<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Not Quite Ready for Prime Time</title>
	<atom:link href="http://www.killtenrats.com/2008/09/30/not-quite-ready-for-prime-time/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2008/09/30/not-quite-ready-for-prime-time/</link>
	<description>a group of adventurers on an epic quest</description>
	<lastBuildDate>Thu, 09 Feb 2012 14:28:47 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>By: Lag and Gambits &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2008/09/30/not-quite-ready-for-prime-time/comment-page-1/#comment-64538</link>
		<dc:creator>Lag and Gambits &#124; Kill Ten Rats</dc:creator>
		<pubDate>Thu, 03 Mar 2011 06:03:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2122#comment-64538</guid>
		<description>[...] freezes for 0.5 to 2 seconds. It feels absurd to whine about 1 second delays, but that is very frequent, relatively large, and annoyance builds up. Gameplay has a rhythm, and you do not want skips [...]</description>
		<content:encoded><![CDATA[<p>[...] freezes for 0.5 to 2 seconds. It feels absurd to whine about 1 second delays, but that is very frequent, relatively large, and annoyance builds up. Gameplay has a rhythm, and you do not want skips [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SageSTL</title>
		<link>http://www.killtenrats.com/2008/09/30/not-quite-ready-for-prime-time/comment-page-1/#comment-27879</link>
		<dc:creator>SageSTL</dc:creator>
		<pubDate>Thu, 02 Oct 2008 05:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2122#comment-27879</guid>
		<description>Morale abilities show themselves as ready when they are still on cooldown- yeah, I&#039;ve died in scenarios due to that bug.  Thinking that an ability is available when it&#039;s not is a huge problem in PvP.

Pets in defensive mode will sometimes attack your target even if you do not- yes, have died to this with my White Lion, as well.

I&#039;ve experienced quite a few bugs so far, but essentially have come to accept them with a launch.  If they don&#039;t correct them quickly, however, they&#039;re going to lose a lot of casual players (myself included).</description>
		<content:encoded><![CDATA[<p>Morale abilities show themselves as ready when they are still on cooldown- yeah, I&#8217;ve died in scenarios due to that bug.  Thinking that an ability is available when it&#8217;s not is a huge problem in PvP.</p>
<p>Pets in defensive mode will sometimes attack your target even if you do not- yes, have died to this with my White Lion, as well.</p>
<p>I&#8217;ve experienced quite a few bugs so far, but essentially have come to accept them with a launch.  If they don&#8217;t correct them quickly, however, they&#8217;re going to lose a lot of casual players (myself included).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Seriously Not Ready - Goldspam Edition at Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2008/09/30/not-quite-ready-for-prime-time/comment-page-1/#comment-27864</link>
		<dc:creator>Seriously Not Ready - Goldspam Edition at Kill Ten Rats</dc:creator>
		<pubDate>Wed, 01 Oct 2008 19:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2122#comment-27864</guid>
		<description>[...] Not Quite Ready for Prime Time  [...]</description>
		<content:encoded><![CDATA[<p>[...] Not Quite Ready for Prime Time  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yunk</title>
		<link>http://www.killtenrats.com/2008/09/30/not-quite-ready-for-prime-time/comment-page-1/#comment-27856</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Wed, 01 Oct 2008 17:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2122#comment-27856</guid>
		<description>Yeah i often get the loot window won&#039;t close bug. Once I get that bug I also cannot join scenarios anymore while grouped, and I have to relog. (the popup for the scenario doesn&#039;t appear).

The good news is my cultivating is still 68, my apothecary was 41 /eggface.</description>
		<content:encoded><![CDATA[<p>Yeah i often get the loot window won&#8217;t close bug. Once I get that bug I also cannot join scenarios anymore while grouped, and I have to relog. (the popup for the scenario doesn&#8217;t appear).</p>
<p>The good news is my cultivating is still 68, my apothecary was 41 /eggface.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John@Dell</title>
		<link>http://www.killtenrats.com/2008/09/30/not-quite-ready-for-prime-time/comment-page-1/#comment-27848</link>
		<dc:creator>John@Dell</dc:creator>
		<pubDate>Wed, 01 Oct 2008 15:02:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2122#comment-27848</guid>
		<description>Make sure you whip out your lag &quot;crystal ball&quot; before buying anything from the auction. I had an incident last week where I paid for something 3 times when only receiving it once due to lag. 

Here&#039;s how it happened:

When browsing through the auction, I found a circlet I wanted, and tried to purchase it. It didn&#039;t respond. I tried again. No response. I tried a third time. Still no response. I tried to refresh the auction window, and it just sat there. That&#039;s when I noticed all of the NPCs disappear.

I waited out the lag, only to see it update 3X with &quot;You paid 5g&quot; in the chat window. Since there was only 1 item, I was out 10g.

