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	<title>Comments on: Architect Mechanics</title>
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	<link>http://www.killtenrats.com/2008/09/26/architect-mechanics/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Fri, 09 Jan 2009 03:04:48 +0000</pubDate>
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		<title>By: gattsuru</title>
		<link>http://www.killtenrats.com/2008/09/26/architect-mechanics/comment-page-1/#comment-27787</link>
		<dc:creator>gattsuru</dc:creator>
		<pubDate>Sat, 27 Sep 2008 06:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2034#comment-27787</guid>
		<description>&lt;blockquote&gt;Once full groups are available for the service, you just PL the heck out of one character to do seven.&lt;/blockquote&gt;

Not quite sure how likely that is to work.  If you have to PL the heck out of one character at twice the amount of XP for the current pact system, it's reasonable to assume that one character leveling at a time would need eight times the experience to level a full group worth of Pact.

You can avoid having to give out account information, but each character that does so is going to cut down experience gain for the 'set' (if X minion is 'worth' 100 xp for a full group, a group with one LP being powerleveled is only going to get that LP 50 experience as opposed to the typical 100 for a conventional power leveling.  Doubling the time required probably won't double the costs, but it'll add significantly to them.</description>
		<content:encoded><![CDATA[<blockquote><p>Once full groups are available for the service, you just PL the heck out of one character to do seven.</p></blockquote>
<p>Not quite sure how likely that is to work.  If you have to PL the heck out of one character at twice the amount of XP for the current pact system, it&#8217;s reasonable to assume that one character leveling at a time would need eight times the experience to level a full group worth of Pact.</p>
<p>You can avoid having to give out account information, but each character that does so is going to cut down experience gain for the &#8217;set&#8217; (if X minion is &#8216;worth&#8217; 100 xp for a full group, a group with one LP being powerleveled is only going to get that LP 50 experience as opposed to the typical 100 for a conventional power leveling.  Doubling the time required probably won&#8217;t double the costs, but it&#8217;ll add significantly to them.</p>
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		<title>By: Sente</title>
		<link>http://www.killtenrats.com/2008/09/26/architect-mechanics/comment-page-1/#comment-27781</link>
		<dc:creator>Sente</dc:creator>
		<pubDate>Fri, 26 Sep 2008 22:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2034#comment-27781</guid>
		<description>I am quite sure Vanguard at least intended to have something similar to the leveling pact - I have no idea if it actually made it into the game.

Final Fantasy XI recently introduced "Level Sync", but this seems more to be like Exemplar/malefactor or perhaps more like EQ2 mentoring but for a whole team. The team memberss effective level is reduced to that of a selected player in the team, if their real level is higher.</description>
		<content:encoded><![CDATA[<p>I am quite sure Vanguard at least intended to have something similar to the leveling pact - I have no idea if it actually made it into the game.</p>
<p>Final Fantasy XI recently introduced &#8220;Level Sync&#8221;, but this seems more to be like Exemplar/malefactor or perhaps more like EQ2 mentoring but for a whole team. The team memberss effective level is reduced to that of a selected player in the team, if their real level is higher.</p>
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		<title>By: Thallian</title>
		<link>http://www.killtenrats.com/2008/09/26/architect-mechanics/comment-page-1/#comment-27780</link>
		<dc:creator>Thallian</dc:creator>
		<pubDate>Fri, 26 Sep 2008 15:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2034#comment-27780</guid>
		<description>I think its great. Kind of a no-brainer. Can't understand why it hasn't been done previously. Hopefully it makes it into Champions cuz there's no way I'm going back to City of Heroes now that its so old :P.</description>
		<content:encoded><![CDATA[<p>I think its great. Kind of a no-brainer. Can&#8217;t understand why it hasn&#8217;t been done previously. Hopefully it makes it into Champions cuz there&#8217;s no way I&#8217;m going back to City of Heroes now that its so old :P.</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2008/09/26/architect-mechanics/comment-page-1/#comment-27776</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Fri, 26 Sep 2008 15:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2034#comment-27776</guid>
		<description>Dev update: &lt;a href="http://boards.cityofheroes.com/showflat.php?Cat=&#038;Board=general&#038;Number=12056357&#038;bodyprev=#Post12056357" rel="nofollow"&gt;you can leave the pact at any time&lt;/a&gt;.  So it is good for powerleveling a new (up to level 5) character.</description>
		<content:encoded><![CDATA[<p>Dev update: <a href="http://boards.cityofheroes.com/showflat.php?Cat=&#038;Board=general&#038;Number=12056357&#038;bodyprev=#Post12056357" rel="nofollow">you can leave the pact at any time</a>.  So it is good for powerleveling a new (up to level 5) character.</p>
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		<title>By: Openedge1</title>
		<link>http://www.killtenrats.com/2008/09/26/architect-mechanics/comment-page-1/#comment-27774</link>
		<dc:creator>Openedge1</dc:creator>
		<pubDate>Fri, 26 Sep 2008 14:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2034#comment-27774</guid>
		<description>&lt;i&gt;Evolution in the genre...The Leveling Pact:&lt;/i&gt;

