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	<title>Comments on: Warhammer Online: Biggest Failure Ever</title>
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	<link>http://www.killtenrats.com/2008/08/21/warhammer-online-biggest-failure-ever/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Thu, 08 Jan 2009 20:04:57 +0000</pubDate>
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		<title>By: Astrodog</title>
		<link>http://www.killtenrats.com/2008/08/21/warhammer-online-biggest-failure-ever/comment-page-1/#comment-29116</link>
		<dc:creator>Astrodog</dc:creator>
		<pubDate>Tue, 16 Dec 2008 02:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1805#comment-29116</guid>
		<description>This poster is a idiot. I came here to actually read up on why WAR is going down hill, to only find a idiot MMO player defending it. How in the hell can you recommend DDO to anyone? Are you retarded or something? That's like me offering SWG/NGE to someone. I recommend you stop playing MMO's and continue playing console games.</description>
		<content:encoded><![CDATA[<p>This poster is a idiot. I came here to actually read up on why WAR is going down hill, to only find a idiot MMO player defending it. How in the hell can you recommend DDO to anyone? Are you retarded or something? That&#8217;s like me offering SWG/NGE to someone. I recommend you stop playing MMO&#8217;s and continue playing console games.</p>
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		<title>By: Roadkill</title>
		<link>http://www.killtenrats.com/2008/08/21/warhammer-online-biggest-failure-ever/comment-page-1/#comment-29115</link>
		<dc:creator>Roadkill</dc:creator>
		<pubDate>Tue, 16 Dec 2008 02:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1805#comment-29115</guid>
		<description>Reading this bullshit is so biased. WAR is a complete and utter joke. Please stop defending this piece of shit.</description>
		<content:encoded><![CDATA[<p>Reading this bullshit is so biased. WAR is a complete and utter joke. Please stop defending this piece of shit.</p>
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		<title>By: bobodsfsdfsdf</title>
		<link>http://www.killtenrats.com/2008/08/21/warhammer-online-biggest-failure-ever/comment-page-1/#comment-28898</link>
		<dc:creator>bobodsfsdfsdf</dc:creator>
		<pubDate>Wed, 03 Dec 2008 08:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1805#comment-28898</guid>
		<description>What a pathetic post, this guy sure thinks he knows it all.  WoW is the best mmo by far, not because people say it it, but because it has had the most $ invested.  Wow has the best pvp, and the best everything else.  If you don't like wow you are not going to find anything better.  But hey, some people like the taste of poop, and if that is what you like then go out and enjoy it!</description>
		<content:encoded><![CDATA[<p>What a pathetic post, this guy sure thinks he knows it all.  WoW is the best mmo by far, not because people say it it, but because it has had the most $ invested.  Wow has the best pvp, and the best everything else.  If you don&#8217;t like wow you are not going to find anything better.  But hey, some people like the taste of poop, and if that is what you like then go out and enjoy it!</p>
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		<title>By: I HAS PC &#187; COMPARING APPLES TO STARFISH</title>
		<link>http://www.killtenrats.com/2008/08/21/warhammer-online-biggest-failure-ever/comment-page-1/#comment-27398</link>
		<dc:creator>I HAS PC &#187; COMPARING APPLES TO STARFISH</dc:creator>
		<pubDate>Fri, 29 Aug 2008 21:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1805#comment-27398</guid>
		<description>[...] boards accross the world have been flooded with impressions and bold predictions, on how WAR will fail, or WAR will kill WoW. I have beta tested this game for a while, and while I will spare you the [...]</description>
		<content:encoded><![CDATA[<p>[...] boards accross the world have been flooded with impressions and bold predictions, on how WAR will fail, or WAR will kill WoW. I have beta tested this game for a while, and while I will spare you the [...]</p>
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		<title>By: Drugstore Space Cowboy</title>
		<link>http://www.killtenrats.com/2008/08/21/warhammer-online-biggest-failure-ever/comment-page-1/#comment-27342</link>
		<dc:creator>Drugstore Space Cowboy</dc:creator>
		<pubDate>Sun, 24 Aug 2008 04:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1805#comment-27342</guid>
		<description>I can't believe you recommended DDO for anyone.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t believe you recommended DDO for anyone.</p>
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		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2008/08/21/warhammer-online-biggest-failure-ever/comment-page-1/#comment-27327</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Fri, 22 Aug 2008 14:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1805#comment-27327</guid>
		<description>@SmakenDahed: Agreed. I chose words poorly I think. I changed it to say "real significant change". What I meant is big changes. There has been of course many changes over time, but the core game is still pretty much the same in my opinion.</description>
		<content:encoded><![CDATA[<p>@SmakenDahed: Agreed. I chose words poorly I think. I changed it to say &#8220;real significant change&#8221;. What I meant is big changes. There has been of course many changes over time, but the core game is still pretty much the same in my opinion.</p>
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		<title>By: SmakenDahed</title>
		<link>http://www.killtenrats.com/2008/08/21/warhammer-online-biggest-failure-ever/comment-page-1/#comment-27326</link>
		<dc:creator>SmakenDahed</dc:creator>
		<pubDate>Fri, 22 Aug 2008 14:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1805#comment-27326</guid>
		<description>I completely missed:

