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	<title>Comments on: Also Annoyingly Linear</title>
	<atom:link href="http://www.killtenrats.com/2008/07/14/also-annoyingly-linear/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2008/07/14/also-annoyingly-linear/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Thu, 08 Jan 2009 20:30:30 +0000</pubDate>
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		<title>By: Drugstore Space Cowboy</title>
		<link>http://www.killtenrats.com/2008/07/14/also-annoyingly-linear/comment-page-1/#comment-27022</link>
		<dc:creator>Drugstore Space Cowboy</dc:creator>
		<pubDate>Tue, 22 Jul 2008 15:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1650#comment-27022</guid>
		<description>This is why I loved Nektropos Castle in Everquest II. Even if you have to follow a fairly linear to-do list to get to the last boss, there are all kinds of little side hallways, puzzles, and short quests that take you to completely different parts of the castle off the main path. Even the main path has some flexibility, as the whole castle is connected by hallways instead of just doors, as you mentioned.</description>
		<content:encoded><![CDATA[<p>This is why I loved Nektropos Castle in Everquest II. Even if you have to follow a fairly linear to-do list to get to the last boss, there are all kinds of little side hallways, puzzles, and short quests that take you to completely different parts of the castle off the main path. Even the main path has some flexibility, as the whole castle is connected by hallways instead of just doors, as you mentioned.</p>
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		<title>By: Robotech_Master</title>
		<link>http://www.killtenrats.com/2008/07/14/also-annoyingly-linear/comment-page-1/#comment-26994</link>
		<dc:creator>Robotech_Master</dc:creator>
		<pubDate>Wed, 16 Jul 2008 17:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1650#comment-26994</guid>
		<description>It was also done well for at least the first two thirds of &lt;i&gt;Bioshock,&lt;/i&gt; though you don't get to find out why until you get that two thirds of the way into the game.</description>
		<content:encoded><![CDATA[<p>It was also done well for at least the first two thirds of <i>Bioshock,</i> though you don&#8217;t get to find out why until you get that two thirds of the way into the game.</p>
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		<title>By: Thallian</title>
		<link>http://www.killtenrats.com/2008/07/14/also-annoyingly-linear/comment-page-1/#comment-26986</link>
		<dc:creator>Thallian</dc:creator>
		<pubDate>Tue, 15 Jul 2008 15:40:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1650#comment-26986</guid>
		<description>garth agarwen gets everyone lost.. though most of the instances seem to get people lost cuz they are mazes in Lotro IMO. I always thought that was funny in City of Heroes btw.</description>
		<content:encoded><![CDATA[<p>garth agarwen gets everyone lost.. though most of the instances seem to get people lost cuz they are mazes in Lotro IMO. I always thought that was funny in City of Heroes btw.</p>
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