Monthly Archive for June, 2008Page 2 of 4

Happy 5th, Star Wars: Galaxies

Star Wars: Galaxies turns 5 years old today. Happy Birthday!

June 17, 2003 – LucasArts and Sony Online Entertainment Inc. today announced Star Wars Galaxies: An Empire Divided, the highly anticipated initial installment of the first Star Wars massively multiplayer online (MMO) game series, will release June 26, 2003. The Star Wars Galaxies: An Empire Divided online fan community now exceeds more than 500,000 registered members.

“After three years of intense development, we’re thrilled by the imminent release of Star Wars Galaxies: An Empire Divided,” says John Smedley, president, Sony Online Entertainment. “We’re honored that LucasArts felt only Sony Online had the right combination of technical know-how and game design skills to produce a game of this scope. The Star Wars Galaxies team has been working non-stop to deliver a product that lives up both to the stature of the Star Wars license and the expectations that LucasArts had set for us.”

- Ethic

Different Grouping Experiences

In City of Heroes, groups are where it is at. Pick-up groups are not hard to find, and they are rarely apocalyptically bad (although some are pretty weak). If you are in a supergroup or on a global channel, you know some people to group with. With sidekicks and exemplars, and auto-exemplaring in TFs, finding people “your level” is trivial. The game is not built around fighting one thing at a time, and there are many powers that do not hit their stride until you have a team of 4+. We love fighting huge spawns, and with the xp curve changes, fighting bosses (group size 7-8) is where the great xp is. All missions are shared instances, so everyone can join in anything. It is typical to keep a group going for several hours, shuttling in people as a few drop out. This starts as early as level 2, when people form sewers groups, and continues through level 50. Team composition does not matter: this is no holy trinity, and I have done a task force with 3 Scrappers and a Defender.

In The Lord of the Rings Online™: Shadows of Angmar™ PvE, grouping is not encouraged. There are several reasons why you might want to, from fellowship maneuvers to shared experience, but the quest-based leveling system pushes you away from sticking with the same people. If you are with the same people for more than a half-hour, and not in an instance, you are probably grinding enemies for a trait. When you reach a new town, you get a stack of solo quests scattered around the zone, some of which will lead to group content. You group for one quest, then Legohlaz has a full pack, Legolass wants to do her spider quest, Lejolas is working on a quest in the other direction, and the group splits. Repeat at next group content, except in the quest chains, where you split after completing the chain. Groups cap at six, so a couple of people leaving means you are paralyzed until you find new members.

I have yet to fiddle with The Lord of the Rings Online™: Shadows of Angmar™ endgame PvE content. There seems to be a lot of it, and it is all group content. I hope the expansion does not consign it all to the dustbin, since I am not going to be able to get a raid together for something 10 levels below the cap.

In The Lord of the Rings Online™: Shadows of Angmar™ PvMP, open raids are great. There is almost always one open, maybe two, and we get so used to it that we forget to start a second when the first fills up. Voice chat is lively. People are work pretty well as a team, even with random composition. You regularly see raid-and-a-half versus raid-and-a-half, with a player troll and a bunch of NPCs in the mix (no problems with my graphics card), so the Ettenmoors really does re-create that “war” feeling that so many games miss, complete with monsters that keep dying and coming in waves while the free people play conservatively and have far better kill-death ratios. It is the most fun I have ever had in PvP.

City of Heroes PvP feels lonely. There is so much mobility that the fight sprawls over city blocks, in 3-D up to the flight ceiling. The goal is to pounce on one squishy, crush him, then spring away before his teammates can react. The only alternative to skirmishing is the long, drawn-out brawl from They Live, featuring Tankers and Scrappers who take forever to kill with ridiculous defenses. The skirmishers may actually continue their bouncing bloodsport over the tanks who have nothing else to do but engage their similarly invulnerable counterparts.

: Zubon

Spore Trogdor

I have no idea how much money the makers of Spore are getting from selling the creature creator separately for $10, versus the effort to package that, but it seems like a good notion to me. City of Heroes should consider the same; they made a stand-alone costume creator for City of Hero in South Korea, so just add an instance or two and you’re set.

: Zubon

The Secret Life of Trolls

I have gotten used to the fact that humanoid enemies can drop certain things like crafting resources and recipes. Sure, goblins carry gems that they mine, that makes sense. But why is this troll carrying around a recipe for Superb Dwarf-Make Radiant Shoes? Does he long to retire from the military life and take up cobbling? Was he drawn to the fine penmanship in the instructions? Foot fetishist? Do shoes scale well from dwarf-sized to troll-sized? Does he have a troll-friend who makes pretty elvish dresses?

Who knows what lurks in the hearts of mobs?

: Zubon

Shout Out To Massively

When Massively.com first started up I thought to myself, oh great another site to gather and repeat all the news I’ve already read. Well, I was happily quite wrong. They have consistently put out new, original content as well as having a lot of exclusive first looks at upcoming MMOs. Sure they fill up my feed reader faster than I can keep up with it, but I have to admit they are serving up a *lot* of really great content. Congratulations on a job well done folks!

- Ethic

I See You

My Uruk Blackarrow hit rank 5 last week and got his stealth detection ability. My own stealth is -4, but I can see through 14. Well-equipped Burglars using Hide in Plain Sight still escape me, but I can see through Camouflage and Hobbit Stealth even if I forget to turn on my buff.

I put it to use Monday night. It was awesome. My teammates do not share my line of sight, but the Burglar becomes much more visible once I set him on fire. They are so cute, creeping along in the stealth animation, not realizing that they are about to be shot in the face. The most satisfying was the one trying to sneak away after we wiped the rest of the freep raid. All night long on voice chat:

“Burglar creeping up on the right side.”
“Where?”
*twang*
and fifteen people dogpile on him.

: Zubon

Now if only I could actually kill Burglars without the fifteen friends. Just wait until I hit rank 7!

Big Beaks

I am the first one to mock games for re-coloring mobs so that you are fighting the same guys at level 40 as level 4, only blue versions with new hats. Indeed, The Lord of the Rings Online™: Shadows of Angmar™ was really disappointing when I got to Evendim, because the level 1 bandits get new jobs as level 35 tomb robbers, along with their friends the wolves and the bears. The developers seem aware that boars are the only missing piece.

Blade-Beak Ravager And then you go to Angmar and meet these guys. Yes, this is the cave claw model from level 2, and the fight is pretty much the same, but it becomes something special when they are brightly colored world-devourers whose forelegs are taller than you are.

: Zubon

Big Boots

I joined a PUG for giant-hunting last night. Four of the five of us were hobbits. Shooting down giants is just that much more satisfying when you are less than four feet tall.

: Zubon