Low Level Changes Coming to WoW

The 2.3.0 patch notes have gone up for the test realm and there’s some doozies in there.  Of particular note:

  • Experience: The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60.
  • All old world dungeons have had their loot revisited. Players will now find that all loot dropped inside instances will be of Superior quality.
  • Elite mobs outside of pre-Burning Crusade dungeons have been changed to non-elite.
  • The level ranges of pre-Burning Crusade dungeons have been adjusted to a narrower range.
  • Dustwallow Marsh
    • Many new quests have been added to the zone.
    • The Steamwheedle Cartel have just completed building the new town of Mudsprocket in south west Dustwallow Marsh.
  • Level 1-60 dungeon quests have had their experience and faction rewards increased.
  • Many elite creatures and quests in the level 1-60 experience have been changed to accommodate solo play.
  • It looks like they’re gearing up to make it easier for folks to get to the 60+ content in time for them to grind to level 70 for the beginning of the new expansion, and also answering people’s complaints about alt leveling.  So, how long until the first, “I made 60 when it meant something” elitism posts start?

    4 thoughts on “Low Level Changes Coming to WoW”

    1. I made 60 when it mattered!

      THough seriously this is gonna be nice for all those alts I left at 24-30. The new Marsh quests will help ease the smash that is STV, woohoo. Dig the upgrades to exp and rep and items…nice. Hope it drops soon, got w 46 hunter that can benifit from the marsh stoof as well as a 52 pally thats struggling.

    2. It’s a needed change, really. Just as more quests are needed in the 40-50 range. Hopefully this Xp per level decrease, and increase of XP on quests is enough to not necessitate that though.

      As the gap between the new players/alts and the end-game players widens (especially with a new cap of 80), I think it makes perfect sense to speed up the leveling process as long as it’s not too much.

      Let’s be honest here people, if you don’t know how to play this game and your class well enough by about level 45-50, there’s going to be no helping you, regardless of the time it takes to get to 60.

    3. Hmm… a part of me loves the idea, another part of me wonders why there is a “midgame” at all to get to 70 if that is where the “real game” is. I’m an alt-aholic, so i spend a lot of time in the empty areas soloing. But all this means is that those areas will be more empty and more solo focused.

      This reminds me of the discussion of why people basically gather in one zone/area and such. Maybe if zones weren’t so focused on level range, sort of like how city of X and DDO have some mobs, but the real challenges are in instances. I don’t know, seems like they spend so much time and money making a zone, only to have made obsolete and never updated again.

    4. @tfangel:

      Given how demonstratably little many players know of their class by the time they get to 70, I’m willing to credit the “midgame” that they know it at all.

    Comments are closed.