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	<title>Comments on: Tonight&#8217;s Bug List</title>
	<atom:link href="http://www.killtenrats.com/2006/12/03/tonights-bug-list/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2006/12/03/tonights-bug-list/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Sun, 23 Nov 2008 10:58:06 +0000</pubDate>
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		<title>By: Service Restored at Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2006/12/03/tonights-bug-list/#comment-22427</link>
		<dc:creator>Service Restored at Kill Ten Rats</dc:creator>
		<pubDate>Wed, 23 May 2007 05:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=854#comment-22427</guid>
		<description>[...] of Heroes] I have previously complained about bugs and customer service waiting times in City of Heroes/Villains. I have had no significant issues [...]</description>
		<content:encoded><![CDATA[<p>[...] of Heroes] I have previously complained about bugs and customer service waiting times in City of Heroes/Villains. I have had no significant issues [...]</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2006/12/03/tonights-bug-list/#comment-12193</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Tue, 05 Dec 2006 21:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=854#comment-12193</guid>
		<description>Update: Comcast figured out at some point that it was a general outage, not a problem specific to my connection.  And just a 60-hour response time to get that fixed!</description>
		<content:encoded><![CDATA[<p>Update: Comcast figured out at some point that it was a general outage, not a problem specific to my connection.  And just a 60-hour response time to get that fixed!</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2006/12/03/tonights-bug-list/#comment-12184</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Sun, 03 Dec 2006 14:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=854#comment-12184</guid>
		<description>I am aware of the camera positioning.  It is a problem that the default camera position upon zoning in is for the transparent door to take up the entire screen.  When the "door" is a helicopter, that often means it actually is a transparent part of the area around the helicopter that is clickable, rather than the door itself.  Also, the helicopter door itself is not always clickable; from certain angles, you need to click somewhere near or below the door, rather than the door itself.  This came up in a previous post about zoning into hazard zones on the Heroes side, where most of the guards/doors are un-clickable, so you aim for the guards' feet.  The monorails are fixed now, so far.</description>
		<content:encoded><![CDATA[<p>I am aware of the camera positioning.  It is a problem that the default camera position upon zoning in is for the transparent door to take up the entire screen.  When the &#8220;door&#8221; is a helicopter, that often means it actually is a transparent part of the area around the helicopter that is clickable, rather than the door itself.  Also, the helicopter door itself is not always clickable; from certain angles, you need to click somewhere near or below the door, rather than the door itself.  This came up in a previous post about zoning into hazard zones on the Heroes side, where most of the guards/doors are un-clickable, so you aim for the guards&#8217; feet.  The monorails are fixed now, so far.</p>
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		<title>By: Jezebeau</title>
		<link>http://www.killtenrats.com/2006/12/03/tonights-bug-list/#comment-12183</link>
		<dc:creator>Jezebeau</dc:creator>
		<pubDate>Sun, 03 Dec 2006 10:53:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=854#comment-12183</guid>
		<description>As for the "anywhere you click upon zoning" thing: that's camera positioning.  What it means is that your camera is sitting right behind the exit doors, which have gone transparent so you can see, but they're still functional.  If you rotate the camera upon zoning, or zoom in, you won't have that issue (and let me tell you how much it bugged me before I figured that all out, when I'd zone right after getting all my minions fully buffed...).

Congrats on the victory!</description>
		<content:encoded><![CDATA[<p>As for the &#8220;anywhere you click upon zoning&#8221; thing: that&#8217;s camera positioning.  What it means is that your camera is sitting right behind the exit doors, which have gone transparent so you can see, but they&#8217;re still functional.  If you rotate the camera upon zoning, or zoom in, you won&#8217;t have that issue (and let me tell you how much it bugged me before I figured that all out, when I&#8217;d zone right after getting all my minions fully buffed&#8230;).</p>
<p>Congrats on the victory!</p>
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