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	<title>Comments on: I&#8217;m not dead</title>
	<atom:link href="http://www.killtenrats.com/2008/09/23/im-not-dead/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2008/09/23/im-not-dead/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Fri, 09 Jan 2009 02:09:59 +0000</pubDate>
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		<title>By: Julian</title>
		<link>http://www.killtenrats.com/2008/09/23/im-not-dead/comment-page-1/#comment-27738</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Wed, 24 Sep 2008 03:24:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2022#comment-27738</guid>
		<description>I wouldn't say it's great *just* for kids - I like it. I enjoy it more when I approach it as a canvas to drop my creativity in, and see what happens to my creation as the rules of the game evolve through the different stages. Not as a "game" per se. As a game, I agree, it's borderline "weak" (if there's such a thing).

My two kids (the aforementioned six-year old and my three-year old) absolutely love it, and love making zany creatures they can control, move around, change parts, paint to their little hearts' delight, and so on.

It's also good as a pseudo-educational tool, if you are able to approach it that way. Since we got Spore, I've been talking to my son about evolution, what cells are, what are carnivores, herbivores, omnivores. How to tell them apart. How creatures change through time and so on.

I'd definitely have no problems *whatsoever* recommending it as a wonderful piece of software for both kids and adults. As a "game" proper, though... don't know. It's lacking.

By the way, the metaphor about the girl really being a man is a direct reference to Spore's "Space" stage, the last one in the game. To be blunt, it feels like one huge cockblock compared to how the game's previous stages were delivered.

If you approach the Space stage with the la-dee-da, careless, creative, let's see what happens attitude you had all through the game, you get severely screwed. Very early on, and very fast. However, if you try to approach it as a game in a more classical 4X space genre, you find it lacking and utterly guilty of excessive micromanaging (think a weird mix of "Master of Orion 2/3" and "Star Control", but tasting slightly off no matter how you drink it)

It's somewhere in-between those approaches. I hope the Space stage receives some sort of attention in future patches, because there's potential there.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t say it&#8217;s great *just* for kids - I like it. I enjoy it more when I approach it as a canvas to drop my creativity in, and see what happens to my creation as the rules of the game evolve through the different stages. Not as a &#8220;game&#8221; per se. As a game, I agree, it&#8217;s borderline &#8220;weak&#8221; (if there&#8217;s such a thing).</p>
<p>My two kids (the aforementioned six-year old and my three-year old) absolutely love it, and love making zany creatures they can control, move around, change parts, paint to their little hearts&#8217; delight, and so on.</p>
<p>It&#8217;s also good as a pseudo-educational tool, if you are able to approach it that way. Since we got Spore, I&#8217;ve been talking to my son about evolution, what cells are, what are carnivores, herbivores, omnivores. How to tell them apart. How creatures change through time and so on.</p>
<p>I&#8217;d definitely have no problems *whatsoever* recommending it as a wonderful piece of software for both kids and adults. As a &#8220;game&#8221; proper, though&#8230; don&#8217;t know. It&#8217;s lacking.</p>
<p>By the way, the metaphor about the girl really being a man is a direct reference to Spore&#8217;s &#8220;Space&#8221; stage, the last one in the game. To be blunt, it feels like one huge cockblock compared to how the game&#8217;s previous stages were delivered.</p>
<p>If you approach the Space stage with the la-dee-da, careless, creative, let&#8217;s see what happens attitude you had all through the game, you get severely screwed. Very early on, and very fast. However, if you try to approach it as a game in a more classical 4X space genre, you find it lacking and utterly guilty of excessive micromanaging (think a weird mix of &#8220;Master of Orion 2/3&#8243; and &#8220;Star Control&#8221;, but tasting slightly off no matter how you drink it)</p>
<p>It&#8217;s somewhere in-between those approaches. I hope the Space stage receives some sort of attention in future patches, because there&#8217;s potential there.</p>
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		<title>By: Rog</title>
		<link>http://www.killtenrats.com/2008/09/23/im-not-dead/comment-page-1/#comment-27737</link>
		<dc:creator>Rog</dc:creator>
		<pubDate>Tue, 23 Sep 2008 22:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2022#comment-27737</guid>
		<description>Kinky.</description>
		<content:encoded><![CDATA[<p>Kinky.</p>
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		<title>By: Pidge</title>
		<link>http://www.killtenrats.com/2008/09/23/im-not-dead/comment-page-1/#comment-27735</link>
		<dc:creator>Pidge</dc:creator>
		<pubDate>Tue, 23 Sep 2008 18:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2022#comment-27735</guid>
		<description>Hmmmm, you've got a vivid imagination :)

Have Spore at our house too, but I've only had a chance to look over my son's shoulder at it.  As far as I can see, it's no revolution in gaming.  Just a series of fun looking but very basic games strung together on a common theme. 