I LOVE it.
I prefer to call it "Innovation in evolution of the genre"
How brilliant, and a very smart system for couples who play or buddies in small groups.

These guys impress me so much.

Wish I liked Super Hero games though.</description>
		<content:encoded><![CDATA[<p><i>Evolution in the genre&#8230;The Leveling Pact:</i></p>
<p>I LOVE it.<br />
I prefer to call it &#8220;Innovation in evolution of the genre&#8221;<br />
How brilliant, and a very smart system for couples who play or buddies in small groups.</p>
<p>These guys impress me so much.</p>
<p>Wish I liked Super Hero games though.</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2008/09/26/architect-mechanics/comment-page-1/#comment-27773</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Fri, 26 Sep 2008 12:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2034#comment-27773</guid>
		<description>The developers &lt;a href="http://boards.cityofheroes.com/showflat.php?Cat=&#038;Board=general&#038;Number=12048259&#038;bodyprev=#Post12048259" rel="nofollow"&gt;addresses&lt;/a&gt; Hexedian's comment:
&lt;blockquote&gt;&lt;strong&gt;Brian Clayton&lt;/strong&gt;: 
Sure. I mean, it's absolutely a concern. It's a concern that we deal with today, without the system. Really, what we're trying to do is build opportunities for our players to play the games in the way they want to. We'll continue to enforce our policies, and do everything we can to mitigate powerleveling services and things like that. But more importantly, this is a feature that our customers have been asking for, and it's a feature that we want to provide them with. Arguably, you could say we're making it easier for some of these powerleveling services, but at the same time we're probably improving the grouping experience for a substantial amount of our customers.

&lt;strong&gt;Matt Miller&lt;/strong&gt;: 
There's actually less incentive now to use a powerleveling service, because now instead of paying someone to powerlevel my guy, I can actually have my friend play... and I'm not giving up my play time to some other service. I actually get to play whenever I want to on my character. And my friend gets to play whenever he wants to on his character, and we're both leveling at the same rate.&lt;/blockquote&gt;
I don't think their arguments actually &lt;em&gt;work&lt;/em&gt;, because this does make a new, more convenient method of powerleveling easier.  Once full groups are available for the service, you just PL the heck out of one character to do seven.

