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	<title>Comments on: We Are the Barbarians At the Gates</title>
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	<link>http://www.killtenrats.com/2007/03/18/we-are-the-barbarians-at-the-gates/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Garumoo</title>
		<link>http://www.killtenrats.com/2007/03/18/we-are-the-barbarians-at-the-gates/comment-page-1/#comment-26295</link>
		<dc:creator>Garumoo</dc:creator>
		<pubDate>Thu, 10 Apr 2008 07:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=978#comment-26295</guid>
		<description>I really hope the future does include more games with world impact .. although I bet there will be a few stumbles on that path.

One oft mentioned problem with non-instanced player housing is that the landscape will quickly get cluttered with buildings that are nearly always empty.. the player is only online a few hours a day (if that), and when they are they are often elsewhere.

I think one possible answer to that problem is to instead &lt;a href=&quot;http://moo-tang-clan.blogspot.com/2008/02/changing-world-by-community-ownership.html&quot; rel=&quot;nofollow&quot;&gt;have NPCs own the buildings&lt;/a&gt; and such, but their growth, prosperity, and interest in providing services being strongly dependent on players contributing to their continued safety, supply of resources, and such forth.</description>
		<content:encoded><![CDATA[<p>I really hope the future does include more games with world impact .. although I bet there will be a few stumbles on that path.</p>
<p>One oft mentioned problem with non-instanced player housing is that the landscape will quickly get cluttered with buildings that are nearly always empty.. the player is only online a few hours a day (if that), and when they are they are often elsewhere.</p>
<p>I think one possible answer to that problem is to instead <a href="http://moo-tang-clan.blogspot.com/2008/02/changing-world-by-community-ownership.html" rel="nofollow">have NPCs own the buildings</a> and such, but their growth, prosperity, and interest in providing services being strongly dependent on players contributing to their continued safety, supply of resources, and such forth.</p>
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		<title>By: Defense of the Ancients Allstars at Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2007/03/18/we-are-the-barbarians-at-the-gates/comment-page-1/#comment-26286</link>
		<dc:creator>Defense of the Ancients Allstars at Kill Ten Rats</dc:creator>
		<pubDate>Wed, 09 Apr 2008 06:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=978#comment-26286</guid>
		<description>[...] fondness for Warcraft 3 tower defense maps having long been established, I direct your attention to my latest obsession, DotA. It is more or [...]</description>
		<content:encoded><![CDATA[<p>[...] fondness for Warcraft 3 tower defense maps having long been established, I direct your attention to my latest obsession, DotA. It is more or [...]</p>
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		<title>By: Tom Hudson</title>
		<link>http://www.killtenrats.com/2007/03/18/we-are-the-barbarians-at-the-gates/comment-page-1/#comment-22525</link>
		<dc:creator>Tom Hudson</dc:creator>
		<pubDate>Sun, 03 Jun 2007 17:06:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=978#comment-22525</guid>
		<description>There was a big chunk of what you&#039;re looking for in Anarchy Online.</description>
		<content:encoded><![CDATA[<p>There was a big chunk of what you&#8217;re looking for in Anarchy Online.</p>
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		<title>By: Tell Me How Very Wrong I Am at Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2007/03/18/we-are-the-barbarians-at-the-gates/comment-page-1/#comment-22470</link>
		<dc:creator>Tell Me How Very Wrong I Am at Kill Ten Rats</dc:creator>
		<pubDate>Sat, 26 May 2007 10:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=978#comment-22470</guid>
		<description>[...] because exploring a wrong answer can shed light on the right answer. Sometimes the answer to &#8220;why isn&#8217;t anyone doing this&#8221; is &#8220;they are.&#8221; Ideas can be really dumb, tried and already failed, or pure [...]</description>
		<content:encoded><![CDATA[<p>[...] because exploring a wrong answer can shed light on the right answer. Sometimes the answer to &#8220;why isn&#8217;t anyone doing this&#8221; is &#8220;they are.&#8221; Ideas can be really dumb, tried and already failed, or pure [...]</p>
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		<title>By: Kill Ten Rats &#187; Blog Archive &#187; Guardians at the Gates 1</title>
		<link>http://www.killtenrats.com/2007/03/18/we-are-the-barbarians-at-the-gates/comment-page-1/#comment-17043</link>
		<dc:creator>Kill Ten Rats &#187; Blog Archive &#187; Guardians at the Gates 1</dc:creator>
		<pubDate>Mon, 09 Apr 2007 22:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=978#comment-17043</guid>
		<description>[...] When I posted about barbarians at the gates last month, I did not expect the most famous one in English literature to appear in response. As it turns out, the upcoming Age of Conan has exactly what I was looking for, including PvE and PvP city-building and -defense that integrates crafting and has various sizes for big and small guilds. Ask, and the internet delivers. [...]</description>
		<content:encoded><![CDATA[<p>[...] When I posted about barbarians at the gates last month, I did not expect the most famous one in English literature to appear in response. As it turns out, the upcoming Age of Conan has exactly what I was looking for, including PvE and PvP city-building and -defense that integrates crafting and has various sizes for big and small guilds. Ask, and the internet delivers. [...]</p>
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		<title>By: Kill Ten Rats &#187; Blog Archive &#187; Sorry Frodo</title>
		<link>http://www.killtenrats.com/2007/03/18/we-are-the-barbarians-at-the-gates/comment-page-1/#comment-16798</link>
		<dc:creator>Kill Ten Rats &#187; Blog Archive &#187; Sorry Frodo</dc:creator>
		<pubDate>Fri, 23 Mar 2007 19:06:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=978#comment-16798</guid>
		<description>[...] For my part, it is a bad sign when I have free access to LOTRO but am instead playing Eternal Lands and flash-based tower defense. I played for a week or two and tried out all the early content, filed quite a few bug reports, and lost the urge to log in again. [...]</description>
		<content:encoded><![CDATA[<p>[...] For my part, it is a bad sign when I have free access to LOTRO but am instead playing Eternal Lands and flash-based tower defense. I played for a week or two and tried out all the early content, filed quite a few bug reports, and lost the urge to log in again. [...]</p>
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		<title>By: wearfannypacks</title>
		<link>http://www.killtenrats.com/2007/03/18/we-are-the-barbarians-at-the-gates/comment-page-1/#comment-16770</link>
		<dc:creator>wearfannypacks</dc:creator>
		<pubDate>Tue, 20 Mar 2007 15:37:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=978#comment-16770</guid>
		<description>I hope Shwayder is right and the the next gen will have more dynamic content. I fully support this idea. We need to take pressure situations out of dungeons and pvp only, and make them happen on more common grounds. It&#039;d be nice if it was completely random too. I would get bored and jaded if I knew that every friday evening, mobs attacked my home city. Just my 2 cents.</description>
		<content:encoded><![CDATA[<p>I hope Shwayder is right and the the next gen will have more dynamic content. I fully support this idea. We need to take pressure situations out of dungeons and pvp only, and make them happen on more common grounds. It&#8217;d be nice if it was completely random too. I would get bored and jaded if I knew that every friday evening, mobs attacked my home city. Just my 2 cents.</p>
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		<title>By: Kill Ten Rats &#187; Blog Archive &#187; While I&#8217;m Asking for Game Features</title>
		<link>http://www.killtenrats.com/2007/03/18/we-are-the-barbarians-at-the-gates/comment-page-1/#comment-16762</link>
		<dc:creator>Kill Ten Rats &#187; Blog Archive &#187; While I&#8217;m Asking for Game Features</dc:creator>
		<pubDate>Tue, 20 Mar 2007 01:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=978#comment-16762</guid>
		<description>[...] [Eternal Lands] Yesterday, people were lining up to tell me that a feature I always wanted in a game already exists in various forms and is slated to be implemented fully this year. Later that day, a comment at one of the sites on our blogroll (I forgot which, sorry, I read so many of your every day) pointed me to a game that has another feature that I have always wanted. [...]</description>
		<content:encoded><![CDATA[<p>[...] [Eternal Lands] Yesterday, people were lining up to tell me that a feature I always wanted in a game already exists in various forms and is slated to be implemented fully this year. Later that day, a comment at one of the sites on our blogroll (I forgot which, sorry, I read so many of your every day) pointed me to a game that has another feature that I have always wanted. [...]</p>
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		<title>By: wolfgangdoom</title>
		<link>http://www.killtenrats.com/2007/03/18/we-are-the-barbarians-at-the-gates/comment-page-1/#comment-16758</link>
		<dc:creator>wolfgangdoom</dc:creator>
		<pubDate>Mon, 19 Mar 2007 17:38:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=978#comment-16758</guid>
		<description>One of the coolest WOW moments IMO is when you are fighting along side Sgt Bly defending the temple in Zul Farrak. I remember thinking to myself the first time I ran that scenario &quot;wow, this is great!&quot;, only to be disappointed at the fact that I wouldn&#039;t encounter anymore situations like that one. 

