Healing drama

Here comes one of those opinion type pieces that always get me in trouble later. Of my limited WoW time however, it’s the one that comes up the most. Every night in guild chat, and present on every board I read. So I’ll give my feedback on it. After pondering words for a while, it seems it’d be easier to simply just type out the shortest ones and go with it. So here goes – buff priests.

Ah there we go. Half of you have already tuned out. I can hear your mental gears already shifting into defense mode. You’ve got a long drawn out, probably number filled reason why priests don’t need buffage. I’ve got another one, but it has no numbers involved. It’s like my original statement, short ‘n sweet – healing sucks.

Let’s wander away from Azeroth for a second and look at how things are elsewhere in gaming. How many games out there do you spend all day playing backup dancer so the main character in the game can get the spoils? I’m having trouble thinking of one. No, normally you’re the main character and your job is to blow stuff up. This is fun. So, back to our online worlds. We can’t all be Gandalf. Someone has to be Samwise. In every game I’ve played, I’ve tried to play that backup character. In every single one it’s been so mind-numbingly boring, I’ve rerolled into a damage character after a month or so. Except for WoW.

Because the priest here can be more than one-dimensional. They can actually solo, and you have options. You can be a damaging kind of priest but still be able to heal ok, or a healing one and be a healing demigod, but be a slow soloer. In case that’s not clear, I don’t expect to be the king of the healing hill and do tons of damage at the same time. In fact, I have always been dps spec’ed, but had the ability to heal instances. It was a challenge, and used a lot of timing, cooldowns, and items, but it was a lot of fun. Until the rise of the Paladins.

Ok, I just lost another few people as they assume they know what I’m going to type. I don’t want paladins nerfed. Nah, let the “healadins” do that if they want to. If someone wants to sit in the background and heal you while you hurt the bad guys, why in the world would you not be cheering for them? What’s needed is a revamp of the priest’s holy tree. The paladins today can get all the good tricks from one tree: Holy. For a priest, you have to go midway in two trees to get decent stuff, and you will still fall short of paladin healing because of their innate mana return from getting healed and other such tricks. A hybrid should never be able to out-do a main, wasn’t that the reason the poor druids got whacked? Again, they didn’t need to be nerfed either (same logic – this person is willing to stand in the way of a bad guy wanting to HURT YOU. Why would you want that person weaker?), and giving the warriors a bit of a leg up on them would have solved it.

The priest’s holy tree needs to be revamped, giving it some of the goodies you can get from the disc tree. Maybe priests should only have two trees. You never hear of a Disc only priest, although there’s probably some out there. Disc stuff could unlock instead. If you buy talents X, Y, and Z in the holy tree, or A, B, and C in shadow, you get Disc Talent M. Or make some of it innate at levels. Whatever. The persistent rumor is coming next patch is a hefty pally nerf, which makes me sad. I like to heal, and being smoked by a pally easily makes me sad. However, now they want me to damage, and heal me (!), which is fun and doesn’t happen all that often. But if a paladin wants to be healing like mad so I can be the damage meter king, how can I be mad at him? But if the raid needs me to heal, and I spec for healing not damage, I should be able to heal in a way that makes all the other classes say “dayum”.

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Oz

Jaded old gamer, and father of gamers, who's been around long enough. Still, he's always up for giving the Next Big Thing a whirl.

22 thoughts on “Healing drama”

  1. Disclosure: I have a level 47 protection specced paladin.

    I’m almost tempted to agree, except that priests get all sorts of toys that paladins don’t that make them better healers overall. Paladins get, basically, Flash of Light and Holy Light. If you want to stretch it, they also get Seal/Judgment of Light and Blessing of Light, but those are mostly there to put them on par with a non-holy specced priest, and both of them prevent them from putting arguably better Judgments/Blessings on the target. I rarely see them used in instances, unless I’m tanking as a paladin. Holy-specced paladins also get Holy Shock, but that’s, for most, an emergency spell. All in all, holy paladins are good healers, but they’re missing some pretty significant toys from the toolbox.

