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	<title>Comments on: Shaman vs Rune-keeper</title>
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	<link>http://www.killtenrats.com/2008/09/12/shaman-vs-rune-keeper/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Rune-keeper at Level 30 &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2008/09/12/shaman-vs-rune-keeper/comment-page-1/#comment-30816</link>
		<dc:creator>Rune-keeper at Level 30 &#124; Kill Ten Rats</dc:creator>
		<pubDate>Fri, 24 Apr 2009 11:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1921#comment-30816</guid>
		<description>[...] are where I get more use from the neat attack toys. Too few fights let me get fully attuned to dealing damage, so I hit the same few buttons unless I over-pull. In groups, RKs start getting [...]</description>
		<content:encoded><![CDATA[<p>[...] are where I get more use from the neat attack toys. Too few fights let me get fully attuned to dealing damage, so I hit the same few buttons unless I over-pull. In groups, RKs start getting [...]</p>
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		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2008/09/12/shaman-vs-rune-keeper/comment-page-1/#comment-27645</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Mon, 15 Sep 2008 16:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1921#comment-27645</guid>
		<description>@Zubon: Yes, the italics have been going in for a good while now, all in honor of Brian.</description>
		<content:encoded><![CDATA[<p>@Zubon: Yes, the italics have been going in for a good while now, all in honor of Brian.</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2008/09/12/shaman-vs-rune-keeper/comment-page-1/#comment-27638</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Mon, 15 Sep 2008 02:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1921#comment-27638</guid>
		<description>Were those italics there in the original post?  Brian Green would be proud.  I went the other direction: I don&#039;t italicize anything except books.</description>
		<content:encoded><![CDATA[<p>Were those italics there in the original post?  Brian Green would be proud.  I went the other direction: I don&#8217;t italicize anything except books.</p>
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		<title>By: yunk</title>
		<link>http://www.killtenrats.com/2008/09/12/shaman-vs-rune-keeper/comment-page-1/#comment-27624</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Sun, 14 Sep 2008 12:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1921#comment-27624</guid>
		<description>I meant &quot;not as effective as if you mix in melee&quot;. As in I could heal more and longer if I also made sure to keep up the attack</description>
		<content:encoded><![CDATA[<p>I meant &#8220;not as effective as if you mix in melee&#8221;. As in I could heal more and longer if I also made sure to keep up the attack</p>
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		<title>By: yunk</title>
		<link>http://www.killtenrats.com/2008/09/12/shaman-vs-rune-keeper/comment-page-1/#comment-27619</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Sun, 14 Sep 2008 03:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1921#comment-27619</guid>
		<description>I did it a few times, but it&#039;s not nearly as effective if you mix in meleeing. the channeled heal is so much better than the others at t1 and t2. 

Plus I would just drain my points if all I did was heal, even with the ap-&gt;healing points conversion it wouldn&#039;t last.

the mechanics just don&#039;t support healbotting on either of those.</description>
		<content:encoded><![CDATA[<p>I did it a few times, but it&#8217;s not nearly as effective if you mix in meleeing. the channeled heal is so much better than the others at t1 and t2. </p>
<p>Plus I would just drain my points if all I did was heal, even with the ap-&gt;healing points conversion it wouldn&#8217;t last.</p>
<p>the mechanics just don&#8217;t support healbotting on either of those.</p>
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		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2008/09/12/shaman-vs-rune-keeper/comment-page-1/#comment-27617</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Sun, 14 Sep 2008 00:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1921#comment-27617</guid>
		<description>yunk wrote: &quot;Warpriests and Disciples should not melee but use the 2 abilities they have to convert AP to healing and just stand back and heal.&quot;

