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	<title>Comments on: An Issue For Alts</title>
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	<link>http://www.killtenrats.com/2008/05/23/an-issue-for-alts/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Mon, 01 Dec 2008 22:08:56 +0000</pubDate>
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		<title>By: True to Comic Books at Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2008/05/23/an-issue-for-alts/#comment-27695</link>
		<dc:creator>True to Comic Books at Kill Ten Rats</dc:creator>
		<pubDate>Sun, 21 Sep 2008 05:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1594#comment-27695</guid>
		<description>[...] are aware that yesterday marked four months since their last Issue. That was the major update where two evenings was enough time to finish all the new content available without making new [...]</description>
		<content:encoded><![CDATA[<p>[...] are aware that yesterday marked four months since their last Issue. That was the major update where two evenings was enough time to finish all the new content available without making new [...]</p>
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		<title>By: Issue 12 Is CoX at Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2008/05/23/an-issue-for-alts/#comment-26765</link>
		<dc:creator>Issue 12 Is CoX at Kill Ten Rats</dc:creator>
		<pubDate>Fri, 13 Jun 2008 05:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1594#comment-26765</guid>
		<description>[...] 12 does what City of Heroes/Villains does well, and it does a lot of it. When I complain that there is not much there, it means that there is not much there for me, right now. If you are [...]</description>
		<content:encoded><![CDATA[<p>[...] 12 does what City of Heroes/Villains does well, and it does a lot of it. When I complain that there is not much there, it means that there is not much there for me, right now. If you are [...]</p>
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		<title>By: Gameplay Content at Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2008/05/23/an-issue-for-alts/#comment-26605</link>
		<dc:creator>Gameplay Content at Kill Ten Rats</dc:creator>
		<pubDate>Thu, 29 May 2008 05:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1594#comment-26605</guid>
		<description>[...] a post in response. After listing all the stuff that City of Heroes has added in the past year, he asks: &#8220;Does &#8216;content&#8217; just equal progress of story, or does it include all of the [...]</description>
		<content:encoded><![CDATA[<p>[...] a post in response. After listing all the stuff that City of Heroes has added in the past year, he asks: &#8220;Does &#8216;content&#8217; just equal progress of story, or does it include all of the [...]</p>
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		<title>By: warcabbit</title>
		<link>http://www.killtenrats.com/2008/05/23/an-issue-for-alts/#comment-26599</link>
		<dc:creator>warcabbit</dc:creator>
		<pubDate>Wed, 28 May 2008 13:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1594#comment-26599</guid>
		<description>I'm not denying CoH has annoyances. It does. Lots of them are engine specific. But as I always say, CoH was a game that should have been impossible. First time studio, never before successful concept... (Freedom Force came out when CoH was in development) 

What I'm saying is that I've got a lot of hope for the future of CoH, considering what they were able to do with 15 people. And I think that it can compete against CoH 2.0 (Marvel/Champions Online) if they hold up to that promise. I know that LOTRO is currently pushing things rapidly. Will they keep it up? I don't know. I hope they do.

What I think is that CoH is going to speed up a bit, and I was showing the evidence why. Either single packages of much more content, or more packages of the same content. I'm also going to say I13? August/September, not October.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not denying CoH has annoyances. It does. Lots of them are engine specific. But as I always say, CoH was a game that should have been impossible. First time studio, never before successful concept&#8230; (Freedom Force came out when CoH was in development) </p>
<p>What I&#8217;m saying is that I&#8217;ve got a lot of hope for the future of CoH, considering what they were able to do with 15 people. And I think that it can compete against CoH 2.0 (Marvel/Champions Online) if they hold up to that promise. I know that LOTRO is currently pushing things rapidly. Will they keep it up? I don&#8217;t know. I hope they do.</p>
<p>What I think is that CoH is going to speed up a bit, and I was showing the evidence why. Either single packages of much more content, or more packages of the same content. I&#8217;m also going to say I13? August/September, not October.</p>
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		<title>By: Jeromai</title>
		<link>http://www.killtenrats.com/2008/05/23/an-issue-for-alts/#comment-26598</link>
		<dc:creator>Jeromai</dc:creator>
		<pubDate>Wed, 28 May 2008 05:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1594#comment-26598</guid>
		<description>Issue 9 - Inventions, Auction House (with different bidding system), Hamidon Raid changed to be less "pile on the big monster" and utilize different team roles

