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	<title>Comments on: In Defense of the Tankmage</title>
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	<link>http://www.killtenrats.com/2007/09/04/in-defense-of-the-tankmage/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Thoughts on RPG Combat Systems #2: Combo attacks and Character-Specific Abilities &#171; Destral&#8217;s Blog</title>
		<link>http://www.killtenrats.com/2007/09/04/in-defense-of-the-tankmage/comment-page-1/#comment-31512</link>
		<dc:creator>Thoughts on RPG Combat Systems #2: Combo attacks and Character-Specific Abilities &#171; Destral&#8217;s Blog</dc:creator>
		<pubDate>Tue, 19 May 2009 01:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1151#comment-31512</guid>
		<description>[...] perhaps choosing to specialise in one or two areas of combat, rather than allow players to create unstoppable tank-mages with all the best abilities in the game.    [...]</description>
		<content:encoded><![CDATA[<p>[...] perhaps choosing to specialise in one or two areas of combat, rather than allow players to create unstoppable tank-mages with all the best abilities in the game.    [...]</p>
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		<title>By: Alts and the players who love them &#171; Book of Grudges</title>
		<link>http://www.killtenrats.com/2007/09/04/in-defense-of-the-tankmage/comment-page-1/#comment-27175</link>
		<dc:creator>Alts and the players who love them &#171; Book of Grudges</dc:creator>
		<pubDate>Tue, 12 Aug 2008 13:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1151#comment-27175</guid>
		<description>[...] in a sense, I solved the tank-mage problem very early on in my gaming life. Maybe these annoying devs wouldn&#8217;t let me play that uber [...]</description>
		<content:encoded><![CDATA[<p>[...] in a sense, I solved the tank-mage problem very early on in my gaming life. Maybe these annoying devs wouldn&#8217;t let me play that uber [...]</p>
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		<title>By: Jezebeau</title>
		<link>http://www.killtenrats.com/2007/09/04/in-defense-of-the-tankmage/comment-page-1/#comment-23939</link>
		<dc:creator>Jezebeau</dc:creator>
		<pubDate>Thu, 06 Sep 2007 00:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1151#comment-23939</guid>
		<description>You know, I wanted to start my argument by talking about definitions.  &quot;Mage&quot; is a fuzzy term.  Is one referring to a high single-target damage dealer, a large-scale area damage dealer, or simply the far-and-above highest DPS in the party?  If people are taking it to mean the last of those, envisioning everyone else as accessory sidekicks to the superman, then yeah, it&#039;s a little unfair.

Thinking about the words, though, made me think the &quot;tank&quot; in &quot;tankmage&quot; is a little redundant.  The tanks we have are more like walls.  They&#039;ll provide some cover while the artillery hides behind them.  Actually taking the idea of a modern tank and implementing that idea into an archtypical character design is fairly interesting.  Powerful and resilient, but requires tactical wisdom and support in various fields to mitigate its vulnerabilities.</description>
		<content:encoded><![CDATA[<p>You know, I wanted to start my argument by talking about definitions.  &#8220;Mage&#8221; is a fuzzy term.  Is one referring to a high single-target damage dealer, a large-scale area damage dealer, or simply the far-and-above highest DPS in the party?  If people are taking it to mean the last of those, envisioning everyone else as accessory sidekicks to the superman, then yeah, it&#8217;s a little unfair.</p>
<p>Thinking about the words, though, made me think the &#8220;tank&#8221; in &#8220;tankmage&#8221; is a little redundant.  The tanks we have are more like walls.  They&#8217;ll provide some cover while the artillery hides behind them.  Actually taking the idea of a modern tank and implementing that idea into an archtypical character design is fairly interesting.  Powerful and resilient, but requires tactical wisdom and support in various fields to mitigate its vulnerabilities.</p>
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		<title>By: Anakha</title>
		<link>http://www.killtenrats.com/2007/09/04/in-defense-of-the-tankmage/comment-page-1/#comment-23924</link>
		<dc:creator>Anakha</dc:creator>
		<pubDate>Wed, 05 Sep 2007 16:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1151#comment-23924</guid>
		<description>Ryzom has no real classes; everybody can learn any skill, it just takes spending time to learn it. You are only limited in what you can do by the armour and weapons that you use at the time.

All I can say it; it works! And great too, because nerfing a character is practically impossible :)</description>
		<content:encoded><![CDATA[<p>Ryzom has no real classes; everybody can learn any skill, it just takes spending time to learn it. You are only limited in what you can do by the armour and weapons that you use at the time.</p>
<p>All I can say it; it works! And great too, because nerfing a character is practically impossible :)</p>
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		<title>By: BitterCupOJoe</title>
		<link>http://www.killtenrats.com/2007/09/04/in-defense-of-the-tankmage/comment-page-1/#comment-23917</link>
		<dc:creator>BitterCupOJoe</dc:creator>
		<pubDate>Wed, 05 Sep 2007 14:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1151#comment-23917</guid>
		<description>Julian:  I don&#039;t have enough experience with Guild Wars to make a comment one way or another, really.  I do remember that you basically picked two classes, and you could take any 8 of the skills of those two classes with you at any time, which is pretty much like what I&#039;m taking about here.

