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	<title>Comments on: EXCLUSIVE! Reporting about NASA MMO ALL WRONG&#8230;</title>
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	<link>http://www.killtenrats.com/2008/04/23/exclusive-reporting-about-nasa-mmo-all-wrong/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Thu, 08 Jan 2009 18:51:00 +0000</pubDate>
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		<title>By: Guest</title>
		<link>http://www.killtenrats.com/2008/04/23/exclusive-reporting-about-nasa-mmo-all-wrong/comment-page-1/#comment-29081</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Fri, 12 Dec 2008 18:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1565#comment-29081</guid>
		<description>It seems NASA has decided on Virtual Heroes &#38; Project Whitecard to work on the MMO effort. [http://ipp.gsfc.nasa.gov/mmo/]
Virtual Heroes is the same company that contributes code/content for the game 'America's Army'. [http://info.americasarmy.com/teams.php?id=2]
I just thought I would let you know :)</description>
		<content:encoded><![CDATA[<p>It seems NASA has decided on Virtual Heroes &amp; Project Whitecard to work on the MMO effort. [http://ipp.gsfc.nasa.gov/mmo/]<br />
Virtual Heroes is the same company that contributes code/content for the game &#8216;America&#8217;s Army&#8217;. [http://info.americasarmy.com/teams.php?id=2]<br />
I just thought I would let you know :)</p>
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		<title>By: Jester</title>
		<link>http://www.killtenrats.com/2008/04/23/exclusive-reporting-about-nasa-mmo-all-wrong/comment-page-1/#comment-26855</link>
		<dc:creator>Jester</dc:creator>
		<pubDate>Wed, 25 Jun 2008 05:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1565#comment-26855</guid>
		<description>I know this story is a tad bit old, but I needed to vent somewhere...
I work at a large defense contractor, and was at the original workshop back in April as well. I actually managed to pull together a pretty good team to bid on this, until the official responses to the questions finally came out last Friday.

Sadly, my team, and every other plausible team I've talked to has decided not to even submit a response. NASA appears unwilling to commit to even the smallest points, leaving everything up to 'later negotiations'. I hate to tell you NASA, but serious companies won't bid on the possibility that you'll let them use the 'meatball' (your only real benefit in terms of marketability), forget about creative control, IP ownership and other concerns.

Fronting $20M+ for an MMO (and then upkeep/maintenance costs every year it's live), where NASA maintains control over content would be a nightmare. I can easily foresee the problem where the NASA-hired education 'experts' don't understand games, much less MMOs...and then tell NASA what needs to change.

I'm afraid this game will never be built unless NASA changes its mindset from this 'volunteerism' to the fact that the developer needs to have sole control over the game.</description>
		<content:encoded><![CDATA[<p>I know this story is a tad bit old, but I needed to vent somewhere&#8230;<br />
I work at a large defense contractor, and was at the original workshop back in April as well. I actually managed to pull together a pretty good team to bid on this, until the official responses to the questions finally came out last Friday.</p>
<p>Sadly, my team, and every other plausible team I&#8217;ve talked to has decided not to even submit a response. NASA appears unwilling to commit to even the smallest points, leaving everything up to &#8216;later negotiations&#8217;. I hate to tell you NASA, but serious companies won&#8217;t bid on the possibility that you&#8217;ll let them use the &#8216;meatball&#8217; (your only real benefit in terms of marketability), forget about creative control, IP ownership and other concerns.</p>
<p>Fronting $20M+ for an MMO (and then upkeep/maintenance costs every year it&#8217;s live), where NASA maintains control over content would be a nightmare. I can easily foresee the problem where the NASA-hired education &#8216;experts&#8217; don&#8217;t understand games, much less MMOs&#8230;and then tell NASA what needs to change.</p>
<p>I&#8217;m afraid this game will never be built unless NASA changes its mindset from this &#8216;volunteerism&#8217; to the fact that the developer needs to have sole control over the game.</p>
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		<title>By: sherwin seed</title>
		<link>http://www.killtenrats.com/2008/04/23/exclusive-reporting-about-nasa-mmo-all-wrong/comment-page-1/#comment-26604</link>
		<dc:creator>sherwin seed</dc:creator>
		<pubDate>Thu, 29 May 2008 03:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1565#comment-26604</guid>
		<description>wow it always is impressive to me how incredibly stupid most of the human race really is, it would be nice if at least half of them would pull there heads out of there collective asses.

