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	<title>Comments on: Chewing Through Content</title>
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	<link>http://www.killtenrats.com/2007/11/10/chewing-through-content/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Fri, 21 Nov 2008 14:23:22 +0000</pubDate>
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		<title>By: Explorer Content at Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2007/11/10/chewing-through-content/#comment-24950</link>
		<dc:creator>Explorer Content at Kill Ten Rats</dc:creator>
		<pubDate>Mon, 19 Nov 2007 06:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/11/10/chewing-through-content/#comment-24950</guid>
		<description>[...] week ago, I noted the degree to which Explorers can chew through content. Explorers explore not only geography but [...]</description>
		<content:encoded><![CDATA[<p>[...] week ago, I noted the degree to which Explorers can chew through content. Explorers explore not only geography but [...]</p>
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		<title>By: Jeromai</title>
		<link>http://www.killtenrats.com/2007/11/10/chewing-through-content/#comment-24924</link>
		<dc:creator>Jeromai</dc:creator>
		<pubDate>Fri, 16 Nov 2007 01:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/11/10/chewing-through-content/#comment-24924</guid>
		<description>This is probably where individual players diverge based on what their motivations are, and what they perceive as meaningful to do.

I identify as an explorer too, but I'm less interested in discovering game mechanics and number crunching. I only read up about them to sate a secondary achiever need, which is to have an effective character.

For me, exploring is about finding the less visited places, enjoying the view (pretty pictures, yay - I take screenshots of them though, so it's something to "do" in my book), mapping (if I get obsessive) and discovering trivia and easter eggs. 

Good stories, immersiveness into the game setting (slightly roleplayish), as well as novel game experiences (yep, even the terrifying PUGs or the epic failures, epic wins are more fun, of course) are part of what I seek in a game.</description>
		<content:encoded><![CDATA[<p>This is probably where individual players diverge based on what their motivations are, and what they perceive as meaningful to do.</p>
<p>I identify as an explorer too, but I&#8217;m less interested in discovering game mechanics and number crunching. I only read up about them to sate a secondary achiever need, which is to have an effective character.</p>
<p>For me, exploring is about finding the less visited places, enjoying the view (pretty pictures, yay - I take screenshots of them though, so it&#8217;s something to &#8220;do&#8221; in my book), mapping (if I get obsessive) and discovering trivia and easter eggs. </p>
<p>Good stories, immersiveness into the game setting (slightly roleplayish), as well as novel game experiences (yep, even the terrifying PUGs or the epic failures, epic wins are more fun, of course) are part of what I seek in a game.</p>
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		<title>By: Coherent</title>
		<link>http://www.killtenrats.com/2007/11/10/chewing-through-content/#comment-24922</link>
		<dc:creator>Coherent</dc:creator>
		<pubDate>Thu, 15 Nov 2007 21:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/11/10/chewing-through-content/#comment-24922</guid>
		<description>I'm an explorer, but in order to make the explored location relevant, there has to be something meaningful to DO in the unlocked location.  Like a climactic fight, or a special crafting skill.  Something that takes some time to master, long enough to give me a sense of the environment as a living location and not just a picture on the screen.

Putting people into simple categories obscures the truth: it's how these categories connect together that makes them meaningful in our gameplay.  It's not only the location to be explored, the monster to be killed, the achievement to be won, but how they connect together that makes it interesting and relevant to the player.</description>
		<content:encoded><![CDATA[<p>I&#8217;m an explorer, but in order to make the explored location relevant, there has to be something meaningful to DO in the unlocked location.  Like a climactic fight, or a special crafting skill.  Something that takes some time to master, long enough to give me a sense of the environment as a living location and not just a picture on the screen.</p>
<p>Putting people into simple categories obscures the truth: it&#8217;s how these categories connect together that makes them meaningful in our gameplay.  It&#8217;s not only the location to be explored, the monster to be killed, the achievement to be won, but how they connect together that makes it interesting and relevant to the player.</p>
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		<title>By: Topknot</title>
		<link>http://www.killtenrats.com/2007/11/10/chewing-through-content/#comment-24903</link>
		<dc:creator>Topknot</dc:creator>
		<pubDate>Wed, 14 Nov 2007 12:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/11/10/chewing-through-content/#comment-24903</guid>
		<description>"Some killers care whose head comes back as a trophy, but most are happy shooting sheep in a barrel. Give them more barrels."

