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	<title>Comments on: Spore Meta-Review</title>
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	<link>http://www.killtenrats.com/2008/10/07/spore-meta-review/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Fri, 09 Jan 2009 02:26:03 +0000</pubDate>
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		<title>By: Downloadable Content for Offline Games &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2008/10/07/spore-meta-review/comment-page-1/#comment-29073</link>
		<dc:creator>Downloadable Content for Offline Games &#124; Kill Ten Rats</dc:creator>
		<pubDate>Fri, 12 Dec 2008 05:03:32 +0000</pubDate>
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		<description>[...] licensed private servers). While EA is putting its customers through DRM hell (and itself through PR hell as a result), having an online component clearly helps you make sure that you the developer and you [...]</description>
		<content:encoded><![CDATA[<p>[...] licensed private servers). While EA is putting its customers through DRM hell (and itself through PR hell as a result), having an online component clearly helps you make sure that you the developer and you [...]</p>
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		<title>By: Aaron</title>
		<link>http://www.killtenrats.com/2008/10/07/spore-meta-review/comment-page-1/#comment-27953</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Tue, 07 Oct 2008 16:10:08 +0000</pubDate>
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		<description>The heart of Spore is the editors. It's the player's own creativity and exploring the creativity of others. That much is excellent, and that's why Spore will continue to be popular. But Maxis failed to give players enough to do with their creations (perhaps on purpose... expansions are coming). 

The Space stage is the heart of the action-based gameplay. It's fun, but really not much more dynamic and replayable than the other stages. It's possible to avoid war most of the time, but that forces the player into spending time with missions when the player might want to do other things.

They ought to add a slider for players to adjust the frequency of events (invasions, eco-disasters, pirates, etc) like players could adjust the difficulty in Oblivion.</description>
		<content:encoded><![CDATA[<p>The heart of Spore is the editors. It&#8217;s the player&#8217;s own creativity and exploring the creativity of others. That much is excellent, and that&#8217;s why Spore will continue to be popular. But Maxis failed to give players enough to do with their creations (perhaps on purpose&#8230; expansions are coming). </p>
<p>The Space stage is the heart of the action-based gameplay. It&#8217;s fun, but really not much more dynamic and replayable than the other stages. It&#8217;s possible to avoid war most of the time, but that forces the player into spending time with missions when the player might want to do other things.</p>
<p>They ought to add a slider for players to adjust the frequency of events (invasions, eco-disasters, pirates, etc) like players could adjust the difficulty in Oblivion.</p>
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		<title>By: Julian</title>
		<link>http://www.killtenrats.com/2008/10/07/spore-meta-review/comment-page-1/#comment-27947</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Tue, 07 Oct 2008 13:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2104#comment-27947</guid>
		<description>I wouldn't call it bad, but I would call it extremely, extremely shallow.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t call it bad, but I would call it extremely, extremely shallow.</p>
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