    Holy priests get at least as much as paladins, in terms of raw healing ability, plus three AoE heals (one of which damages with no threat), a HoT, a stamina buff, a spirit buff, Lightwell, Power Word: Shield (which is usually better than a holy-specced paladin’s Blessing of Protection), Binding Heal, and Prayer of Mending, plus I think I’m missing a few.

    My general take on paladins in their tanking and healing roles is that Blizzard gave them some tools that were comparable to warriors or priests and, in some instances, a little better. However, they didn’t give them as many of the tools. As an example on the warrior side, Warriors have (from what I remember) at least 3 snap aggro skills, one of which is an AoE. Paladins have one, and it’s ally-centered, making it a little harder to work with. Paladins have a lot of abilities that protect themselves, but very few that protect the party, unless the paladin is willing to shift away from throwing damage to generate threat, whereas warriors, by level 20, have at least 2 (Thunderstrike and Demoralizing Shout), which debuff the enemies that they’re fighting so that even if one gets loose, he’s going to do slightly less damage to the rest of the party. And on and on.

    Paladins do a few things very well, even as well as or, rarely, better than the comparative base class in some cases, when they’re specced for it. However, they lack have a very narrow pool of skills to work with in that regard. Priests do almost everything that paladins do, and usually better, but they also get skills that a paladin would kill for.

  2. (Disclosure: I have a 70 Holy Paladin)

    One thing I want to throw out is that Paladins are very locked into whatever role they spec for. A Protection or Retribution Paladin is a mediocre healer at best, even with good gear. A Holy Paladin cannot tank or DPS at all, even with good gear. A Protection Paladin is a mediocre DPSer, even with good gear. There’s a half-and-half Protection/Holy Paladin in my guild and he manages to be so-so at tanking (he can handle 5 mans, but that’s it) and so-so at healing (has to drink potions far more often than the Holy Priest or myself, the Holy Paladin; he also doesn’t have the same heal/second throughput as either of us).

    However, a Shadow Priest is a top-notch DPSer that can switch to good gear and be a fairly strong healer. A Holy Priest can do better than mediocre damage due to there not being a Holy Resistance stat. I’ve seen a Holy Priest throw on some spell damage gear when he wasn’t needed for healing and do far better DPS than my Holy Paladin could have if we had switched roles.

    On another note, with raid sizes changed to 25, each slot is (generally) in more demand, so it’s not quite as silly for Priests to call for nerfs on Paladins or Warriors to call for nerfs on Druids. It’s a very real possibility that Druids could have replaced Warriors, and so on.

  3. Paladins do a few things very well, even as well as or, rarely, better than the comparative base class in some cases, when they’re specced for it. However, they lack have a very narrow pool of skills to work with in that regard. Priests do almost everything that paladins do, and usually better, but they also get skills that a paladin would kill for.

    Let me second that. Paladins are incredibly good healers, far better than Priests, when we can sit and spam Flash of Light all day long. However, if a larger heal is needed we have to use Holy Light which is far far less efficient than a Priest’s Greater Heal. If several people are damaged, a Paladin has to heal each one individually, whereas a Priest can Prayer of Healing (which is more efficient than Flash of Light with 3[?] targets healed). Priests are far better at handling spike damage with things like Power Word: Shield, Renew, and Prayer of Mending. If there is spike damage and a Paladin is healing, the best he can do is switch to Holy Light or use Lay on Hands.

    As far as I can tell, Priests and Paladins are equally good healers (assuming equal gear) on 50% of the fights, Paladins are better on 25% (no movement, constant damage but few spikes, etc.), and Priests are better on 25% (unavoidable AOE damage, dangerous spikes, etc.).

  4. Agreed:

    Priests need 3 separate DISTINCT trees, like every other class in-game.

    My thoughts?

    Discipline: needs to be reworked into more of a ‘mitigation’ or ‘protection’ type class, with buffs, and single/multi target shields, etc.

