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	<title>Comments on: Mourkain Your Face</title>
	<atom:link href="http://www.killtenrats.com/2008/10/09/mourkain-your-face/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2008/10/09/mourkain-your-face/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Graktar</title>
		<link>http://www.killtenrats.com/2008/10/09/mourkain-your-face/comment-page-1/#comment-28054</link>
		<dc:creator>Graktar</dc:creator>
		<pubDate>Fri, 10 Oct 2008 20:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2214#comment-28054</guid>
		<description>The hedgehog tactic with the murderball was always pretty stupid because it defeats the main purpose of having the murderball - earning extra points for kills.  If you focus on keeping the ball holding safe near the rez point, he&#039;s not really getting any kills.  Meanwhile, the bulk of the enemy can tear apart the remaining defenders who inevitable stray too far from the ball holder.  I&#039;ve won many MT matches where the other side had the murderball for the whole game.  It doesn&#039;t matter if you have it if you don&#039;t use it.</description>
		<content:encoded><![CDATA[<p>The hedgehog tactic with the murderball was always pretty stupid because it defeats the main purpose of having the murderball &#8211; earning extra points for kills.  If you focus on keeping the ball holding safe near the rez point, he&#8217;s not really getting any kills.  Meanwhile, the bulk of the enemy can tear apart the remaining defenders who inevitable stray too far from the ball holder.  I&#8217;ve won many MT matches where the other side had the murderball for the whole game.  It doesn&#8217;t matter if you have it if you don&#8217;t use it.</p>
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		<title>By: Anon</title>
		<link>http://www.killtenrats.com/2008/10/09/mourkain-your-face/comment-page-1/#comment-28046</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Fri, 10 Oct 2008 13:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2214#comment-28046</guid>
		<description>The best way to rub it in their face, is to win 500 - 0 while going on the offensive with the murderball.  Had a few of those games last night.  Has to be so demoralizing to not only get crushed and pushed back to your respawn point, but to literally get 0 exp and 0 renown.</description>
		<content:encoded><![CDATA[<p>The best way to rub it in their face, is to win 500 &#8211; 0 while going on the offensive with the murderball.  Had a few of those games last night.  Has to be so demoralizing to not only get crushed and pushed back to your respawn point, but to literally get 0 exp and 0 renown.</p>
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		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2008/10/09/mourkain-your-face/comment-page-1/#comment-28041</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Fri, 10 Oct 2008 11:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2214#comment-28041</guid>
		<description>Good to know about the points system.  I like it when devs do things to try and make it an offensive game (much like what ANet did to GvG in Guild Wars).  Makes the game a lot more fun.</description>
		<content:encoded><![CDATA[<p>Good to know about the points system.  I like it when devs do things to try and make it an offensive game (much like what ANet did to GvG in Guild Wars).  Makes the game a lot more fun.</p>
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		<title>By: Shamutanti</title>
		<link>http://www.killtenrats.com/2008/10/09/mourkain-your-face/comment-page-1/#comment-28039</link>
		<dc:creator>Shamutanti</dc:creator>
		<pubDate>Fri, 10 Oct 2008 09:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2214#comment-28039</guid>
		<description>Killing (or being part of the kill) whilst holding the Murderball grants additional points thus the central push generally is the way to go.</description>
		<content:encoded><![CDATA[<p>Killing (or being part of the kill) whilst holding the Murderball grants additional points thus the central push generally is the way to go.</p>
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		<title>By: Shalkis</title>
		<link>http://www.killtenrats.com/2008/10/09/mourkain-your-face/comment-page-1/#comment-28038</link>
		<dc:creator>Shalkis</dc:creator>
		<pubDate>Fri, 10 Oct 2008 07:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2214#comment-28038</guid>
		<description>I&#039;ve seen the same effect in the various incarnations of Unreal Tournament. For example, the Assault game mode has one team defending and one attacking. And sometimes the best defense is indeed going on the offensive. If your enemies can&#039;t even respawn in peace, they sure won&#039;t capture whatever objective you were supposed to be guarding.

Also, one of the standard tactics of breaking a stalemate in Capture the Flag game modes in various games is for the flag carrier to go on the offensive. He seizes the initiative and keeps the opposing team out of balance. Having many enemies scrambling to intercept him allows your scouts to sneak past the enemy lines and ambush their flag carrier.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve seen the same effect in the various incarnations of Unreal Tournament. For example, the Assault game mode has one team defending and one attacking. And sometimes the best defense is indeed going on the offensive. If your enemies can&#8217;t even respawn in peace, they sure won&#8217;t capture whatever objective you were supposed to be guarding.</p>
<p>Also, one of the standard tactics of breaking a stalemate in Capture the Flag game modes in various games is for the flag carrier to go on the offensive. He seizes the initiative and keeps the opposing team out of balance. Having many enemies scrambling to intercept him allows your scouts to sneak past the enemy lines and ambush their flag carrier.</p>
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		<title>By: Random Poster</title>
		<link>http://www.killtenrats.com/2008/10/09/mourkain-your-face/comment-page-1/#comment-28037</link>
		<dc:creator>Random Poster</dc:creator>
		<pubDate>Fri, 10 Oct 2008 03:30:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2214#comment-28037</guid>
		<description>I think part of the reason Order seems ot lose a lot on  a majority of the servers is a level disparity. I know in almost every single Scenario we do on Drifting Castle that we Order hardly ever seem to have a level 20 (in fact most of us are around level 14) so we get steamrolled by the Destro side which is made up of mostly 18+. Getting buffed up in level doesn&#039;t make up for the fact your gear is worse than what you ar eifghting. Ever see a level 12 Witch Hunter try to take down a level 21 Black Orc...it&#039;s funny</description>
		<content:encoded><![CDATA[<p>I think part of the reason Order seems ot lose a lot on  a majority of the servers is a level disparity. I know in almost every single Scenario we do on Drifting Castle that we Order hardly ever seem to have a level 20 (in fact most of us are around level 14) so we get steamrolled by the Destro side which is made up of mostly 18+. Getting buffed up in level doesn&#8217;t make up for the fact your gear is worse than what you ar eifghting. Ever see a level 12 Witch Hunter try to take down a level 21 Black Orc&#8230;it&#8217;s funny</p>
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		<title>By: Chris F</title>
		<link>http://www.killtenrats.com/2008/10/09/mourkain-your-face/comment-page-1/#comment-28036</link>
		<dc:creator>Chris F</dc:creator>
		<pubDate>Fri, 10 Oct 2008 02:13:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2214#comment-28036</guid>
		<description>I am enjoying the new direction in MT as well. For the record I play on Averheim too.

