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	<title>Comments on: Housing Glut?</title>
	<atom:link href="http://www.killtenrats.com/2007/10/25/housing-glut/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2007/10/25/housing-glut/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Thu, 04 Dec 2008 05:34:28 +0000</pubDate>
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		<title>By: Jezebeau</title>
		<link>http://www.killtenrats.com/2007/10/25/housing-glut/#comment-24773</link>
		<dc:creator>Jezebeau</dc:creator>
		<pubDate>Thu, 01 Nov 2007 05:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/25/housing-glut/#comment-24773</guid>
		<description>I dunno, Heartless.  While EQ2 had *much* more versatile furniture/decoration placement, the instanced homesteads are actually really nice.  They've got a great look and give people a space to call their own without requiring suburbs equivalent in size to several zones.  It keeps runs through housing areas fairly short (exception: 6 Waterbank Road, Falathlorn.  ~4-5 minutes from the neighbourhood entrance, but the view...)</description>
		<content:encoded><![CDATA[<p>I dunno, Heartless.  While EQ2 had *much* more versatile furniture/decoration placement, the instanced homesteads are actually really nice.  They&#8217;ve got a great look and give people a space to call their own without requiring suburbs equivalent in size to several zones.  It keeps runs through housing areas fairly short (exception: 6 Waterbank Road, Falathlorn.  ~4-5 minutes from the neighbourhood entrance, but the view&#8230;)</p>
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		<title>By: Saylah</title>
		<link>http://www.killtenrats.com/2007/10/25/housing-glut/#comment-24769</link>
		<dc:creator>Saylah</dc:creator>
		<pubDate>Thu, 01 Nov 2007 01:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/25/housing-glut/#comment-24769</guid>
		<description>Empty towns can be discouraging to new/trail players.  I know seeing empty EQ2 towns kept me from actually buying the game for a long time.  I didn't expect a WOW-like population but wandering around ghost towns wasn't very encouraging.

As long as their conscious of the negative aspects hopefully, they'll force players to forgo the small conveniences for the greater good of sustaining the game population</description>
		<content:encoded><![CDATA[<p>Empty towns can be discouraging to new/trail players.  I know seeing empty EQ2 towns kept me from actually buying the game for a long time.  I didn&#8217;t expect a WOW-like population but wandering around ghost towns wasn&#8217;t very encouraging.</p>
<p>As long as their conscious of the negative aspects hopefully, they&#8217;ll force players to forgo the small conveniences for the greater good of sustaining the game population</p>
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		<title>By: Captian Wonder</title>
		<link>http://www.killtenrats.com/2007/10/25/housing-glut/#comment-24734</link>
		<dc:creator>Captian Wonder</dc:creator>
		<pubDate>Fri, 26 Oct 2007 19:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/25/housing-glut/#comment-24734</guid>
		<description>Ethic the hobbit house is pretty cool.  I like the idea of owning my own place, and having storage areas to toss extra gear is a bonus.

One thing I always wondered, and the talk re: Star Wars Galaxies brought it back, was that you have these great cities and towns in the game, but as you mentioned they aren't used.  In Star Wars there was NOTHING going on in towns except people heading to the starport or cantinas.  The most interesting towns were player towns where all the vendors etc etc were.  In CoH the city is pretty much a wasteland between missions...in UO there was some pretty cool buildings in Britain and the towns, but they were just there for show.