first off most of the information i have read on the internet has indeed been from people with there heads up there ass, nasa has no marketability in enternainment, you need a brain transplant the one you have isnt working. of all the companies out there gaming and otherwise nasa has the most to offer from both educational and entertainment points of views...point of fact: lucasarts - good movies, some good singleplayer games, MMO sucks ass, 0 education; then you have say SL a craptastic VE were you have a little education value in the form of modding (sorta)and thats about it good for maybe making a buck or two; then you have nasa were you have the potential to create a VE/MMO were you can go and explore the environments of the nasa compounds(anyone with half an IQ point would give there eyeteeth for) fly a spaceshuttle or design one and test it maybe making trips to the moon or mars or some other planet and go through different processes of creating spacestations and/or space colonies-not only are you learning about science in a fun new way but your experimenting and having fun in an original way not to mention that all of that information can be gathered and used by nasa to create those spaceships/stations/colonies etc. i for one would love to even take a sorta vurtual tour of the nasa buildings let alone have any input used to create/design the next mission or station or whatever.

so for all you people with your heads up your collective asses keep your mouths shut so that those of us who have more than half an IQ can work with nasa to make this MMO a reality and be able to enjoy it.</description>
		<content:encoded><![CDATA[<p>wow it always is impressive to me how incredibly stupid most of the human race really is, it would be nice if at least half of them would pull there heads out of there collective asses.</p>
<p>first off most of the information i have read on the internet has indeed been from people with there heads up there ass, nasa has no marketability in enternainment, you need a brain transplant the one you have isnt working. of all the companies out there gaming and otherwise nasa has the most to offer from both educational and entertainment points of views&#8230;point of fact: lucasarts - good movies, some good singleplayer games, MMO sucks ass, 0 education; then you have say SL a craptastic VE were you have a little education value in the form of modding (sorta)and thats about it good for maybe making a buck or two; then you have nasa were you have the potential to create a VE/MMO were you can go and explore the environments of the nasa compounds(anyone with half an IQ point would give there eyeteeth for) fly a spaceshuttle or design one and test it maybe making trips to the moon or mars or some other planet and go through different processes of creating spacestations and/or space colonies-not only are you learning about science in a fun new way but your experimenting and having fun in an original way not to mention that all of that information can be gathered and used by nasa to create those spaceships/stations/colonies etc. i for one would love to even take a sorta vurtual tour of the nasa buildings let alone have any input used to create/design the next mission or station or whatever.</p>
<p>so for all you people with your heads up your collective asses keep your mouths shut so that those of us who have more than half an IQ can work with nasa to make this MMO a reality and be able to enjoy it.</p>
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		<title>By: Ron Creel</title>
		<link>http://www.killtenrats.com/2008/04/23/exclusive-reporting-about-nasa-mmo-all-wrong/comment-page-1/#comment-26533</link>
		<dc:creator>Ron Creel</dc:creator>
		<pubDate>Sat, 17 May 2008 14:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1565#comment-26533</guid>
		<description>Hello,
I was a member of the Apollo Lunar Roving Vehicle team at NASA.  I regularly present lectures about our experiences
at companies, schools, universities, movie interviews, and locations like the Virtual Worlds workshop in January at NASA Ames, at which I described our LUROVA "Edutainment" simulation development.  Interest was expressed by several folks in anticipation of the announcement of the subject NASA MMO.  I still want to collaborate with one or more groups to get this done for the students and NASA.  I can provide more details, if you'd like.
Thanks,  Ron Creel</description>
		<content:encoded><![CDATA[<p>Hello,<br />
I was a member of the Apollo Lunar Roving Vehicle team at NASA.  I regularly present lectures about our experiences<br />
at companies, schools, universities, movie interviews, and locations like the Virtual Worlds workshop in January at NASA Ames, at which I described our LUROVA &#8220;Edutainment&#8221; simulation development.  Interest was expressed by several folks in anticipation of the announcement of the subject NASA MMO.  I still want to collaborate with one or more groups to get this done for the students and NASA.  I can provide more details, if you&#8217;d like.<br />
Thanks,  Ron Creel</p>
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		<title>By: ANon</title>
		<link>http://www.killtenrats.com/2008/04/23/exclusive-reporting-about-nasa-mmo-all-wrong/comment-page-1/#comment-26427</link>
		<dc:creator>ANon</dc:creator>
		<pubDate>Tue, 06 May 2008 17:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1565#comment-26427</guid>
		<description>I'd also like to say that I want to see this succeed.  Badly.  I just see NASA setting itself up to fail, and the last thing NASA needs kids to see is another failure.  The concept here is a good one.  But they are setting themselves up for failure due to what I have to believe is ignorance and it makes me sad.  I worked at JSC in the 80s and 90s.  It was a great place, I got to meet a number of the guys that were sitting around the table during Apollo 13 trying to figure out how to make a CO2 filter out of a pile of junk.  (This also leads to a question, how come there were no JSC guys at the workshop?  If they are going to try to do this without support from the manned space program?  Another Bad Mistake(tm) if they do.)  