- instancing (in all it's various uses)
- zones vs. open games
- death penalties
- pace of the game
- raids

Man... there is probably a bunch more.</description>
		<content:encoded><![CDATA[<p>I completely missed:</p>
<p>- instancing (in all it&#8217;s various uses)<br />
- zones vs. open games<br />
- death penalties<br />
- pace of the game<br />
- raids</p>
<p>Man&#8230; there is probably a bunch more.</p>
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		<title>By: SmakenDahed</title>
		<link>http://www.killtenrats.com/2008/08/21/warhammer-online-biggest-failure-ever/comment-page-1/#comment-27325</link>
		<dc:creator>SmakenDahed</dc:creator>
		<pubDate>Fri, 22 Aug 2008 14:19:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1805#comment-27325</guid>
		<description>I'm going to harp on this "There has not been any real change in the MMO industry since Day 1 ..." part of "There has not been any real change in the MMO industry since Day 1 and yet still people expect each game to be the one to change it all." simply because people seem to have forgotten a lot of how things used to be.

There has actually been A LOT of change in the MMO genre. The thing is that the change has become gradual from MMO to MMO. No one single MMO has had a large jump from the previous one. The other thing that makes it seem like the MMOs aren't having large changes is that they're designed to be growing software. All these changes? Well, they trickle backwards and end up getting tacked on to previous MMOs.

Things that have changed since UO and over time (not in any way a complete list):

- true 3d graphics
- actual collision detection
- all classes end up with clickable abilities for combat (Hi EQ1 Warriors which relied on autoattack mainly)
- crafting advances (as much as I hate crafting)
- housing
- broker systems
- encounters vs. single creatures sort of stuck nearby
- shift from group play to solo play
- casual focus
- more user friendly
- a lot more customization options for users
- voice acting
- built in voice communication
- PVP focus (including attempts at balancing by abilities having alter egos just for PVP)
- lack of fluff (this varies) capabilities in the classes (class abilities all seem to be about combat)
- z-axis (not all have it, but UO didn't, EQ1 did, to a degree)</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to harp on this &#8220;There has not been any real change in the MMO industry since Day 1 &#8230;&#8221; part of &#8220;There has not been any real change in the MMO industry since Day 1 and yet still people expect each game to be the one to change it all.&#8221; simply because people seem to have forgotten a lot of how things used to be.</p>
<p>There has actually been A LOT of change in the MMO genre. The thing is that the change has become gradual from MMO to MMO. No one single MMO has had a large jump from the previous one. The other thing that makes it seem like the MMOs aren&#8217;t having large changes is that they&#8217;re designed to be growing software. All these changes? Well, they trickle backwards and end up getting tacked on to previous MMOs.</p>
<p>Things that have changed since UO and over time (not in any way a complete list):</p>
<p>- true 3d graphics<br />
- actual collision detection<br />
- all classes end up with clickable abilities for combat (Hi EQ1 Warriors which relied on autoattack mainly)<br />
- crafting advances (as much as I hate crafting)<br />
- housing<br />
- broker systems<br />
- encounters vs. single creatures sort of stuck nearby<br />
- shift from group play to solo play<br />
- casual focus<br />
- more user friendly<br />
- a lot more customization options for users<br />
- voice acting<br />
- built in voice communication<br />
- PVP focus (including attempts at balancing by abilities having alter egos just for PVP)<br />
- lack of fluff (this varies) capabilities in the classes (class abilities all seem to be about combat)<br />
- z-axis (not all have it, but UO didn&#8217;t, EQ1 did, to a degree)</p>
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