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	<title>Comments on: Warhammer Briefs</title>
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	<link>http://www.killtenrats.com/2008/09/10/warhammer-briefs/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: A Week with Warhammer at Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2008/09/10/warhammer-briefs/comment-page-1/#comment-27576</link>
		<dc:creator>A Week with Warhammer at Kill Ten Rats</dc:creator>
		<pubDate>Fri, 12 Sep 2008 09:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1916#comment-27576</guid>
		<description>[...] Angmar™ until Book 12, and neither City of Heroes nor Villains had its last 10 levels at release. Cyndre reminds us about WoW&#8217;s early server issues. It is possible that there is no Warhammer endgame at [...]</description>
		<content:encoded><![CDATA[<p>[...] Angmar™ until Book 12, and neither City of Heroes nor Villains had its last 10 levels at release. Cyndre reminds us about WoW&#8217;s early server issues. It is possible that there is no Warhammer endgame at [...]</p>
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		<title>By: Eric</title>
		<link>http://www.killtenrats.com/2008/09/10/warhammer-briefs/comment-page-1/#comment-27575</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Fri, 12 Sep 2008 07:42:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1916#comment-27575</guid>
		<description>&lt;i&gt;@Eric: WAR never competes with WoW in the way that I think you are getting at. They will make plenty of money, but the do not have to get even close to WoW sub numbers, and as their game gets more polished, and WoW’s wotlk gets tiresome and raid focused again, WAR will see another major influx of players and most will stay until the ‘Next Big Thing.’&lt;/i&gt;

Oh I agree, but you were the one doing the comparisons :). An MMO released these days has to be more smooth than WoW 4 years ago, as it&#039;s being compared to how it is these days and not 4 years ago, if you follow me :).</description>
		<content:encoded><![CDATA[<p><i>@Eric: WAR never competes with WoW in the way that I think you are getting at. They will make plenty of money, but the do not have to get even close to WoW sub numbers, and as their game gets more polished, and WoW’s wotlk gets tiresome and raid focused again, WAR will see another major influx of players and most will stay until the ‘Next Big Thing.’</i></p>
<p>Oh I agree, but you were the one doing the comparisons :). An MMO released these days has to be more smooth than WoW 4 years ago, as it&#8217;s being compared to how it is these days and not 4 years ago, if you follow me :).</p>
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		<title>By: I HAS PC &#187; NYUK, NYUK, NYUK!</title>
		<link>http://www.killtenrats.com/2008/09/10/warhammer-briefs/comment-page-1/#comment-27573</link>
		<dc:creator>I HAS PC &#187; NYUK, NYUK, NYUK!</dc:creator>
		<pubDate>Fri, 12 Sep 2008 02:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1916#comment-27573</guid>
		<description>[...] #3) No cross pairing scenarios: I covered the reasons here in the comments. This initiative alone could alleviate both N1 and N2 combined. Hint: I think this [...]</description>
		<content:encoded><![CDATA[<p>[...] #3) No cross pairing scenarios: I covered the reasons here in the comments. This initiative alone could alleviate both N1 and N2 combined. Hint: I think this [...]</p>
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		<title>By: Ian Aleksander Adams</title>
		<link>http://www.killtenrats.com/2008/09/10/warhammer-briefs/comment-page-1/#comment-27566</link>
		<dc:creator>Ian Aleksander Adams</dc:creator>
		<pubDate>Thu, 11 Sep 2008 22:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1916#comment-27566</guid>
		<description>The launch does seem to have gone remarkably smoothly. I remember plenty of other betas and just released products that had a lot more problems.

So - well, I&#039;m looking forward to coming to it in a year or two. haha. Right now the girl and I are just starting WoW for the first time with RaF, and enjoying the hell out of it. It&#039;s currently the most stable and fluid experience I&#039;ve had out of anything online based. Of course, I know full well it&#039;s because of four years. 

But I know we&#039;ll get bored eventually, and by then the next gen will have had time to catch up in stability and quality of product. And I&#039;m really really excited about that. I am hoping there will be more in the way of different control schemes though, and have to admit I&#039;m eyeing Tabula Rasa a bit, even though I was in the earlier and open betas and they made me sick, haha.</description>
		<content:encoded><![CDATA[<p>The launch does seem to have gone remarkably smoothly. I remember plenty of other betas and just released products that had a lot more problems.</p>
<p>So &#8211; well, I&#8217;m looking forward to coming to it in a year or two. haha. Right now the girl and I are just starting WoW for the first time with RaF, and enjoying the hell out of it. It&#8217;s currently the most stable and fluid experience I&#8217;ve had out of anything online based. Of course, I know full well it&#8217;s because of four years. </p>
<p>But I know we&#8217;ll get bored eventually, and by then the next gen will have had time to catch up in stability and quality of product. And I&#8217;m really really excited about that. I am hoping there will be more in the way of different control schemes though, and have to admit I&#8217;m eyeing Tabula Rasa a bit, even though I was in the earlier and open betas and they made me sick, haha.</p>
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		<title>By: Pendan</title>
		<link>http://www.killtenrats.com/2008/09/10/warhammer-briefs/comment-page-1/#comment-27565</link>
		<dc:creator>Pendan</dc:creator>
		<pubDate>Thu, 11 Sep 2008 20:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1916#comment-27565</guid>
		<description>What some people forget when talking about what others have forgotten about the troubles of WoW at release was many of the problems during actual play were a factor of your server choice, what time you played, and where you went in the world. In other words the player had some ways to work around the problems if they chose. These same problems were also self correcting in that characters started spreading out as faster levelers moved on and your typical player played less hours than in the first week of release.

