broad world of lore and character that adds depth to the world that you adventure through.

I would LOVE to play EVE Online, judging from the recent conflict.  But I invested six hours into it on a trial basis... and during that entire time, I never once had fun.  The game is badly designed for "Fun".  It's too bad, really.  I hope something like it will come along someday that knows how to deliver it.  I would love to play.</description>
		<content:encoded><![CDATA[<p>I got here by googling EVE Online and Titans because I&#8217;m interested in the Doomsday weapon firing.  It&#8217;s a pretty cool event, and almost makes me want to get into EVE Online.</p>
<p>But the prospect of investing MONTHS of playtime before I can start to have &#8220;Fun&#8221; basically kills that urge.  The thing is, yeah, even if I happened to know just the right model to choose and how to build a character to last me a lifetime, it would be weeks or months before I would even know if it&#8217;s the kind of game that I want to play.  There&#8217;s no &#8216;zero level&#8217; that will allow you to learn the basics while having fun too.</p>
<p>WoW is a superior game because, no matter what class you pick, you&#8217;ll be enjoying the quests in the noob area within 10 minutes of logging on for the first time.  You&#8217;ll be facing interesting challenges and overcoming them immediately, even if they&#8217;re tiny and weak compared to an endgame player&#8217;s everyday play schedule.  And, as you grow in power, you discover a broad world of lore and character that adds depth to the world that you adventure through.</p>
<p>I would LOVE to play EVE Online, judging from the recent conflict.  But I invested six hours into it on a trial basis&#8230; and during that entire time, I never once had fun.  The game is badly designed for &#8220;Fun&#8221;.  It&#8217;s too bad, really.  I hope something like it will come along someday that knows how to deliver it.  I would love to play.</p>
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		<title>By: Inhibit</title>
		<link>http://www.killtenrats.com/2006/09/27/wow-vs-eve/#comment-10901</link>
		<dc:creator>Inhibit</dc:creator>
		<pubDate>Thu, 28 Sep 2006 23:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=800#comment-10901</guid>
		<description>I guess a quick and dirty way to sum the differences between the two games would be to compare two other games...  PlanetSide, and Asheron's Call.

PS, you logged in, picked a side, hit a terminal for your gear and were immediately inthe thick of it.  You get tired, you log out, and forget it.  Fast, quick, fun.

AC, you logged in... spend some time just on picking out what you look like, what proffession you wanna be, race, name, etc.  Once in, your grind begins immediately, and you're faced with a multitude of skills you can train on, some (like specializing in Jump) will hurt you later as it draws needed points away from more useful skills.  You get tired, you find a place to log out, and spend the next 4 hrs researching what X quest is, or Y skill, or Z weapon...  Slower, but fun once you understand how things work.

One aspect however that I noticed (speaking for me only) is that games that keep me longer, are games that tend to have me learning new things.</description>
		<content:encoded><![CDATA[<p>I guess a quick and dirty way to sum the differences between the two games would be to compare two other games&#8230;  PlanetSide, and Asheron&#8217;s Call.</p>
<p>PS, you logged in, picked a side, hit a terminal for your gear and were immediately inthe thick of it.  You get tired, you log out, and forget it.  Fast, quick, fun.</p>
<p>AC, you logged in&#8230; spend some time just on picking out what you look like, what proffession you wanna be, race, name, etc.  Once in, your grind begins immediately, and you&#8217;re faced with a multitude of skills you can train on, some (like specializing in Jump) will hurt you later as it draws needed points away from more useful skills.  You get tired, you find a place to log out, and spend the next 4 hrs researching what X quest is, or Y skill, or Z weapon&#8230;  Slower, but fun once you understand how things work.</p>
<p>One aspect however that I noticed (speaking for me only) is that games that keep me longer, are games that tend to have me learning new things.</p>
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		<title>By: Jezebeau</title>
		<link>http://www.killtenrats.com/2006/09/27/wow-vs-eve/#comment-10889</link>
		<dc:creator>Jezebeau</dc:creator>
		<pubDate>Thu, 28 Sep 2006 17:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=800#comment-10889</guid>
		<description>I'm an example of Heartless Gamer's EVE model.  I started up, played for a week, got into a cruiser, had a little bit of fun, and cursed at how slowly I was progressing, partially because I had no specific goal.  I read up, did the math, and started a new Achura (first char had way too much charisma).  I traded old WoW gold with a friend for a chunk of isk with which to purchase the advanced learning skills and a few attribute boosting implants, and let it ferment for two months as I got the advanced learning skills up.  Granted, the economics of that aren't impressive.  In terms of financial cost, I justify it by thinking of it as buying a box copy and waiting 6-8 weeks for the mail order.

I got into the game again, this time with learning plans already worked out.  I looked at the time it would take to get me into various ships, and opted for mining, first.  I knew I could be inside a retriever in a week and a half.  A covetor (the best mining barge) would take a whole month, but that would make me (to use a WoW comparison) a 60 Miner.  Everything after that's just raid gear and epic mounts.

