<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Looking forward to 2008</title>
	<atom:link href="http://www.killtenrats.com/2008/01/07/looking-forward-to-2008/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2008/01/07/looking-forward-to-2008/</link>
	<description>a group of adventurers on an epic quest</description>
	<lastBuildDate>Thu, 09 Feb 2012 14:28:47 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>By: rmckee78</title>
		<link>http://www.killtenrats.com/2008/01/07/looking-forward-to-2008/comment-page-1/#comment-25416</link>
		<dc:creator>rmckee78</dc:creator>
		<pubDate>Tue, 08 Jan 2008 18:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/01/07/looking-forward-to-2008/#comment-25416</guid>
		<description>User created content in MMOs. I think someone is going to take a risk this year with this. There have been rumors about FFXI maybe having user created dungeons. I really hope one of the big companies goes for broke on this.</description>
		<content:encoded><![CDATA[<p>User created content in MMOs. I think someone is going to take a risk this year with this. There have been rumors about FFXI maybe having user created dungeons. I really hope one of the big companies goes for broke on this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yunk</title>
		<link>http://www.killtenrats.com/2008/01/07/looking-forward-to-2008/comment-page-1/#comment-25415</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Tue, 08 Jan 2008 16:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/01/07/looking-forward-to-2008/#comment-25415</guid>
		<description>I am tired of playing D&amp;D online. (I don&#039;t mean DDO :) ) But I was thinking after reading some crazy comparison of WoW to D&amp;D, that you can&#039;t compare them they are different. D&amp;D is all about leveling, and a GM to create content just for you, and you play mostly fair because it&#039;s your friends. WoW is about people at the end of the level cap trying to do things together. Then it hit me: so many games are nothing but D&amp;D put online, and failing because the models are so different. The problem of the &quot;endgame&quot; and the &quot;earlygame&quot; is prevalent in so many games. And maybe the reason for that is everyone is trying to shoehorn D&amp;D into some online creation. Is D&amp;D best recreated in something like NWN with its player created modules and no persistent world? And should MMOs follow a different model entirely?

I&#039;ve been reading Rainbow&#039;s End by Vernor Vinge (recommended by Tipa) and find how gaming is treated there fascinating. Not the contact lenses that let you see different realities, but rather the idea that 1. everyone is a gamer, games are part of everyday life, and many tasks such as research projects are turned into games so much that people don&#039;t even call them games 2. people form &quot;affiliations&quot; to accomplish tasks and these can involve money flowing throughout the affiliation 3. microtransactions everywhere and it&#039;s easy to set them up for your own content 4. everyone is a content creator and many tools are easily available, and frameworks abound to play in 5. multiple frameworks and reference points to create any reality you want, and along with that multiple realities 6. there are more structured games and realities too such as semi-virtual amusement parks, but they also abide by the above 7. it&#039;s &quot;hardcore&quot; though, what&#039;s bad when it gets to that point is there&#039;s no escape it&#039;s life. One of the protagonists is a kid who feels like a loser in real life, and also in games.