WAR may very well work out many of its issues before release and then all is forgiven. However they currently have problems that do not have known ways to work around and are very unlikely to self correct. You get the same problems on low population servers and playing at 4 am as you do at 7 pm.</description>
		<content:encoded><![CDATA[<p>What some people forget when talking about what others have forgotten about the troubles of WoW at release was many of the problems during actual play were a factor of your server choice, what time you played, and where you went in the world. In other words the player had some ways to work around the problems if they chose. These same problems were also self correcting in that characters started spreading out as faster levelers moved on and your typical player played less hours than in the first week of release.</p>
<p>WAR may very well work out many of its issues before release and then all is forgiven. However they currently have problems that do not have known ways to work around and are very unlikely to self correct. You get the same problems on low population servers and playing at 4 am as you do at 7 pm.</p>
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		<title>By: yunk</title>
		<link>http://www.killtenrats.com/2008/09/10/warhammer-briefs/comment-page-1/#comment-27553</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Thu, 11 Sep 2008 13:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1916#comment-27553</guid>
		<description>Yeah it&#039;s odd that they allow you to queue anywhere, anytime, but only for scenarios in your area. It&#039;s like &quot;here&#039;s a little taste of freedom&quot;. 
I also was upset when they added a cooldown to your binding stone. I really liked how in the previous weekend there was no cooldown, and I could get to where I wanted to go without running for 10 minutes through the same stuff i&#039;d seen a bunch of times. yeah mount at 20 big deal I&#039;m still running.

Sure it&#039;s a half hour, better than the hour of other games, but why have a cooldown at all? To enhance &quot;realism&quot;? I thought we didn&#039;t believe in The Vision(tm) anymore that annoying players with &quot;realism&quot; meant more fun? I am just annoyed. Not so much at the travel time but that someone thought it would be a good idea to force players to do it.</description>
		<content:encoded><![CDATA[<p>Yeah it&#8217;s odd that they allow you to queue anywhere, anytime, but only for scenarios in your area. It&#8217;s like &#8220;here&#8217;s a little taste of freedom&#8221;.<br />
I also was upset when they added a cooldown to your binding stone. I really liked how in the previous weekend there was no cooldown, and I could get to where I wanted to go without running for 10 minutes through the same stuff i&#8217;d seen a bunch of times. yeah mount at 20 big deal I&#8217;m still running.</p>
<p>Sure it&#8217;s a half hour, better than the hour of other games, but why have a cooldown at all? To enhance &#8220;realism&#8221;? I thought we didn&#8217;t believe in The Vision(tm) anymore that annoying players with &#8220;realism&#8221; meant more fun? I am just annoyed. Not so much at the travel time but that someone thought it would be a good idea to force players to do it.</p>
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		<title>By: Cyndre</title>
		<link>http://www.killtenrats.com/2008/09/10/warhammer-briefs/comment-page-1/#comment-27552</link>
		<dc:creator>Cyndre</dc:creator>
		<pubDate>Thu, 11 Sep 2008 10:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1916#comment-27552</guid>
		<description>I just did some quick searching...   Battlemasters were added in patch 1.6.  By way of comparison, that was the same patch that introduced Blackwing Lair.</description>
		<content:encoded><![CDATA[<p>I just did some quick searching&#8230;   Battlemasters were added in patch 1.6.  By way of comparison, that was the same patch that introduced Blackwing Lair.</p>
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		<title>By: Cyndre</title>
		<link>http://www.killtenrats.com/2008/09/10/warhammer-briefs/comment-page-1/#comment-27551</link>
		<dc:creator>Cyndre</dc:creator>
		<pubDate>Thu, 11 Sep 2008 10:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1916#comment-27551</guid>
		<description>@Eric: WAR never competes with WoW in the way that I think you are getting at.   They will make plenty of money, but the do not have to get even close to WoW sub numbers, and as their game gets more polished, and WoW&#039;s wotlk gets tiresome and raid focused again, WAR will see another major influx of players and most will stay until the &#039;Next Big Thing.&#039;

@Chris: I couldn&#039;t agree more.  They did include the ability for groupmates to cross-que, so my guild just sticks people in each pairing to que the group, but I agree it should be possible.  I would expect that we&#039;ll see a &#039;Battlemaster&#039; in the capital Cities at some point.

