Archive for May, 2008 Page 2 of 4



Fire Bad

This is what happens in Age of Conan if you get set on fire too many times:

Fire Bad

- Ethic

An Issue for Issues

My favorite bugs for this patch are not officially “known issues,” although this one is a humdinger: “Using the /option_toggle command will cause a client crash.”

  • Pets now ignore targets under the effect of knockback. My favorite villain character has pets who knockback their enemies. Crap.
  • The final encounter of the new task force is currently somewhat easier than intended because you can snipe 3/4 of it to death without getting any aggro.
  • One of the quality of life improvements was giving you more options on your chat channels. Now global chat channels change color every time you zone.
  • Another lets you re-organize your characters on the log-in screen, handy when you have up to 36 characters. If you do so, it does not save, and instead re-re-orders them every time you log on. My character list consistently starts with a blank slot that it encourages me to buy.
  • Ironically, every time you zone you get the message “Invalid Command ClearSpam.”
  • The hero arc to unlock the Midnighter’s Club makes a neat use of the crafting system by having you create a cure for The Lost. It requires five pieces of salvage, which you receive for completing the story arc missions. If you complete them on a team, only one person gets the salvage, although everyone gets the “Mission complete!” Meaning that you have now finished the one source for that salvage without, you know, getting that salvage.

There are probably more. Personally, I might have waited until after the first bug-fixing patch to re-activate all accounts for the weekend to let people try this. But that’s not my call.

: Zubon

Age of Conan Adds More U.S. Servers

9 servers

- Ethic

An Issue For Alts

I have played through all the new Issue 12 content you can with an existing hero. It is a long evening of play: a story arc to unlock the Midnighter’s Club, reading things in the Midnighter’s Club, a new task force, look at architecture on the new island, a few missions that are all about reading backstory, and a contact with endless template missions. The new gameplay is pretty much that task force. The new enemy group has fewer than a dozen enemies in it, so you mostly fight the same three minions, one lieutenant, and one boss until you hit an elite boss or three. The last mission includes “defeat 300″ of these, so you will be on that map for a while. The guys in my supergroup want that Oracle costume for all their female characters.

This is a time for new characters. I have one more villain story arc to try, then the remaining new content is the villain epic archetype. There are some new powers to try, but most of Power Proliferation is porting existing powers to different archetypes. I can’t knock that, as we had a hoot rampaging with low-level characters using the proliferated powers, but it is a new way of hitting old content. Oh, and I should poke around the redecorated Hollows more, although we hit the zone on our new characters.

Issue 11 recycled old content via flashbacks. Issue 12 recycles old content via new characters. I am hoping that Issue 13 has more new content, although I am not expecting it until October. We are somewhat slower than the stated plan of three new issues per year, although I suppose we could count 11.5 as a significant update. It just feels like Turbine puts out this much content every month or two for its games.

: Zubon

Age of Conan - Early Impressions

I got my hands on a copy of Age of Conan a lot earlier than I had planned on buying my own, so I went ahead and installed it. The following are my first impressions from playing through the very first area on my way towards the town of Tortage. You’ll have to excuse the scattershot topic jumping.

It seems all the male faces are portraying the “less than a full deck” look. I had to play a female instead because of that. Really, are nipples *that* important to the game? One of the first cut scenes used a generic character to represent mine, that bothered me. Can we get some *more* splash screens to click past during log in? Where is the log out option so I can switch characters? I don’t want to exit the game and then log in again. I found a helmet and put it on, did not like it so I chose the “don’t show helmet” option and it took off my hair too (update: I’m told this bug was actually the result of changing into and out of the demon form - I did both around the same time). I crashed at log out most of the time and once when I tried to get a screenshot. I don’t really have any opinions on the user interface. It didn’t get in the way of me doing what I needed to do, so I guess that is good enough for now.

The scenery is lush and amazing (keep in mind this was just in the single player area so far). The male characters run funny. I had a few of those bloody critical kill blows but the only way I could tell is because blood splashed on my screen. My character blocked the view of the big moves. Combat is fun so far, a little different - but nothing amazing about it. It makes you pay more attention, which is good. The world (again, intro solo area impressions only) makes me feel walled in, restricted to certain areas. Does not feel like a seamless world, which is an important thing for the explorer in me. The hints might be helpful but I went out of my way to get them off the screen and did not read them.

Class choices seem very interesting. I tried a Herald of Xotli and a Ranger. The Herald of Xotli could turn into a demon, which is always a cool thing. When I was the Ranger I needed to switch from bow to sword frequently. The key to do that is “Shift + R”. G15 keyboard to the rescue. The sound your character makes when you find something is silly. “Aha!”. I found a broken bottle on the beach, picked it up, and used it as a weapon - cool. I seemed to level up really fast.

It looks like the launch was quite solid and I’m impressed. If you like Conan, this appears to be a big win. There is a lot more to the game I’d like to discover and so I will continue to play it as my second game for now. Congratulations to Funcom for fixing the multitudes of problems I was hearing about from beta testers. I will post more as I get time to play.

- Ethic

Issue 12 Pro Tip

The new boss type is named “Praefectus Castorum.” Not “those perfect scrotum guys.”

: Zubon

CoX Issue 12: live

Patch Notes

Highlights include villain epic archetypes, powerset proliferation, a new zone, and many quality of life improvements. They are also starting to sell extra character slots, and you get two free for “a while.” I had to re-subscribe for the anniversary badge, because I am weak.

The amount of new content is limited, but there are many ways to re-experience the old content. We were having fun tonight with a team of Fire Scrappers and Plant Controllers. If you want a free trial or welcome back code (15 free days with purchase of a month, must have been gone for 90), mention it in the comments and I will send it to the e-mail address you list.

: Zubon

Full disclosure: if I send you a code and you spend money, I get some free time. If you have a friend who plays, have him send you a code and he will get the free time.

I Call This One, “Run Away!”

Run Away!

- Ethic