anyway ... I&#039;m not sure that had anything to do with the post. I thought it did.</description>
		<content:encoded><![CDATA[<p>I am tired of playing D&amp;D online. (I don&#8217;t mean DDO :) ) But I was thinking after reading some crazy comparison of WoW to D&amp;D, that you can&#8217;t compare them they are different. D&amp;D is all about leveling, and a GM to create content just for you, and you play mostly fair because it&#8217;s your friends. WoW is about people at the end of the level cap trying to do things together. Then it hit me: so many games are nothing but D&amp;D put online, and failing because the models are so different. The problem of the &#8220;endgame&#8221; and the &#8220;earlygame&#8221; is prevalent in so many games. And maybe the reason for that is everyone is trying to shoehorn D&amp;D into some online creation. Is D&amp;D best recreated in something like NWN with its player created modules and no persistent world? And should MMOs follow a different model entirely?</p>
<p>I&#8217;ve been reading Rainbow&#8217;s End by Vernor Vinge (recommended by Tipa) and find how gaming is treated there fascinating. Not the contact lenses that let you see different realities, but rather the idea that 1. everyone is a gamer, games are part of everyday life, and many tasks such as research projects are turned into games so much that people don&#8217;t even call them games 2. people form &#8220;affiliations&#8221; to accomplish tasks and these can involve money flowing throughout the affiliation 3. microtransactions everywhere and it&#8217;s easy to set them up for your own content 4. everyone is a content creator and many tools are easily available, and frameworks abound to play in 5. multiple frameworks and reference points to create any reality you want, and along with that multiple realities 6. there are more structured games and realities too such as semi-virtual amusement parks, but they also abide by the above 7. it&#8217;s &#8220;hardcore&#8221; though, what&#8217;s bad when it gets to that point is there&#8217;s no escape it&#8217;s life. One of the protagonists is a kid who feels like a loser in real life, and also in games.</p>
<p>anyway &#8230; I&#8217;m not sure that had anything to do with the post. I thought it did.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Snafzg</title>
		<link>http://www.killtenrats.com/2008/01/07/looking-forward-to-2008/comment-page-1/#comment-25414</link>
		<dc:creator>Snafzg</dc:creator>
		<pubDate>Tue, 08 Jan 2008 16:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/01/07/looking-forward-to-2008/#comment-25414</guid>
		<description>I look at Habbo Hotel and just think, daaaaaaamn. A friend of mine tried making a something very similar to Habbo back in 2002 as a school project in Flash but just couldn&#039;t get everything working properly because he was only one person and Flash wasn&#039;t as advanced as it is today. Eventually, he pushed it to the side for other projects. Even though he&#039;s doing pretty well for himself as the owner of a web design studio in Toronto, Canada, having been the first to put out something like Habbo would have shot him to (pardon the cliche) fame and fortune pretty quickly.

He started getting pretty annoyed and frustrated with the web portability and database/PHP integration around the times of MX and eventually gave up on Flash altogether. I wonder of CS3 will allow Flash to be functional on the web aside from mini animations and games again. If so, he may give it another try, but to me at least, Flash is a thing of the past. Ruby on Rails and Ajax is where it&#039;s at IMO.</description>
		<content:encoded><![CDATA[<p>I look at Habbo Hotel and just think, daaaaaaamn. A friend of mine tried making a something very similar to Habbo back in 2002 as a school project in Flash but just couldn&#8217;t get everything working properly because he was only one person and Flash wasn&#8217;t as advanced as it is today. Eventually, he pushed it to the side for other projects. Even though he&#8217;s doing pretty well for himself as the owner of a web design studio in Toronto, Canada, having been the first to put out something like Habbo would have shot him to (pardon the cliche) fame and fortune pretty quickly.</p>
<p>He started getting pretty annoyed and frustrated with the web portability and database/PHP integration around the times of MX and eventually gave up on Flash altogether. I wonder of CS3 will allow Flash to be functional on the web aside from mini animations and games again. If so, he may give it another try, but to me at least, Flash is a thing of the past. Ruby on Rails and Ajax is where it&#8217;s at IMO.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KioJonny</title>
		<link>http://www.killtenrats.com/2008/01/07/looking-forward-to-2008/comment-page-1/#comment-25410</link>
		<dc:creator>KioJonny</dc:creator>
		<pubDate>Tue, 08 Jan 2008 02:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/01/07/looking-forward-to-2008/#comment-25410</guid>
		<description>yes, the problem with innovation can be that just being new isn&#039;t always fun.. but it&#039;s also true that we won&#039;t know if something new is fun until someone trys it.
it&#039;s a rather double edged sword.
however, innovation is as much the lifeblood of the industry as repetition is. with no innovation we wouldn&#039;t even have a base for the conversation, considering the innovations in gameplay since the days of pong, followed by zork, followed by king&#039;s quest, and so on down the line until we arrive at the point where 9 million plus people are infatuated with a game that millions more have either found distateful, gotten tired of, or just had to miss out on because they were busy paying for any of the hundreds of other MMOs. not to mention those who skip mmos entirely because they believe that they should be able to play anytime, with or without the internet, for a single payment, for as long as they have hardware that still works, and find their entertainment in one of the other thousands of games released every year.

on topic: I&#039;m looking forward (but not overly hopeful for) to a new genre of gaming, something beyond the MMO(rpg), the FPS, the RTS or the action/platformer fields. it&#039;s getting harder to find it, but i&#039;m of the opinion that someplace there is virgin gameplay territory and i hope someone finds some of it soon.

