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	<title>Comments on: CoX Proud Nails: The Carnival of Shadows</title>
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	<link>http://www.killtenrats.com/2007/12/17/cox-proud-nails-the-carnival-of-shadows/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Jezebeau</title>
		<link>http://www.killtenrats.com/2007/12/17/cox-proud-nails-the-carnival-of-shadows/comment-page-1/#comment-25352</link>
		<dc:creator>Jezebeau</dc:creator>
		<pubDate>Sat, 29 Dec 2007 09:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/12/17/cox-proud-nails-the-carnival-of-shadows/#comment-25352</guid>
		<description>While all that&#039;s true, the short-term gameplay and character design are a siren&#039;s song.  It&#039;s the one game I keep coming back to.  I&#039;ve unsubscribed five or six times, now.</description>
		<content:encoded><![CDATA[<p>While all that&#8217;s true, the short-term gameplay and character design are a siren&#8217;s song.  It&#8217;s the one game I keep coming back to.  I&#8217;ve unsubscribed five or six times, now.</p>
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		<title>By: Coherent</title>
		<link>http://www.killtenrats.com/2007/12/17/cox-proud-nails-the-carnival-of-shadows/comment-page-1/#comment-25349</link>
		<dc:creator>Coherent</dc:creator>
		<pubDate>Sat, 29 Dec 2007 02:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/12/17/cox-proud-nails-the-carnival-of-shadows/#comment-25349</guid>
		<description>Reading these articles about CoX just leaves me wondering how CoX can possibly warrant enough player attention to stay alive.  So, basically we&#039;re talking about badly conceived villians as an incredibly poorly designed endgame with insanely frustratingly repetitive tasks for worthless rewards.

Well, I guess I&#039;m kinda glad I quit playing early then.</description>
		<content:encoded><![CDATA[<p>Reading these articles about CoX just leaves me wondering how CoX can possibly warrant enough player attention to stay alive.  So, basically we&#8217;re talking about badly conceived villians as an incredibly poorly designed endgame with insanely frustratingly repetitive tasks for worthless rewards.</p>
<p>Well, I guess I&#8217;m kinda glad I quit playing early then.</p>
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		<title>By: Chas</title>
		<link>http://www.killtenrats.com/2007/12/17/cox-proud-nails-the-carnival-of-shadows/comment-page-1/#comment-25278</link>
		<dc:creator>Chas</dc:creator>
		<pubDate>Wed, 19 Dec 2007 14:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/12/17/cox-proud-nails-the-carnival-of-shadows/#comment-25278</guid>
		<description>Trackback problem, so my response can be found here:

http://tatteredpage.net/archives/95</description>
		<content:encoded><![CDATA[<p>Trackback problem, so my response can be found here:</p>
<p><a href="http://tatteredpage.net/archives/95" rel="nofollow">http://tatteredpage.net/archives/95</a></p>
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		<title>By: winter</title>
		<link>http://www.killtenrats.com/2007/12/17/cox-proud-nails-the-carnival-of-shadows/comment-page-1/#comment-25276</link>
		<dc:creator>winter</dc:creator>
		<pubDate>Tue, 18 Dec 2007 21:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/12/17/cox-proud-nails-the-carnival-of-shadows/#comment-25276</guid>
		<description>So are you starting to agree with me that ol&#039; Statesman doesn&#039;t (should that be &quot;didn&#039;t&quot; now?) know how to make a fun game? 

When I was playing CoH and Statesman started the massive nerfs to players I always felt that Statesman was like your dodgy high school DM who got pissed that his players were having fun defeating the bad guys in HIS CAMPAIGN so started cheating so that HIS VISION was not corrupted (also, you never get to Silver Surfer status, with the nerfs you never really get past second rate bit player hero. Silver Surfer status is strictly restricted to the lore heroes like..... yes you guessed it, Statesman!).

The crowd control thing was just ridiculous, there is no fun to be had and not letting players play the game. To my admittedly amatuer mind, it makes absolutely no sense from a design perspective to make something that 90% of your players have no chance at all to beat.</description>
		<content:encoded><![CDATA[<p>So are you starting to agree with me that ol&#8217; Statesman doesn&#8217;t (should that be &#8220;didn&#8217;t&#8221; now?) know how to make a fun game? </p>
<p>When I was playing CoH and Statesman started the massive nerfs to players I always felt that Statesman was like your dodgy high school DM who got pissed that his players were having fun defeating the bad guys in HIS CAMPAIGN so started cheating so that HIS VISION was not corrupted (also, you never get to Silver Surfer status, with the nerfs you never really get past second rate bit player hero. Silver Surfer status is strictly restricted to the lore heroes like&#8230;.. yes you guessed it, Statesman!).</p>
<p>The crowd control thing was just ridiculous, there is no fun to be had and not letting players play the game. To my admittedly amatuer mind, it makes absolutely no sense from a design perspective to make something that 90% of your players have no chance at all to beat.</p>
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		<title>By: Silvanis</title>
		<link>http://www.killtenrats.com/2007/12/17/cox-proud-nails-the-carnival-of-shadows/comment-page-1/#comment-25270</link>
		<dc:creator>Silvanis</dc:creator>
		<pubDate>Tue, 18 Dec 2007 04:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2007/12/17/cox-proud-nails-the-carnival-of-shadows/#comment-25270</guid>
		<description>I think the last one could be applied to any MMO. You never should be given a quest that specifies killing a larger number of enemies than exists in the game world without respawns. Ideally, you should make sure that your drop rates are tweaked to not violate this rule for drop quests, except for cases of really bad luck.</description>
		<content:encoded><![CDATA[<p>I think the last one could be applied to any MMO. You never should be given a quest that specifies killing a larger number of enemies than exists in the game world without respawns. Ideally, you should make sure that your drop rates are tweaked to not violate this rule for drop quests, except for cases of really bad luck.</p>
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