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	<title>Comments on: Different Grouping Experiences</title>
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	<description>a group of adventurers on an epic quest</description>
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		<title>By: Graktar</title>
		<link>http://www.killtenrats.com/2008/06/25/different-grouping-experiences/comment-page-1/#comment-26862</link>
		<dc:creator>Graktar</dc:creator>
		<pubDate>Thu, 26 Jun 2008 23:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1630#comment-26862</guid>
		<description>Strangely, I&#039;ve had roughly the opposite experience as you.  While CoH rewards grouping better than LotRO, LoTRO actually FORCES grouping for certain things, while CoH almost never does.  In CoH I mostly soloed a tanker to level 43 (pre-xp adjustments, ouch) and more recently have duoed a couple of characters to the 30s.  I&#039;ve almost never done full groups -- not because I couldn&#039;t, but because I didn&#039;t need to.  The occasional TF is about it.

I ended up quitting LotRO mostly because the central epic quest was the only thing that really interested me (story in an mmo = win) but too many of the quests require groups, and finding groups to do a specific step of a single quest chain was nearly impossible once I fell behind the average level curve.  Unable to progress due to required grouping with no groups to be had, I quit in frustration.</description>
		<content:encoded><![CDATA[<p>Strangely, I&#8217;ve had roughly the opposite experience as you.  While CoH rewards grouping better than LotRO, LoTRO actually FORCES grouping for certain things, while CoH almost never does.  In CoH I mostly soloed a tanker to level 43 (pre-xp adjustments, ouch) and more recently have duoed a couple of characters to the 30s.  I&#8217;ve almost never done full groups &#8212; not because I couldn&#8217;t, but because I didn&#8217;t need to.  The occasional TF is about it.</p>
<p>I ended up quitting LotRO mostly because the central epic quest was the only thing that really interested me (story in an mmo = win) but too many of the quests require groups, and finding groups to do a specific step of a single quest chain was nearly impossible once I fell behind the average level curve.  Unable to progress due to required grouping with no groups to be had, I quit in frustration.</p>
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		<title>By: Thallian</title>
		<link>http://www.killtenrats.com/2008/06/25/different-grouping-experiences/comment-page-1/#comment-26860</link>
		<dc:creator>Thallian</dc:creator>
		<pubDate>Thu, 26 Jun 2008 16:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1630#comment-26860</guid>
		<description>Leggo-my-eggo-las! (Sorry couldn&#039;t resist) :) Yeah I loved how easy and fluid grouping was in COH. Its starting to improve, you need to group for about half the quests in the trollshaws and the misty mountains so those areas lend themselves well to this. The book chapters are good group slogs sometimes. It just depends. Dungeons are still too long but they are improving them in book14 (all dungeon drops and improving the dungeons themselves) Raiding is fun so get your butt to 50 and get into the rift before it becomes a relic. :) People will still run Carn dum though for the class quest items, same as URU. They should put some new legendary pages and books/class quest items in the rift or something, that would motivate people to run it later at 60. Utilizing the trait system to mitigate mudflation is a great thing since traits never become obsolete if you develop them right.</description>
		<content:encoded><![CDATA[<p>Leggo-my-eggo-las! (Sorry couldn&#8217;t resist) :) Yeah I loved how easy and fluid grouping was in COH. Its starting to improve, you need to group for about half the quests in the trollshaws and the misty mountains so those areas lend themselves well to this. The book chapters are good group slogs sometimes. It just depends. Dungeons are still too long but they are improving them in book14 (all dungeon drops and improving the dungeons themselves) Raiding is fun so get your butt to 50 and get into the rift before it becomes a relic. :) People will still run Carn dum though for the class quest items, same as URU. They should put some new legendary pages and books/class quest items in the rift or something, that would motivate people to run it later at 60. Utilizing the trait system to mitigate mudflation is a great thing since traits never become obsolete if you develop them right.</p>
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