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	<title>Comments on: Healing drama</title>
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		<title>By: Kill Ten Rats &#187; Blog Archive &#187; A Forest of Holy Trees</title>
		<link>http://www.killtenrats.com/2007/04/12/healing-drama/comment-page-1/#comment-17252</link>
		<dc:creator>Kill Ten Rats &#187; Blog Archive &#187; A Forest of Holy Trees</dc:creator>
		<pubDate>Thu, 19 Apr 2007 18:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1003#comment-17252</guid>
		<description>[...] Since I already have one topic going about the changes to the most popular healers in WoW today, I thought I&#8217;d take a different angle to it - i.e. fix instead of nerf. The main reason Paladins (and Shammies and Druids to a lesser, more specific extent) are the main healers is they simply have a better healing tree. So I&#8217;m going to try my very amateur hand at redesigning the Holy and Disc trees. This will be a bumpy ride. More after the cut. [...]</description>
		<content:encoded><![CDATA[<p>[...] Since I already have one topic going about the changes to the most popular healers in WoW today, I thought I&#8217;d take a different angle to it &#8211; i.e. fix instead of nerf. The main reason Paladins (and Shammies and Druids to a lesser, more specific extent) are the main healers is they simply have a better healing tree. So I&#8217;m going to try my very amateur hand at redesigning the Holy and Disc trees. This will be a bumpy ride. More after the cut. [...]</p>
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		<title>By: Oz</title>
		<link>http://www.killtenrats.com/2007/04/12/healing-drama/comment-page-1/#comment-17181</link>
		<dc:creator>Oz</dc:creator>
		<pubDate>Tue, 17 Apr 2007 01:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1003#comment-17181</guid>
		<description>Very little was fixed Holy Priests this patch, although I admit there is plenty of hype about it.  From the current notes:
~~~~~~~
&quot;Binding Heal&quot;: The mana cost has been reduced by 32%. The tooltip has been adjusted to indicate it is a low threat spell, which was already the case. 
&lt;strong&gt;This spell was hideously expensive and very situational and long casting.  Now it&#039;s just very situational and long casting&lt;/strong&gt;
&quot;Circle of Healing&quot; (Holy) effect increased. &lt;strong&gt;This was buffed 26 points of healing.  Barely worth mentioning &lt;/strong&gt;
&quot;Empowered Healing&quot; and &quot;Holy Concentration&quot; now affect &quot;Binding Heal&quot;. &lt;strong&gt;Bug fix.  Holy item that should have affected this holy spell.  This will make the heal bigger on the aforementioned very situational spell&lt;/strong&gt;
Focused Power (Discipline) now also increases the chance to hit with Mass Dispel, reduces the cast time of Mass Dispel but no longer increases the damage against feared targets.  &lt;strong&gt; Meh.  Nothing to say either way&lt;/strong&gt;
&quot;Holy Fire&quot;: The rank 9 tooltip has been corrected to indicate it does Holy damage.  &lt;strong&gt;Wee?  Mind you, Fortitude tool tip has been broken since release, still not fixed.  And who cares about Tooltips?&lt;/strong&gt;
&quot;Holy Nova&quot;: Rank 2 will no longer receive double the intended increase in range from &quot;Holy Reach&quot;. &lt;strong&gt; Yay for priest mana-sucking ae?&lt;/strong&gt;
&quot;Mind control&quot; no longer has a 100 yard range limitation in instances. &lt;strong&gt;Well, this is nice since many many priests use this as CC.  Myself, I use MC nightly. &lt;/strong&gt;
&quot;Pain Suppression&quot; now reduces damage taken by 65% and increases resistance to Dispel mechanics by 65% for the duration. &lt;strong&gt; A 5% buff to the 41 point disc talent that no one ever has bought because you&#039;d have to be insane or a bot to have 41 points in disc&lt;/strong&gt;
&quot;Power Word: Shield&quot;: The &quot;Weakened Soul&quot; effect will no longer sometimes be re-applied while zoning with this buff on. &lt;strong&gt;This has actually been in several patch notes so far&lt;/strong&gt;
&quot;Prayer of Fortitude&quot;: The range on rank 3 has been changed to match all other ranks of this spell. &lt;strong&gt;Bug fix, and most people buff when people are close anyway&lt;/strong&gt;
&quot;Prayer of Fortitude&quot;, ranks 1 and 2, are now available on trainers. &lt;strong&gt;Annoying issue we had on 3 of our spells, and some other classes shared.  Bug fix really &lt;/strong&gt;
&quot;Prayer of Mending&quot;: This spell is now affected by &quot;Silent Resolve&quot;, &quot;Amplify Magic&quot;, and &quot;Dampen Magic&quot;.  &lt;strong&gt; Bug fix&lt;/strong&gt;
&quot;Prayer of Shadow Protection&quot;, rank 1, is now available on trainers. &lt;strong&gt; See Prayer of fort above&lt;/strong&gt; 
&quot;Reflective Shield&quot;: When this effect is triggered, the priest will no longer be forced to stand up.  &lt;strong&gt; But we will for every other spell, which really isn&#039;t that big of a deal&lt;/strong&gt;