Anyway, yes I am passionate about this and I wish them all the success in the world.  I'm also disappointed to no-bid the work, there is no way I could sell it to my boss or investors.  Quite frankly, the only way I see it working with the way they have structured the budget is for NASA to run an open source program to develop this.</description>
		<content:encoded><![CDATA[<p>I&#8217;d also like to say that I want to see this succeed.  Badly.  I just see NASA setting itself up to fail, and the last thing NASA needs kids to see is another failure.  The concept here is a good one.  But they are setting themselves up for failure due to what I have to believe is ignorance and it makes me sad.  I worked at JSC in the 80s and 90s.  It was a great place, I got to meet a number of the guys that were sitting around the table during Apollo 13 trying to figure out how to make a CO2 filter out of a pile of junk.  (This also leads to a question, how come there were no JSC guys at the workshop?  If they are going to try to do this without support from the manned space program?  Another Bad Mistake(tm) if they do.)  </p>
<p>Anyway, yes I am passionate about this and I wish them all the success in the world.  I&#8217;m also disappointed to no-bid the work, there is no way I could sell it to my boss or investors.  Quite frankly, the only way I see it working with the way they have structured the budget is for NASA to run an open source program to develop this.</p>
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		<title>By: ANon</title>
		<link>http://www.killtenrats.com/2008/04/23/exclusive-reporting-about-nasa-mmo-all-wrong/comment-page-1/#comment-26426</link>
		<dc:creator>ANon</dc:creator>
		<pubDate>Mon, 05 May 2008 17:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1565#comment-26426</guid>
		<description>Ahh yes, the very mature non sequitir "you're on crack."

First, state educational goals ARE relevant due to the "No Child Left Behind" program.  If this project cannot show how it is meeting the STATE educational requirements (ie, how it is going to improve students  performance on the skills tests) it will not be allowed in the classroom.  Certainly every states requirements are similar, but it's still a battle that will have to be fought state by state, if not district by district.  There are also all kinds of accessibility issues that will have to be addressed before this can be deployed into a public school.  How will blind or deaf students interact?  You make it clear that you have no understanding of the realities of inserting product into the real world US educational system.

You are correct in that there are no specific educational requirements in the RFP, and this is going to cause serious problems later.

I'm sorry, I was not clear. I was not talking about making just any MMO and making your investment back.  I was talking about making THIS MMO and making your money back.  I totally agree that with 15 to 20 M you could definitely make a MMO that would make it's money back.  I just don't think this is it (if it's done as a classic 3d MMO RPG style MMO). 

Sorry, my "fixing the data" comment was actually political ;)  For example, obviously the administration wants to down play ozone depletion over Antarctica.  The "real world" data is missing for 90% of the continent.  Therefore, they fill in the data showing that there is no depletion for the areas that are missing.  Now, maybe that is the correct data, but maybe it isn't, but the impression that you get from their visualization is exactly what the administration's political hacks want you to see.  When 90% of your data is missing I don't believe you can call fixing that  (or rather "making the data show what you want it to show") as "a simple fix of aberrant visual data."  (Incidentally, this is the example they actually used at the workshop, I'm not making this up.  Perhaps they had another datasource that showed that there was no depletion which they did not show. I'm just tellin' what I saw.)

