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	<title>Comments on: Nancy Drew more popular than WoW; EA doesn&#8217;t know what a PC is</title>
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	<link>http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/</link>
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		<title>By: topantivirus</title>
		<link>http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/comment-page-1/#comment-65094</link>
		<dc:creator>topantivirus</dc:creator>
		<pubDate>Wed, 09 Mar 2011 03:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/#comment-65094</guid>
		<description>Your great blog is actually worth a read if anyone comes across it. Im lucky i did so because now Ive got a wide new view of this. I didnt realise this issue was so important while universal. You definitely placed it in perspective for myself, thanks for the good info.</description>
		<content:encoded><![CDATA[<p>Your great blog is actually worth a read if anyone comes across it. Im lucky i did so because now Ive got a wide new view of this. I didnt realise this issue was so important while universal. You definitely placed it in perspective for myself, thanks for the good info.</p>
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		<title>By: Tom</title>
		<link>http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/comment-page-1/#comment-24703</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Thu, 25 Oct 2007 09:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/#comment-24703</guid>
		<description>Yunk you are correct sir.  Mind you $500 on a PC won&#039;t get the quality graphics or processing power the current consoles have, except the Wii.  And the Wii even though it is selling, no games are.  No one is playing their Wii and when they are it is a Nintendo first party title.</description>
		<content:encoded><![CDATA[<p>Yunk you are correct sir.  Mind you $500 on a PC won&#8217;t get the quality graphics or processing power the current consoles have, except the Wii.  And the Wii even though it is selling, no games are.  No one is playing their Wii and when they are it is a Nintendo first party title.</p>
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		<title>By: yunk</title>
		<link>http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/comment-page-1/#comment-24692</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Wed, 24 Oct 2007 13:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/#comment-24692</guid>
		<description>Yeah but at today&#039;s prices those same parents can plop that $500 on a computer everyone can use for more than just games. There is a reason Wii is the best selling console. 

And that just points to why there will never be one. You can&#039;t satisfy everyone with one.</description>
		<content:encoded><![CDATA[<p>Yeah but at today&#8217;s prices those same parents can plop that $500 on a computer everyone can use for more than just games. There is a reason Wii is the best selling console. </p>
<p>And that just points to why there will never be one. You can&#8217;t satisfy everyone with one.</p>
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		<title>By: eliteqz &#187; Blog Archive &#187; Nancy Drew more popular than WoW; EA doesn’t know what a PC is</title>
		<link>http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/comment-page-1/#comment-24687</link>
		<dc:creator>eliteqz &#187; Blog Archive &#187; Nancy Drew more popular than WoW; EA doesn’t know what a PC is</dc:creator>
		<pubDate>Wed, 24 Oct 2007 03:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/#comment-24687</guid>
		<description>[...] more here [...]</description>
		<content:encoded><![CDATA[<p>[...] more here [...]</p>
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		<title>By: Tom</title>
		<link>http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/comment-page-1/#comment-24683</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Tue, 23 Oct 2007 22:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/#comment-24683</guid>
		<description>What parents want to pay the money so they can play games?  The same parents that are buying them computers to play WoW or CS.  And when it comes to the new consoles.  the only one that people have difficulty with is the PS3.  Xbox is as simple as writing a game for a windows based PC.

But you not wanting the go with the argument about hardware is up to you.  But the fact that we still need compliance testing on PCs for hardware means well you are wrong.  The same reason why Valve wants you to take the hardware survey, the same reason why companies want your DXDiag files.  Hardware really does matter when developing a game.  So everyone with an xbox has an xbox and if I make the game for one 360 it will be the same on everyone elses 360 unless there is a hardware fault.  It will not be the games fault.</description>
		<content:encoded><![CDATA[<p>What parents want to pay the money so they can play games?  The same parents that are buying them computers to play WoW or CS.  And when it comes to the new consoles.  the only one that people have difficulty with is the PS3.  Xbox is as simple as writing a game for a windows based PC.</p>
<p>But you not wanting the go with the argument about hardware is up to you.  But the fact that we still need compliance testing on PCs for hardware means well you are wrong.  The same reason why Valve wants you to take the hardware survey, the same reason why companies want your DXDiag files.  Hardware really does matter when developing a game.  So everyone with an xbox has an xbox and if I make the game for one 360 it will be the same on everyone elses 360 unless there is a hardware fault.  It will not be the games fault.</p>
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		<title>By: Nero</title>
		<link>http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/comment-page-1/#comment-24681</link>
		<dc:creator>Nero</dc:creator>
		<pubDate>Tue, 23 Oct 2007 21:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/#comment-24681</guid>
		<description>I have a PS2.  I drag it out whenever someone brings there kids over.  I use my PC every day so I don&#039;t mind updating it every 2 years or so.  I understand there is a lot of money in consoles, but they seem to be trying to price themselves right out of there market.  What parent wants to drop 500$ so there kids can play video games?</description>
		<content:encoded><![CDATA[<p>I have a PS2.  I drag it out whenever someone brings there kids over.  I use my PC every day so I don&#8217;t mind updating it every 2 years or so.  I understand there is a lot of money in consoles, but they seem to be trying to price themselves right out of there market.  What parent wants to drop 500$ so there kids can play video games?</p>
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		<title>By: tfangel</title>
		<link>http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/comment-page-1/#comment-24677</link>
		<dc:creator>tfangel</dc:creator>
		<pubDate>Tue, 23 Oct 2007 16:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/#comment-24677</guid>
		<description>I&#039;m not going to get into the consoles vs pc argument, although wouldn&#039;t a &quot;real gamer&quot; mostly care about the games and not the platform they run on? (crap, hope that didn&#039;t pull me into it)

