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	<title>Comments on: Engineer at Level 20</title>
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	<link>http://www.killtenrats.com/2008/09/30/engineer-at-level-20/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Fri, 09 Jan 2009 04:42:53 +0000</pubDate>
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		<title>By: Z-Axis at Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2008/09/30/engineer-at-level-20/comment-page-1/#comment-27987</link>
		<dc:creator>Z-Axis at Kill Ten Rats</dc:creator>
		<pubDate>Wed, 08 Oct 2008 17:02:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2117#comment-27987</guid>
		<description>[...] I mention that I have an AE-specialized character? Good [...]</description>
		<content:encoded><![CDATA[<p>[...] I mention that I have an AE-specialized character? Good [...]</p>
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		<title>By: Thorkel</title>
		<link>http://www.killtenrats.com/2008/09/30/engineer-at-level-20/comment-page-1/#comment-27950</link>
		<dc:creator>Thorkel</dc:creator>
		<pubDate>Tue, 07 Oct 2008 14:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2117#comment-27950</guid>
		<description>I gasped at some of the stuff you're saying too. Lvl 20 engineer here.


Leeching in PQ's in low t2? Acid grenade is there for a reason. Those AoEs and DoTs (have you even noticed the neat DoT you get at lvl 9?) add up real fast against mobs, giving you gobs of contribution points for the final tally, but not fast enough to aggro end-bosses, making engineers the ultimate lootwhore class in PQ. I'm constantly getting green or better loot bags in PQs ever since level 5 (when I got the acid grenade, incidentally ;).

This: "In RvR, I must accept that I cannot solo anything except a fellow ranged DPS, unless I significantly out-level the target"  is also quite amazing and nothing like my experience.

Equal-level clothies are dead easy to solo with grenades, grenade turret and the expert skirmisher tactic (yes, even the witch elf once you understand the power of barbed wire and the fact that, well, the mine is primarily a defensive, not an offensive weapon).

Offensive tanks (of any race) can't be out-DPS-ed but CAN  be out-damaged overall simply because as a ranged class you start dealing out damage way earlier than they do. Don't be afraid to use your spanner if things get rough :). 

Deffensive tanks, well, I just ignore, or knockback if they happen to land right beside me, as Orcs seem to be so fond of doing atm. Must be the barbed wire.


Overall, it sounds like you really want to play a rifleman. Sadly, it's a spec that is a bit underpowered in t2. The turret is especially useless.</description>
		<content:encoded><![CDATA[<p>I gasped at some of the stuff you&#8217;re saying too. Lvl 20 engineer here.</p>
<p>Leeching in PQ&#8217;s in low t2? Acid grenade is there for a reason. Those AoEs and DoTs (have you even noticed the neat DoT you get at lvl 9?) add up real fast against mobs, giving you gobs of contribution points for the final tally, but not fast enough to aggro end-bosses, making engineers the ultimate lootwhore class in PQ. I&#8217;m constantly getting green or better loot bags in PQs ever since level 5 (when I got the acid grenade, incidentally ;).</p>
<p>This: &#8220;In RvR, I must accept that I cannot solo anything except a fellow ranged DPS, unless I significantly out-level the target&#8221;  is also quite amazing and nothing like my experience.</p>
<p>Equal-level clothies are dead easy to solo with grenades, grenade turret and the expert skirmisher tactic (yes, even the witch elf once you understand the power of barbed wire and the fact that, well, the mine is primarily a defensive, not an offensive weapon).</p>
<p>Offensive tanks (of any race) can&#8217;t be out-DPS-ed but CAN  be out-damaged overall simply because as a ranged class you start dealing out damage way earlier than they do. Don&#8217;t be afraid to use your spanner if things get rough :). </p>
<p>Deffensive tanks, well, I just ignore, or knockback if they happen to land right beside me, as Orcs seem to be so fond of doing atm. Must be the barbed wire.</p>
<p>Overall, it sounds like you really want to play a rifleman. Sadly, it&#8217;s a spec that is a bit underpowered in t2. The turret is especially useless.</p>
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		<title>By: LtWarhound</title>
		<link>http://www.killtenrats.com/2008/09/30/engineer-at-level-20/comment-page-1/#comment-27826</link>
		<dc:creator>LtWarhound</dc:creator>
		<pubDate>Tue, 30 Sep 2008 19:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2117#comment-27826</guid>
		<description>Good example of how the same class can play out differently, depending on the player and the choices they make.  Line up 3 engineers, and odds are you find 3 different ways of playing.

