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	<title>Comments on: Patch the Patch</title>
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	<link>http://www.killtenrats.com/2008/08/17/patch-the-patch/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Actual Imbalance at Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2008/08/17/patch-the-patch/comment-page-1/#comment-27448</link>
		<dc:creator>Actual Imbalance at Kill Ten Rats</dc:creator>
		<pubDate>Thu, 04 Sep 2008 05:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1749#comment-27448</guid>
		<description>[...] rant. Hey, I segue that into rant rant rant about the state of Conan four months into it and how nothing is ever fixed or done right ran rant rant. Good [...]</description>
		<content:encoded><![CDATA[<p>[...] rant. Hey, I segue that into rant rant rant about the state of Conan four months into it and how nothing is ever fixed or done right ran rant rant. Good [...]</p>
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		<title>By: Jezebeau</title>
		<link>http://www.killtenrats.com/2008/08/17/patch-the-patch/comment-page-1/#comment-27271</link>
		<dc:creator>Jezebeau</dc:creator>
		<pubDate>Wed, 20 Aug 2008 14:29:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1749#comment-27271</guid>
		<description>Zubon: Once or twice a year, yes, but that&#039;s more a testament to having to put up with that production behaviour in other mediums than an excuse for extended-production gaming development teams to continue to do so.</description>
		<content:encoded><![CDATA[<p>Zubon: Once or twice a year, yes, but that&#8217;s more a testament to having to put up with that production behaviour in other mediums than an excuse for extended-production gaming development teams to continue to do so.</p>
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		<title>By: Openedge1</title>
		<link>http://www.killtenrats.com/2008/08/17/patch-the-patch/comment-page-1/#comment-27238</link>
		<dc:creator>Openedge1</dc:creator>
		<pubDate>Mon, 18 Aug 2008 17:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1749#comment-27238</guid>
		<description>I just don&#039;t know what game you guys are talking about..

*blink, blink</description>
		<content:encoded><![CDATA[<p>I just don&#8217;t know what game you guys are talking about..</p>
<p>*blink, blink</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2008/08/17/patch-the-patch/comment-page-1/#comment-27232</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Mon, 18 Aug 2008 01:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1749#comment-27232</guid>
		<description>Jezebeau: Yes but you pay at least $7 to see a two-hour movie with plot holes.</description>
		<content:encoded><![CDATA[<p>Jezebeau: Yes but you pay at least $7 to see a two-hour movie with plot holes.</p>
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		<title>By: Sente</title>
		<link>http://www.killtenrats.com/2008/08/17/patch-the-patch/comment-page-1/#comment-27230</link>
		<dc:creator>Sente</dc:creator>
		<pubDate>Sun, 17 Aug 2008 21:48:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1749#comment-27230</guid>
		<description>It really bugs me when a representative for one of those MMO game companies in response to the problems encountered says &quot;every other MMO has the same type of problems&quot;. 

If a company spends millions and spends years to develop a product I would expect that they would be able to manage scope and schedule accordingly. Especially when it is not the first time they are developing an MMO product in particular or a game in general.</description>
		<content:encoded><![CDATA[<p>It really bugs me when a representative for one of those MMO game companies in response to the problems encountered says &#8220;every other MMO has the same type of problems&#8221;. </p>
<p>If a company spends millions and spends years to develop a product I would expect that they would be able to manage scope and schedule accordingly. Especially when it is not the first time they are developing an MMO product in particular or a game in general.</p>
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		<title>By: Shalksi</title>
		<link>http://www.killtenrats.com/2008/08/17/patch-the-patch/comment-page-1/#comment-27229</link>
		<dc:creator>Shalksi</dc:creator>
		<pubDate>Sun, 17 Aug 2008 20:27:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1749#comment-27229</guid>
		<description>The thing that makes game development different from other software development is that game developers don&#039;t want the beta testers to test all parts of the software. Lo and behold, those untested parts usually contain bugs. It&#039;s the same with the game mechanics themselves. If you keep them secret, you don&#039;t really get accurate bug reports when the testers have no clue how it&#039;s supposed to work. And that&#039;s just the stuff that can be objectively tested. Game balance issues are a whole different beast, and some of the worst ones  surface only with specific gear and skill combinations. If your testers don&#039;t have access to those talents and gear, you aren&#039;t going to find that bug.</description>
		<content:encoded><![CDATA[<p>The thing that makes game development different from other software development is that game developers don&#8217;t want the beta testers to test all parts of the software. Lo and behold, those untested parts usually contain bugs. It&#8217;s the same with the game mechanics themselves. If you keep them secret, you don&#8217;t really get accurate bug reports when the testers have no clue how it&#8217;s supposed to work. And that&#8217;s just the stuff that can be objectively tested. Game balance issues are a whole different beast, and some of the worst ones  surface only with specific gear and skill combinations. If your testers don&#8217;t have access to those talents and gear, you aren&#8217;t going to find that bug.</p>
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		<title>By: Jezebeau</title>
		<link>http://www.killtenrats.com/2008/08/17/patch-the-patch/comment-page-1/#comment-27228</link>
		<dc:creator>Jezebeau</dc:creator>
		<pubDate>Sun, 17 Aug 2008 19:59:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1749#comment-27228</guid>
		<description>I&#039;m not sure that you can call it cheap when we&#039;re paying $15/month waiting for fixes on issues that we shouldn&#039;t have had to pay for in the first place, and sometimes never get fixed.

I&#039;m reminded of the problems with taunt in CoX, where in Issue 11 the devs investigated the taunt code and found out it didn&#039;t work the way they thought it did.  If one&#039;s not documenting their code in a project of that magnitude, how can they even pretend responsibility to their subscribers?  Trial and error isn&#039;t really an acceptable update schedule.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure that you can call it cheap when we&#8217;re paying $15/month waiting for fixes on issues that we shouldn&#8217;t have had to pay for in the first place, and sometimes never get fixed.</p>
<p>I&#8217;m reminded of the problems with taunt in CoX, where in Issue 11 the devs investigated the taunt code and found out it didn&#8217;t work the way they thought it did.  If one&#8217;s not documenting their code in a project of that magnitude, how can they even pretend responsibility to their subscribers?  Trial and error isn&#8217;t really an acceptable update schedule.</p>
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