&quot;Shadowfiend&quot;: This pet will now come into the game with full health and mana, including that gained from a percentage of its master&#039;s stamina and intellect. &lt;strong&gt; bug fix, druids had same issue &lt;/strong&gt;
&quot;Shadow Weaving&quot; (Shadow): Effect reduced by 1% per rank. &lt;strong&gt; Nerfed 2 patches in a row, rock on!&lt;/strong&gt; 
&quot;Shadow Word: Death&quot;: Cooldown increased to 12 sec.  &lt;strong&gt; I&#039;ve seen the math on this, and I think it&#039;s a bit high.  Myself, I only use it as a closer, but I have a guildmate who does it the way it&#039;s listed.  Unneeded I&#039;d think since you get hurt for the same amount really...eh stupid nerf really&lt;/strong&gt;
&quot;Silent Resolve&quot;: Some priest spells were unaffected by this talent. They should now all be affected. &lt;strong&gt; Bug fix that probably became noticed somehow after nerfing the other threat reduction last patch &lt;/strong&gt;
&quot;Spirit of Redemption&quot; and &quot;Spiritual Guidance&quot; now work while the priest is in &quot;Shadowform&quot;. &lt;strong&gt; Spiritual guidance is nice, but it&#039;s rare you see someone still with the Angel of Shame&lt;/strong&gt;
&quot;Spirit Tap&quot;: This ability will no longer be triggered by killing some creature-cast totems.  &lt;strong&gt; Bug fix.  You&#039;d be amazed what you can proc Spirit Tap off of. &lt;/strong&gt;
&quot;Surge of Light&quot;: &quot;Smite&quot; spells triggered by this talent will no longer sometimes critically strike. In addition, the free &quot;Smite&quot; granted will not consume the effect of &quot;Inner Focus&quot;. &quot;Holy Nova&quot; heals can now trigger &quot;Surge of Light&quot; as well. &lt;strong&gt;Bug fix since it&#039;s clearly stated that it cannot crit.  However, the talent doesn&#039;t work, never has.  It&#039;s supposed to give you a free, insta cast Smite.  It&#039;s insta cast, but it costs mana. You&#039;d think they&#039;d fix that part first.&lt;/strong&gt;
&quot;Symbol of Hope&quot;: amount of mana regained increased. &lt;strong&gt; Draenai racial buffed.  Other classes besides undead and dorf continue to be sucky&lt;/strong&gt;
&quot;Touch of Weakness&quot;: This spell can now activate &quot;Surge of Light&quot;.  &lt;strong&gt; Troll racial given an odd but not useful buff. &lt;/strong&gt;
&quot;Vampiric Touch&quot;: This spell now consumes the &quot;Inner Focus buff&quot;. &lt;strong&gt; And you&#039;ll cry if you were silly enough to smack IF before casting this nearly free spell.  Bug fix&lt;/strong&gt;

All in all, not the buff Holy or even Disc needs.  How many HP have you gained in 10 levels?  I bet more than you gained in 50-60.  Our heals only went up pennies to the dollars of HP.  It needs a major overhaul.</description>
		<content:encoded><![CDATA[<p>Very little was fixed Holy Priests this patch, although I admit there is plenty of hype about it.  From the current notes:<br />
~~~~~~~<br />
&#8220;Binding Heal&#8221;: The mana cost has been reduced by 32%. The tooltip has been adjusted to indicate it is a low threat spell, which was already the case.<br />
<strong>This spell was hideously expensive and very situational and long casting.  Now it&#8217;s just very situational and long casting</strong><br />
&#8220;Circle of Healing&#8221; (Holy) effect increased. <strong>This was buffed 26 points of healing.  Barely worth mentioning </strong><br />
&#8220;Empowered Healing&#8221; and &#8220;Holy Concentration&#8221; now affect &#8220;Binding Heal&#8221;. <strong>Bug fix.  Holy item that should have affected this holy spell.  This will make the heal bigger on the aforementioned very situational spell</strong><br />
Focused Power (Discipline) now also increases the chance to hit with Mass Dispel, reduces the cast time of Mass Dispel but no longer increases the damage against feared targets.  <strong> Meh.  Nothing to say either way</strong><br />
&#8220;Holy Fire&#8221;: The rank 9 tooltip has been corrected to indicate it does Holy damage.  <strong>Wee?  Mind you, Fortitude tool tip has been broken since release, still not fixed.  And who cares about Tooltips?</strong><br />
&#8220;Holy Nova&#8221;: Rank 2 will no longer receive double the intended increase in range from &#8220;Holy Reach&#8221;. <strong> Yay for priest mana-sucking ae?</strong><br />
&#8220;Mind control&#8221; no longer has a 100 yard range limitation in instances. <strong>Well, this is nice since many many priests use this as CC.  Myself, I use MC nightly. </strong><br />
&#8220;Pain Suppression&#8221; now reduces damage taken by 65% and increases resistance to Dispel mechanics by 65% for the duration. <strong> A 5% buff to the 41 point disc talent that no one ever has bought because you&#8217;d have to be insane or a bot to have 41 points in disc</strong><br />
&#8220;Power Word: Shield&#8221;: The &#8220;Weakened Soul&#8221; effect will no longer sometimes be re-applied while zoning with this buff on. <strong>This has actually been in several patch notes so far</strong><br />
