<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Issue 11.5 Rocks</title>
	<atom:link href="http://www.killtenrats.com/2008/01/26/issue-115-rocks/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2008/01/26/issue-115-rocks/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Fri, 21 Nov 2008 14:13:35 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: An Issue For Alts at Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2008/01/26/issue-115-rocks/#comment-26575</link>
		<dc:creator>An Issue For Alts at Kill Ten Rats</dc:creator>
		<pubDate>Fri, 23 May 2008 05:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/01/26/issue-115-rocks/#comment-26575</guid>
		<description>[...] slower than the stated plan of three new issues per year, although I suppose we could count 11.5 as a significant update. It just feels like Turbine puts out this much content every month or two [...]</description>
		<content:encoded><![CDATA[<p>[...] slower than the stated plan of three new issues per year, although I suppose we could count 11.5 as a significant update. It just feels like Turbine puts out this much content every month or two [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Incomplete Evil at Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2008/01/26/issue-115-rocks/#comment-26000</link>
		<dc:creator>Incomplete Evil at Kill Ten Rats</dc:creator>
		<pubDate>Wed, 12 Mar 2008 21:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/01/26/issue-115-rocks/#comment-26000</guid>
		<description>[...] have no idea what Issue 12 will bring, or when it will happen. There was a decent gameplay addition between issues, which is something, although again that is affecting (the rewards for) existing content. On our [...]</description>
		<content:encoded><![CDATA[<p>[...] have no idea what Issue 12 will bring, or when it will happen. There was a decent gameplay addition between issues, which is something, although again that is affecting (the rewards for) existing content. On our [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil</title>
		<link>http://www.killtenrats.com/2008/01/26/issue-115-rocks/#comment-25617</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Sat, 26 Jan 2008 12:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/01/26/issue-115-rocks/#comment-25617</guid>
		<description>Zubon, if your invites will work for me -- I'm a EU subscriber -- I'd like to get back in and have a look at some of the changes, I haven't subscribed now for just about a year. 

Many thanks!

/Phil.</description>
		<content:encoded><![CDATA[<p>Zubon, if your invites will work for me &#8212; I&#8217;m a EU subscriber &#8212; I&#8217;d like to get back in and have a look at some of the changes, I haven&#8217;t subscribed now for just about a year. </p>
<p>Many thanks!</p>
<p>/Phil.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gattsuru</title>
		<link>http://www.killtenrats.com/2008/01/26/issue-115-rocks/#comment-25615</link>
		<dc:creator>gattsuru</dc:creator>
		<pubDate>Sat, 26 Jan 2008 07:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/01/26/issue-115-rocks/#comment-25615</guid>
		<description>Well, it's still about 'moderate damage' or 'slow recharge', but at least it'll tell you what your own powers are doing.  For Defense alone, that's incredibly useful.  For attack powers, all we can really find out is what we rolled on the attack, what we need to roll for hit, and what damage was done.

Thankfully, there are already &lt;a href="http://coh.redtomax.com/data/powers/" rel="nofollow"&gt;out-of-game&lt;/a&gt; sources, and this first step suggests that information about attack powers will go the same way sooner rather than later.</description>
		<content:encoded><![CDATA[<p>Well, it&#8217;s still about &#8216;moderate damage&#8217; or &#8217;slow recharge&#8217;, but at least it&#8217;ll tell you what your own powers are doing.  For Defense alone, that&#8217;s incredibly useful.  For attack powers, all we can really find out is what we rolled on the attack, what we need to roll for hit, and what damage was done.</p>
<p>Thankfully, there are already <a href="http://coh.redtomax.com/data/powers/" rel="nofollow" onclick="javascript:pageTracker._trackPageview ('/outbound/coh.redtomax.com');">out-of-game</a> sources, and this first step suggests that information about attack powers will go the same way sooner rather than later.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
