<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: City of Heroes Plans for Friendship (Maybe)</title>
	<atom:link href="http://www.killtenrats.com/2007/07/25/city-of-heroes-plans-for-friendship-maybe/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2007/07/25/city-of-heroes-plans-for-friendship-maybe/</link>
	<description>a group of adventurers on an epic quest</description>
	<lastBuildDate>Thu, 09 Feb 2012 14:28:47 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>By: TGB</title>
		<link>http://www.killtenrats.com/2007/07/25/city-of-heroes-plans-for-friendship-maybe/comment-page-1/#comment-23185</link>
		<dc:creator>TGB</dc:creator>
		<pubDate>Sun, 29 Jul 2007 08:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1139#comment-23185</guid>
		<description>Toon Town does this sort of.  I am of a mixed mind about it still, but that&#039;s because I am pretty much a self-described bitch =)  Basically you can jump between &quot;neighborhoods&quot; if one is too crowded or not crowded enough.  Essentially it works because you have an estate for you account that acts as a bank, so I would assume that all of the estates are on one server and it really doesn&#039;t matter what server you jump to.  Of course it helps that the main form of currency is a jelly bean and nothing is bought from other players.</description>
		<content:encoded><![CDATA[<p>Toon Town does this sort of.  I am of a mixed mind about it still, but that&#8217;s because I am pretty much a self-described bitch =)  Basically you can jump between &#8220;neighborhoods&#8221; if one is too crowded or not crowded enough.  Essentially it works because you have an estate for you account that acts as a bank, so I would assume that all of the estates are on one server and it really doesn&#8217;t matter what server you jump to.  Of course it helps that the main form of currency is a jelly bean and nothing is bought from other players.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2007/07/25/city-of-heroes-plans-for-friendship-maybe/comment-page-1/#comment-23167</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Fri, 27 Jul 2007 16:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1139#comment-23167</guid>
		<description>Toontown has multiple characters with the same name on the same server. Not sure how they handle that, but they do.</description>
		<content:encoded><![CDATA[<p>Toontown has multiple characters with the same name on the same server. Not sure how they handle that, but they do.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BitterCupOJoe</title>
		<link>http://www.killtenrats.com/2007/07/25/city-of-heroes-plans-for-friendship-maybe/comment-page-1/#comment-23164</link>
		<dc:creator>BitterCupOJoe</dc:creator>
		<pubDate>Fri, 27 Jul 2007 16:27:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1139#comment-23164</guid>
		<description>That&#039;s an interesting point about the character slots.  It might not matter too much, tho.  They could still keep the server names for login/character delineation purposes, so that you&#039;ve basically got all your characters in separate &quot;drawers&quot; that hold 8/12 each.</description>
		<content:encoded><![CDATA[<p>That&#8217;s an interesting point about the character slots.  It might not matter too much, tho.  They could still keep the server names for login/character delineation purposes, so that you&#8217;ve basically got all your characters in separate &#8220;drawers&#8221; that hold 8/12 each.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jezebeau</title>
		<link>http://www.killtenrats.com/2007/07/25/city-of-heroes-plans-for-friendship-maybe/comment-page-1/#comment-23151</link>
		<dc:creator>Jezebeau</dc:creator>
		<pubDate>Fri, 27 Jul 2007 11:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1139#comment-23151</guid>
		<description>Another issue with a fully merged server would be character slots.  How many would we get?  Conglomerating the current number just wouldn&#039;t be feasible.</description>
		<content:encoded><![CDATA[<p>Another issue with a fully merged server would be character slots.  How many would we get?  Conglomerating the current number just wouldn&#8217;t be feasible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2007/07/25/city-of-heroes-plans-for-friendship-maybe/comment-page-1/#comment-23148</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Thu, 26 Jul 2007 22:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1139#comment-23148</guid>
		<description>For cross-server work, I am expecting something like &quot;Zubon of Virtue,&quot; presumably using some symbol that cannot be in names.

For a fully merged server, umm... I have Zubon on every server.  I would be shuffling some names about there.  Now would I keep Zubon as my Empath, since Zubon is a healer in every game I play, or should I let it be one of my other Defenders?</description>
		<content:encoded><![CDATA[<p>For cross-server work, I am expecting something like &#8220;Zubon of Virtue,&#8221; presumably using some symbol that cannot be in names.</p>
<p>For a fully merged server, umm&#8230; I have Zubon on every server.  I would be shuffling some names about there.  Now would I keep Zubon as my Empath, since Zubon is a healer in every game I play, or should I let it be one of my other Defenders?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heartless_</title>
		<link>http://www.killtenrats.com/2007/07/25/city-of-heroes-plans-for-friendship-maybe/comment-page-1/#comment-23147</link>
		<dc:creator>Heartless_</dc:creator>
		<pubDate>Thu, 26 Jul 2007 19:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1139#comment-23147</guid>
		<description>Look at World of Warcraft&#039;s cross-server battlegrounds.  A lot more players get to enjoy battlegrounds, because the player pool is far larger now.  Prior to the cross-server battlegrounds, I was lucky to attend one BG a week.  Simply because I play off hours.  Now I can play back to back to back BGs if I so choose.