    Holy: Healing improvements, tweak the tree accordingly.

    Shadow: Fine as is, for DPS…. perhaps move the vampire effects into discipline for true protection/mitigation… and buff the damage / threat.

    I think all classes need those 11, 21, 31, 41 point talent makers. Shadow has it currently, holy has a little…

  5. PW:S scales terribly, and in most fights these days, even with the talent (yes, I spent on this in the hope that those extra ~200hp would help) it’s at most one or two swings. It’s great for emergency saving, but sometimes a Flash would be better.

    There’s one ability that really makes pallies shine: it’s that 100% mana return on a crit. I crit often enough, and have a talent that guarantees a crit, but it’s still costing me mana. Additionally, the bonus to +damage/healing and mp/5 stuff on plate is crazy. I did a fairly easy quest in Netherstorm (one big boss at the end of the series that said needed 5 and we did with 2) recently that gave plate pants with solid stats and +70 somethign healing/damage and 7mp/5. I snagged a pair of +77 healing pants for doing the arc key, which was much more effort, but no MP5 on them. Our two primary healadins are running over 1000 +healing and 200 mp/5. I can’t even get close to that.

    Of course, there’s one other factor too, and that’s survivability. I’m in a dress, they’re in plate. In every game I’ve played, the primary healer wore heavy duty protection. I’m running 10k hp/mana on my priest, but I got hit often for 9k a swing in Kara, plus AE. I’m just not going to last long.

    Side note from something I read on the forums yesterday: paladins also carry shields, which besides giving them block, give them stats, and are enchantable (albeit the enchants are not all that great). However, all of that in combination beats out my priest carrying a book with some int and +healing. Allowing enchants on offhand items would be nice, or allowing priests to sling shields. It’s the little things that count…

  6. And since I posted while sard was typing, I just read his post. What he posts reminds me of Defenders in CoH (I wasn’t kidding – healers in ever freaking game…). You could be an empathy defender who was hands down the best healer but was fairly low on other mitigation aspects, or a bubble healer (I don’t recall the name, sorry, but you know which one), or the one who could move HP around, argh been too long that I don’t remember the names. Each of these were distinct, and had clear advantages/disadvantages; a different flavor of doing something.

    Allow holy priests to Rez in combat, ala druids/shammies, but with a 5 min CD instead of 15, or even make it the same. Heck, copy CoH and make it a mutation rez where they rez in a dps mode and then die again 1 min later (I remember enjoying this a lot, heh).

    Also, I agree that the shadow tree is fine. I disagree with the recent nerfs, especially to the crit heals off VE. This really hurt shadow priest healing, which was fairly viable. You keep on chugging though, and the tree is really solid. Even post nerf, it’s still doable, and does not need enhancing. If anything, it’s the one well built tree.

  7. I’m going to play devil’s advocate because, well, no one else seems to be doing it. So Paladins can in some cases outheal Priests, and can also spec to tank. Why?

    The core of the issue is almost certainly population distribution. Not many people are willing to level up pure healers as would play the role, and it hurts the ability of groups to pull a raid, or sometimes even a group together. Tanking is in the same position, when only one class is fully equipped for tanking.

    Blizzard’s solution to the problem is to offer two classes, druids and paladins, who can choose a role and sub in for a priest or a warrior. They’ve buffed them to appropriate levels that they can do so well; in some cases, too well. After the rage rebalancing, my 27 feral druid could solidly hold agg off a warrior two levels higher than I (though the warrior was an idiot, and once I convinced him to use sunder it became back and forth). Balance is hard, but there are good intentions in the works.

    @Oz: As far as the rez goes, give them an in-combat shadow necromantic rez that gives the buffs for a minute, then follows up with rez-sickness (more/less of a punishment for WoW players. Takes you out of action without costing you a fortune in equipment.)

  8. As a followup suggestion (I really should think these through entirely), perhaps priests should be buffed to the point where at half-spec they can match heals with sub-healers, and leave their damage as it is. More damage in a healing class is a bit out of the question, despite the fact that they have only one mana bar.