On the other hand, I think the choices can be a little daunting.  It's too tempting to train a little of everything, and then you'll never get anywhere.  Part of what compounds this is the ability to train skills on only one character at a time, per account.  If you've built the character well, your main will train such things just as quickly (or much faster if they've already got the learning skills), and a secondary will spend so much time retraining the core skills that everyone needs that you won't see too much of a difference.  The steady pace of advance is the most constraining aspect of the game.</description>
		<content:encoded><![CDATA[<p>I&#8217;m an example of Heartless Gamer&#8217;s EVE model.  I started up, played for a week, got into a cruiser, had a little bit of fun, and cursed at how slowly I was progressing, partially because I had no specific goal.  I read up, did the math, and started a new Achura (first char had way too much charisma).  I traded old WoW gold with a friend for a chunk of isk with which to purchase the advanced learning skills and a few attribute boosting implants, and let it ferment for two months as I got the advanced learning skills up.  Granted, the economics of that aren&#8217;t impressive.  In terms of financial cost, I justify it by thinking of it as buying a box copy and waiting 6-8 weeks for the mail order.</p>
<p>I got into the game again, this time with learning plans already worked out.  I looked at the time it would take to get me into various ships, and opted for mining, first.  I knew I could be inside a retriever in a week and a half.  A covetor (the best mining barge) would take a whole month, but that would make me (to use a WoW comparison) a 60 Miner.  Everything after that&#8217;s just raid gear and epic mounts.</p>
<p>On the other hand, I think the choices can be a little daunting.  It&#8217;s too tempting to train a little of everything, and then you&#8217;ll never get anywhere.  Part of what compounds this is the ability to train skills on only one character at a time, per account.  If you&#8217;ve built the character well, your main will train such things just as quickly (or much faster if they&#8217;ve already got the learning skills), and a secondary will spend so much time retraining the core skills that everyone needs that you won&#8217;t see too much of a difference.  The steady pace of advance is the most constraining aspect of the game.</p>
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		<title>By: DeltaTango</title>
		<link>http://www.killtenrats.com/2006/09/27/wow-vs-eve/#comment-10888</link>
		<dc:creator>DeltaTango</dc:creator>
		<pubDate>Thu, 28 Sep 2006 17:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=800#comment-10888</guid>
		<description>&#62; Freedom, opportunity, and choices scare a lot of people.

That's unfortunately very true. For my part, the quintessence of your and Ethics essay is that both games (or game paradigms, read "sandbox" vs. "guided content") appeals to (mostly) different kinds of people.

Anyway, me fires up the EVE client :D</description>
		<content:encoded><![CDATA[<p>&gt; Freedom, opportunity, and choices scare a lot of people.</p>
<p>That&#8217;s unfortunately very true. For my part, the quintessence of your and Ethics essay is that both games (or game paradigms, read &#8220;sandbox&#8221; vs. &#8220;guided content&#8221;) appeals to (mostly) different kinds of people.</p>
<p>Anyway, me fires up the EVE client :D</p>
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	<item>
		<title>By: Oz</title>
		<link>http://www.killtenrats.com/2006/09/27/wow-vs-eve/#comment-10886</link>
		<dc:creator>Oz</dc:creator>
		<pubDate>Thu, 28 Sep 2006 16:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=800#comment-10886</guid>
		<description>I think you are right with the choices...AO and it's very customizable options didn't scare me so much as make me wonder which I was missing out on.  With double or triple that amount, I'd lock up, I'm fairly sure.</description>
		<content:encoded><![CDATA[<p>I think you are right with the choices&#8230;AO and it&#8217;s very customizable options didn&#8217;t scare me so much as make me wonder which I was missing out on.  With double or triple that amount, I&#8217;d lock up, I&#8217;m fairly sure.</p>
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		<title>By: Heartless Gamer</title>
		<link>http://www.killtenrats.com/2006/09/27/wow-vs-eve/#comment-10883</link>
		<dc:creator>Heartless Gamer</dc:creator>
		<pubDate>Thu, 28 Sep 2006 11:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=800#comment-10883</guid>
		<description>You are right about the choices, but I don't think they scare people.  For most people chaos is chaos and not something they are looking for.  For others that same chaos is a breath of fresh air in a genre that has become quickly stale.  

WoW is all based an achiever gameplay.  In order for that to work they need goals that are achievable every time a player logs in.  It's a safe bet that players will always like this type of gameplay.

EVE is open ended with little hand holding to get you where you want to go.  CCP realizes this is one of the main things holding the game back for new players.  I would guess that people come to EVE and quit within a week.  Then they take a few weeks reading up on how to play EVE, how to make a better character, what skills to train, and probably get themselves a corp.  After that they come back and can enjoy the game, but it takes a lot of initial research to get going... all of which is outside the game and confusing at times.

EVE isn't a bad game, but it just has rough edges that CCP needs to smooth down.  Kali should hopefully be a big part of it :)</description>
		<content:encoded><![CDATA[<p>You are right about the choices, but I don&#8217;t think they scare people.  For most people chaos is chaos and not something they are looking for.  For others that same chaos is a breath of fresh air in a genre that has become quickly stale.  </p>
<p>WoW is all based an achiever gameplay.  In order for that to work they need goals that are achievable every time a player logs in.  It&#8217;s a safe bet that players will always like this type of gameplay.</p>
<p>EVE is open ended with little hand holding to get you where you want to go.  CCP realizes this is one of the main things holding the game back for new players.  I would guess that people come to EVE and quit within a week.  Then they take a few weeks reading up on how to play EVE, how to make a better character, what skills to train, and probably get themselves a corp.  After that they come back and can enjoy the game, but it takes a lot of initial research to get going&#8230; all of which is outside the game and confusing at times.</p>
<p>EVE isn&#8217;t a bad game, but it just has rough edges that CCP needs to smooth down.  Kali should hopefully be a big part of it :)</p>
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