My Idea:
Why not sell the housing (at least some) in town to players and guilds.  One could perhaps actually live in Archet or Bree or Hobbiton where ever there were open houses.  Then they would get some good use out of all the fancy graphics of the town. Bree is pretty big and most of it isnt really used. Players could then pay New York or London property values for the premium spaces, and the game towns would spring to life.  If the fancy places filled up, or a player wants less hustle and bustle, one would have the option of moving out to the instanced suburbs where anyone can purchase an affordable house of their dreams.</description>
		<content:encoded><![CDATA[<p>Ethic the hobbit house is pretty cool.  I like the idea of owning my own place, and having storage areas to toss extra gear is a bonus.</p>
<p>One thing I always wondered, and the talk re: Star Wars Galaxies brought it back, was that you have these great cities and towns in the game, but as you mentioned they aren&#8217;t used.  In Star Wars there was NOTHING going on in towns except people heading to the starport or cantinas.  The most interesting towns were player towns where all the vendors etc etc were.  In CoH the city is pretty much a wasteland between missions&#8230;in UO there was some pretty cool buildings in Britain and the towns, but they were just there for show.</p>
<p>My Idea:<br />
Why not sell the housing (at least some) in town to players and guilds.  One could perhaps actually live in Archet or Bree or Hobbiton where ever there were open houses.  Then they would get some good use out of all the fancy graphics of the town. Bree is pretty big and most of it isnt really used. Players could then pay New York or London property values for the premium spaces, and the game towns would spring to life.  If the fancy places filled up, or a player wants less hustle and bustle, one would have the option of moving out to the instanced suburbs where anyone can purchase an affordable house of their dreams.</p>
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		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2007/10/25/housing-glut/#comment-24733</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Fri, 26 Oct 2007 17:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/25/housing-glut/#comment-24733</guid>
		<description>I did finally get the house I wanted so look for an upcoming post detailing the features and failures.</description>
		<content:encoded><![CDATA[<p>I did finally get the house I wanted so look for an upcoming post detailing the features and failures.</p>
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		<title>By: Heartless_</title>
		<link>http://www.killtenrats.com/2007/10/25/housing-glut/#comment-24731</link>
		<dc:creator>Heartless_</dc:creator>
		<pubDate>Fri, 26 Oct 2007 16:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/25/housing-glut/#comment-24731</guid>
		<description>Ultima Online spoiled a lot of veterans on housing, because everyone is so anti-instanced housing now.  I don't think there has been a good housing system since SWG and UO before it.  But even then, SWG and UO had horrible urban sprawl issues.  So, this makes me just hope for instanced housing in the future ala EQ2.</description>
		<content:encoded><![CDATA[<p>Ultima Online spoiled a lot of veterans on housing, because everyone is so anti-instanced housing now.  I don&#8217;t think there has been a good housing system since SWG and UO before it.  But even then, SWG and UO had horrible urban sprawl issues.  So, this makes me just hope for instanced housing in the future ala EQ2.</p>
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		<title>By: Julian</title>
		<link>http://www.killtenrats.com/2007/10/25/housing-glut/#comment-24728</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Fri, 26 Oct 2007 15:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/25/housing-glut/#comment-24728</guid>
		<description>About time they did something to handle those 4 million characters.</description>
		<content:encoded><![CDATA[<p>About time they did something to handle those 4 million characters.</p>
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		<title>By: Nicodemus</title>
		<link>http://www.killtenrats.com/2007/10/25/housing-glut/#comment-24724</link>
		<dc:creator>Nicodemus</dc:creator>
		<pubDate>Fri, 26 Oct 2007 07:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/25/housing-glut/#comment-24724</guid>
		<description>Man, I love static content! This sounds like a GREAT implementation of player housing! Really!

Login queues? Does that mean more players, or the servers were toned down to make the login queue kick up with fewer players (making it *seem* like more players).

Hrm, one wonders.</description>
		<content:encoded><![CDATA[<p>Man, I love static content! This sounds like a GREAT implementation of player housing! Really!</p>
<p>Login queues? Does that mean more players, or the servers were toned down to make the login queue kick up with fewer players (making it *seem* like more players).</p>
<p>Hrm, one wonders.</p>
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	<item>
		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2007/10/25/housing-glut/#comment-24723</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Fri, 26 Oct 2007 02:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/10/25/housing-glut/#comment-24723</guid>
		<description>OMG, login queues!</description>
		<content:encoded><![CDATA[<p>OMG, login queues!</p>
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