&#8220;Prayer of Fortitude&#8221;: The range on rank 3 has been changed to match all other ranks of this spell. <strong>Bug fix, and most people buff when people are close anyway</strong><br />
&#8220;Prayer of Fortitude&#8221;, ranks 1 and 2, are now available on trainers. <strong>Annoying issue we had on 3 of our spells, and some other classes shared.  Bug fix really </strong><br />
&#8220;Prayer of Mending&#8221;: This spell is now affected by &#8220;Silent Resolve&#8221;, &#8220;Amplify Magic&#8221;, and &#8220;Dampen Magic&#8221;.  <strong> Bug fix</strong><br />
&#8220;Prayer of Shadow Protection&#8221;, rank 1, is now available on trainers. <strong> See Prayer of fort above</strong><br />
&#8220;Reflective Shield&#8221;: When this effect is triggered, the priest will no longer be forced to stand up.  <strong> But we will for every other spell, which really isn&#8217;t that big of a deal</strong><br />
&#8220;Shadowfiend&#8221;: This pet will now come into the game with full health and mana, including that gained from a percentage of its master&#8217;s stamina and intellect. <strong> bug fix, druids had same issue </strong><br />
&#8220;Shadow Weaving&#8221; (Shadow): Effect reduced by 1% per rank. <strong> Nerfed 2 patches in a row, rock on!</strong><br />
&#8220;Shadow Word: Death&#8221;: Cooldown increased to 12 sec.  <strong> I&#8217;ve seen the math on this, and I think it&#8217;s a bit high.  Myself, I only use it as a closer, but I have a guildmate who does it the way it&#8217;s listed.  Unneeded I&#8217;d think since you get hurt for the same amount really&#8230;eh stupid nerf really</strong><br />
&#8220;Silent Resolve&#8221;: Some priest spells were unaffected by this talent. They should now all be affected. <strong> Bug fix that probably became noticed somehow after nerfing the other threat reduction last patch </strong><br />
&#8220;Spirit of Redemption&#8221; and &#8220;Spiritual Guidance&#8221; now work while the priest is in &#8220;Shadowform&#8221;. <strong> Spiritual guidance is nice, but it&#8217;s rare you see someone still with the Angel of Shame</strong><br />
&#8220;Spirit Tap&#8221;: This ability will no longer be triggered by killing some creature-cast totems.  <strong> Bug fix.  You&#8217;d be amazed what you can proc Spirit Tap off of. </strong><br />
&#8220;Surge of Light&#8221;: &#8220;Smite&#8221; spells triggered by this talent will no longer sometimes critically strike. In addition, the free &#8220;Smite&#8221; granted will not consume the effect of &#8220;Inner Focus&#8221;. &#8220;Holy Nova&#8221; heals can now trigger &#8220;Surge of Light&#8221; as well. <strong>Bug fix since it&#8217;s clearly stated that it cannot crit.  However, the talent doesn&#8217;t work, never has.  It&#8217;s supposed to give you a free, insta cast Smite.  It&#8217;s insta cast, but it costs mana. You&#8217;d think they&#8217;d fix that part first.</strong><br />
&#8220;Symbol of Hope&#8221;: amount of mana regained increased. <strong> Draenai racial buffed.  Other classes besides undead and dorf continue to be sucky</strong><br />
&#8220;Touch of Weakness&#8221;: This spell can now activate &#8220;Surge of Light&#8221;.  <strong> Troll racial given an odd but not useful buff. </strong><br />
&#8220;Vampiric Touch&#8221;: This spell now consumes the &#8220;Inner Focus buff&#8221;. <strong> And you&#8217;ll cry if you were silly enough to smack IF before casting this nearly free spell.  Bug fix</strong></p>
<p>All in all, not the buff Holy or even Disc needs.  How many HP have you gained in 10 levels?  I bet more than you gained in 50-60.  Our heals only went up pennies to the dollars of HP.  It needs a major overhaul.</p>
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		<title>By: yunk</title>
		<link>http://www.killtenrats.com/2007/04/12/healing-drama/comment-page-1/#comment-17179</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Mon, 16 Apr 2007 19:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1003#comment-17179</guid>
		<description>By &quot;last&quot; patch I mean the notes that just came out last week.</description>
		<content:encoded><![CDATA[<p>By &#8220;last&#8221; patch I mean the notes that just came out last week.</p>
]]></content:encoded>
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		<title>By: yunk</title>
		<link>http://www.killtenrats.com/2007/04/12/healing-drama/comment-page-1/#comment-17178</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Mon, 16 Apr 2007 19:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1003#comment-17178</guid>
		<description>Holy/Disc Priests just got a decent buff in the last patch, a number of things were fixed. I guess that might not be &quot;buffs&quot; just &quot;fixes&quot;. Shadow priests got yet another nerf to dps, a pretty big one. I calculated the lowered damage with the spell routine I was using when I was shadow, and it was between 15-17% reduction! 