In the case of FPS games, killers will cross with acheivers via stats tracking I find.. its not the head that comes back as a trophy that matters, its the amount of headshots you got on that head that counts.

The 'badge of honour' is having the highest rank in your friends list, the most headshots with the 'least likely to get a headshot' weapon, most miles sprinted, grenades thrown, and so on.

In terms of WoW, I levelled as a solid EASK player but at endgame thats changed a lot for me. I still enjoy guild activities but as far as grinding goes I'm done with that aspect. 

It seems to me that the only reason everything costs so much or is such a timesink in wow, is purely to keep the monthly fees rolling in. If it takes twice as long to reach a point that can be considered the 'end' of the game in its current form then it takes twice as long for that player to stop paying money. Drag it out long enough and you get what we have now. People will keep running uphill as long as there is a hill to run up and Blizzard will make sure theres always a hill as long as theres money to be had..

If you can add an extra 10 miles onto the hill that looks just the same as the last 10 miles (Burning Crusade and the upcoming Wrath of the lich King), maybe some new trees to run past, or some new trainers to run in, people will keep running..</description>
		<content:encoded><![CDATA[<p>&#8220;Some killers care whose head comes back as a trophy, but most are happy shooting sheep in a barrel. Give them more barrels.&#8221;</p>
<p>In the case of FPS games, killers will cross with acheivers via stats tracking I find.. its not the head that comes back as a trophy that matters, its the amount of headshots you got on that head that counts.</p>
<p>The &#8216;badge of honour&#8217; is having the highest rank in your friends list, the most headshots with the &#8216;least likely to get a headshot&#8217; weapon, most miles sprinted, grenades thrown, and so on.</p>
<p>In terms of WoW, I levelled as a solid EASK player but at endgame thats changed a lot for me. I still enjoy guild activities but as far as grinding goes I&#8217;m done with that aspect. </p>
<p>It seems to me that the only reason everything costs so much or is such a timesink in wow, is purely to keep the monthly fees rolling in. If it takes twice as long to reach a point that can be considered the &#8216;end&#8217; of the game in its current form then it takes twice as long for that player to stop paying money. Drag it out long enough and you get what we have now. People will keep running uphill as long as there is a hill to run up and Blizzard will make sure theres always a hill as long as theres money to be had..</p>
<p>If you can add an extra 10 miles onto the hill that looks just the same as the last 10 miles (Burning Crusade and the upcoming Wrath of the lich King), maybe some new trees to run past, or some new trainers to run in, people will keep running..</p>
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		<title>By: Bonedead</title>
		<link>http://www.killtenrats.com/2007/11/10/chewing-through-content/#comment-24901</link>
		<dc:creator>Bonedead</dc:creator>
		<pubDate>Wed, 14 Nov 2007 11:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/11/10/chewing-through-content/#comment-24901</guid>
		<description>I think the main reason would be because I've been gaming since I was one of those annoying kids people hate but don't tell they hate because they're so young.  I would get so pissed back then, it was ridiculous.  I see that as part of the process of becoming a Killer/PvPer/PKer.  Once you can accept losing, for the most part, you can start to improve your skills.  I'm just trying to turn people to the Dark Side, Mr. Skywalker.</description>
		<content:encoded><![CDATA[<p>I think the main reason would be because I&#8217;ve been gaming since I was one of those annoying kids people hate but don&#8217;t tell they hate because they&#8217;re so young.  I would get so pissed back then, it was ridiculous.  I see that as part of the process of becoming a Killer/PvPer/PKer.  Once you can accept losing, for the most part, you can start to improve your skills.  I&#8217;m just trying to turn people to the Dark Side, Mr. Skywalker.</p>
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		<title>By: Jeromai</title>
		<link>http://www.killtenrats.com/2007/11/10/chewing-through-content/#comment-24900</link>
		<dc:creator>Jeromai</dc:creator>
		<pubDate>Wed, 14 Nov 2007 10:56:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/11/10/chewing-through-content/#comment-24900</guid>
		<description>Now I'm curious. Why is it fun to make people angry? Does the anger have to be directed at you to count as successful, or just general anger with the game/world, etc?

Is it about a power trip of sorts, about control, that you can manipulate people's emotions the way you want 'em? Or is it more the feeling of being godlike in a game - an Achiever kind of need? Or something else entirely?

