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	<title>Comments on: Fallout MMO</title>
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	<link>http://www.killtenrats.com/2006/12/14/fallout-mmo/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: netboyz</title>
		<link>http://www.killtenrats.com/2006/12/14/fallout-mmo/comment-page-1/#comment-12545</link>
		<dc:creator>netboyz</dc:creator>
		<pubDate>Fri, 15 Dec 2006 19:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=869#comment-12545</guid>
		<description>This is all just Herve from Titus waving his epeen around in a futile attempt to try and secure some cash.  The guy considers himself the ultimate wheeler/dealer.  IPLY put out an 8k a couple weeks ago saying they were making presentations for $$ in Europe the first 2 weeks of December.

Of course, Herve has been telling this to insiders since February.  But nobody trusts him.

VAPORWARE ftl!</description>
		<content:encoded><![CDATA[<p>This is all just Herve from Titus waving his epeen around in a futile attempt to try and secure some cash.  The guy considers himself the ultimate wheeler/dealer.  IPLY put out an 8k a couple weeks ago saying they were making presentations for $$ in Europe the first 2 weeks of December.</p>
<p>Of course, Herve has been telling this to insiders since February.  But nobody trusts him.</p>
<p>VAPORWARE ftl!</p>
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		<title>By: Lachek</title>
		<link>http://www.killtenrats.com/2006/12/14/fallout-mmo/comment-page-1/#comment-12531</link>
		<dc:creator>Lachek</dc:creator>
		<pubDate>Fri, 15 Dec 2006 15:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=869#comment-12531</guid>
		<description>My basement has more post-apoc feel to it than Auto Assault ever did.
Oh, it&#039;s after the big apocalypse and we don&#039;t have enough food to feed our children, everyone wears loincloths and rags, mutant vermin and plants are killing scavengers who dare to venture outside the hobbled-together cities, but everyone gets a MagicCar(tm) that doesn&#039;t need fuel (!), has a forcefield and auto-aims - and if your car breaks down, within seconds your local AAA sends a helicopter to pick you up and bring you back to one of many repair pads!
An integral part of post-apoc feel is the absolute dependency on hard-to-find resources, like fresh water or fuel. The Fallout games had this in droves - I was rationing supplies much like you ration ammo in survival horror games. If you won a fight, but you used too many medkits or wasted buckshots in the process, it was hardly a win at all because you knew you wouldn&#039;t survive another day. Auto Assault, on the other hand, had an &quot;Up, up and away!&quot; style of gameplay where failure was never even a possibility.
Yes, a Fallout MMO could rock (emphasis on could), and I don&#039;t think the potential appeal has anything to do with Auto Assault&#039;s failure. I rather think its potential to capture the post-apoc MMO crowd will be dependent on the relative success of other in-progress games like Fallen Earth.</description>
		<content:encoded><![CDATA[<p>My basement has more post-apoc feel to it than Auto Assault ever did.<br />
Oh, it&#8217;s after the big apocalypse and we don&#8217;t have enough food to feed our children, everyone wears loincloths and rags, mutant vermin and plants are killing scavengers who dare to venture outside the hobbled-together cities, but everyone gets a MagicCar(tm) that doesn&#8217;t need fuel (!), has a forcefield and auto-aims &#8211; and if your car breaks down, within seconds your local AAA sends a helicopter to pick you up and bring you back to one of many repair pads!<br />
An integral part of post-apoc feel is the absolute dependency on hard-to-find resources, like fresh water or fuel. The Fallout games had this in droves &#8211; I was rationing supplies much like you ration ammo in survival horror games. If you won a fight, but you used too many medkits or wasted buckshots in the process, it was hardly a win at all because you knew you wouldn&#8217;t survive another day. Auto Assault, on the other hand, had an &#8220;Up, up and away!&#8221; style of gameplay where failure was never even a possibility.<br />
Yes, a Fallout MMO could rock (emphasis on could), and I don&#8217;t think the potential appeal has anything to do with Auto Assault&#8217;s failure. I rather think its potential to capture the post-apoc MMO crowd will be dependent on the relative success of other in-progress games like Fallen Earth.</p>
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		<title>By: BitterCupOJoe</title>
		<link>http://www.killtenrats.com/2006/12/14/fallout-mmo/comment-page-1/#comment-12528</link>
		<dc:creator>BitterCupOJoe</dc:creator>
		<pubDate>Fri, 15 Dec 2006 13:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=869#comment-12528</guid>