As a healer I have not had problems getting bumped by paladins. Esp now that they fixed that bug that gave paladins mana even when at full health, combined with more SP dps nerfing, there won&#039;t be teams of Pally healers with SP mana batteries as much.

I don&#039;t really see the controversy. As a disc/holy specced healer (30/31/0) I find healing so easy it&#039;s boring. In fact, I stopped playing a month ago.</description>
		<content:encoded><![CDATA[<p>Holy/Disc Priests just got a decent buff in the last patch, a number of things were fixed. I guess that might not be &#8220;buffs&#8221; just &#8220;fixes&#8221;. Shadow priests got yet another nerf to dps, a pretty big one. I calculated the lowered damage with the spell routine I was using when I was shadow, and it was between 15-17% reduction! </p>
<p>As a healer I have not had problems getting bumped by paladins. Esp now that they fixed that bug that gave paladins mana even when at full health, combined with more SP dps nerfing, there won&#8217;t be teams of Pally healers with SP mana batteries as much.</p>
<p>I don&#8217;t really see the controversy. As a disc/holy specced healer (30/31/0) I find healing so easy it&#8217;s boring. In fact, I stopped playing a month ago.</p>
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		<title>By: Trouble</title>
		<link>http://www.killtenrats.com/2007/04/12/healing-drama/comment-page-1/#comment-17157</link>
		<dc:creator>Trouble</dc:creator>
		<pubDate>Sat, 14 Apr 2007 20:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1003#comment-17157</guid>
		<description>Given equally skilled and geared Shadow Priest and Mage on a single target,  a Shadow Priest will do significantly more damage. At the same time they will provide significant utility in the form of mana battery and VE healing.