    Tangent Paragraph: Now… while we’re sharing pipe dreams, would it hurt for mages to be able to give out mana gems… like… even just one type? As a Warlock I had to go out and collect 50 shards before a raid so I could pass out healthstones, as well as be expected to bring the repair-bot, as I was the only engy who’d bothered to fetch the recipe. So why is one class given a bunch of abilities required to make the class viable, but forced to go way the hell out of their way to fulfill them, when another is just given a large pile of selfish boosts for that “other bar”. Conjuring water doesn’t even come *close*. *grumbles*

  9. [I raided to AQ40 on my priest prior to BC, no longer playing but broadly aware of BC talent changes]

    My feeling on this has always been that priests should not have the shadow tree as it now. The three trees are already very different (discipline being the least distinct of the three) so they end up not doing anything very well in order to maintain balance.

    WoWs need to satisfy “casual” gamers has lead to all the support classes wanting their own damage build. If you take on a support class do you really need to be looking for damage? I’m not saying priests damage should be lowered overall or anything but in regards to the talents it would make more sense to have say a burst healing tree, a HoT/protective tree and a criticals tree. There could still be some damage talents thrown so levelling is not torturous.

    In regards to Sheltim’s comment that Paladins are restricted to the role they spec to: boo hooo for paladins. If you are a priest you need to heal, doesn’t matter your spec, people expect you to heal and its you that gets blamed when there isn’t enough of it. Whatever people say about holy damage (you forgot to mention it’s a massive mana drain) it’s not of much consequence in most situations. Shadow priests, while having the ability to do dps and heal with some efficiency, have an extremely hard time finding a guild. If you have ever been a priest in a raiding guild you will know that there is usually holy specced priests waiting for the shadow priest to leave/respec so they can take over that single golden shadow priest spot in raids.

    Anyway just my 2 cents

  10. [quote]In regards to Sheltim’s comment that Paladins are restricted to the role they spec to: boo hooo for paladins. If you are a priest you need to heal, doesn’t matter your spec, people expect you to heal and its you that gets blamed when there isn’t enough of it. Whatever people say about holy damage (you forgot to mention it’s a massive mana drain) it’s not of much consequence in most situations. Shadow priests, while having the ability to do dps and heal with some efficiency, have an extremely hard time finding a guild. If you have ever been a priest in a raiding guild you will know that there is usually holy specced priests waiting for the shadow priest to leave/respec so they can take over that single golden shadow priest spot in raids.[/quote]

    I feel that I need to respond to this. The role of shadow priests has *entirely* changed in TBC. They are now very highly desirable for their dps, which is huge (I watch them do nearly as well as, or even outdps, other casters regularly, with similar guilds). In fact, shadow priests are in even higher demand than holy or discipline priests. You’ll have no problem finding a guild as a good shadow priest.

    Back to my point: shadow priests can switch gear and heal fairly well (I see it happen all the time). They’re very good in their dps role and fairly good in their healing role. Healing priests can spam Smite for minutes (I see it rarely simply because the situation isn’t common, but any healing priest can do it).

    Now paladins. They’re stuck in whatever role. Have you tried to solo/dps/tank as a Holy Paladin? Have you tried to heal as a Protection or Retribution Paladin? It’s horrible.

  11. Well as I said I haven’t played post BC so I’ll take your word on the shadow priest part, good to know ty.

    Two points I would like to pick up on.

    [quote] Back to my point: shadow priests can switch gear and heal fairly well (I see it happen all the time). They’re very good in their dps role and fairly good in their healing role. Healing priests can spam Smite for minutes (I see it rarely simply because the situation isn’t common, but any healing priest can do it). [/quote]

    My point exactly, priest are expected to heal no matter what they spec. My point was that whilst paladins are stuck playing the role they specced to priests are often stuck due to the communities interpretation of the class. I’m not trying to come across as hostile but if I am it’s because I was extremely aggravated over the expectations of priests in my guild prior to my quitting.