i also have (almost certainly futile) hopes that pc game designers will stop designing games with the cutting edge PCs housing bleeding egde video cards in mind as the &quot;average&quot; platform of their products. my processor/mobo is 4 years old now, but my video card is only about a year and a half old and my motherboard ram is maxed out at 2 gigs.. CoX runs well until i&#039;ve got 50k+ particles, a party of 8 PC and a mob of 10~15 enemies on screen on medium-high visuals, and Half-Life 2 can chop a bit on medium settings in high traffic scenes.. but Overlord is unplayable even at rock bottom settings, Bioshock frequently sees under 5 frames a second at minimal settings and i don&#039;t even want to think about the next wave of FPS game engines. that&#039;s getting a bit out of hand when i look at the low entry costs and long lifecycles of my console games. if blizzard, NCsoft and gang really want to up their market share, they&#039;d do well to get WoW, CoX, Guild Wars, etc, etc dropped onto the ps3 and 360.

and lastly, i&#039;d like to see a certain change in the mindset 
behind &quot;micro-transaction&quot; games.. since one of my main problems with these games is the retention of &quot;it&#039;s data on our servers, so you don&#039;t really own it and if you try to sell it for real cash, we&#039;ll take it all, then ban and/or sue you&quot; mindsets from non-&quot;pay by item&quot; games.. WOTC has been very good about that with Magic online, allowing modo card resellers to follow the real world secondary card market almost exactly in form and function, and most of the korean-developed MMOs with digital items should take a cue from that. if you charge me $25 for a digital cape or helmet or what-have-you, which i then outlevel, replace, or stop needing because i quit playing your game, then i feel i should have every right on earth to throw it on ebay and get some of my investment back (probably not all of it, and unless the game maker stopped selling new instances of the item, certainly not any profit), in the same way i could sell a used dvd or game. but that full rant is for a different subject entirely.</description>
		<content:encoded><![CDATA[<p>yes, the problem with innovation can be that just being new isn&#8217;t always fun.. but it&#8217;s also true that we won&#8217;t know if something new is fun until someone trys it.<br />
it&#8217;s a rather double edged sword.<br />
however, innovation is as much the lifeblood of the industry as repetition is. with no innovation we wouldn&#8217;t even have a base for the conversation, considering the innovations in gameplay since the days of pong, followed by zork, followed by king&#8217;s quest, and so on down the line until we arrive at the point where 9 million plus people are infatuated with a game that millions more have either found distateful, gotten tired of, or just had to miss out on because they were busy paying for any of the hundreds of other MMOs. not to mention those who skip mmos entirely because they believe that they should be able to play anytime, with or without the internet, for a single payment, for as long as they have hardware that still works, and find their entertainment in one of the other thousands of games released every year.</p>
<p>on topic: I&#8217;m looking forward (but not overly hopeful for) to a new genre of gaming, something beyond the MMO(rpg), the FPS, the RTS or the action/platformer fields. it&#8217;s getting harder to find it, but i&#8217;m of the opinion that someplace there is virgin gameplay territory and i hope someone finds some of it soon.</p>
<p>i also have (almost certainly futile) hopes that pc game designers will stop designing games with the cutting edge PCs housing bleeding egde video cards in mind as the &#8220;average&#8221; platform of their products. my processor/mobo is 4 years old now, but my video card is only about a year and a half old and my motherboard ram is maxed out at 2 gigs.. CoX runs well until i&#8217;ve got 50k+ particles, a party of 8 PC and a mob of 10~15 enemies on screen on medium-high visuals, and Half-Life 2 can chop a bit on medium settings in high traffic scenes.. but Overlord is unplayable even at rock bottom settings, Bioshock frequently sees under 5 frames a second at minimal settings and i don&#8217;t even want to think about the next wave of FPS game engines. that&#8217;s getting a bit out of hand when i look at the low entry costs and long lifecycles of my console games. if blizzard, NCsoft and gang really want to up their market share, they&#8217;d do well to get WoW, CoX, Guild Wars, etc, etc dropped onto the ps3 and 360.</p>
<p>and lastly, i&#8217;d like to see a certain change in the mindset<br />
behind &#8220;micro-transaction&#8221; games.. since one of my main problems with these games is the retention of &#8220;it&#8217;s data on our servers, so you don&#8217;t really own it and if you try to sell it for real cash, we&#8217;ll take it all, then ban and/or sue you&#8221; mindsets from non-&#8221;pay by item&#8221; games.. WOTC has been very good about that with Magic online, allowing modo card resellers to follow the real world secondary card market almost exactly in form and function, and most of the korean-developed MMOs with digital items should take a cue from that. if you charge me $25 for a digital cape or helmet or what-have-you, which i then outlevel, replace, or stop needing because i quit playing your game, then i feel i should have every right on earth to throw it on ebay and get some of my investment back (probably not all of it, and unless the game maker stopped selling new instances of the item, certainly not any profit), in the same way i could sell a used dvd or game. but that full rant is for a different subject entirely.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marcus Riedner</title>
		<link>http://www.killtenrats.com/2008/01/07/looking-forward-to-2008/comment-page-1/#comment-25408</link>
		<dc:creator>Marcus Riedner</dc:creator>
		<pubDate>Mon, 07 Jan 2008 23:14:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/01/07/looking-forward-to-2008/#comment-25408</guid>
		<description>This is true, in the same way that just because it is &#039;new&#039; doesn&#039;t mean it is fun. 