Age of Conan sounds like they are going to be using some cool ideas, but I learned my lesson with Vanguard when it comes to believing all of the BullS*$ that marketing departments churn out. I am hoping for the best as AOC has been on my radar for months now but I wouldn&#039;t be surprised if we are all playing WOW or EVE thru 2007.</description>
		<content:encoded><![CDATA[<p>One of the coolest WOW moments IMO is when you are fighting along side Sgt Bly defending the temple in Zul Farrak. I remember thinking to myself the first time I ran that scenario &#8220;wow, this is great!&#8221;, only to be disappointed at the fact that I wouldn&#8217;t encounter anymore situations like that one. </p>
<p>Age of Conan sounds like they are going to be using some cool ideas, but I learned my lesson with Vanguard when it comes to believing all of the BullS*$ that marketing departments churn out. I am hoping for the best as AOC has been on my radar for months now but I wouldn&#8217;t be surprised if we are all playing WOW or EVE thru 2007.</p>
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		<title>By: Tribuadore</title>
		<link>http://www.killtenrats.com/2007/03/18/we-are-the-barbarians-at-the-gates/comment-page-1/#comment-16756</link>
		<dc:creator>Tribuadore</dc:creator>
		<pubDate>Mon, 19 Mar 2007 03:03:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=978#comment-16756</guid>
		<description>&lt;a href=&quot;http://www.wurmonline.com&quot; rel=&quot;nofollow&quot;&gt;Wurm Online&lt;/a&gt; - Everything is player created: swords, armour, shovels, pickaxes, roads, houses.......everything! The land is deformable i.e. you dig the land drops, you drop dirt the land rises. I found this game years ago, since then I&#039;ve tried WoW and Eve but they just seem very sallow in comparison.</description>
		<content:encoded><![CDATA[<p><a href="http://www.wurmonline.com" rel="nofollow">Wurm Online</a> &#8211; Everything is player created: swords, armour, shovels, pickaxes, roads, houses&#8230;&#8230;.everything! The land is deformable i.e. you dig the land drops, you drop dirt the land rises. I found this game years ago, since then I&#8217;ve tried WoW and Eve but they just seem very sallow in comparison.</p>
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