    [quote] Now paladins. They’re stuck in whatever role. Have you tried to solo/dps/tank as a Holy Paladin? Have you tried to heal as a Protection or Retribution Paladin? It’s horrible. [quote]

    The second point I wanted to make was that I am kind of prejudice against paladins (I just reached new heights of nerd in this sentence). My feeling was always that paladins were not supporting correctly in raids and were far to eager to elbow someone else out to take a bit of the “limelight” as they saw it. Occasionally I would meet a paladin that was a genuinely great healer and one or two out performed any priests I raided with. Mostly the paladins I raided with were like some hormone driven teens with a hero complex though. Probably say more about my guilds than paladins as a whole I realise.

  12. [quote]
    My point exactly, priest are expected to heal no matter what they spec. My point was that whilst paladins are stuck playing the role they specced to priests are often stuck due to the communities interpretation of the class. I’m not trying to come across as hostile but if I am it’s because I was extremely aggravated over the expectations of priests in my guild prior to my quitting.
    [/quote]

    I guess I wasn’t clear enough. Priests are *not* expected to heal every fight, no matter their spec. I’d say that about 1/2 of Priests are healing spec, and heal all the time. I’d say that about 1/2 of Priests are shadow spec and are rarely asked to heal. They are in fact desired strictly for their damage and utility (hp return, mana return, +shadow damage buff, etc). It’s rare that a shadow priest is asked to heal simply because their damage is so useful; but when needed, they can heal far better than a not-healing-spec Paladin. Currently, both healing and shadow priests are in demand.

    [quote]
    The second point I wanted to make was that I am kind of prejudice against paladins (I just reached new heights of nerd in this sentence). My feeling was always that paladins were not supporting correctly in raids and were far to eager to elbow someone else out to take a bit of the “limelight” as they saw it. Occasionally I would meet a paladin that was a genuinely great healer and one or two out performed any priests I raided with. Mostly the paladins I raided with were like some hormone driven teens with a hero complex though. Probably say more about my guilds than paladins as a whole I realise.
    [/quote]

    Paladins are currently facing exactly what Priests used to face before TBC came out: no one wants anything but a Holy Paladin because Paladins, even when specced and geared correctly, suck at the other two roles: tanking and dps.

  13. A lot of good commentary here, keep it coming in!

    Now as a priest who has always been shadow, I’ll explain why I disagree with a few people’s comments about shadow folks switching items and healing decently well. The fact that it’s gear dependant is a mute point I’m glad no one brought up – everything in WoW is gear dependant. Yes it sucks to have to get a set of healing gear and damage gear, but whatever. It’s the game. Although being told I can’t get the healing mace from Kara until all the pallies have it does tick me off, but eh, it will drop for me eventually.

    As a shadow priest you can do really solid damage. It’s not mage level, but couple it with the fact you’re healing and probably feeding mana at the same time and it’s damn impressive. Geared right, it’s sustainable for a decent period of time. However, you don’t really have the sustaining power to heal for long. There are several decent talents in the holy tree that make you more mana efficent, more mana regen, bigger heals, etc. Without those, even spamming the big heal will run you dry soon enough. You can Shadowfiend back some mana, but if the boss has an AE (and which doesn’t, these days), the pet dies in a round. Blessing of Light, Blessing of Wisdom, and the 100% back on a crit heal ability are small things that end up combining into much more.

    The best analogy I can think of at this moment is post-release CoH and scrappers (which didn’t heal – I always abandoned the healer to the DPS machine). By the time a scrapper hit mid level, they had such a massive combo of abilities that they could easily solo dozens of npc’s at a time, and in fact it was even more practical to do so. The devs, not realizing that the players could set up a combo like that, nerfed them to heck, which made the players scream.

    You know what would be an elegant fix to the priest/paladin issue? Multiple builds that you can swap between for free, given conditions. I know fellow bloggers have written about this before, and it’s something I’ve tossed around in guild for a while myself. I can do it now…why not waive the 50g and let me swap between two talent specs at a trainer every few hours? It would end the complaining.