That is exactly what I always did during big battles and found it very effective for healing. Didn&#039;t realize I was the rare WP.</description>
		<content:encoded><![CDATA[<p>yunk wrote: &#8220;Warpriests and Disciples should not melee but use the 2 abilities they have to convert AP to healing and just stand back and heal.&#8221;</p>
<p>That is exactly what I always did during big battles and found it very effective for healing. Didn&#8217;t realize I was the rare WP.</p>
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		<title>By: yunk</title>
		<link>http://www.killtenrats.com/2008/09/12/shaman-vs-rune-keeper/comment-page-1/#comment-27615</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Sat, 13 Sep 2008 23:50:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1921#comment-27615</guid>
		<description>&quot;Therefore, the system encourages you to play the balance of damage and healing. No longer are the healers getting yelled at for attacking.&quot;

I would not go that far. Apparently Mythic has succeeded in making 4 of the 6 healers fun (Zealots and Runepriests are too much like other games for my taste) but that does not stop people from complaining about not getting heals, in fact I think they are complaining even more now. 

I&#039;ve seen people post (including someone from CoW) on the warhammeralliance forums that Warpriests and Disciples should not melee but use the 2 abilities they have to convert AP to healing and just stand back and heal. I mean I think I&#039;ve seen more complaining about healers already in the beta than I see in live games.

yeah all I know is everyone who complains about heals doesn&#039;t get any (at least not from me :) ), resulting in a rather hilarious self-fulfilling prophecy that the complainers never really catch on to.</description>
		<content:encoded><![CDATA[<p>&#8220;Therefore, the system encourages you to play the balance of damage and healing. No longer are the healers getting yelled at for attacking.&#8221;</p>
<p>I would not go that far. Apparently Mythic has succeeded in making 4 of the 6 healers fun (Zealots and Runepriests are too much like other games for my taste) but that does not stop people from complaining about not getting heals, in fact I think they are complaining even more now. </p>
<p>I&#8217;ve seen people post (including someone from CoW) on the warhammeralliance forums that Warpriests and Disciples should not melee but use the 2 abilities they have to convert AP to healing and just stand back and heal. I mean I think I&#8217;ve seen more complaining about healers already in the beta than I see in live games.</p>
<p>yeah all I know is everyone who complains about heals doesn&#8217;t get any (at least not from me :) ), resulting in a rather hilarious self-fulfilling prophecy that the complainers never really catch on to.</p>
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		<title>By: syncaine</title>
		<link>http://www.killtenrats.com/2008/09/12/shaman-vs-rune-keeper/comment-page-1/#comment-27592</link>
		<dc:creator>syncaine</dc:creator>
		<pubDate>Fri, 12 Sep 2008 20:11:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1921#comment-27592</guid>
		<description>You don&#039;t go out of your way (ie, let someone die), but working Mork/Gork effectively is the difference between a decent shaman and a great one. Planning 2-3 spells ahead is key.

That is also true for other classes as well. While you can get by somewhat ignoring the mechanics, once you learn the most efficient methods, you notice a huge boost in performance. Happened to me yesterday with my Ironbreaker, and the change was drastic.</description>
		<content:encoded><![CDATA[<p>You don&#8217;t go out of your way (ie, let someone die), but working Mork/Gork effectively is the difference between a decent shaman and a great one. Planning 2-3 spells ahead is key.</p>
<p>That is also true for other classes as well. While you can get by somewhat ignoring the mechanics, once you learn the most efficient methods, you notice a huge boost in performance. Happened to me yesterday with my Ironbreaker, and the change was drastic.</p>
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		<title>By: lufia22</title>
		<link>http://www.killtenrats.com/2008/09/12/shaman-vs-rune-keeper/comment-page-1/#comment-27591</link>
		<dc:creator>lufia22</dc:creator>
		<pubDate>Fri, 12 Sep 2008 20:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1921#comment-27591</guid>
		<description>&quot;On one hand, as a Shaman I found myself stuck casting healing spells I simply did not need in order to boost up attack spells I DID need.&quot;

The Shaman&#039;s mechanic (Waaagh) is a bit overrated when people describe it. Waaagh is more of a cool effect rather than a pivotal gameplay mechanic. Never once have I said, &quot;oh, I need to nuke so I can heal better&quot; on my Shaman. Why? Well, mostly because Waaagh only lasts for ONE spell. Lets pretend I cast 5 damage spells, which builds up my Mork (healing) Waaagh to 5 (the highest). The second I cast a healing spell, that Waaagh goes down to 0. Same if you build up Gork (damage) Waaagh.