:)</description>
		<content:encoded><![CDATA[<p>This is true, in the same way that just because it is &#8216;new&#8217; doesn&#8217;t mean it is fun. </p>
<p>:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nicodemus</title>
		<link>http://www.killtenrats.com/2008/01/07/looking-forward-to-2008/comment-page-1/#comment-25407</link>
		<dc:creator>Nicodemus</dc:creator>
		<pubDate>Mon, 07 Jan 2008 22:39:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/01/07/looking-forward-to-2008/#comment-25407</guid>
		<description>hehe, my definition of &quot;innovation&quot; is &quot;quit making the same things over and over and do something new&quot;.

Just because something is good, doesnt mean it is fun...</description>
		<content:encoded><![CDATA[<p>hehe, my definition of &#8220;innovation&#8221; is &#8220;quit making the same things over and over and do something new&#8221;.</p>
<p>Just because something is good, doesnt mean it is fun&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marcus Riedner</title>
		<link>http://www.killtenrats.com/2008/01/07/looking-forward-to-2008/comment-page-1/#comment-25406</link>
		<dc:creator>Marcus Riedner</dc:creator>
		<pubDate>Mon, 07 Jan 2008 22:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/01/07/looking-forward-to-2008/#comment-25406</guid>
		<description>I&#039;m looking forward to a year of strang funding moves, bizzare aquisitions, and the small scale/garage/micro developer gaining an avenue for funding. I think the little guy is going to gobble up some market share this year, and I&#039;m excited for that. 

I&#039;m hoping 2008 brings more micro-transaction gaming ( big surprise there eh? ), that the free-to-play pay-for-stuff model will finally crack the North American market in something other than online socializing sites and Magic the Gathering.

I am also deeply hoping that the North American obsession with &#039;Innovation&#039; will finally fade away and die the death it so needs to die, and that we can all get back to the basics of building fun games. I&#039;m pretty sure &#039;Innovation&#039; is killing the games industry, or at least the over emphasis on being something &#039;new&#039; rather than being something &#039;good&#039;.

And, staring into my crystal ball, I see me continuing to play NES games with my favourite Mac ROM emulators, and staying 8-bit in a 128-bit world.

:)</description>
		<content:encoded><![CDATA[<p>I&#8217;m looking forward to a year of strang funding moves, bizzare aquisitions, and the small scale/garage/micro developer gaining an avenue for funding. I think the little guy is going to gobble up some market share this year, and I&#8217;m excited for that. </p>
<p>I&#8217;m hoping 2008 brings more micro-transaction gaming ( big surprise there eh? ), that the free-to-play pay-for-stuff model will finally crack the North American market in something other than online socializing sites and Magic the Gathering.</p>
<p>I am also deeply hoping that the North American obsession with &#8216;Innovation&#8217; will finally fade away and die the death it so needs to die, and that we can all get back to the basics of building fun games. I&#8217;m pretty sure &#8216;Innovation&#8217; is killing the games industry, or at least the over emphasis on being something &#8216;new&#8217; rather than being something &#8216;good&#8217;.</p>
<p>And, staring into my crystal ball, I see me continuing to play NES games with my favourite Mac ROM emulators, and staying 8-bit in a 128-bit world.</p>
<p>:)</p>
]]></content:encoded>
	</item>
</channel>
</rss>

