So we played quite a bit this weekend. I have to say I am enjoying the fundamentals of the game, questing, crafting, exploring etc..
We completed every quest in Erud Luin and at the very end of the evening last night, made the journey to Bree, and set our binds outside the Prancing Pony.
The setting is fantastic, the has a great pace, and I really don’t see the complaints about slow or boring combat. In fact, I find LoTRO combat to be more reactive, and a well played spell cycle is much more skill based then the same cycle in WoW.
With the casting delays, and the ability to que spells and to interrupt your own spells with the next, you simply can not fall into the WoW, spell spam. You have to carefully monitor the progress of your cast, and to maximize DPS or HPS, time your follow-up maneuver precisely, lest you risk cancelling your previous cast, or simply losing time on the next.
Just now having gotten to Bree, we only briefly looked through the Monster Play options, but we both love PvP and plan to spend a considerable amount of time questing with the forces of Angmar, and feasting on the flesh of the Free Peoples of Middle-Earth. I enjoy the concept immensely, especially as a Minstrel, because I have options for play that do not revolve around healing.
One of my biggest complaints about the holy Priest or holy Paladin in Warcraft, is that when spec’d for raid healing, they simply could not experience other aspects of the game in a meaningful way. Farming, soloing, world PvP, Battlegrounds all required the same healing focus or they were gimped classes. Thus, a raid healer found themselves healing nearly every moment in-game. As a Minstrel, I can choose a damage dealer in Monster Play, and find a reprieve from life-bar watching.
Tonight we continue the epic quest, now with Strider in the Prancing Pony, perhaps try a bit of Monster Play, and more questing and exploring, but in the new region of the Bree-lands and Barrow-Downs.
Did I mention that I love the setting?