Good news is, after a petition and 5 days, the CSRs fixed it. The bad nes is, latency shouldn&#039;t break auction purchases. That&#039;s just bad coding.</description>
		<content:encoded><![CDATA[<p>Make sure you whip out your lag &#8220;crystal ball&#8221; before buying anything from the auction. I had an incident last week where I paid for something 3 times when only receiving it once due to lag. </p>
<p>Here&#8217;s how it happened:</p>
<p>When browsing through the auction, I found a circlet I wanted, and tried to purchase it. It didn&#8217;t respond. I tried again. No response. I tried a third time. Still no response. I tried to refresh the auction window, and it just sat there. That&#8217;s when I noticed all of the NPCs disappear.</p>
<p>I waited out the lag, only to see it update 3X with &#8220;You paid 5g&#8221; in the chat window. Since there was only 1 item, I was out 10g.</p>
<p>Good news is, after a petition and 5 days, the CSRs fixed it. The bad nes is, latency shouldn&#8217;t break auction purchases. That&#8217;s just bad coding.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2008/09/30/not-quite-ready-for-prime-time/comment-page-1/#comment-27836</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Wed, 01 Oct 2008 12:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2122#comment-27836</guid>
		<description>Leese, that is somewhat reassuring to me.  I thought my &quot;loot all&quot; add-on was breaking things.  Now I can whine about the game more with a veneer of justification!</description>
		<content:encoded><![CDATA[<p>Leese, that is somewhat reassuring to me.  I thought my &#8220;loot all&#8221; add-on was breaking things.  Now I can whine about the game more with a veneer of justification!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leese</title>
		<link>http://www.killtenrats.com/2008/09/30/not-quite-ready-for-prime-time/comment-page-1/#comment-27835</link>
		<dc:creator>Leese</dc:creator>
		<pubDate>Wed, 01 Oct 2008 10:42:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2122#comment-27835</guid>
		<description>Last night I had the loot window refusing to close when I clicked &quot;Loot All.&quot; I still got the item, but had to close the window manually.

Enemy positioning is getting infuriating. The system routinely fails to make sure the enemy is in the right position on my screen, meaning my White Lion spends a lot of time getting the &quot;You are out of range&quot; and &quot;You need to be behind or to the side of the enemy&quot; messages when I&#039;m clearly digging my axe into the back of his spine. Probably a lag issue but needs to be better handled.

Losing my pet controls is also very annoying.</description>
		<content:encoded><![CDATA[<p>Last night I had the loot window refusing to close when I clicked &#8220;Loot All.&#8221; I still got the item, but had to close the window manually.</p>
<p>Enemy positioning is getting infuriating. The system routinely fails to make sure the enemy is in the right position on my screen, meaning my White Lion spends a lot of time getting the &#8220;You are out of range&#8221; and &#8220;You need to be behind or to the side of the enemy&#8221; messages when I&#8217;m clearly digging my axe into the back of his spine. Probably a lag issue but needs to be better handled.</p>
<p>Losing my pet controls is also very annoying.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Random Poster</title>
		<link>http://www.killtenrats.com/2008/09/30/not-quite-ready-for-prime-time/comment-page-1/#comment-27832</link>
		<dc:creator>Random Poster</dc:creator>
		<pubDate>Wed, 01 Oct 2008 02:28:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2122#comment-27832</guid>
		<description>You forgot the one where you get false reports of a Keep under attack.</description>
		<content:encoded><![CDATA[<p>You forgot the one where you get false reports of a Keep under attack.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thallian</title>
		<link>http://www.killtenrats.com/2008/09/30/not-quite-ready-for-prime-time/comment-page-1/#comment-27831</link>
		<dc:creator>Thallian</dc:creator>
		<pubDate>Wed, 01 Oct 2008 00:15:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2122#comment-27831</guid>
		<description>@Chris F- that&#039;s funny it lists all mine as Order even though they&#039;re not.</description>
		<content:encoded><![CDATA[<p>@Chris F- that&#8217;s funny it lists all mine as Order even though they&#8217;re not.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2008/09/30/not-quite-ready-for-prime-time/comment-page-1/#comment-27830</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Wed, 01 Oct 2008 00:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2122#comment-27830</guid>
		<description>Sheltim, there are a couple of points where that is intentional and done well, such as with the Marshes of Madness PQ where half of them are buried neck-deep, with only their head poking up.  I think there are a few undead bits for that.  A dark elf PQ has a similar thing with High Elf ambushers in a brush-covered pit, with only a bit of them visible from a distance.

I&#039;m not sure that I have run into completely subterranean enemies.  I found a quest mob inside a pillar once, but as you say, he ran out to visit once I gave him a kiss.</description>
		<content:encoded><![CDATA[<p>Sheltim, there are a couple of points where that is intentional and done well, such as with the Marshes of Madness PQ where half of them are buried neck-deep, with only their head poking up.  I think there are a few undead bits for that.  A dark elf PQ has a similar thing with High Elf ambushers in a brush-covered pit, with only a bit of them visible from a distance.</p>
<p>I&#8217;m not sure that I have run into completely subterranean enemies.  I found a quest mob inside a pillar once, but as you say, he ran out to visit once I gave him a kiss.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