This concept should be increased to all instanced parts of the game.  You should have an near unlimited pool of players to pull from for groups.  This allows players to form relationships and friends lists beyond their immediate server.

More interaction is a good thing!</description>
		<content:encoded><![CDATA[<p>Look at World of Warcraft&#8217;s cross-server battlegrounds.  A lot more players get to enjoy battlegrounds, because the player pool is far larger now.  Prior to the cross-server battlegrounds, I was lucky to attend one BG a week.  Simply because I play off hours.  Now I can play back to back to back BGs if I so choose.</p>
<p>This concept should be increased to all instanced parts of the game.  You should have an near unlimited pool of players to pull from for groups.  This allows players to form relationships and friends lists beyond their immediate server.</p>
<p>More interaction is a good thing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BitterCupOJoe</title>
		<link>http://www.killtenrats.com/2007/07/25/city-of-heroes-plans-for-friendship-maybe/comment-page-1/#comment-23146</link>
		<dc:creator>BitterCupOJoe</dc:creator>
		<pubDate>Thu, 26 Jul 2007 17:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1139#comment-23146</guid>
		<description>Yeah, I&#039;m really curious as to how they&#039;ll handle the naming thing.  That&#039;s the biggest challenge I can see, at least in non-technical terms.  I&#039;m sure there&#039;s some behind the scenes architecture stuff that&#039;s a bigger problem, but in terms of data layout, I know there&#039;s a character named Superior on at least three servers (because I&#039;ve taken the name), and I suspect that there&#039;s a Superior on every server.  In fact, I bet the vast majority of useful real-single-word names is taken on at least two servers.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;m really curious as to how they&#8217;ll handle the naming thing.  That&#8217;s the biggest challenge I can see, at least in non-technical terms.  I&#8217;m sure there&#8217;s some behind the scenes architecture stuff that&#8217;s a bigger problem, but in terms of data layout, I know there&#8217;s a character named Superior on at least three servers (because I&#8217;ve taken the name), and I suspect that there&#8217;s a Superior on every server.  In fact, I bet the vast majority of useful real-single-word names is taken on at least two servers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Indy</title>
		<link>http://www.killtenrats.com/2007/07/25/city-of-heroes-plans-for-friendship-maybe/comment-page-1/#comment-23137</link>
		<dc:creator>Indy</dc:creator>
		<pubDate>Thu, 26 Jul 2007 13:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1139#comment-23137</guid>
		<description>Runescape handles this in an interesting way... while they have multiple &#039;servers&#039; there&#039;s only one namespace, and you choose which world you log onto each session, and indeed can switch worlds easily.  Your friends list works across all worlds, so you can arrange which world to meet on if you log onto different worlds that session.

It also allows for dynamic server load balancing in the hands of the players...</description>
		<content:encoded><![CDATA[<p>Runescape handles this in an interesting way&#8230; while they have multiple &#8216;servers&#8217; there&#8217;s only one namespace, and you choose which world you log onto each session, and indeed can switch worlds easily.  Your friends list works across all worlds, so you can arrange which world to meet on if you log onto different worlds that session.</p>
<p>It also allows for dynamic server load balancing in the hands of the players&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jezebeau</title>
		<link>http://www.killtenrats.com/2007/07/25/city-of-heroes-plans-for-friendship-maybe/comment-page-1/#comment-23135</link>
		<dc:creator>Jezebeau</dc:creator>
		<pubDate>Thu, 26 Jul 2007 12:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1139#comment-23135</guid>
		<description>I&#039;m a little clueless on why City of Heroes *doesn&#039;t* have a conglomerated server.  They already have instanced main zones when population gets high.  The biggest issue would be that of names, when half the game uses dictionary words without... creative modification.  So, nevertheless, it becomes very similar to Guild Wars in that respect.  It just doesn&#039;t have the connections... yet? I hope?

(Granted, Guild Wars was far, far more instanced.)</description>
		<content:encoded><![CDATA[<p>I&#8217;m a little clueless on why City of Heroes *doesn&#8217;t* have a conglomerated server.  They already have instanced main zones when population gets high.  The biggest issue would be that of names, when half the game uses dictionary words without&#8230; creative modification.  So, nevertheless, it becomes very similar to Guild Wars in that respect.  It just doesn&#8217;t have the connections&#8230; yet? I hope?</p>
<p>(Granted, Guild Wars was far, far more instanced.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: One Nation, Under One Cape at MMOG Nation</title>
		<link>http://www.killtenrats.com/2007/07/25/city-of-heroes-plans-for-friendship-maybe/comment-page-1/#comment-23134</link>
		<dc:creator>One Nation, Under One Cape at MMOG Nation</dc:creator>
		<pubDate>Thu, 26 Jul 2007 06:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1139#comment-23134</guid>
		<description>[...] Kill Ten Rats has the commentary on the &#8230; well, they say it: Cryptic mentioned that they are looking at a potentially server-less [City of Heroes], in which you can team with anyone regardless of server. I imagine this could be done either as [...]</description>
		<content:encoded><![CDATA[<p>[...] Kill Ten Rats has the commentary on the &#8230; well, they say it: Cryptic mentioned that they are looking at a potentially server-less [City of Heroes], in which you can team with anyone regardless of server. I imagine this could be done either as [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

