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	<title>Comments on: Fidelity</title>
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	<description>a group of adventurers on an epic quest</description>
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		<title>By: Why You Should Not Listen to Me About Champions Online &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2008/03/20/fidelity/comment-page-1/#comment-32903</link>
		<dc:creator>Why You Should Not Listen to Me About Champions Online &#124; Kill Ten Rats</dc:creator>
		<pubDate>Sun, 09 Aug 2009 16:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/03/20/fidelity/#comment-32903</guid>
		<description>[...] how I reacted when Cryptic took the standard example, briefly explained the Champions PnP system, then said they were not going to use that. You probably saw similar reactions from Tolkien fans when The Lord [...]</description>
		<content:encoded><![CDATA[<p>[...] how I reacted when Cryptic took the standard example, briefly explained the Champions PnP system, then said they were not going to use that. You probably saw similar reactions from Tolkien fans when The Lord [...]</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2008/03/20/fidelity/comment-page-1/#comment-26122</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Fri, 21 Mar 2008 14:24:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/03/20/fidelity/#comment-26122</guid>
		<description>Jezebeau, my wife has long held the theory that hope was in Pandora&#039;s Box with the rest of the horrors for a reason.  It was the worst of them, at the bottom.

Talyn, that first paragraph does not resemble the Hero System rules.  You assign special effects at character creation or respec.  There are fewer mechanisms for changes on the fly, and those are largely controlled for the reason you cite.  Anyway, we already have a multiplayer mechanic for dealing with indecisive people: they stand there doing nothing while the rest of us continue to act.  If they do that enough, we kick them from the team.</description>
		<content:encoded><![CDATA[<p>Jezebeau, my wife has long held the theory that hope was in Pandora&#8217;s Box with the rest of the horrors for a reason.  It was the worst of them, at the bottom.</p>
<p>Talyn, that first paragraph does not resemble the Hero System rules.  You assign special effects at character creation or respec.  There are fewer mechanisms for changes on the fly, and those are largely controlled for the reason you cite.  Anyway, we already have a multiplayer mechanic for dealing with indecisive people: they stand there doing nothing while the rest of us continue to act.  If they do that enough, we kick them from the team.</p>
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		<title>By: Talyn</title>
		<link>http://www.killtenrats.com/2008/03/20/fidelity/comment-page-1/#comment-26121</link>
		<dc:creator>Talyn</dc:creator>
		<pubDate>Fri, 21 Mar 2008 13:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/03/20/fidelity/#comment-26121</guid>
		<description>It makes sense though. In an RPG we have time for thought and discussion among the players and GM. In an MMO, do we really want to sit and WAIT while everyone else in our group picks and chooses which elements they&#039;re applying to every single energy blast and other attacks? Or do we just want to get on with the fun?

DDO did the same thing: they stuck to the rules as best as a 1) videogame and 2) multi-player videogame would allow, making Wizards of the Coast-approved changes where necessary. Even then, WotC steps in sometimes and asks Turbine to change things closer or identical to pen-and-paper; that occurred at least twice last summer that I recall. Licensing the IP didn&#039;t give Turbine carte blanch to do as they wish, like many assume; WotC gives everything the green-light. And sometimes, not.</description>
		<content:encoded><![CDATA[<p>It makes sense though. In an RPG we have time for thought and discussion among the players and GM. In an MMO, do we really want to sit and WAIT while everyone else in our group picks and chooses which elements they&#8217;re applying to every single energy blast and other attacks? Or do we just want to get on with the fun?</p>
<p>DDO did the same thing: they stuck to the rules as best as a 1) videogame and 2) multi-player videogame would allow, making Wizards of the Coast-approved changes where necessary. Even then, WotC steps in sometimes and asks Turbine to change things closer or identical to pen-and-paper; that occurred at least twice last summer that I recall. Licensing the IP didn&#8217;t give Turbine carte blanch to do as they wish, like many assume; WotC gives everything the green-light. And sometimes, not.</p>
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		<title>By: Eversus</title>
		<link>http://www.killtenrats.com/2008/03/20/fidelity/comment-page-1/#comment-26120</link>
		<dc:creator>Eversus</dc:creator>
		<pubDate>Fri, 21 Mar 2008 10:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/03/20/fidelity/#comment-26120</guid>
		<description>Darn there goes my dream of them reinventing the wheel.</description>
		<content:encoded><![CDATA[<p>Darn there goes my dream of them reinventing the wheel.</p>
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	<item>
		<title>By: ikew</title>
		<link>http://www.killtenrats.com/2008/03/20/fidelity/comment-page-1/#comment-26118</link>
		<dc:creator>ikew</dc:creator>
		<pubDate>Fri, 21 Mar 2008 08:28:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/03/20/fidelity/#comment-26118</guid>
		<description>I am smiling out loud after Jezebeau&#039;s comment :))</description>
		<content:encoded><![CDATA[<p>I am smiling out loud after Jezebeau&#8217;s comment :))</p>
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		<title>By: Jezebeau</title>
		<link>http://www.killtenrats.com/2008/03/20/fidelity/comment-page-1/#comment-26117</link>
		<dc:creator>Jezebeau</dc:creator>
		<pubDate>Fri, 21 Mar 2008 06:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/2008/03/20/fidelity/#comment-26117</guid>
		<description>Thank you for bringing us the light, Zubon.  Now that it&#039;s revealed as a run-of-the-mill MMO with window dressing, we can stop caring and go back to our carefully cultivated apathy.  :)</description>
		<content:encoded><![CDATA[<p>Thank you for bringing us the light, Zubon.  Now that it&#8217;s revealed as a run-of-the-mill MMO with window dressing, we can stop caring and go back to our carefully cultivated apathy.  :)</p>
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