Antix:  That is true.  However, for the social gamers, which includes lots of the RPers, this provides the ability to customize the character as desired.  For the powergamers, it offers a lot more options while (hopefully) preventing them from becoming too over-powerful compared to non-powergamers, and for the greedy, well, for them it&#039;s just a matter of adding in a loot system, I suppose.  But that&#039;s beyond the scope of this discussion.

Zubon:  The Kheldian is very close to what I&#039;m talking about here, particularly in human form.  However it is, again, a case where the designers tried to do a hybrid in a game that had dedicated classes already.  If they port the Kheldians over to CoV, I think they might be better and more well liked over there.  One big issue with them, tho, is that they have no real mez protection unless either on teams with Controllers/Dominators or in their tank form, which makes their human form a lot less useful than it could be, particularly since getting mezzed turns off almost all of their protection.</description>
		<content:encoded><![CDATA[<p>Julian:  I don&#8217;t have enough experience with Guild Wars to make a comment one way or another, really.  I do remember that you basically picked two classes, and you could take any 8 of the skills of those two classes with you at any time, which is pretty much like what I&#8217;m taking about here.</p>
<p>Antix:  That is true.  However, for the social gamers, which includes lots of the RPers, this provides the ability to customize the character as desired.  For the powergamers, it offers a lot more options while (hopefully) preventing them from becoming too over-powerful compared to non-powergamers, and for the greedy, well, for them it&#8217;s just a matter of adding in a loot system, I suppose.  But that&#8217;s beyond the scope of this discussion.</p>
<p>Zubon:  The Kheldian is very close to what I&#8217;m talking about here, particularly in human form.  However it is, again, a case where the designers tried to do a hybrid in a game that had dedicated classes already.  If they port the Kheldians over to CoV, I think they might be better and more well liked over there.  One big issue with them, tho, is that they have no real mez protection unless either on teams with Controllers/Dominators or in their tank form, which makes their human form a lot less useful than it could be, particularly since getting mezzed turns off almost all of their protection.</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2007/09/04/in-defense-of-the-tankmage/comment-page-1/#comment-23914</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Wed, 05 Sep 2007 02:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1151#comment-23914</guid>
		<description>The City of Heroes Kheldian is, in human form, a tank mage with shields, ranged damage, self heals, and utility toys.  He is just a weak one with low numbers.

This feels like a good point to link &lt;a href=&quot;http://www.killtenrats.com/?p=491&quot; rel=&quot;nofollow&quot;&gt;City of Hybrid Damage Dealers&lt;/a&gt;.  City of Villains: City of Heroes as it would have been done with another year&#039;s experience.  As it was done, really.</description>
		<content:encoded><![CDATA[<p>The City of Heroes Kheldian is, in human form, a tank mage with shields, ranged damage, self heals, and utility toys.  He is just a weak one with low numbers.</p>
<p>This feels like a good point to link <a href="http://www.killtenrats.com/?p=491" rel="nofollow">City of Hybrid Damage Dealers</a>.  City of Villains: City of Heroes as it would have been done with another year&#8217;s experience.  As it was done, really.</p>
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		<title>By: Antix</title>
		<link>http://www.killtenrats.com/2007/09/04/in-defense-of-the-tankmage/comment-page-1/#comment-23913</link>
		<dc:creator>Antix</dc:creator>
		<pubDate>Wed, 05 Sep 2007 01:45:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1151#comment-23913</guid>
		<description>Just remember everyone plays a game for different reasons, some like the social aspect, others like the greed aspect, some like to be powerful, some just want to waste some time.

Because of this Developers must make games that cater to different needs and wants, a basic marketing principle.</description>
		<content:encoded><![CDATA[<p>Just remember everyone plays a game for different reasons, some like the social aspect, others like the greed aspect, some like to be powerful, some just want to waste some time.</p>
<p>Because of this Developers must make games that cater to different needs and wants, a basic marketing principle.</p>
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		<title>By: Julian</title>
		<link>http://www.killtenrats.com/2007/09/04/in-defense-of-the-tankmage/comment-page-1/#comment-23911</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Tue, 04 Sep 2007 22:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1151#comment-23911</guid>
		<description>Don&#039;t forget Guild Wars! ;)</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget Guild Wars! ;)</p>
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