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	<title>Comments on: Uber - Not Just For Raiding Anymore</title>
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	<link>http://www.killtenrats.com/2006/10/20/uber-not-just-for-raiding-anymore/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Sun, 23 Nov 2008 12:04:08 +0000</pubDate>
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		<title>By: Cyndre</title>
		<link>http://www.killtenrats.com/2006/10/20/uber-not-just-for-raiding-anymore/#comment-11543</link>
		<dc:creator>Cyndre</dc:creator>
		<pubDate>Wed, 25 Oct 2006 18:57:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=818#comment-11543</guid>
		<description>http://wowvault.ign.com/View.php?view=Columns.Detail&#38;id=176

For some reference to some of the information I hinted at in my previous post regarding loot and loot differences.

Also a comparison of a level 70 epic crafted item and a drop off the first boss in Naxxrammas:

Black Felsteel Bracers (Epic) 
Binds when equipped 
Wrist Plate 
446 Armor 
+30 Strength 
Durability 55 / 55 
Requires Level 70 
Equip: Improves critical strike rating by 17. 

Source: Recipe 

VS.

Wristguards of Vengeance (epic)
Binds when picked up
Wrist Plate
407 Armor
+24 Strength
+10 Stamina
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.

Source: Drop (Instructor Razuvious: Naxxrammas)

Note: Crit rating and % to crit are the changes being implimented in 2.0.  It by no means 17% to crit.   1-17 is probably a slight upgrade.</description>
		<content:encoded><![CDATA[<p><a href="http://wowvault.ign.com/View.php?view=Columns.Detail&amp;id=176" rel="nofollow">http://wowvault.ign.com/View.php?view=Columns.Detail&amp;id=176</a></p>
<p>For some reference to some of the information I hinted at in my previous post regarding loot and loot differences.</p>
<p>Also a comparison of a level 70 epic crafted item and a drop off the first boss in Naxxrammas:</p>
<p>Black Felsteel Bracers (Epic)<br />
Binds when equipped<br />
Wrist Plate<br />
446 Armor<br />
+30 Strength<br />
Durability 55 / 55<br />
Requires Level 70<br />
Equip: Improves critical strike rating by 17. </p>
<p>Source: Recipe </p>
<p>VS.</p>
<p>Wristguards of Vengeance (epic)<br />
Binds when picked up<br />
Wrist Plate<br />
407 Armor<br />
+24 Strength<br />
+10 Stamina<br />
Requires Level 60<br />
Equip: Improves your chance to get a critical strike by 1%.</p>
<p>Source: Drop (Instructor Razuvious: Naxxrammas)</p>
<p>Note: Crit rating and % to crit are the changes being implimented in 2.0.  It by no means 17% to crit.   1-17 is probably a slight upgrade.</p>
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		<title>By: Cyndre</title>
		<link>http://www.killtenrats.com/2006/10/20/uber-not-just-for-raiding-anymore/#comment-11542</link>
		<dc:creator>Cyndre</dc:creator>
		<pubDate>Wed, 25 Oct 2006 17:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=818#comment-11542</guid>
		<description>I respectfully disagree with most that has been said here.  I have some very reliable information out of the BC Beta that suggests that players wearing mostly AQ40 and Naxx gear will be unlikely to replace many of their gear slots before the level 67 instances.   In fact, it has been sumised by these same raiders-turned-testers, that most top raiding guilds will skip these midtier instances with minor upgrades at 67 and go right to the top tier raid zones at level 70.

I have seen about 50 screens now of gear, both crafted, quested and raided and I will say that it is clear that Blizzard is going to play to the 'very skilled by lacks 6 raid night a week' crowd.   It will be possible for small guilds or groups to navgate some of the toughest encounters in the game and to aqire gear near the level of the highest raid teams.