But  as a reminder back to my Blog post, when WoW launched there were NO battlegrounds, even though they were a prmised and highly touted feature.  When they were patched in, you had to travel to the zone to que, and you could not que for multiple.

Battlemasters were added after months, (years maybe?) and we can expect similar additions when they playerbase has leveled past the warcamps and all make the cap cities their home.</description>
		<content:encoded><![CDATA[<p>@Eric: WAR never competes with WoW in the way that I think you are getting at.   They will make plenty of money, but the do not have to get even close to WoW sub numbers, and as their game gets more polished, and WoW&#8217;s wotlk gets tiresome and raid focused again, WAR will see another major influx of players and most will stay until the &#8216;Next Big Thing.&#8217;</p>
<p>@Chris: I couldn&#8217;t agree more.  They did include the ability for groupmates to cross-que, so my guild just sticks people in each pairing to que the group, but I agree it should be possible.  I would expect that we&#8217;ll see a &#8216;Battlemaster&#8217; in the capital Cities at some point.</p>
<p>But  as a reminder back to my Blog post, when WoW launched there were NO battlegrounds, even though they were a prmised and highly touted feature.  When they were patched in, you had to travel to the zone to que, and you could not que for multiple.</p>
<p>Battlemasters were added after months, (years maybe?) and we can expect similar additions when they playerbase has leveled past the warcamps and all make the cap cities their home.</p>
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		<title>By: Eric</title>
		<link>http://www.killtenrats.com/2008/09/10/warhammer-briefs/comment-page-1/#comment-27549</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Thu, 11 Sep 2008 09:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1916#comment-27549</guid>
		<description>Shame WAR doesn&#039;t compete with WOW at launch but four years later...</description>
		<content:encoded><![CDATA[<p>Shame WAR doesn&#8217;t compete with WOW at launch but four years later&#8230;</p>
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		<title>By: Chris F</title>
		<link>http://www.killtenrats.com/2008/09/10/warhammer-briefs/comment-page-1/#comment-27546</link>
		<dc:creator>Chris F</dc:creator>
		<pubDate>Thu, 11 Sep 2008 03:03:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1916#comment-27546</guid>
		<description>Cyndre, better hope that pie doesn&#039;t take a week to get to you, or you will be writing about food poisoning.

Back to WAR, I&#039;m with you. In fact we should be holding hands, skipping down the street together whistling the theme song. The one, ONE big thing that bothers me (and will forever more) is that you cannot queue up for other pairing scenarios without travelling there. So, to queue up, its queue EvC, then pay toll, watch flying cutscene for way too long, queue HEvDE, pay toll, watch flying cutscene, queue GvD, wait for one to pop. The fact they let you do all three shows they want you to. The dumb person who decided somehow it was a good idea to make you have to travel (for no apparent reason) makes no sense at all.

To make it worse, when you finally get into a scenario it clears all the other scenarios you are queued for - so you have to do the cross country trek all over again.

Side note - having pairings cross-queueable would also solve the very apparent problem of Empire not having a tank. 15 rounds tonight, only saw two tanks on Order side in Nordenwatch - while Chaos, of course, have an army of chosen. You can&#039;t win without a tank. Give us the KOTBS back, or allow cross-queue-pairing! 

And send Cyndre that damn pie already!</description>
		<content:encoded><![CDATA[<p>Cyndre, better hope that pie doesn&#8217;t take a week to get to you, or you will be writing about food poisoning.</p>
<p>Back to WAR, I&#8217;m with you. In fact we should be holding hands, skipping down the street together whistling the theme song. The one, ONE big thing that bothers me (and will forever more) is that you cannot queue up for other pairing scenarios without travelling there. So, to queue up, its queue EvC, then pay toll, watch flying cutscene for way too long, queue HEvDE, pay toll, watch flying cutscene, queue GvD, wait for one to pop. The fact they let you do all three shows they want you to. The dumb person who decided somehow it was a good idea to make you have to travel (for no apparent reason) makes no sense at all.</p>
<p>To make it worse, when you finally get into a scenario it clears all the other scenarios you are queued for &#8211; so you have to do the cross country trek all over again.</p>
<p>Side note &#8211; having pairings cross-queueable would also solve the very apparent problem of Empire not having a tank. 15 rounds tonight, only saw two tanks on Order side in Nordenwatch &#8211; while Chaos, of course, have an army of chosen. You can&#8217;t win without a tank. Give us the KOTBS back, or allow cross-queue-pairing! </p>
<p>And send Cyndre that damn pie already!</p>
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