I advocate getting into the scenarios from level 1, and figuring out how to be effective with the smaller toolset you have.  If you can do that, then gaining levels just makes you more effective, as opposed to just becoming effective.  I definately don't feel like a leech.  Flipside on that, I see players at the top of the level range for that tier that can't get their act together, and are definately leeching.

I still need to remember that detaunt, its the one thing I wish I was better at.</description>
		<content:encoded><![CDATA[<p>Good example of how the same class can play out differently, depending on the player and the choices they make.  Line up 3 engineers, and odds are you find 3 different ways of playing.</p>
<p>I advocate getting into the scenarios from level 1, and figuring out how to be effective with the smaller toolset you have.  If you can do that, then gaining levels just makes you more effective, as opposed to just becoming effective.  I definately don&#8217;t feel like a leech.  Flipside on that, I see players at the top of the level range for that tier that can&#8217;t get their act together, and are definately leeching.</p>
<p>I still need to remember that detaunt, its the one thing I wish I was better at.</p>
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		<title>By: Thallian</title>
		<link>http://www.killtenrats.com/2008/09/30/engineer-at-level-20/comment-page-1/#comment-27822</link>
		<dc:creator>Thallian</dc:creator>
		<pubDate>Tue, 30 Sep 2008 18:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2117#comment-27822</guid>
		<description>great write up Zube. Keep up the good work. Maybe I will try this class one day.. though I have been really trying to keep my alt-itis in check.</description>
		<content:encoded><![CDATA[<p>great write up Zube. Keep up the good work. Maybe I will try this class one day.. though I have been really trying to keep my alt-itis in check.</p>
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		<title>By: Shamutanti</title>
		<link>http://www.killtenrats.com/2008/09/30/engineer-at-level-20/comment-page-1/#comment-27818</link>
		<dc:creator>Shamutanti</dc:creator>
		<pubDate>Tue, 30 Sep 2008 15:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2117#comment-27818</guid>
		<description>Interestingly you're doing things fairly differently from me, which I suppose isn't suprising but i'm always curious to see how others approach the class.

I play it very support, use my land mines, concussion nades etc. to keep the enemy off myself and friends pretty much all the time whilst constantly have my DoTs being applied. 

Thus it means I play it very upclose, which has meant me going down the Tinker spec and thus the majority of my stats are Toughness and Wounds with some Ballistic skill if it's around. I also do alot of flag carrying and it tends to come off quite well. Trying to pin down an Engineer is alot of work because of all our abilities (although we work better helping our flag carriers get away from the enemy). The reason I explain this is because the first thing I read shocked my personally

"single target burst damage and AE damage-over-time. Survivability is still low"

But then it's down to how you gear your Engineer and which Mastery direction you go. At the same time I have found if you want more survivability take the Morale 2 ability (I forget it's name) that gives 10s immunity and quicker DPS. It's FAR more effective than your +100% damage move and it means your Rifle shot is also tons more effective.