  14. I’d be happy if Blizzard would do two things:
    1) Make respec cheaper. Its already limited in that you have to be at a trainer, so its not like people can swap builds on the fly. Realistically they can only do it before heading out from town for the night.
    2) Allow me to save builds, an unlimited number of builds. Perhaps someone could make a UI for it. Essentially just so I don’t have to remember the whole tree.

  15. Well, it’s not a priest buff, but it’s a paladin nerf that may do roughly what you want. From the 2.1 test notes:

    “Illumination”: This talent now only gives 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of “Holy Shock”.

    There’s a lot of other paladin stuff in there that’s meant to make the other trees more valuable. As a protection paladin, I particularly like

    “One-Handed Weapon Specialization”(Protection): Now increases all damage caused by the paladin by 1-5% while a one-handed weapon is equipped.

    There also appear to be some priest changes that are mostly buffs.

  16. The main class for any given role should be dominate in their ability. So Priests as primary game healers shouldn’t be outclassed in healing by any other class. That said, Paladins don’t need to be nerfed. There are two simple problems for Priests. The holy tree sucks and our mana regen is sitting in the wrong tree. Secondly, and probably the biggest reason as the trees were borked pre TBC, is that we scale very poorly. I think this is the biggest factor associated with eroding the healing capability of the Priest.

    Why would anyone want the Paladins nerfed??? It doesnt address the priest’s issues. We’re already subpar compared to other classes in similar gear. Nerfing Paladins just means healing is harder all the way around. That makes no sense to me at all. I don’t know why Blizzard seems so relunctant to buff priests and fix that lame Holy tree.

  17. Given equally skilled and geared Shadow Priest and Mage on a single target, a Shadow Priest will do significantly more damage. At the same time they will provide significant utility in the form of mana battery and VE healing.

    At the same time, Holy Priests fall behind Holy Paladins due to lack of mana efficiency (heals per mana), lack of fast spammable heals (heals per second), and overall raid utility. A single spirit specced priest is all you need to give nearly all the utility a healing priest can provide. Any extra priests are redundant.

    The result is that any guild that is willing to min/max its roster (any highly progressed guild) is now running raids with a single holy priest, two to three shadow priests, and three to four holy paladins. Anything less and you’re gimping your raid.

    I don’t know if the Paladin nerf was the right thing to do. I do know that it didn’t fixed holy priests. Holy needs to be reworked. The 11, 31, and 41 point talents are garbage and this is seriously holding back holy. If those talents were replaced with ones that increased efficiency or longevity and offered some sort of reduced casting time holy would be golden.

    We still run into the issue where “holy” priests are forced to spec into two trees to get all the required abilities whereas all other healers have their abilities in one tree.

  18. Holy/Disc Priests just got a decent buff in the last patch, a number of things were fixed. I guess that might not be “buffs” just “fixes”. Shadow priests got yet another nerf to dps, a pretty big one. I calculated the lowered damage with the spell routine I was using when I was shadow, and it was between 15-17% reduction!

    As a healer I have not had problems getting bumped by paladins. Esp now that they fixed that bug that gave paladins mana even when at full health, combined with more SP dps nerfing, there won’t be teams of Pally healers with SP mana batteries as much.

    I don’t really see the controversy. As a disc/holy specced healer (30/31/0) I find healing so easy it’s boring. In fact, I stopped playing a month ago.