I'm wondering if it's projection, in a way, to assume people get angry when you kill them in a game. Won't some just shrug it off as part and parcel of PvP?</description>
		<content:encoded><![CDATA[<p>Now I&#8217;m curious. Why is it fun to make people angry? Does the anger have to be directed at you to count as successful, or just general anger with the game/world, etc?</p>
<p>Is it about a power trip of sorts, about control, that you can manipulate people&#8217;s emotions the way you want &#8216;em? Or is it more the feeling of being godlike in a game - an Achiever kind of need? Or something else entirely?</p>
<p>I&#8217;m wondering if it&#8217;s projection, in a way, to assume people get angry when you kill them in a game. Won&#8217;t some just shrug it off as part and parcel of PvP?</p>
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	<item>
		<title>By: bonedead</title>
		<link>http://www.killtenrats.com/2007/11/10/chewing-through-content/#comment-24897</link>
		<dc:creator>bonedead</dc:creator>
		<pubDate>Tue, 13 Nov 2007 18:24:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/11/10/chewing-through-content/#comment-24897</guid>
		<description>I'm a Killer.  I play to beat people, I want them to be mad at themself because they can't beat me.  I don't have to do this in an MMO, I started in CS.  Sometimes while I'm running through crowds of people slaughtering them without getting hit I stop for a second and notice that the next guy in line is Mr. -2 kills and 25 deaths, and I choose to spare him.  I do it in MMOs as well, for the most part, sometimes yeah I just want to kill someone for the hell of doing it, knowing that they're now pissed.  Say what you want about killers, but we'll always be here, pissing you off for being such fucking fagtards (excuse the hostility at the end here, but if you read above people are trying to say I = evil badness who should be done away with).</description>
		<content:encoded><![CDATA[<p>I&#8217;m a Killer.  I play to beat people, I want them to be mad at themself because they can&#8217;t beat me.  I don&#8217;t have to do this in an MMO, I started in CS.  Sometimes while I&#8217;m running through crowds of people slaughtering them without getting hit I stop for a second and notice that the next guy in line is Mr. -2 kills and 25 deaths, and I choose to spare him.  I do it in MMOs as well, for the most part, sometimes yeah I just want to kill someone for the hell of doing it, knowing that they&#8217;re now pissed.  Say what you want about killers, but we&#8217;ll always be here, pissing you off for being such fucking fagtards (excuse the hostility at the end here, but if you read above people are trying to say I = evil badness who should be done away with).</p>
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		<title>By: Jezebeau</title>
		<link>http://www.killtenrats.com/2007/11/10/chewing-through-content/#comment-24889</link>
		<dc:creator>Jezebeau</dc:creator>
		<pubDate>Mon, 12 Nov 2007 06:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/11/10/chewing-through-content/#comment-24889</guid>
		<description>schadenfreude: malicious joy in the misfortunes of others; literally "damage-joy", from German.

I would argue that straight Killers are almost universally griefers.  Those that aren't tend to have a high affinity for another aspect, whether it's to Acheive a higher number of kills than anyone else, get a 'Merciless Gladiator title', or deck themselves out with arena equipment; to Explore the weaknesses of other classes and develop effective countermeasures against their tricks... I can't really think up anything solidly Social.

A Killer with no other goal in mind?  That reminds me of levelling up on a PvP server, where you'll find rogues 20 levels higher than the zone content meandering around and dispatching people in two hits... repeatedly.  That's schadenfreude; that's a griefer; that's a Killer.</description>
		<content:encoded><![CDATA[<p>schadenfreude: malicious joy in the misfortunes of others; literally &#8220;damage-joy&#8221;, from German.</p>
<p>I would argue that straight Killers are almost universally griefers.  Those that aren&#8217;t tend to have a high affinity for another aspect, whether it&#8217;s to Acheive a higher number of kills than anyone else, get a &#8216;Merciless Gladiator title&#8217;, or deck themselves out with arena equipment; to Explore the weaknesses of other classes and develop effective countermeasures against their tricks&#8230; I can&#8217;t really think up anything solidly Social.</p>
<p>A Killer with no other goal in mind?  That reminds me of levelling up on a PvP server, where you&#8217;ll find rogues 20 levels higher than the zone content meandering around and dispatching people in two hits&#8230; repeatedly.  That&#8217;s schadenfreude; that&#8217;s a griefer; that&#8217;s a Killer.</p>
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