My name is Cyndre, and I have a Warhammer Online addiction.
Now that that is out of the way, I will jump right in. I will not be writing a review of the game or its mechanics, as this has been done ad nauseum in the MMO blogosphere, and a simple Google search would deliver numerous examples. I just want to target some brief points that have me hooked.
Warhammer Online is not without its flaws. Keen has a list of bugs that have been irking him during the Open Beta, and I don’t disagree, but I’ve also been around long enough to know that no game has ever launched without significant flaws, and Warhammer will be no exception.
Now before all the rabble, rabble about how polished Blizzard’s behemoth was at launch, I would invite you into my way-back machine, and show you the reality of your pre-koolaid, four years of money-hat polishing, World of Warcraft…
Server stability during Open Beta was atrocious. Classes were horrifically unbalanced, most notably my beloved yet hopelessly broken Warlock. In fact, the game was so unstable at launch, that Blizzard dolled out almost a full month of free-playtime to subscribers, because of all of the server downtime and maintenance during those first glorious months.
Thus far, I have experienced one… that’s right, one server outage during the Beta phases that I have been a part of. The game runs like a dream on my modest system (P4 3.0, gForce 8600gt 512mb, 3g ddr) and I have not crashed, bugged out or experienced any significant lag since the repairs following the first Preview Weekend.
Keen is correct that small issues still exist, but Mythic is fixing those faster than you can que Nordenwatch.
So whats my point? My point is that despite the minor flaws, the bugs, and all of the noise surrounding the game, I can’t stop playing. I’m loving every second. Every feature is either a perfect replica of feature we have come to expect and love in our MMOs, or something new that opens our eyes to what could have been possible all these years.
I for one, can’t wait to see what Mythic is able to deliver, once they have the benefit of years of polishing their game wearing their stylish money-hats, and an army of koolaid-drunk fanbois whose memories of CTDs and bugged AI has long since faded in a daze of cheeto-stained RvR joy.