  19. Very little was fixed Holy Priests this patch, although I admit there is plenty of hype about it. From the current notes:
    ~~~~~~~
    “Binding Heal”: The mana cost has been reduced by 32%. The tooltip has been adjusted to indicate it is a low threat spell, which was already the case.
    This spell was hideously expensive and very situational and long casting. Now it’s just very situational and long casting
    “Circle of Healing” (Holy) effect increased. This was buffed 26 points of healing. Barely worth mentioning
    “Empowered Healing” and “Holy Concentration” now affect “Binding Heal”. Bug fix. Holy item that should have affected this holy spell. This will make the heal bigger on the aforementioned very situational spell
    Focused Power (Discipline) now also increases the chance to hit with Mass Dispel, reduces the cast time of Mass Dispel but no longer increases the damage against feared targets. Meh. Nothing to say either way
    “Holy Fire”: The rank 9 tooltip has been corrected to indicate it does Holy damage. Wee? Mind you, Fortitude tool tip has been broken since release, still not fixed. And who cares about Tooltips?
    “Holy Nova”: Rank 2 will no longer receive double the intended increase in range from “Holy Reach”. Yay for priest mana-sucking ae?
    “Mind control” no longer has a 100 yard range limitation in instances. Well, this is nice since many many priests use this as CC. Myself, I use MC nightly.
    “Pain Suppression” now reduces damage taken by 65% and increases resistance to Dispel mechanics by 65% for the duration. A 5% buff to the 41 point disc talent that no one ever has bought because you’d have to be insane or a bot to have 41 points in disc
    “Power Word: Shield”: The “Weakened Soul” effect will no longer sometimes be re-applied while zoning with this buff on. This has actually been in several patch notes so far
    “Prayer of Fortitude”: The range on rank 3 has been changed to match all other ranks of this spell. Bug fix, and most people buff when people are close anyway
    “Prayer of Fortitude”, ranks 1 and 2, are now available on trainers. Annoying issue we had on 3 of our spells, and some other classes shared. Bug fix really
    “Prayer of Mending”: This spell is now affected by “Silent Resolve”, “Amplify Magic”, and “Dampen Magic”. Bug fix
    “Prayer of Shadow Protection”, rank 1, is now available on trainers. See Prayer of fort above
    “Reflective Shield”: When this effect is triggered, the priest will no longer be forced to stand up. But we will for every other spell, which really isn’t that big of a deal
    “Shadowfiend”: This pet will now come into the game with full health and mana, including that gained from a percentage of its master’s stamina and intellect. bug fix, druids had same issue
    “Shadow Weaving” (Shadow): Effect reduced by 1% per rank. Nerfed 2 patches in a row, rock on!
    “Shadow Word: Death”: Cooldown increased to 12 sec. I’ve seen the math on this, and I think it’s a bit high. Myself, I only use it as a closer, but I have a guildmate who does it the way it’s listed. Unneeded I’d think since you get hurt for the same amount really…eh stupid nerf really
    “Silent Resolve”: Some priest spells were unaffected by this talent. They should now all be affected. Bug fix that probably became noticed somehow after nerfing the other threat reduction last patch
    “Spirit of Redemption” and “Spiritual Guidance” now work while the priest is in “Shadowform”. Spiritual guidance is nice, but it’s rare you see someone still with the Angel of Shame
    “Spirit Tap”: This ability will no longer be triggered by killing some creature-cast totems. Bug fix. You’d be amazed what you can proc Spirit Tap off of.
    “Surge of Light”: “Smite” spells triggered by this talent will no longer sometimes critically strike. In addition, the free “Smite” granted will not consume the effect of “Inner Focus”. “Holy Nova” heals can now trigger “Surge of Light” as well. Bug fix since it’s clearly stated that it cannot crit. However, the talent doesn’t work, never has. It’s supposed to give you a free, insta cast Smite. It’s insta cast, but it costs mana. You’d think they’d fix that part first.
    “Symbol of Hope”: amount of mana regained increased. Draenai racial buffed. Other classes besides undead and dorf continue to be sucky
    “Touch of Weakness”: This spell can now activate “Surge of Light”. Troll racial given an odd but not useful buff.
    “Vampiric Touch”: This spell now consumes the “Inner Focus buff”. And you’ll cry if you were silly enough to smack IF before casting this nearly free spell. Bug fix

    All in all, not the buff Holy or even Disc needs. How many HP have you gained in 10 levels? I bet more than you gained in 50-60. Our heals only went up pennies to the dollars of HP. It needs a major overhaul.

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