As far as real world data not being problematic, well, I'm guessing your a biz dev guy.  For instance, one time when I was writing a data acquisition system I went and asked the engineer that was writing the control and monitoring software what tolerance he needed the data at so I could design what type of pre-filtering I needed to do.  He looked at me funny then said with a straight face "Zero."  When we deployed his software it was initially incredibly unstable and he couldn't understand it.  It worked perfectly against simulated data.  Data which had no noise in it, no drift, no modeling of the mechanics of the system, etc.  Now, if you have never used real data before, you don't expect to have to deal with these issues.  Game developers don't use real data, they "massage" the data however they want to make things fun and presentable in an understandable way.  Which is 100% great, for a game.  As much as they went on about how accurate the physics needed to be I expect this would be classified more as a simulation than a game, and if they want to use all these real-word data sources, they better be ready to deal with these kinds of issues.  

I have no interest in messaging you privately.</description>
		<content:encoded><![CDATA[<p>Ahh yes, the very mature non sequitir &#8220;you&#8217;re on crack.&#8221;</p>
<p>First, state educational goals ARE relevant due to the &#8220;No Child Left Behind&#8221; program.  If this project cannot show how it is meeting the STATE educational requirements (ie, how it is going to improve students  performance on the skills tests) it will not be allowed in the classroom.  Certainly every states requirements are similar, but it&#8217;s still a battle that will have to be fought state by state, if not district by district.  There are also all kinds of accessibility issues that will have to be addressed before this can be deployed into a public school.  How will blind or deaf students interact?  You make it clear that you have no understanding of the realities of inserting product into the real world US educational system.</p>
<p>You are correct in that there are no specific educational requirements in the RFP, and this is going to cause serious problems later.</p>
<p>I&#8217;m sorry, I was not clear. I was not talking about making just any MMO and making your investment back.  I was talking about making THIS MMO and making your money back.  I totally agree that with 15 to 20 M you could definitely make a MMO that would make it&#8217;s money back.  I just don&#8217;t think this is it (if it&#8217;s done as a classic 3d MMO RPG style MMO). </p>
<p>Sorry, my &#8220;fixing the data&#8221; comment was actually political ;)  For example, obviously the administration wants to down play ozone depletion over Antarctica.  The &#8220;real world&#8221; data is missing for 90% of the continent.  Therefore, they fill in the data showing that there is no depletion for the areas that are missing.  Now, maybe that is the correct data, but maybe it isn&#8217;t, but the impression that you get from their visualization is exactly what the administration&#8217;s political hacks want you to see.  When 90% of your data is missing I don&#8217;t believe you can call fixing that  (or rather &#8220;making the data show what you want it to show&#8221;) as &#8220;a simple fix of aberrant visual data.&#8221;  (Incidentally, this is the example they actually used at the workshop, I&#8217;m not making this up.  Perhaps they had another datasource that showed that there was no depletion which they did not show. I&#8217;m just tellin&#8217; what I saw.)</p>
<p>As far as real world data not being problematic, well, I&#8217;m guessing your a biz dev guy.  For instance, one time when I was writing a data acquisition system I went and asked the engineer that was writing the control and monitoring software what tolerance he needed the data at so I could design what type of pre-filtering I needed to do.  He looked at me funny then said with a straight face &#8220;Zero.&#8221;  When we deployed his software it was initially incredibly unstable and he couldn&#8217;t understand it.  It worked perfectly against simulated data.  Data which had no noise in it, no drift, no modeling of the mechanics of the system, etc.  Now, if you have never used real data before, you don&#8217;t expect to have to deal with these issues.  Game developers don&#8217;t use real data, they &#8220;massage&#8221; the data however they want to make things fun and presentable in an understandable way.  Which is 100% great, for a game.  As much as they went on about how accurate the physics needed to be I expect this would be classified more as a simulation than a game, and if they want to use all these real-word data sources, they better be ready to deal with these kinds of issues.  </p>
<p>I have no interest in messaging you privately.</p>
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		<title>By: Nicodemus</title>
		<link>http://www.killtenrats.com/2008/04/23/exclusive-reporting-about-nasa-mmo-all-wrong/comment-page-1/#comment-26424</link>
		<dc:creator>Nicodemus</dc:creator>
		<pubDate>Sat, 03 May 2008 16:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1565#comment-26424</guid>
		<description>Uhm, wow. Anon you are so far out in left field I wonder what kind of crack you are smoking. 