At the same time, Holy Priests fall behind Holy Paladins due to lack of mana efficiency (heals per mana), lack of fast spammable heals (heals per second), and overall raid utility. A single spirit specced priest is all you need to give nearly all the utility a healing priest can provide. Any extra priests are redundant.

The result is that any guild that is willing to min/max its roster (any highly progressed guild) is now running raids with a single holy priest, two to three shadow priests, and three to four holy paladins. Anything less and you&#039;re gimping your raid.

I don&#039;t know if the Paladin nerf was the right thing to do. I do know that it didn&#039;t fixed holy priests. Holy needs to be reworked. The 11, 31, and 41 point talents are garbage and this is seriously holding back holy. If those talents were replaced with ones that increased efficiency or longevity and offered some sort of reduced casting time holy would be golden.

We still run into the issue where &quot;holy&quot; priests are forced to spec into two trees to get all the required abilities whereas all other healers have their abilities in one tree.</description>
		<content:encoded><![CDATA[<p>Given equally skilled and geared Shadow Priest and Mage on a single target,  a Shadow Priest will do significantly more damage. At the same time they will provide significant utility in the form of mana battery and VE healing.</p>
<p>At the same time, Holy Priests fall behind Holy Paladins due to lack of mana efficiency (heals per mana), lack of fast spammable heals (heals per second), and overall raid utility. A single spirit specced priest is all you need to give nearly all the utility a healing priest can provide. Any extra priests are redundant.</p>
<p>The result is that any guild that is willing to min/max its roster (any highly progressed guild) is now running raids with a single holy priest, two to three shadow priests, and three to four holy paladins. Anything less and you&#8217;re gimping your raid.</p>
<p>I don&#8217;t know if the Paladin nerf was the right thing to do. I do know that it didn&#8217;t fixed holy priests. Holy needs to be reworked. The 11, 31, and 41 point talents are garbage and this is seriously holding back holy. If those talents were replaced with ones that increased efficiency or longevity and offered some sort of reduced casting time holy would be golden.</p>
<p>We still run into the issue where &#8220;holy&#8221; priests are forced to spec into two trees to get all the required abilities whereas all other healers have their abilities in one tree.</p>
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		<title>By: Saylah</title>
		<link>http://www.killtenrats.com/2007/04/12/healing-drama/comment-page-1/#comment-17144</link>
		<dc:creator>Saylah</dc:creator>
		<pubDate>Sat, 14 Apr 2007 04:09:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1003#comment-17144</guid>
		<description>The main class for any given role should be dominate in their ability. So Priests as primary game healers shouldn&#039;t be outclassed in healing by any other class.  That said, Paladins don&#039;t need to be nerfed.  There are two simple problems for Priests.  The holy tree sucks and our mana regen is sitting in the wrong tree.  Secondly, and probably the biggest reason as the trees were borked pre TBC, is that we scale very poorly.  I think this is the biggest factor associated with eroding the healing capability of the Priest.