To say that level 70 will trivialize the current raid zones is an understatement.  Look at any game currently in advanced expansions staged and look at the zones we used to raid there...   ghost towns.   That is the way of the MMO.   Most servers are already seeing that effect with Molten Core.  My guild no longer runs MC or BWL, and it is not uncommon to see 2-3 MC PUGs going in a given day.   There is a video of a 5-man group killing Onyxia...  we can 20 man MC start to finish with no deaths if we felt like wasting the time...   so ya they are already trivialized by Naxx and AQ and add another 5-6 instaces and 10 levels into the mix and they will fade into memory.</description>
		<content:encoded><![CDATA[<p>I respectfully disagree with most that has been said here.  I have some very reliable information out of the BC Beta that suggests that players wearing mostly AQ40 and Naxx gear will be unlikely to replace many of their gear slots before the level 67 instances.   In fact, it has been sumised by these same raiders-turned-testers, that most top raiding guilds will skip these midtier instances with minor upgrades at 67 and go right to the top tier raid zones at level 70.</p>
<p>I have seen about 50 screens now of gear, both crafted, quested and raided and I will say that it is clear that Blizzard is going to play to the &#8216;very skilled by lacks 6 raid night a week&#8217; crowd.   It will be possible for small guilds or groups to navgate some of the toughest encounters in the game and to aqire gear near the level of the highest raid teams.</p>
<p>To say that level 70 will trivialize the current raid zones is an understatement.  Look at any game currently in advanced expansions staged and look at the zones we used to raid there&#8230;   ghost towns.   That is the way of the MMO.   Most servers are already seeing that effect with Molten Core.  My guild no longer runs MC or BWL, and it is not uncommon to see 2-3 MC PUGs going in a given day.   There is a video of a 5-man group killing Onyxia&#8230;  we can 20 man MC start to finish with no deaths if we felt like wasting the time&#8230;   so ya they are already trivialized by Naxx and AQ and add another 5-6 instaces and 10 levels into the mix and they will fade into memory.</p>
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		<title>By: Wolfgangdoom</title>
		<link>http://www.killtenrats.com/2006/10/20/uber-not-just-for-raiding-anymore/#comment-11524</link>
		<dc:creator>Wolfgangdoom</dc:creator>
		<pubDate>Mon, 23 Oct 2006 14:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=818#comment-11524</guid>
		<description>I think it's great that BC is going to put us all on the same page again. I don't have the 4-8 hours 3+ times per week that is necessary to even apply for an elite guild, so being able to gain new weapons and armor by soloing again sounds fantastic. I also like what I am reading about how the new dungeons aren't designed to take all day long. I wouldn't doubt it if this revamp prompts many players who have canceled their accounts, to come back because now they actually will have a chance to gain epics with half the drama.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s great that BC is going to put us all on the same page again. I don&#8217;t have the 4-8 hours 3+ times per week that is necessary to even apply for an elite guild, so being able to gain new weapons and armor by soloing again sounds fantastic. I also like what I am reading about how the new dungeons aren&#8217;t designed to take all day long. I wouldn&#8217;t doubt it if this revamp prompts many players who have canceled their accounts, to come back because now they actually will have a chance to gain epics with half the drama.</p>
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		<title>By: VanHemlock</title>
		<link>http://www.killtenrats.com/2006/10/20/uber-not-just-for-raiding-anymore/#comment-11521</link>
		<dc:creator>VanHemlock</dc:creator>
		<pubDate>Mon, 23 Oct 2006 09:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=818#comment-11521</guid>
		<description>It stands to reason that the bulk of Burning Crusade will eventually end up tuned for the 'average' current L60 player. Quite what exactly that means is hard to say - how many people on average, do raid regularly and work up through the purples and Raid Sets? Or is a more average level of equipment somewhere around the T0.5 mark?