In defence of my less than favorable review of Mourkain (that you linked to, thanks for the pingback!) I did that review at the time where 100% of the matches were grab ball, pull back to spawn, turtle. Admitedly that was from pre-order time for the most part, and I think it was a bad habit testers got into.

I definitely see the new MT with active middle fighting as a ton more fun - more importantly it is refreshing to see players change the tactics to make the scenario more fun, instead of devs having to intervene!</description>
		<content:encoded><![CDATA[<p>I am enjoying the new direction in MT as well. For the record I play on Averheim too.</p>
<p>In defence of my less than favorable review of Mourkain (that you linked to, thanks for the pingback!) I did that review at the time where 100% of the matches were grab ball, pull back to spawn, turtle. Admitedly that was from pre-order time for the most part, and I think it was a bad habit testers got into.</p>
<p>I definitely see the new MT with active middle fighting as a ton more fun &#8211; more importantly it is refreshing to see players change the tactics to make the scenario more fun, instead of devs having to intervene!</p>
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		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2008/10/09/mourkain-your-face/comment-page-1/#comment-28035</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Fri, 10 Oct 2008 01:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2214#comment-28035</guid>
		<description>That&#039;s funny because on Averheim, I have seen Order win most Scenarios but Destro owns the Keeps.  I am looking forward to Tor Amroc... almost to T3.</description>
		<content:encoded><![CDATA[<p>That&#8217;s funny because on Averheim, I have seen Order win most Scenarios but Destro owns the Keeps.  I am looking forward to Tor Amroc&#8230; almost to T3.</p>
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		<title>By: Tim</title>
		<link>http://www.killtenrats.com/2008/10/09/mourkain-your-face/comment-page-1/#comment-28034</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Thu, 09 Oct 2008 22:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2214#comment-28034</guid>
		<description>I don&#039;t know whether it&#039;s just the calibre of players on my server, but as Order, we lost 90% of Mourkains. In fact, we lost about 80% of scenarios in general. /sigh

But in Mourk, Destro always seems to get to the ball first. Don&#039;t know how. I&#039;m always first off the line and sprinting and I always get to the temple in time to see a BO trotting away with the ball. 

And then - get this - Order ignore the ball! They play to the Destro zerg and I&#039;m often left as the only one suicidally running behind the lines to hit the ball carrier.

In fact, the appalling form of Order in scenarios on my server has turned me off the game of late. I don&#039;t really enjoy questing. PQs are fun, but often hard to find a big group. RvR is cool, but hit and miss. Scenarios are guaranteed action (and xp), but losing 80% of the time makes me cry myself to sleep.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know whether it&#8217;s just the calibre of players on my server, but as Order, we lost 90% of Mourkains. In fact, we lost about 80% of scenarios in general. /sigh</p>
<p>But in Mourk, Destro always seems to get to the ball first. Don&#8217;t know how. I&#8217;m always first off the line and sprinting and I always get to the temple in time to see a BO trotting away with the ball. </p>
<p>And then &#8211; get this &#8211; Order ignore the ball! They play to the Destro zerg and I&#8217;m often left as the only one suicidally running behind the lines to hit the ball carrier.</p>
<p>In fact, the appalling form of Order in scenarios on my server has turned me off the game of late. I don&#8217;t really enjoy questing. PQs are fun, but often hard to find a big group. RvR is cool, but hit and miss. Scenarios are guaranteed action (and xp), but losing 80% of the time makes me cry myself to sleep.</p>
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		<title>By: Rog</title>
		<link>http://www.killtenrats.com/2008/10/09/mourkain-your-face/comment-page-1/#comment-28033</link>
		<dc:creator>Rog</dc:creator>
		<pubDate>Thu, 09 Oct 2008 22:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2214#comment-28033</guid>
		<description>Mourkain Temple grew on me, it&#039;s not as simple as it first seemed and players sometimes come up with some pretty clever strategies.

Now add lava, take away most of the places to play line-of-sight games and you get Tor Anroc in Tier 3. =)

You really don&#039;t want to push right up to their base in Tor Anroc, it gives them the ability to zerg.</description>
		<content:encoded><![CDATA[<p>Mourkain Temple grew on me, it&#8217;s not as simple as it first seemed and players sometimes come up with some pretty clever strategies.</p>
<p>Now add lava, take away most of the places to play line-of-sight games and you get Tor Anroc in Tier 3. =)</p>
<p>You really don&#8217;t want to push right up to their base in Tor Anroc, it gives them the ability to zerg.</p>
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