Why would anyone want the Paladins nerfed??? It doesnt address the priest&#039;s issues.  We&#039;re already subpar compared to other classes in similar gear.  Nerfing Paladins just means healing is harder all the way around.  That makes no sense to me at all.  I don&#039;t know why Blizzard seems so relunctant to buff priests and fix that lame Holy tree.</description>
		<content:encoded><![CDATA[<p>The main class for any given role should be dominate in their ability. So Priests as primary game healers shouldn&#8217;t be outclassed in healing by any other class.  That said, Paladins don&#8217;t need to be nerfed.  There are two simple problems for Priests.  The holy tree sucks and our mana regen is sitting in the wrong tree.  Secondly, and probably the biggest reason as the trees were borked pre TBC, is that we scale very poorly.  I think this is the biggest factor associated with eroding the healing capability of the Priest.</p>
<p>Why would anyone want the Paladins nerfed??? It doesnt address the priest&#8217;s issues.  We&#8217;re already subpar compared to other classes in similar gear.  Nerfing Paladins just means healing is harder all the way around.  That makes no sense to me at all.  I don&#8217;t know why Blizzard seems so relunctant to buff priests and fix that lame Holy tree.</p>
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		<title>By: BitterCupOJoe</title>
		<link>http://www.killtenrats.com/2007/04/12/healing-drama/comment-page-1/#comment-17141</link>
		<dc:creator>BitterCupOJoe</dc:creator>
		<pubDate>Fri, 13 Apr 2007 21:01:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1003#comment-17141</guid>
		<description>Well, it&#039;s not a priest buff, but it&#039;s a paladin nerf that may do roughly what you want.  From the 2.1 test notes:

&quot;Illumination&quot;: This talent now only gives 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of &quot;Holy Shock&quot;. 

There&#039;s a lot of other paladin stuff in there that&#039;s meant to make the other trees more valuable.  As a protection paladin, I particularly like

&quot;One-Handed Weapon Specialization&quot;(Protection): Now increases all damage caused by the paladin by 1-5% while a one-handed weapon is equipped. 

There also appear to be some priest changes that are mostly buffs.</description>
		<content:encoded><![CDATA[<p>Well, it&#8217;s not a priest buff, but it&#8217;s a paladin nerf that may do roughly what you want.  From the 2.1 test notes:</p>
<p>&#8220;Illumination&#8221;: This talent now only gives 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of &#8220;Holy Shock&#8221;. </p>
<p>There&#8217;s a lot of other paladin stuff in there that&#8217;s meant to make the other trees more valuable.  As a protection paladin, I particularly like</p>
<p>&#8220;One-Handed Weapon Specialization&#8221;(Protection): Now increases all damage caused by the paladin by 1-5% while a one-handed weapon is equipped. </p>
<p>There also appear to be some priest changes that are mostly buffs.</p>
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		<title>By: Jason</title>
		<link>http://www.killtenrats.com/2007/04/12/healing-drama/comment-page-1/#comment-17140</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 13 Apr 2007 19:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1003#comment-17140</guid>
		<description>I&#039;d be happy if Blizzard would do two things:
1) Make respec cheaper.  Its already limited in that you have to be at a trainer, so its not like people can swap builds on the fly.  Realistically they can only do it before heading out from town for the night.
2) Allow me to save builds, an unlimited number of builds.  Perhaps someone could make a UI for it.  Essentially just so I don&#039;t have to remember the whole tree.</description>
		<content:encoded><![CDATA[<p>I&#8217;d be happy if Blizzard would do two things:<br />
1) Make respec cheaper.  Its already limited in that you have to be at a trainer, so its not like people can swap builds on the fly.  Realistically they can only do it before heading out from town for the night.<br />
2) Allow me to save builds, an unlimited number of builds.  Perhaps someone could make a UI for it.  Essentially just so I don&#8217;t have to remember the whole tree.</p>
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		<title>By: Oz</title>
		<link>http://www.killtenrats.com/2007/04/12/healing-drama/comment-page-1/#comment-17116</link>
		<dc:creator>Oz</dc:creator>
		<pubDate>Fri, 13 Apr 2007 15:28:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1003#comment-17116</guid>
		<description>A lot of good commentary here, keep it coming in!

