<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Ripple Works</title>
	<atom:link href="http://www.killtenrats.com/2008/04/08/ripple-works/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2008/04/08/ripple-works/</link>
	<description>a group of adventurers on an epic quest</description>
	<lastBuildDate>Thu, 09 Feb 2012 06:24:08 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>By: The Cream Sinks at Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2008/04/08/ripple-works/comment-page-1/#comment-27662</link>
		<dc:creator>The Cream Sinks at Kill Ten Rats</dc:creator>
		<pubDate>Wed, 17 Sep 2008 05:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1545#comment-27662</guid>
		<description>[...] have a problem: ripple works. The top-rated user-generated content frequently includes crap. The best stuff will usually be in [...]</description>
		<content:encoded><![CDATA[<p>[...] have a problem: ripple works. The top-rated user-generated content frequently includes crap. The best stuff will usually be in [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jezebeau</title>
		<link>http://www.killtenrats.com/2008/04/08/ripple-works/comment-page-1/#comment-26297</link>
		<dc:creator>Jezebeau</dc:creator>
		<pubDate>Thu, 10 Apr 2008 08:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1545#comment-26297</guid>
		<description>You and I both know that doesn&#039;t phase a number cruncher for more than ten minutes.</description>
		<content:encoded><![CDATA[<p>You and I both know that doesn&#8217;t phase a number cruncher for more than ten minutes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Julian</title>
		<link>http://www.killtenrats.com/2008/04/08/ripple-works/comment-page-1/#comment-26290</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Wed, 09 Apr 2008 16:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1545#comment-26290</guid>
		<description>&quot;All we really need is for our spells and abilities to change on a weekly or monthly basis.&quot;

Don&#039;t you get that with the normal patches already?</description>
		<content:encoded><![CDATA[<p>&#8220;All we really need is for our spells and abilities to change on a weekly or monthly basis.&#8221;</p>
<p>Don&#8217;t you get that with the normal patches already?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jezebeau</title>
		<link>http://www.killtenrats.com/2008/04/08/ripple-works/comment-page-1/#comment-26287</link>
		<dc:creator>Jezebeau</dc:creator>
		<pubDate>Wed, 09 Apr 2008 08:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1545#comment-26287</guid>
		<description>So that&#039;s what we need!  We, the hardcore players, need a number-crunching game.  It only really needs a couple of dungeons, and doesn&#039;t need levelling or gear or any of that.  All we really need is for our spells and abilities to change on a weekly or monthly basis.  Then we can math it all out, sort out what the first five abilities on each of our hotbars is, figure out the new role of each class, look into party composition, and hop to!</description>
		<content:encoded><![CDATA[<p>So that&#8217;s what we need!  We, the hardcore players, need a number-crunching game.  It only really needs a couple of dungeons, and doesn&#8217;t need levelling or gear or any of that.  All we really need is for our spells and abilities to change on a weekly or monthly basis.  Then we can math it all out, sort out what the first five abilities on each of our hotbars is, figure out the new role of each class, look into party composition, and hop to!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BitterCupOJoe</title>
		<link>http://www.killtenrats.com/2008/04/08/ripple-works/comment-page-1/#comment-26283</link>
		<dc:creator>BitterCupOJoe</dc:creator>
		<pubDate>Tue, 08 Apr 2008 23:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1545#comment-26283</guid>
		<description>Shhh, don&#039;t tell the uber-hardcore players that, or they&#039;ll lose their sense of entitlement.

No, wait, please tell them that.

I&#039;m sort of in a weird place.  I have the head for the hardcore game, i.e., the number cruncher ability, but not the stomach for it.  I&#039;ve got one capped character in one game (CoH), and soon another in WoW.  But I&#039;ll never be a Black Temple player, or probably even a Karazhan one, and I don&#039;t really want to be.  But I love talking about theory, design, etc.  I like ripping things apart to see what makes them tick.  So I guess that makes me a wine critic, instead of an alcoholic?</description>
		<content:encoded><![CDATA[<p>Shhh, don&#8217;t tell the uber-hardcore players that, or they&#8217;ll lose their sense of entitlement.</p>
<p>No, wait, please tell them that.</p>
<p>I&#8217;m sort of in a weird place.  I have the head for the hardcore game, i.e., the number cruncher ability, but not the stomach for it.  I&#8217;ve got one capped character in one game (CoH), and soon another in WoW.  But I&#8217;ll never be a Black Temple player, or probably even a Karazhan one, and I don&#8217;t really want to be.  But I love talking about theory, design, etc.  I like ripping things apart to see what makes them tick.  So I guess that makes me a wine critic, instead of an alcoholic?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wilhelm2451</title>
		<link>http://www.killtenrats.com/2008/04/08/ripple-works/comment-page-1/#comment-26282</link>
		<dc:creator>wilhelm2451</dc:creator>
		<pubDate>Tue, 08 Apr 2008 23:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1545#comment-26282</guid>
		<description>We prefer the term &quot;fortified wine.&quot;

So far it is pretty clear that WoW isn&#039;t the journey, it is the destination.</description>
		<content:encoded><![CDATA[<p>We prefer the term &#8220;fortified wine.&#8221;</p>
<p>So far it is pretty clear that WoW isn&#8217;t the journey, it is the destination.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