Personally I barely drop my turret at the moment - I don't tend to have the AP for it unless i'm rigidly defending. I just tend to leave it by a chokepoint/flag with a landmine and get defending further on.</description>
		<content:encoded><![CDATA[<p>Interestingly you&#8217;re doing things fairly differently from me, which I suppose isn&#8217;t suprising but i&#8217;m always curious to see how others approach the class.</p>
<p>I play it very support, use my land mines, concussion nades etc. to keep the enemy off myself and friends pretty much all the time whilst constantly have my DoTs being applied. </p>
<p>Thus it means I play it very upclose, which has meant me going down the Tinker spec and thus the majority of my stats are Toughness and Wounds with some Ballistic skill if it&#8217;s around. I also do alot of flag carrying and it tends to come off quite well. Trying to pin down an Engineer is alot of work because of all our abilities (although we work better helping our flag carriers get away from the enemy). The reason I explain this is because the first thing I read shocked my personally</p>
<p>&#8220;single target burst damage and AE damage-over-time. Survivability is still low&#8221;</p>
<p>But then it&#8217;s down to how you gear your Engineer and which Mastery direction you go. At the same time I have found if you want more survivability take the Morale 2 ability (I forget it&#8217;s name) that gives 10s immunity and quicker DPS. It&#8217;s FAR more effective than your +100% damage move and it means your Rifle shot is also tons more effective.</p>
<p>Personally I barely drop my turret at the moment - I don&#8217;t tend to have the AP for it unless i&#8217;m rigidly defending. I just tend to leave it by a chokepoint/flag with a landmine and get defending further on.</p>
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		<title>By: Dorath</title>
		<link>http://www.killtenrats.com/2008/09/30/engineer-at-level-20/comment-page-1/#comment-27817</link>
		<dc:creator>Dorath</dc:creator>
		<pubDate>Tue, 30 Sep 2008 15:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2117#comment-27817</guid>
		<description>Regarding scenarios, I feel the same way.  Like a leech until around 16 in T2.  At 17 I was feeling pretty solid, but prior to 16 I wasn't having fun.  It does somewhat block out my time for PvE and PvP though.

Also, as a Black Orc, for some reason I have a hard time resisting the urge to chase Engineers around.  It might be the barbed wire.</description>
		<content:encoded><![CDATA[<p>Regarding scenarios, I feel the same way.  Like a leech until around 16 in T2.  At 17 I was feeling pretty solid, but prior to 16 I wasn&#8217;t having fun.  It does somewhat block out my time for PvE and PvP though.</p>
<p>Also, as a Black Orc, for some reason I have a hard time resisting the urge to chase Engineers around.  It might be the barbed wire.</p>
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		<title>By: Oakstout</title>
		<link>http://www.killtenrats.com/2008/09/30/engineer-at-level-20/comment-page-1/#comment-27814</link>
		<dc:creator>Oakstout</dc:creator>
		<pubDate>Tue, 30 Sep 2008 09:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2117#comment-27814</guid>
		<description>Excellent article.  Very informative.  I use the detaunt more when I'm doing PvE just to get them back on the turret so I can do some ranged damage to them with the rifle.  In PvP I find that it cuts the damage in half if I'm getting pounded by a black orc or Chosen, at least till someone else can jump on him or my moral or root attack gets back up.  At times you just know that going toe to toe won't help so I go into survival mode. lol

If I am trying to burn people down, I throw the fire grenade because its cool down is very low and I can get a ton of them out quick, but I'm starting to use the aoe shotgun blast more and the hipshot.

Again, great article.</description>
		<content:encoded><![CDATA[<p>Excellent article.  Very informative.  I use the detaunt more when I&#8217;m doing PvE just to get them back on the turret so I can do some ranged damage to them with the rifle.  In PvP I find that it cuts the damage in half if I&#8217;m getting pounded by a black orc or Chosen, at least till someone else can jump on him or my moral or root attack gets back up.  At times you just know that going toe to toe won&#8217;t help so I go into survival mode. lol</p>
<p>If I am trying to burn people down, I throw the fire grenade because its cool down is very low and I can get a ton of them out quick, but I&#8217;m starting to use the aoe shotgun blast more and the hipshot.</p>
<p>Again, great article.</p>
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