Now as a priest who has always been shadow, I&#039;ll explain why I disagree with a few people&#039;s comments about shadow folks switching items and healing decently well.  The fact that it&#039;s gear dependant is a mute point I&#039;m glad no one brought up - everything in WoW is gear dependant.  Yes it sucks to have to get a set of healing gear and damage gear, but whatever.  It&#039;s the game.  Although being told I can&#039;t get the healing mace from Kara until all the pallies have it does tick me off, but eh, it will drop for me eventually.  

As a shadow priest you can do really solid damage.  It&#039;s not mage level, but couple it with the fact you&#039;re healing and probably feeding mana at the same time and it&#039;s damn impressive.  Geared right, it&#039;s sustainable for a decent period of time.  However, you don&#039;t really have the sustaining power to heal for long.  There are several decent talents in the holy tree that make you more mana efficent, more mana regen, bigger heals, etc.  Without those, even spamming the big heal will run you dry soon enough.  You can Shadowfiend back some mana, but if the boss has an AE (and which doesn&#039;t, these days), the pet dies in a round.   Blessing of Light, Blessing of Wisdom, and the 100% back on a crit heal ability are small things that end up combining into much more.  

The best analogy I can think of at this moment is post-release CoH and scrappers (which didn&#039;t heal - I always abandoned the healer to the DPS machine).  By the time a scrapper hit mid level, they had such a massive combo of abilities that they could easily solo dozens of npc&#039;s at a time, and in fact it was even more practical to do so.  The devs, not realizing that the players could set up a combo like that, nerfed them to heck, which made the players scream.  

You know what would be an elegant fix to the priest/paladin issue?  Multiple builds that you can swap between for free, given conditions.  I know fellow bloggers have written about this &lt;a href=&quot;http://tobolds.blogspot.com/2007/03/dream-features-solo-group-talent-build.html&quot; rel=&quot;nofollow&quot;&gt;before&lt;/a&gt;, and it&#039;s something I&#039;ve tossed around in guild for a while myself.  I can do it now...why not waive the 50g and let me swap between two talent specs at a trainer every few hours?  It would end the complaining.</description>
		<content:encoded><![CDATA[<p>A lot of good commentary here, keep it coming in!</p>
<p>Now as a priest who has always been shadow, I&#8217;ll explain why I disagree with a few people&#8217;s comments about shadow folks switching items and healing decently well.  The fact that it&#8217;s gear dependant is a mute point I&#8217;m glad no one brought up &#8211; everything in WoW is gear dependant.  Yes it sucks to have to get a set of healing gear and damage gear, but whatever.  It&#8217;s the game.  Although being told I can&#8217;t get the healing mace from Kara until all the pallies have it does tick me off, but eh, it will drop for me eventually.  </p>
<p>As a shadow priest you can do really solid damage.  It&#8217;s not mage level, but couple it with the fact you&#8217;re healing and probably feeding mana at the same time and it&#8217;s damn impressive.  Geared right, it&#8217;s sustainable for a decent period of time.  However, you don&#8217;t really have the sustaining power to heal for long.  There are several decent talents in the holy tree that make you more mana efficent, more mana regen, bigger heals, etc.  Without those, even spamming the big heal will run you dry soon enough.  You can Shadowfiend back some mana, but if the boss has an AE (and which doesn&#8217;t, these days), the pet dies in a round.   Blessing of Light, Blessing of Wisdom, and the 100% back on a crit heal ability are small things that end up combining into much more.  </p>
<p>The best analogy I can think of at this moment is post-release CoH and scrappers (which didn&#8217;t heal &#8211; I always abandoned the healer to the DPS machine).  By the time a scrapper hit mid level, they had such a massive combo of abilities that they could easily solo dozens of npc&#8217;s at a time, and in fact it was even more practical to do so.  The devs, not realizing that the players could set up a combo like that, nerfed them to heck, which made the players scream.  </p>
<p>You know what would be an elegant fix to the priest/paladin issue?  Multiple builds that you can swap between for free, given conditions.  I know fellow bloggers have written about this <a href="http://tobolds.blogspot.com/2007/03/dream-features-solo-group-talent-build.html" rel="nofollow">before</a>, and it&#8217;s something I&#8217;ve tossed around in guild for a while myself.  I can do it now&#8230;why not waive the 50g and let me swap between two talent specs at a trainer every few hours?  It would end the complaining.</p>
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		<title>By: Sheltim</title>
		<link>http://www.killtenrats.com/2007/04/12/healing-drama/comment-page-1/#comment-17107</link>
		<dc:creator>Sheltim</dc:creator>
		<pubDate>Fri, 13 Apr 2007 14:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1003#comment-17107</guid>
		<description>[quote]
My point exactly, priest are expected to heal no matter what they spec. My point was that whilst paladins are stuck playing the role they specced to priests are often stuck due to the communities interpretation of the class. I’m not trying to come across as hostile but if I am it’s because I was extremely aggravated over the expectations of priests in my guild prior to my quitting.
[/quote]