What i would like to point to is no matter how much i would love one standard for whatever, just look at the Blue Ray/HD-DVD fiasco. They pulled it together for the standard of DVD, but then went right back into their old ways by trying to make their own version &quot;stand out&quot; but only creating a mess again. Not sure if consoles would work the same ever, but it is an interesting idea to wonder how it would be to play all the games on one console. If you could get Sony/Microsoft/Nintendo to cooperate and each pitch in on harware, you could have a system that could be backwards compatible with PS2, XBox, and gamecube, how sweet would that be? ;)</description>
		<content:encoded><![CDATA[<p>I&#8217;m not going to get into the consoles vs pc argument, although wouldn&#8217;t a &#8220;real gamer&#8221; mostly care about the games and not the platform they run on? (crap, hope that didn&#8217;t pull me into it)</p>
<p>What i would like to point to is no matter how much i would love one standard for whatever, just look at the Blue Ray/HD-DVD fiasco. They pulled it together for the standard of DVD, but then went right back into their old ways by trying to make their own version &#8220;stand out&#8221; but only creating a mess again. Not sure if consoles would work the same ever, but it is an interesting idea to wonder how it would be to play all the games on one console. If you could get Sony/Microsoft/Nintendo to cooperate and each pitch in on harware, you could have a system that could be backwards compatible with PS2, XBox, and gamecube, how sweet would that be? ;)</p>
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		<title>By: A &#8220;One Console Future&#8221; for Gamers? &#171; The AT Wire</title>
		<link>http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/comment-page-1/#comment-24676</link>
		<dc:creator>A &#8220;One Console Future&#8221; for Gamers? &#171; The AT Wire</dc:creator>
		<pubDate>Tue, 23 Oct 2007 16:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/#comment-24676</guid>
		<description>[...] Future&#8221; for&#160;Gamers?  Posted on October 23, 2007 by Alex Taldren   Nicodemus over at Kill Ten Rats has a great rant on an EA executive&#8217;s idea of the gaming industry eventually making games for just one gaming [...]</description>
		<content:encoded><![CDATA[<p>[...] Future&#8221; for&nbsp;Gamers?  Posted on October 23, 2007 by Alex Taldren   Nicodemus over at Kill Ten Rats has a great rant on an EA executive&#8217;s idea of the gaming industry eventually making games for just one gaming [...]</p>
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		<title>By: Nicodemus</title>
		<link>http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/comment-page-1/#comment-24675</link>
		<dc:creator>Nicodemus</dc:creator>
		<pubDate>Tue, 23 Oct 2007 14:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/#comment-24675</guid>
		<description>I&#039;m not buying the old arguments that it is easier to develop for console because you know what the hardware is. I call &quot;baloney&quot;. You can make some pretty sweet games in flash or XNA without knowing crap about the user&#039;s computer. Long gone are the days where you have to walk a user through his computer configuration for his particular sound card, and all that other stuff. Yes, I remember having to reconfigure DOS every damn time I wanted to play something too. I used to pull my hair trying to get extended memory and expanded memory set up just right. 

Anyway, the argument FOR consoles was that it was easier because you knew what the hardware was. So why do developers constantly whine about how HARD it is to develop for consoles, especially the new ones? I thought it was easier? 

I&#039;d also argue that it is not cheaper to buy consoles than it is to upgrade your computer every 5 years as well. This may have been an issue 5-10 years ago, but not any more. PC costs keep going down, Console costs keep going up (I&#039;m looking at you Sony).

