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	<title>Comments on: The Sims Online Lives</title>
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	<link>http://www.killtenrats.com/2008/02/26/the-sims-online-lives/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Fri, 21 Nov 2008 13:05:23 +0000</pubDate>
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		<title>By: Joe Gamer</title>
		<link>http://www.killtenrats.com/2008/02/26/the-sims-online-lives/#comment-25970</link>
		<dc:creator>Joe Gamer</dc:creator>
		<pubDate>Mon, 10 Mar 2008 11:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/02/26/the-sims-online-lives/#comment-25970</guid>
		<description>EA-Land is an awful awful name</description>
		<content:encoded><![CDATA[<p>EA-Land is an awful awful name</p>
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		<title>By: Braack</title>
		<link>http://www.killtenrats.com/2008/02/26/the-sims-online-lives/#comment-25849</link>
		<dc:creator>Braack</dc:creator>
		<pubDate>Tue, 26 Feb 2008 20:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/02/26/the-sims-online-lives/#comment-25849</guid>
		<description>If you read Games for Windows this month, there was a very interesting article on the new "Battlefield" game with Dice and EA. In a nutshell:

1) Easy entry, low difficulty
2) Very low PC requirements
3) Micro-transactions (of which, they claim 95% of people will never spend)
4) Free

It's a shooter, its ww2 graphics, and it looks like TF2. With free, you can't go wrong. Or can you? =)</description>
		<content:encoded><![CDATA[<p>If you read Games for Windows this month, there was a very interesting article on the new &#8220;Battlefield&#8221; game with Dice and EA. In a nutshell:</p>
<p>1) Easy entry, low difficulty<br />
2) Very low PC requirements<br />
3) Micro-transactions (of which, they claim 95% of people will never spend)<br />
4) Free</p>
<p>It&#8217;s a shooter, its ww2 graphics, and it looks like TF2. With free, you can&#8217;t go wrong. Or can you? =)</p>
]]></content:encoded>
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		<title>By: Dave Rickey</title>
		<link>http://www.killtenrats.com/2008/02/26/the-sims-online-lives/#comment-25846</link>
		<dc:creator>Dave Rickey</dc:creator>
		<pubDate>Tue, 26 Feb 2008 07:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/02/26/the-sims-online-lives/#comment-25846</guid>
		<description>This is actually something I've been suggesting for years, if you've got a stalled game that won't die and doesn't do enough revenue to be worth focusing on, but gets enough revenue to support a couple of staff, get a couple of geeks with good ideas and a love for the package and see what they can make out of it.

We had 8000 players of older Mythic games, I always thought a good way for designers/managers to earn their chops would be for them to work on those for a while, if they screwed up at least they didn't do it on the flagship, and they might catch on to something good and build one of those clunkers into a sleeper.</description>
		<content:encoded><![CDATA[<p>This is actually something I&#8217;ve been suggesting for years, if you&#8217;ve got a stalled game that won&#8217;t die and doesn&#8217;t do enough revenue to be worth focusing on, but gets enough revenue to support a couple of staff, get a couple of geeks with good ideas and a love for the package and see what they can make out of it.</p>
<p>We had 8000 players of older Mythic games, I always thought a good way for designers/managers to earn their chops would be for them to work on those for a while, if they screwed up at least they didn&#8217;t do it on the flagship, and they might catch on to something good and build one of those clunkers into a sleeper.</p>
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