So you can figure it out by common sense that if someone needs a heal, it&#039;s not efficient to build up 5 Mork so you can heal that person, you should heal them right then and there when they need it, whether you have 0 Mork or 5 Mork.

In essence, I don&#039;t think Waaagh determines how a shaman should cast, I think what it does is offer a bonus boost every now and then. I don&#039;t think you should go out of your way to build up Mork/Gork.</description>
		<content:encoded><![CDATA[<p>&#8220;On one hand, as a Shaman I found myself stuck casting healing spells I simply did not need in order to boost up attack spells I DID need.&#8221;</p>
<p>The Shaman&#8217;s mechanic (Waaagh) is a bit overrated when people describe it. Waaagh is more of a cool effect rather than a pivotal gameplay mechanic. Never once have I said, &#8220;oh, I need to nuke so I can heal better&#8221; on my Shaman. Why? Well, mostly because Waaagh only lasts for ONE spell. Lets pretend I cast 5 damage spells, which builds up my Mork (healing) Waaagh to 5 (the highest). The second I cast a healing spell, that Waaagh goes down to 0. Same if you build up Gork (damage) Waaagh.</p>
<p>So you can figure it out by common sense that if someone needs a heal, it&#8217;s not efficient to build up 5 Mork so you can heal that person, you should heal them right then and there when they need it, whether you have 0 Mork or 5 Mork.</p>
<p>In essence, I don&#8217;t think Waaagh determines how a shaman should cast, I think what it does is offer a bonus boost every now and then. I don&#8217;t think you should go out of your way to build up Mork/Gork.</p>
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		<title>By: Tony</title>
		<link>http://www.killtenrats.com/2008/09/12/shaman-vs-rune-keeper/comment-page-1/#comment-27589</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Fri, 12 Sep 2008 19:46:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=1921#comment-27589</guid>
		<description>Well, like any class, their true strengths shine in huge groups and raids. I wouldn&#039;t be in a rush to hit the Rift in LotRO with a Lore Master on healing.

But as for class comparisons, it&#039;s hard to say.

On one hand, as a Shaman I found myself stuck casting healing spells I simply did not need in order to boost up attack spells I DID need. And honestly that became cumbersome and annoying. It forces you to mix things up, but I don&#039;t know if that&#039;s inherently more fun.

On the other hand, it&#039;s not like I&#039;ve gotten far enough into the Shaman class to really know how it&#039;ll play out over the rest of the game. That and I&#039;ve not played as the Rune-keeper either.

At the end of the day I guess it doesn&#039;t really matter. You can&#039;t be in both games at once lol.</description>
		<content:encoded><![CDATA[<p>Well, like any class, their true strengths shine in huge groups and raids. I wouldn&#8217;t be in a rush to hit the Rift in LotRO with a Lore Master on healing.</p>
<p>But as for class comparisons, it&#8217;s hard to say.</p>
<p>On one hand, as a Shaman I found myself stuck casting healing spells I simply did not need in order to boost up attack spells I DID need. And honestly that became cumbersome and annoying. It forces you to mix things up, but I don&#8217;t know if that&#8217;s inherently more fun.</p>
<p>On the other hand, it&#8217;s not like I&#8217;ve gotten far enough into the Shaman class to really know how it&#8217;ll play out over the rest of the game. That and I&#8217;ve not played as the Rune-keeper either.</p>
<p>At the end of the day I guess it doesn&#8217;t really matter. You can&#8217;t be in both games at once lol.</p>
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