Issue 10 - new Rikti War Zone (co-op raid included), 4 story arcs, 1 new TF

Issue 11 - two new powersets, the long awaited Flashback system (aka Ouroboros), 4 short but unique story arc "TFs", weapon customization, and some additional invention enhancements for sets like tohit, debuff, etc.

Issue 12 - two new villain archetypes (with 4 new powersets), spinning off to a potential 6 types of characters with different playstyles, story arcs for those villain ATs, a couple of short story arcs from Midnighter Club and Cimerora, 1 new TF

Somewhere in between Issues 11 and 12, we also had Issue 11.5 - Real Numbers (TM), a feature players had been requesting for a long time.

All done with a fifteen man team, more or less. Personally, it boggles my mind that they got it done, and so well too. Does "content" just equal progress of story, or does it include all of the above?

Now if you're sick of the gameplay (Solo: kill 3 minions, repeat. Team: kill 17 clumped enemies, repeat,) that's another kettle of fish altogether. I'm taking a break from CoX to play AoC because I'm tired of the basic gameplay.

It's a nasty leftover of the way their basic game engine works though, mob spawning dynamically changing based on the team numbers. Still, it looks like they're working on it. The latest Imperious TF experiments with mob placements that aren't so obviously a 17-man clump, and embraces lots of ambushes, etc.</description>
		<content:encoded><![CDATA[<p>Issue 9 - Inventions, Auction House (with different bidding system), Hamidon Raid changed to be less &#8220;pile on the big monster&#8221; and utilize different team roles</p>
<p>Issue 10 - new Rikti War Zone (co-op raid included), 4 story arcs, 1 new TF</p>
<p>Issue 11 - two new powersets, the long awaited Flashback system (aka Ouroboros), 4 short but unique story arc &#8220;TFs&#8221;, weapon customization, and some additional invention enhancements for sets like tohit, debuff, etc.</p>
<p>Issue 12 - two new villain archetypes (with 4 new powersets), spinning off to a potential 6 types of characters with different playstyles, story arcs for those villain ATs, a couple of short story arcs from Midnighter Club and Cimerora, 1 new TF</p>
<p>Somewhere in between Issues 11 and 12, we also had Issue 11.5 - Real Numbers (TM), a feature players had been requesting for a long time.</p>
<p>All done with a fifteen man team, more or less. Personally, it boggles my mind that they got it done, and so well too. Does &#8220;content&#8221; just equal progress of story, or does it include all of the above?</p>
<p>Now if you&#8217;re sick of the gameplay (Solo: kill 3 minions, repeat. Team: kill 17 clumped enemies, repeat,) that&#8217;s another kettle of fish altogether. I&#8217;m taking a break from CoX to play AoC because I&#8217;m tired of the basic gameplay.</p>
<p>It&#8217;s a nasty leftover of the way their basic game engine works though, mob spawning dynamically changing based on the team numbers. Still, it looks like they&#8217;re working on it. The latest Imperious TF experiments with mob placements that aren&#8217;t so obviously a 17-man clump, and embraces lots of ambushes, etc.</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2008/05/23/an-issue-for-alts/#comment-26596</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Tue, 27 May 2008 21:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1594#comment-26596</guid>
		<description>I get the point.  Fair but irrelevant.  Doing "pretty decent" despite handicaps: good job, you're still charging the same price in a very crowded marketplace.  I am a consumer in this market: I don't care what their problems are, I care about the product that is brought to market.  If the game spent a year in Limbo, that was a year when Age of Conan was finishing its beta and Champions Online announced its existence.  Bad business plan.

We understand their problems.  We appreciate the good work that they have done despite them.  And then we go buy a different product that does not have those problems.