I guess I wasn&#039;t clear enough. Priests are *not* expected to heal every fight, no matter their spec. I&#039;d say that about 1/2 of Priests are healing spec, and heal all the time. I&#039;d say that about 1/2 of Priests are shadow spec and are rarely asked to heal. They are in fact desired strictly for their damage and utility (hp return, mana return, +shadow damage buff, etc). It&#039;s rare that a shadow priest is asked to heal simply because their damage is so useful; but when needed, they can heal far better than a not-healing-spec Paladin. Currently, both healing and shadow priests are in demand.

[quote]
The second point I wanted to make was that I am kind of prejudice against paladins (I just reached new heights of nerd in this sentence). My feeling was always that paladins were not supporting correctly in raids and were far to eager to elbow someone else out to take a bit of the “limelight” as they saw it. Occasionally I would meet a paladin that was a genuinely great healer and one or two out performed any priests I raided with. Mostly the paladins I raided with were like some hormone driven teens with a hero complex though. Probably say more about my guilds than paladins as a whole I realise.
[/quote]

Paladins are currently facing exactly what Priests used to face before TBC came out: no one wants anything but a Holy Paladin because Paladins, even when specced and geared correctly, suck at the other two roles: tanking and dps.</description>
		<content:encoded><![CDATA[<p>[quote]<br />
My point exactly, priest are expected to heal no matter what they spec. My point was that whilst paladins are stuck playing the role they specced to priests are often stuck due to the communities interpretation of the class. I’m not trying to come across as hostile but if I am it’s because I was extremely aggravated over the expectations of priests in my guild prior to my quitting.<br />
[/quote]</p>
<p>I guess I wasn&#8217;t clear enough. Priests are *not* expected to heal every fight, no matter their spec. I&#8217;d say that about 1/2 of Priests are healing spec, and heal all the time. I&#8217;d say that about 1/2 of Priests are shadow spec and are rarely asked to heal. They are in fact desired strictly for their damage and utility (hp return, mana return, +shadow damage buff, etc). It&#8217;s rare that a shadow priest is asked to heal simply because their damage is so useful; but when needed, they can heal far better than a not-healing-spec Paladin. Currently, both healing and shadow priests are in demand.</p>
<p>[quote]<br />
The second point I wanted to make was that I am kind of prejudice against paladins (I just reached new heights of nerd in this sentence). My feeling was always that paladins were not supporting correctly in raids and were far to eager to elbow someone else out to take a bit of the “limelight” as they saw it. Occasionally I would meet a paladin that was a genuinely great healer and one or two out performed any priests I raided with. Mostly the paladins I raided with were like some hormone driven teens with a hero complex though. Probably say more about my guilds than paladins as a whole I realise.<br />
[/quote]</p>
<p>Paladins are currently facing exactly what Priests used to face before TBC came out: no one wants anything but a Holy Paladin because Paladins, even when specced and geared correctly, suck at the other two roles: tanking and dps.</p>
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