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	<title>Comments on: Time Frame</title>
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	<link>http://www.killtenrats.com/2007/09/29/time-frame/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Thu, 04 Dec 2008 07:13:50 +0000</pubDate>
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		<title>By: Saylah</title>
		<link>http://www.killtenrats.com/2007/09/29/time-frame/#comment-24409</link>
		<dc:creator>Saylah</dc:creator>
		<pubDate>Mon, 01 Oct 2007 18:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1246#comment-24409</guid>
		<description>Not to derail this into the real geek side of things...There's the white paper out called Five Project Diseases which speaks to the paradox of why most large scale projects are late despite new technologies and everyone trying to do it better and faster.  Most of the problems are embedded into us and our human behavior.  It's really quite interesting.  You can Google it or go to www.nolimitsleadership.com.  And no, that's not a plug.  I'm not affiliated with them just happen to also do a bit of Program Management in a Software environment.</description>
		<content:encoded><![CDATA[<p>Not to derail this into the real geek side of things&#8230;There&#8217;s the white paper out called Five Project Diseases which speaks to the paradox of why most large scale projects are late despite new technologies and everyone trying to do it better and faster.  Most of the problems are embedded into us and our human behavior.  It&#8217;s really quite interesting.  You can Google it or go to <a href="http://www.nolimitsleadership.com" rel="nofollow">http://www.nolimitsleadership.com</a>.  And no, that&#8217;s not a plug.  I&#8217;m not affiliated with them just happen to also do a bit of Program Management in a Software environment.</p>
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		<title>By: Nicodemus</title>
		<link>http://www.killtenrats.com/2007/09/29/time-frame/#comment-24389</link>
		<dc:creator>Nicodemus</dc:creator>
		<pubDate>Sun, 30 Sep 2007 03:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1246#comment-24389</guid>
		<description>hehe, good one.</description>
		<content:encoded><![CDATA[<p>hehe, good one.</p>
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		<title>By: Indy</title>
		<link>http://www.killtenrats.com/2007/09/29/time-frame/#comment-24388</link>
		<dc:creator>Indy</dc:creator>
		<pubDate>Sat, 29 Sep 2007 20:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1246#comment-24388</guid>
		<description>Maybe you could tell them that the feature that will be lost is profitability....</description>
		<content:encoded><![CDATA[<p>Maybe you could tell them that the feature that will be lost is profitability&#8230;.</p>
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		<title>By: Nicodemus</title>
		<link>http://www.killtenrats.com/2007/09/29/time-frame/#comment-24387</link>
		<dc:creator>Nicodemus</dc:creator>
		<pubDate>Sat, 29 Sep 2007 18:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1246#comment-24387</guid>
		<description>DAoC was done in 18 months if I remember correctly. That is more the exception than the rule however.

These days, it is nearly impossible to do a commercial grade AAA MMORPG in less than 36 months, $30M, and with a platform license.

Of course, you could simply license a platform, polish a character creation tool and launch it in about a month...but there wouldn't be anything to do other than run around and make fun of what everyone else was wearing.

36 months. Minimum. Burn that into your mind.

You know, I have a long list of publishers, venture capitalists, marketing folks, etc. that don't get it..."can it be done in 12 months if we increase the budget?" "how about 18? what features can we trim off to make it go faster?"

Sigh....

Why don't they listen?</description>
		<content:encoded><![CDATA[<p>DAoC was done in 18 months if I remember correctly. That is more the exception than the rule however.</p>
<p>These days, it is nearly impossible to do a commercial grade AAA MMORPG in less than 36 months, $30M, and with a platform license.</p>
<p>Of course, you could simply license a platform, polish a character creation tool and launch it in about a month&#8230;but there wouldn&#8217;t be anything to do other than run around and make fun of what everyone else was wearing.</p>
<p>36 months. Minimum. Burn that into your mind.</p>
<p>You know, I have a long list of publishers, venture capitalists, marketing folks, etc. that don&#8217;t get it&#8230;&#8221;can it be done in 12 months if we increase the budget?&#8221; &#8220;how about 18? what features can we trim off to make it go faster?&#8221;</p>
<p>Sigh&#8230;.</p>
<p>Why don&#8217;t they listen?</p>
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		<title>By: Zoso</title>
		<link>http://www.killtenrats.com/2007/09/29/time-frame/#comment-24384</link>
		<dc:creator>Zoso</dc:creator>
		<pubDate>Sat, 29 Sep 2007 14:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1246#comment-24384</guid>
		<description>&lt;a href="http://en.wikipedia.org/wiki/Hofstadter's_law" rel="nofollow"&gt;Hofstadter's Law&lt;/a&gt;: It always takes longer than you expect, even when you take into account Hofstadter's Law.</description>
		<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Hofstadter's_law" rel="nofollow" onclick="javascript:pageTracker._trackPageview ('/outbound/en.wikipedia.org');">Hofstadter&#8217;s Law</a>: It always takes longer than you expect, even when you take into account Hofstadter&#8217;s Law.</p>
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