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	<title>Comments on: Hating on Grandville</title>
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	<description>a group of adventurers on an epic quest</description>
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		<title>By: Chas</title>
		<link>http://www.killtenrats.com/2007/11/25/hating-on-grandville/comment-page-1/#comment-25023</link>
		<dc:creator>Chas</dc:creator>
		<pubDate>Mon, 26 Nov 2007 22:15:16 +0000</pubDate>
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		<description>From the title I expected the hate to be about the lag.

For all you mentioned, Grandville is one of the few places in City of Heroes where traveling TO a mission is part of the gameplay.  In most zones, travel&#039;s insignificant- a distraction or time-sink.  In Grandville, you&#039;ve got to work at getting to the mission doors.  That can be a good thing, but not when there are other alternatives that are easier and give reasonable reward.

The game gives half-debt for defeat within a mission along with a significant enough end-of-mission reward that nobody wants to risk fighting in the streets anymore.  We&#039;d prefer to get to those mission doors as fast as possible.  Perhaps if that was re-thought, the encounters outside the door wouldn&#039;t seem nearly as outrageous.</description>
		<content:encoded><![CDATA[<p>From the title I expected the hate to be about the lag.</p>
<p>For all you mentioned, Grandville is one of the few places in City of Heroes where traveling TO a mission is part of the gameplay.  In most zones, travel&#8217;s insignificant- a distraction or time-sink.  In Grandville, you&#8217;ve got to work at getting to the mission doors.  That can be a good thing, but not when there are other alternatives that are easier and give reasonable reward.</p>
<p>The game gives half-debt for defeat within a mission along with a significant enough end-of-mission reward that nobody wants to risk fighting in the streets anymore.  We&#8217;d prefer to get to those mission doors as fast as possible.  Perhaps if that was re-thought, the encounters outside the door wouldn&#8217;t seem nearly as outrageous.</p>
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