My comment about games for women wasn&#039;t meant to imply that they are a waste of time or whatever, only that you don&#039;t need to make some sappy ass game about pretty little fairies to appeal to the female demographic. They like smart, cool, interesting, engaging, and awesome games, just like the guys do...but lopping heads off of zombies to get blood gushing out really isn&#039;t that interesting to most of them. Women like constructive gameplay and men like destructive gameplay (as a generalized rule).</description>
		<content:encoded><![CDATA[<p>I&#8217;m not buying the old arguments that it is easier to develop for console because you know what the hardware is. I call &#8220;baloney&#8221;. You can make some pretty sweet games in flash or XNA without knowing crap about the user&#8217;s computer. Long gone are the days where you have to walk a user through his computer configuration for his particular sound card, and all that other stuff. Yes, I remember having to reconfigure DOS every damn time I wanted to play something too. I used to pull my hair trying to get extended memory and expanded memory set up just right. </p>
<p>Anyway, the argument FOR consoles was that it was easier because you knew what the hardware was. So why do developers constantly whine about how HARD it is to develop for consoles, especially the new ones? I thought it was easier? </p>
<p>I&#8217;d also argue that it is not cheaper to buy consoles than it is to upgrade your computer every 5 years as well. This may have been an issue 5-10 years ago, but not any more. PC costs keep going down, Console costs keep going up (I&#8217;m looking at you Sony).</p>
<p>My comment about games for women wasn&#8217;t meant to imply that they are a waste of time or whatever, only that you don&#8217;t need to make some sappy ass game about pretty little fairies to appeal to the female demographic. They like smart, cool, interesting, engaging, and awesome games, just like the guys do&#8230;but lopping heads off of zombies to get blood gushing out really isn&#8217;t that interesting to most of them. Women like constructive gameplay and men like destructive gameplay (as a generalized rule).</p>
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		<title>By: yunk</title>
		<link>http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/comment-page-1/#comment-24674</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Tue, 23 Oct 2007 13:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/23/nancy-drew-more-popular-than-wow-ea-doesnt-know-what-a-pc-is/#comment-24674</guid>
		<description>No amount of hardware abstraction is going to make a phone behave the same as a full blown PC. Anything more sophisticated than a simple text interface and you&#039;re going to have to account for the capabilities of the hardware and therefore multiple code bases (or at least one code base with all the different possibilities in it).  Actually, even text interfaces aren&#039;t going to work the same, for instance you can make one single xml file, but you will STILL need different xslt files to display it on wap, html, etc. 

But there is another reason we&#039;ll never have one platform: competition.

What is one of the biggest problem with abstraction to obscene levels? Well one is performance. If I see you using all the standards that work across all platforms, but I know how to tweak my code to run faster than yours on one popular platform, I&#039;m damn well going to do it. Why? Money. If I can make my game/software run better/faster by breaking the abstraction, on one hand I&#039;m taking a chance, on the other hand I&#039;m creating a product users will like better. And the end user doesn&#039;t care that you followed the standards, they only care that my product runs faster and better.

There are other problems, size of storage is another.

The same goes for hardware vendors. DX9 should run the same on all cards, but it doesn&#039;t. If one hardware vendor can add something to get ahead they sure will. If one can add more storage space they will. 

That&#039;s the thing about standards: they are voluntary. 

Speaking of dx9, xml, all these standards, we are already more and more moving towards the idea of one &quot;platform&quot; - not one set of hardware but one or a few sets of abstractions. But it&#039;s an idea bigger than just gaming. But even then, I don&#039;t really know if there will ever be one set of abstractions, since new versions of xml, xsl, html, java, c, C# etc, are constantly coming out.

It is a complaint that&#039;s been around for decades. It&#039;s getting better, but we&#039;ll never ever get down to one, because it violates human nature and the desire to compete and progress.</description>
		<content:encoded><![CDATA[<p>No amount of hardware abstraction is going to make a phone behave the same as a full blown PC. Anything more sophisticated than a simple text interface and you&#8217;re going to have to account for the capabilities of the hardware and therefore multiple code bases (or at least one code base with all the different possibilities in it).  Actually, even text interfaces aren&#8217;t going to work the same, for instance you can make one single xml file, but you will STILL need different xslt files to display it on wap, html, etc. </p>
<p>But there is another reason we&#8217;ll never have one platform: competition.</p>
<p>What is one of the biggest problem with abstraction to obscene levels? Well one is performance. If I see you using all the standards that work across all platforms, but I know how to tweak my code to run faster than yours on one popular platform, I&#8217;m damn well going to do it. Why? Money. If I can make my game/software run better/faster by breaking the abstraction, on one hand I&#8217;m taking a chance, on the other hand I&#8217;m creating a product users will like better. And the end user doesn&#8217;t care that you followed the standards, they only care that my product runs faster and better.</p>
<p>There are other problems, size of storage is another.</p>
<p>The same goes for hardware vendors. DX9 should run the same on all cards, but it doesn&#8217;t. If one hardware vendor can add something to get ahead they sure will. If one can add more storage space they will. </p>
<p>That&#8217;s the thing about standards: they are voluntary. </p>
<p>Speaking of dx9, xml, all these standards, we are already more and more moving towards the idea of one &#8220;platform&#8221; &#8211; not one set of hardware but one or a few sets of abstractions. But it&#8217;s an idea bigger than just gaming. But even then, I don&#8217;t really know if there will ever be one set of abstractions, since new versions of xml, xsl, html, java, c, C# etc, are constantly coming out.</p>
<p>It is a complaint that&#8217;s been around for decades. It&#8217;s getting better, but we&#8217;ll never ever get down to one, because it violates human nature and the desire to compete and progress.</p>
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