The tie-in that could have been made in your post was this game looks great -- for kids and super-casual players, who will appreciate to the cute environments and ease of playing (the Creature Creator alone is very cool and fun).  It just looks to simple to keep the attention of serious gamers.

Oh, and kudos showing your son the night sky.  I did the same thing with my children -- looking at the moon, making a game of finding the Big Dipper and Orion's Belt (when visible), etc.  Great memories from some warm summer nights.  Try to top that, Spore :)</description>
		<content:encoded><![CDATA[<p>Hmmmm, you&#8217;ve got a vivid imagination :)</p>
<p>Have Spore at our house too, but I&#8217;ve only had a chance to look over my son&#8217;s shoulder at it.  As far as I can see, it&#8217;s no revolution in gaming.  Just a series of fun looking but very basic games strung together on a common theme. </p>
<p>The tie-in that could have been made in your post was this game looks great &#8212; for kids and super-casual players, who will appreciate to the cute environments and ease of playing (the Creature Creator alone is very cool and fun).  It just looks to simple to keep the attention of serious gamers.</p>
<p>Oh, and kudos showing your son the night sky.  I did the same thing with my children &#8212; looking at the moon, making a game of finding the Big Dipper and Orion&#8217;s Belt (when visible), etc.  Great memories from some warm summer nights.  Try to top that, Spore :)</p>
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	<item>
		<title>By: Top Ten Things To Do On Maintenance Day &#171; The Life Of A Rogue Named Gweedo</title>
		<link>http://www.killtenrats.com/2008/09/23/im-not-dead/comment-page-1/#comment-27734</link>
		<dc:creator>Top Ten Things To Do On Maintenance Day &#171; The Life Of A Rogue Named Gweedo</dc:creator>
		<pubDate>Tue, 23 Sep 2008 17:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2022#comment-27734</guid>
		<description>[...] Julian&#8217;s terrifying mini-review of Spore.  (Prepare to be [...]</description>
		<content:encoded><![CDATA[<p>[...] Julian&#8217;s terrifying mini-review of Spore.  (Prepare to be [...]</p>
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		<title>By: CrazyKinux</title>
		<link>http://www.killtenrats.com/2008/09/23/im-not-dead/comment-page-1/#comment-27733</link>
		<dc:creator>CrazyKinux</dc:creator>
		<pubDate>Tue, 23 Sep 2008 17:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2022#comment-27733</guid>
		<description>OK, you guys a scaring the bejezus outa me!!

Quote: "You get used to it." Oh no you don't!!

lol

CK</description>
		<content:encoded><![CDATA[<p>OK, you guys a scaring the bejezus outa me!!</p>
<p>Quote: &#8220;You get used to it.&#8221; Oh no you don&#8217;t!!</p>
<p>lol</p>
<p>CK</p>
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	<item>
		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2008/09/23/im-not-dead/comment-page-1/#comment-27732</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Tue, 23 Sep 2008 16:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2022#comment-27732</guid>
		<description>You get used to it.</description>
		<content:encoded><![CDATA[<p>You get used to it.</p>
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		<title>By: Kinless</title>
		<link>http://www.killtenrats.com/2008/09/23/im-not-dead/comment-page-1/#comment-27730</link>
		<dc:creator>Kinless</dc:creator>
		<pubDate>Tue, 23 Sep 2008 16:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2022#comment-27730</guid>
		<description>That's a Crying Game.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a Crying Game.</p>
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	</item>
	<item>
		<title>By: Julian</title>
		<link>http://www.killtenrats.com/2008/09/23/im-not-dead/comment-page-1/#comment-27729</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Tue, 23 Sep 2008 16:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2022#comment-27729</guid>
		<description>Creepy is what we do, sir.

*salutes*</description>
		<content:encoded><![CDATA[<p>Creepy is what we do, sir.</p>
<p>*salutes*</p>
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