There are NO specific educational requirements (in the context of classroom based curriculum or state goals), and the state specific "standards of learning" are not relevant. You make it clear that like many others, you didn't bother to "read the directions" and "pay attention in class". 

I'd be more than happy to educate you on the business model and 1) how to make a good MMO as well as 2) commercialize it for a return on investment (ROI), all within a reasonable $15-20M budget. However, I'd have to charge my normal consulting rate, I don't have the time otherwise.

Using real world data has its own issues, but they aren't problematic. The visualization guy's comments about "fixing" the data makes total sense if you know anything about visualization or presentation. The accuracy and integrity of the data is not changed, they simply fix aberrant visual "artifacts" that can be confusing because of how the data sets are put together, etc. You should read "The Visual Display of Quantitative Information" by Edward Tufte. Maybe read up on visualization techniques while you are at it.

Feel free to message me privately to continue discussion...I don't like spending much time conversing with anonymous people that claim to be experts or tell me I have something wrong and then don't back it up.</description>
		<content:encoded><![CDATA[<p>Uhm, wow. Anon you are so far out in left field I wonder what kind of crack you are smoking. </p>
<p>There are NO specific educational requirements (in the context of classroom based curriculum or state goals), and the state specific &#8220;standards of learning&#8221; are not relevant. You make it clear that like many others, you didn&#8217;t bother to &#8220;read the directions&#8221; and &#8220;pay attention in class&#8221;. </p>
<p>I&#8217;d be more than happy to educate you on the business model and 1) how to make a good MMO as well as 2) commercialize it for a return on investment (ROI), all within a reasonable $15-20M budget. However, I&#8217;d have to charge my normal consulting rate, I don&#8217;t have the time otherwise.</p>
<p>Using real world data has its own issues, but they aren&#8217;t problematic. The visualization guy&#8217;s comments about &#8220;fixing&#8221; the data makes total sense if you know anything about visualization or presentation. The accuracy and integrity of the data is not changed, they simply fix aberrant visual &#8220;artifacts&#8221; that can be confusing because of how the data sets are put together, etc. You should read &#8220;The Visual Display of Quantitative Information&#8221; by Edward Tufte. Maybe read up on visualization techniques while you are at it.</p>
<p>Feel free to message me privately to continue discussion&#8230;I don&#8217;t like spending much time conversing with anonymous people that claim to be experts or tell me I have something wrong and then don&#8217;t back it up.</p>
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		<title>By: Tele3dworld</title>
		<link>http://www.killtenrats.com/2008/04/23/exclusive-reporting-about-nasa-mmo-all-wrong/comment-page-1/#comment-26397</link>
		<dc:creator>Tele3dworld</dc:creator>
		<pubDate>Fri, 25 Apr 2008 16:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1565#comment-26397</guid>
		<description>It was the guy who organized collaborative meetings by locking them in a room for 7 days ot until they had a solution.  If they didn't have the CAD drwgs/anims they would get them of the contractors.  The height maps are in the public domain as well.  I did miss a bit of the Visualisation guy as I had a one-to-one with J Harrington.  Who confirmed the statement.
Anybody seen a list of attendants that should idicate there cred.</description>
		<content:encoded><![CDATA[<p>It was the guy who organized collaborative meetings by locking them in a room for 7 days ot until they had a solution.  If they didn&#8217;t have the CAD drwgs/anims they would get them of the contractors.  The height maps are in the public domain as well.  I did miss a bit of the Visualisation guy as I had a one-to-one with J Harrington.  Who confirmed the statement.<br />
Anybody seen a list of attendants that should idicate there cred.</p>
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