Will the majority of players heading into the new lands be raiders or soloists?</description>
		<content:encoded><![CDATA[<p>It stands to reason that the bulk of Burning Crusade will eventually end up tuned for the &#8216;average&#8217; current L60 player. Quite what exactly that means is hard to say - how many people on average, do raid regularly and work up through the purples and Raid Sets? Or is a more average level of equipment somewhere around the T0.5 mark?</p>
<p>Will the majority of players heading into the new lands be raiders or soloists?</p>
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		<title>By: Inhibit</title>
		<link>http://www.killtenrats.com/2006/10/20/uber-not-just-for-raiding-anymore/#comment-11519</link>
		<dc:creator>Inhibit</dc:creator>
		<pubDate>Mon, 23 Oct 2006 04:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=818#comment-11519</guid>
		<description>Would think a full 40-man of lvl 70s would trivialize MC pretty much. Be interesting to see how that will play out tho.</description>
		<content:encoded><![CDATA[<p>Would think a full 40-man of lvl 70s would trivialize MC pretty much. Be interesting to see how that will play out tho.</p>
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		<title>By: Jezebeau</title>
		<link>http://www.killtenrats.com/2006/10/20/uber-not-just-for-raiding-anymore/#comment-11508</link>
		<dc:creator>Jezebeau</dc:creator>
		<pubDate>Sat, 21 Oct 2006 07:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=818#comment-11508</guid>
		<description>The difference here is that the 60's who have purple gear right now spent hundreds to thousands of hours climbing the ladder and farming for it.  Now, 60's who don't want to have to deal with a pretentious "hardcore" guild to be allowed to attend an unflexible, mandatory schedule of raids to build up enough dkp to get a purple, won't have to.  They'll either buy the expansion and hop through the Dark Portal to claim a few greens or pick them up in the AH, skipping the MC grind completely (and possibly other raid instances, as well).  What I'm wondering is how this is going to affect the current raid schedule.  Will the 60 raids have max levels like some of the new dungeons?  Or will a vastly larger percentage of the player population now be able to see BWL, Nax, and AQ40?</description>
		<content:encoded><![CDATA[<p>The difference here is that the 60&#8217;s who have purple gear right now spent hundreds to thousands of hours climbing the ladder and farming for it.  Now, 60&#8217;s who don&#8217;t want to have to deal with a pretentious &#8220;hardcore&#8221; guild to be allowed to attend an unflexible, mandatory schedule of raids to build up enough dkp to get a purple, won&#8217;t have to.  They&#8217;ll either buy the expansion and hop through the Dark Portal to claim a few greens or pick them up in the AH, skipping the MC grind completely (and possibly other raid instances, as well).  What I&#8217;m wondering is how this is going to affect the current raid schedule.  Will the 60 raids have max levels like some of the new dungeons?  Or will a vastly larger percentage of the player population now be able to see BWL, Nax, and AQ40?</p>
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	<item>
		<title>By: harsh</title>
		<link>http://www.killtenrats.com/2006/10/20/uber-not-just-for-raiding-anymore/#comment-11507</link>
		<dc:creator>harsh</dc:creator>
		<pubDate>Fri, 20 Oct 2006 23:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=818#comment-11507</guid>
		<description>I don't play WoW so barely understand what you've said (lol), but isn't the continual addition of NEW! MORE POWERFUL! features just an "obvious" (though, IMO, reprehensible) part of any MMOG's marketing tactic? By nerfing what the older players already have you force them to play more just to keep up, thereby keeping people "in the game". 

Speaking of which, the other day slashdot linked to an interesting blog about giving up WoW for RL. I can see where the guy's coming from - MMOG's can be addictive despite (or because of?) the grind :-)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t play WoW so barely understand what you&#8217;ve said (lol), but isn&#8217;t the continual addition of NEW! MORE POWERFUL! features just an &#8220;obvious&#8221; (though, IMO, reprehensible) part of any MMOG&#8217;s marketing tactic? By nerfing what the older players already have you force them to play more just to keep up, thereby keeping people &#8220;in the game&#8221;. </p>
<p>Speaking of which, the other day slashdot linked to an interesting blog about giving up WoW for RL. I can see where the guy&#8217;s coming from - MMOG&#8217;s can be addictive despite (or because of?) the grind :-)</p>
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		<title>By: TheeNickster</title>
		<link>http://www.killtenrats.com/2006/10/20/uber-not-just-for-raiding-anymore/#comment-11505</link>
		<dc:creator>TheeNickster</dc:creator>
		<pubDate>Fri, 20 Oct 2006 19:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=818#comment-11505</guid>
		<description>There's a cow level on PvP servers called "Mulgore".. Gotcha!</description>
		<content:encoded><![CDATA[<p>There&#8217;s a cow level on PvP servers called &#8220;Mulgore&#8221;.. Gotcha!</p>
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