I got to the Midnighters mission this afternoon (villain content, hence the first sentence of the original post).  Well, two missions, since there are a couple of Midnighters earlier in the arc.  If I can ever get a full team to flashback, we can see if those are more interesting than re-skinned CoT.  I liked the Living Armor.</description>
		<content:encoded><![CDATA[<p>I get the point.  Fair but irrelevant.  Doing &#8220;pretty decent&#8221; despite handicaps: good job, you&#8217;re still charging the same price in a very crowded marketplace.  I am a consumer in this market: I don&#8217;t care what their problems are, I care about the product that is brought to market.  If the game spent a year in Limbo, that was a year when Age of Conan was finishing its beta and Champions Online announced its existence.  Bad business plan.</p>
<p>We understand their problems.  We appreciate the good work that they have done despite them.  And then we go buy a different product that does not have those problems.</p>
<p>I got to the Midnighters mission this afternoon (villain content, hence the first sentence of the original post).  Well, two missions, since there are a couple of Midnighters earlier in the arc.  If I can ever get a full team to flashback, we can see if those are more interesting than re-skinned CoT.  I liked the Living Armor.</p>
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		<title>By: warcabbit</title>
		<link>http://www.killtenrats.com/2008/05/23/an-issue-for-alts/#comment-26594</link>
		<dc:creator>warcabbit</dc:creator>
		<pubDate>Tue, 27 May 2008 19:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1594#comment-26594</guid>
		<description>You're missing my point, such as it is. Everything from issue 9 or so, to 11.5 was with 15 people. VEATs were paid for by the wedding pack. And there was some decent stuff there. Not fantastic, but pretty decent. 

13 is going to be the first one with everyone on board and somewhat experienced. Given what we got in 9, 10, and 11, I'm a bit curious to see what 13 will result in. 
(I rather expect a box set by 15) 
Yeah, CoH got abandoned by the Marvel crew. Are you horribly surprised? They knew they were going to have to try to cannibalize it to get new players later, so might as well sabotage it now. 

And you missed the Midnight Squad as a new enemy group, by the way. They're around to fight. Go check out by the Sharkhead Hospital, there's a contact right there, just click on him if you're over 20.</description>
		<content:encoded><![CDATA[<p>You&#8217;re missing my point, such as it is. Everything from issue 9 or so, to 11.5 was with 15 people. VEATs were paid for by the wedding pack. And there was some decent stuff there. Not fantastic, but pretty decent. </p>
<p>13 is going to be the first one with everyone on board and somewhat experienced. Given what we got in 9, 10, and 11, I&#8217;m a bit curious to see what 13 will result in.<br />
(I rather expect a box set by 15)<br />
Yeah, CoH got abandoned by the Marvel crew. Are you horribly surprised? They knew they were going to have to try to cannibalize it to get new players later, so might as well sabotage it now. </p>
<p>And you missed the Midnight Squad as a new enemy group, by the way. They&#8217;re around to fight. Go check out by the Sharkhead Hospital, there&#8217;s a contact right there, just click on him if you&#8217;re over 20.</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2008/05/23/an-issue-for-alts/#comment-26593</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Tue, 27 May 2008 18:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1594#comment-26593</guid>
		<description>Both fair, but they are all on the same field.  Your $15/month gets you CoX, WoW, or any other MMO.  A four-year-old game with a skeleton crew makes it sound like the game has been all but abandoned.  Too few people means you are not devoting much effort to the game, and "but I wasn't trying very hard" is not a great excuse.  Much luck to the expanded team.  (I did see the post looking at everyone on the team.)</description>
		<content:encoded><![CDATA[<p>Both fair, but they are all on the same field.  Your $15/month gets you CoX, WoW, or any other MMO.  A four-year-old game with a skeleton crew makes it sound like the game has been all but abandoned.  Too few people means you are not devoting much effort to the game, and &#8220;but I wasn&#8217;t trying very hard&#8221; is not a great excuse.  Much luck to the expanded team.  (I did see the post looking at everyone on the team.)</p>
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