&lt;strike&gt;But really, if you are missing the leveling game in City of Heroes, &lt;em&gt;you are missing the game&lt;/em&gt;.  The game has little endgame.  And this only works if you want to skip to the end, otherwise you are permanently tied to whatever character you are in a pact with.  Maybe powerleveling services will have a couples deal, I don't know, but you must start by level 5 and it never ends, so it only works if you want to buy a 50.&lt;/strike&gt; [&lt;em&gt;new dev comment, see below&lt;/em&gt;]</description>
		<content:encoded><![CDATA[<p>The developers <a href="http://boards.cityofheroes.com/showflat.php?Cat=&#038;Board=general&#038;Number=12048259&#038;bodyprev=#Post12048259" rel="nofollow">addresses</a> Hexedian&#8217;s comment:</p>
<blockquote><p><strong>Brian Clayton</strong>:<br />
Sure. I mean, it&#8217;s absolutely a concern. It&#8217;s a concern that we deal with today, without the system. Really, what we&#8217;re trying to do is build opportunities for our players to play the games in the way they want to. We&#8217;ll continue to enforce our policies, and do everything we can to mitigate powerleveling services and things like that. But more importantly, this is a feature that our customers have been asking for, and it&#8217;s a feature that we want to provide them with. Arguably, you could say we&#8217;re making it easier for some of these powerleveling services, but at the same time we&#8217;re probably improving the grouping experience for a substantial amount of our customers.</p>
<p><strong>Matt Miller</strong>:<br />
There&#8217;s actually less incentive now to use a powerleveling service, because now instead of paying someone to powerlevel my guy, I can actually have my friend play&#8230; and I&#8217;m not giving up my play time to some other service. I actually get to play whenever I want to on my character. And my friend gets to play whenever he wants to on his character, and we&#8217;re both leveling at the same rate.</p></blockquote>
<p>I don&#8217;t think their arguments actually <em>work</em>, because this does make a new, more convenient method of powerleveling easier.  Once full groups are available for the service, you just PL the heck out of one character to do seven.</p>
<p><strike>But really, if you are missing the leveling game in City of Heroes, <em>you are missing the game</em>.  The game has little endgame.  And this only works if you want to skip to the end, otherwise you are permanently tied to whatever character you are in a pact with.  Maybe powerleveling services will have a couples deal, I don&#8217;t know, but you must start by level 5 and it never ends, so it only works if you want to buy a 50.</strike> [<em>new dev comment, see below</em>]</p>
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		<title>By: Hexedian</title>
		<link>http://www.killtenrats.com/2008/09/26/architect-mechanics/comment-page-1/#comment-27772</link>
		<dc:creator>Hexedian</dc:creator>
		<pubDate>Fri, 26 Sep 2008 12:29:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2034#comment-27772</guid>
		<description>Ha yes, a leveling pact, the perfect way to buy powerleveling without having to give out account information...</description>
		<content:encoded><![CDATA[<p>Ha yes, a leveling pact, the perfect way to buy powerleveling without having to give out account information&#8230;</p>
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		<title>By: Van Hemlock</title>
		<link>http://www.killtenrats.com/2008/09/26/architect-mechanics/comment-page-1/#comment-27771</link>
		<dc:creator>Van Hemlock</dc:creator>
		<pubDate>Fri, 26 Sep 2008 11:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2034#comment-27771</guid>
		<description>I'm sure I've seen the Level Pact idea bandied about before, but can't remember where - possibly it was a rumoured feature of Vanguard, way before launch? Guess it didn't make it in. Strange that it's CoX that's going with it for real - of all the games I've played, it seems the one that needs such a pact the least, yet was probably always going the game that would be most likely to put something like it in.

Love the Multi-builds; currently playing a Mind/Psi Dominator with lots of Leadership picks, which is fantastic in large groups, but painful to solo. Having a second set-up with more Psi than Mind and some other solo-based Pools would help enormously.

Quite annoyed about Architect itself being pushed back - it's the main reason I resubbed recently; so see how that's going to work.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure I&#8217;ve seen the Level Pact idea bandied about before, but can&#8217;t remember where - possibly it was a rumoured feature of Vanguard, way before launch? Guess it didn&#8217;t make it in. Strange that it&#8217;s CoX that&#8217;s going with it for real - of all the games I&#8217;ve played, it seems the one that needs such a pact the least, yet was probably always going the game that would be most likely to put something like it in.</p>
<p>Love the Multi-builds; currently playing a Mind/Psi Dominator with lots of Leadership picks, which is fantastic in large groups, but painful to solo. Having a second set-up with more Psi than Mind and some other solo-based Pools would help enormously.</p>
<p>Quite annoyed about Architect itself being pushed back - it&#8217;s the main reason I resubbed recently; so see how that&#8217;s going to work.</p>
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