		<description>I don&#039;t think it will.  Much like the casions in Vegas don&#039;t have clocks on the walls, I doubt the developers want anyone realizing they&#039;ve killed 6000 Radscorpions to make it to level 30.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think it will.  Much like the casions in Vegas don&#8217;t have clocks on the walls, I doubt the developers want anyone realizing they&#8217;ve killed 6000 Radscorpions to make it to level 30.</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2006/12/14/fallout-mmo/comment-page-1/#comment-12518</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Fri, 15 Dec 2006 00:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=869#comment-12518</guid>
		<description>Ooh, I just realized: this game should have &lt;strong&gt;THE&lt;/strong&gt; QOL feature I want: the kill sheet.  That little box in the lower-left of your screen that says you have killed 3 deathclaws, 16 humans, 12 mutants, 124 rats, 17 scorpions, and so on.</description>
		<content:encoded><![CDATA[<p>Ooh, I just realized: this game should have <strong>THE</strong> QOL feature I want: the kill sheet.  That little box in the lower-left of your screen that says you have killed 3 deathclaws, 16 humans, 12 mutants, 124 rats, 17 scorpions, and so on.</p>
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		<title>By: BitterCupOJoe</title>
		<link>http://www.killtenrats.com/2006/12/14/fallout-mmo/comment-page-1/#comment-12516</link>
		<dc:creator>BitterCupOJoe</dc:creator>
		<pubDate>Fri, 15 Dec 2006 00:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=869#comment-12516</guid>
		<description>You have killed a Radscorpion!
You have killed a Radscorpion!
You have killed a Radscorpion!</description>
		<content:encoded><![CDATA[<p>You have killed a Radscorpion!<br />
You have killed a Radscorpion!<br />
You have killed a Radscorpion!</p>
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		<title>By: indraunt</title>
		<link>http://www.killtenrats.com/2006/12/14/fallout-mmo/comment-page-1/#comment-12514</link>
		<dc:creator>indraunt</dc:creator>
		<pubDate>Thu, 14 Dec 2006 22:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=869#comment-12514</guid>
		<description>1 million subscribers in the first year I don&#039;t think will be a lofty goal by 2010, I suspect the projections are fairly solid based on the fact that the franchise already has x number of fans, with the addition of projected hype and the increased number of MMO players by 2010. 
1 million players in the first year in 2007 would be a lofty goal for any company, but not in 2010.
It&#039;ll be interesting to see how they do it. The Fallout games have been pretty damn mature (the first 2 anyway), and thus far the most successful MMO&#039;s have been open to all ages. Previous post-apocalyptic MMO, Auto-assault was a flop. Can&#039;t really tell if it was just the game or whether it was a lack of interest in the setting.</description>
		<content:encoded><![CDATA[<p>1 million subscribers in the first year I don&#8217;t think will be a lofty goal by 2010, I suspect the projections are fairly solid based on the fact that the franchise already has x number of fans, with the addition of projected hype and the increased number of MMO players by 2010.<br />
1 million players in the first year in 2007 would be a lofty goal for any company, but not in 2010.<br />
It&#8217;ll be interesting to see how they do it. The Fallout games have been pretty damn mature (the first 2 anyway), and thus far the most successful MMO&#8217;s have been open to all ages. Previous post-apocalyptic MMO, Auto-assault was a flop. Can&#8217;t really tell if it was just the game or whether it was a lack of interest in the setting.</p>
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		<title>By: Tholal</title>
		<link>http://www.killtenrats.com/2006/12/14/fallout-mmo/comment-page-1/#comment-12513</link>
		<dc:creator>Tholal</dc:creator>
		<pubDate>Thu, 14 Dec 2006 22:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=869#comment-12513</guid>
		<description>1 million subscribers by the first year. Quite a lofty goal!

I also find it interesting to see which games/companies they choose to list as competitors.</description>
		<content:encoded><![CDATA[<p>1 million subscribers by the first year. Quite a lofty goal!</p>
<p>I also find it interesting to see which games/companies they choose to list as competitors.</p>
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		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2006/12/14/fallout-mmo/comment-page-1/#comment-12512</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Thu, 14 Dec 2006 22:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=869#comment-12512</guid>
		<description>I&#039;m a loser. Never played Fallout so this news does nothing for me.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a loser. Never played Fallout so this news does nothing for me.</p>
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